(Juri-Rashid) |
(Sakura-Urien) |
||
Line 1,226: | Line 1,226: | ||
* Added (Season 3 DLC, added January 2018) | * Added (Season 3 DLC, added January 2018) | ||
| | | | ||
* | * Forward throw has 1f more recovery after throw, increased separation after throw, | ||
* Back throw damage increased from 140 to 150 | |||
* Air throw damage increased from 140 to 160, recovery on whiff increased from 4f to 6f | |||
* Stand LP upwards hitbox reduced | |||
* Stand LK active frames reduced from 4f to 3f, motion adjusted along with hitboxes (hurtbox stays out longer) | |||
* Crouch MP advantage on hit increased from +2 to +5, pushback on hit and block slightly decreased | |||
* Furiko Upper (b+HP) forward hitbox expanded on first frame, moved hitbox forward on 3rd active frame, 3rd active frame will not crush counter, reduced backwards hurtbox | |||
* Haru Kaze (MP+MK) can be canceled into from cancelable normals, Tengo Hadoken charged (qcf+K hold) | |||
* Sakura Otoshi (MP+MK > P) stun distribution changed from 80x3 to 40*80*120 (240 total still), V-Gauge gain changed from 25x3 to 30*40*50 (75 -> 120 total) | |||
* Oukakyaku (MP+MK > K) damage increased from 60 to 80 | |||
* Sakura Floral (f+KKK) startup increased from 15f to 17f, pushback on block slightly increased | |||
* Heavy Shumpukyaku (qcb+HK) damage increased from 80 to 100, startup reduced from 25f to 24f, hurtbox of second hit expanded | |||
* Hadoken (qcf+P) | |||
** Regular version damage increased from 50 to 60 | |||
** EX version damage increased from 80 to 100, startup decreased from 17f to 14f, changed overall movement frames from 48f to 45f, expanded forward hitbox, can now be V-Trigger canceled | |||
* Tengyo Hadoken (qcf+K) | |||
** Regular version damage decreased from 70 to 60, overall frames reduced form 57f to 45f, changed opponent blowback on hit, no longer hits crouching opponents, causes knockdown on hit, active frames increased from 24f to 27f | |||
** EX version active frames reduced from 17f to 15f, movement frames reduced from 51f to 35f, increased float on hit, cannot hit crouch opponent, can be canceled into V-Trigger | |||
* EX Shououken blowback on hit reduced | |||
* Sakura Rain (qcf, qcf+P) bug fixed that would prevent opponent from V-Reversalling when canceled into from certain specials | |||
* '''VT1''' | |||
** Haru Kaze (MP+MK can also be canceled into Hadoken (qcf+P), Tengo Hadoken (qcf+K), and Hogasho (HP+HK) | |||
** Hogasho hitbox reduced, added 5f of recovery on whiff | |||
** Hadoken | |||
*** Regular version overall frames changed from 45f to 42f, forward hitbox expanded, adjusted combo count | |||
*** Charged version overall frames changed from 75f to 60f, advantage on block increased from +3 to +10, expanded forward hitbox | |||
** Tengyo Haodken (qcf+K) | |||
*** Regular version total movement adjusted from 51f to 45f, expanded forward hitbox, changed opponent float on hit, will no longer hit crouching opponents, adjusted combo count | |||
*** Charged version damage increased from 100 to 110, adjusted movement frames from 67f to 55f, will no longer hit crouching opponents, changed opponent's float on hit, adjusted combo count | |||
}} | }} | ||
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* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Adjusted positioning after forward throw | ||
* Stand LP advantage on hit changed from +5 to +4 | |||
* Stand HP advantage on Crush Counter greatly reduced | |||
* Stand HK hitbox expanded, hurtbox reduced | |||
* Crouch LP advantage on hit decreased from +5 to +4 | |||
* Crouch MP hitbox reduced | |||
* Crouch HP hurtbox reduced | |||
* Jump MP hitbox expanded, active frames increased from 4f to 5f | |||
* Jump LK hitbox expanded | |||
* Jump HP startup increased from 8f to 9f, hitbox expanded, hurtbox reduced while hitbox appears then expanded during recovery | |||
* Jump MK hurtbox reduced | |||
* Jump HK lower hurtbox reduced and forward hurtbox expanded on frame 8 and during recovery until 17f | |||
* Quarrel Punch (f+MP) recovery increased by 2f | |||
* '''V-Trigger''' | |||
** Aegis Reflector now builds EX gauge, 2nd mirror now adds 2 hits to combo scaling when used in combo | |||
* Added V-Trigger 2: Tyrant Pressure | |||
| | | | ||
* | * Forward throw stun increased from 120 to 150 | ||
* Backthrow stun decreased from 200 to 150 | |||
* Stand LP recovery increased from 9f to 10f | |||
* Stand LK advantage on hit increased from +3 to +4, on block increased from +2 to +3, increased pushback on hit and block | |||
* Stand HP distance on crush counter reduced | |||
* Crouch LP recovery increased from 8f to 9f, and upwards hitbox reduced | |||
* Quarrel Kick (df+HK) advantage on hit increased from +1 to +3 | |||
* Terrible Smash (f+HP) disadvantage on block increased from -6 to -8, less pushback on block | |||
* Break Rush (f+MP > HP) disadvantage on block increased from -6 to -8, less pushback on block | |||
* Anger Snap (f+PPP) startup increased from 16f to 17f | |||
* '''VT2''' | |||
** Crouch MK xx Tyrant Blaze cancel timing increased by 2f | |||
** Tyrant Pressure length increased from 3000 to 3200 | |||
** Tyrant Blaze (HP+HK) | |||
*** Regular version blowback after 2nd hit increased, V-Gauge consumption increased from 800f to 1200f, slightly expanded forward hitbox | |||
*** V-Skill Uncharged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, decreased recovery of first hit by 4f, now has armor until 8f after first hit | |||
*** V-Skill Charged version V-Gauge consumption increased from 800f to 1200f, expanded forward hitbox, now has armor until 3f after first hit | |||
}} | }} | ||
Revision as of 09:13, 31 July 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Falke
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |