(Balrog-Ibuki) |
(Juri-Rashid) |
||
Line 610: | Line 610: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Stand MK cancel window extended | ||
* Crouch LP hurtbox extended | |||
* Crouch MP hurtbox extended | |||
* Crouch MK hurtbox at feet reduced, upper body hurtbox expanded | |||
* Crouch HP hitbox expanded vertically, reduced horizontally, hurtbox reduced | |||
* Jump MP hitbox expanded, hurtbox reduced | |||
* Jump HP startup increased from 8f to 9f, reduced hurtbox | |||
* Jump HK hurtbox reduced hitbox expanded | |||
* Kyoretsushu (MP > b/f+HP) can hit crouching opponents, cannot be special canceled on block | |||
* Kasatushu (MP+MK) V-Gague gain on hit decreased | |||
* EX Tensenrin (f,d,df+PP) invincibility extended to 12th frame | |||
* Sakkai Fuhazan (qcf, qcf+K) now armor breaks | |||
* Fuharenkyaku | |||
** LK version active time increased | |||
** MK version damage increased from 60 to 70 | |||
** HK version damage increased from 80 to 100 | |||
* '''V-Trigger''' | |||
** Feng Shi Engine Alpha (HP+HK) changed from 3 blocks to 2 blocks, extended timer, each Fuharenkyaku now takes more gauge per use | |||
** Fuharenkyaku MK stun increased from 80 to 100 | |||
| | | | ||
* | * Forward throw damage increased from 110 to 120, added 2f of recovery after throw connects | ||
* Stand LP vertical hitbox reduced | |||
* Stand HK downward hurtbox reduced | |||
* Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block | |||
* Fuharenkyaku damage decreased from 100 to 90 | |||
* '''VT1''' | |||
** Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50 | |||
** Stand MP forward hitbox increased | |||
}} | }} | ||
Line 622: | Line 647: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw positioning after hit adjusted | ||
* Stand LP hitbox reduced, hurtbox expanded, collision box adjusted | |||
* Stand MK startup increased from 7f to 8, recovery increased from 15f to 16f, disadvantage on block increased from -2 to -4, decreased pushback on block | |||
* Stand HP hitbox during first active frame increased, hurtbox during first active frame reduced, can now Crush Counter, recovery increased from 19f to 22f, disadvantage on block increased from -2 to -5 | |||
* Stand HK startup increased from 10f to 12f | |||
* Crouch LP collision box adjusted, increased pushback on hit and block, expanded hurtbox, adjusted float value for mid-air hit | |||
* Crouch MP hitbox reduced | |||
* Crouch HP hitbox expanded, hurtbox reduced, changed so can now hit opponents behind Karin | |||
* Jump HP hurtbox reduced | |||
* Jump HK upper hitbox reduced, lower and horizontal hitboxes expanded, | |||
* '''V-Trigger''' | |||
** Guren Ken (qcf+P) increased gauge consumption on activation, changed timing of gauge consumption | |||
** Guren Kyoto (qcf+P > K) timing of gauge consumption changed | |||
* Added V-Trigger 2: Tenha No Kata | |||
| | | | ||
* | * Forward throw damage increased from 12o to 130 | ||
* Back throw damage increased from 140 to 150, recover after throw connects increased by 2f | |||
* Jump HP hurtbox reduced | |||
* Ressencho (f+KKK) horizontal blowback distance increased | |||
* Meioken (MP+MK) damage decreased from 60 to 50, combo counter eased | |||
* Meiken Charged (MP+MK hold) decreased from 80 to 70, V-Gauge gained decreased from 100 to 80, combo count eased | |||
* EX Tenko damage decreased from 120 to 100 | |||
* EX Orochi damage increased from 120 to 140 | |||
* '''VT1''' | |||
** Guren Kusabi (qcf+P > d+P) active frames changed from 8f to 11f, recovery reduced from 21f to 18f | |||
* '''VT2''' | |||
** Yasha Gaeshi can be performed from cancelable moves, reduced recovery by 5f where counter triggered but did not hit, reduced damage for grounded version from 120 to 100 | |||
}} | }} | ||
Line 741: | Line 790: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Stand LP hitbox reduced | ||
* Stand MP hurtbox increased | |||
* Stand HP damage decreased from 90 to 80, expanded hurtbox, behavior on crush counter adjusted | |||
* Stand HK can now hit behind Kolin | |||
* Crouch LP hurtbox expanded | |||
* Crouch LK pushback on hit/block increased when performed from MK Vanity Step, and delayed rapid cancel timing during | |||
* Crouch MK collision box adjusted | |||
* Crouch HP hitbox expanded, hurtbox reduced | |||
* Jump HP hurtbox reduced | |||
* Jump HK had last active frame removed | |||
* Sniping Kick (b+HK) startup decreased from 15f to 14f, recovery reduced from 21f to 19f | |||
* Cold Low (qcb+MK, d+LK > d+HK) second hit can be V-Trigger canceled | |||
* Brinicle (qcb+MK, d+LK > d+HP) disadvantage on block decreased from -8 to -2, reduced pushback on block, changed effect on hit, now has inertia on startup | |||
* Snow Grain (qcb+MK, d+MP > HP) advantage on block increased from -2 to -8, reduced pushback on hit | |||
* Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage on block increased from -7 to -8, recovery increased by 3f, gain less V-Gauge on successful counter | |||
* Vanity Step | |||
** LK version total frames increased from 34f to 43f, increased movement distance, reduced hurtbox during move, extended input time for Silver Edge | |||
** HK version can be slightly adjusted while in the air | |||
** EX version LK+MK input for Silver Edge increased | |||
** Silver Edge (qcb+MK > P) amount of time on mid-air hit increased, adjusted CA input window | |||
* Frost Touch (qcb+P) will prevent opponent from recovering stun during animation | |||
* Frost Touch Low (qcb+LP) | |||
** Regular version damage increased from 180 to 200 | |||
** EX Version damage increased from 240 to 260 | |||
* Frost Tower (qcf, qcf+P) hitbox expanded in upwards direction, expanded collision box upwards | |||
* '''V-Trigger''' | |||
** Diamond Dust (HP+HK) adjusted to build EX meter | |||
* Added V-Trigger 2: Absolute Zero | |||
| | | | ||
* | * Forward throw damage increased from 120 to 130 | ||
* Stand HP disadvantage on block increased from -2 to -4 | |||
* Crouch LP upwards hurtbox decreased | |||
* Crouch MK upwards hitbox reduced, reduced backwards hitbox, reduced active frames from 3f to 2f | |||
* Brincile (qcb+MK, d+LK > d+HP) recovery increased by 5f | |||
* Frost Tower (qcf, qcf+P) EX gain increased from 20 to 100 on hit | |||
* '''VT1''' | |||
** Crouch HK cancel timing for first two hits unified with VT2 | |||
** Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT2 | |||
** Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT2 | |||
** Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT2 | |||
** Diamond Dust (HP+HK) damage increased from 90 to 120 | |||
* '''VT2''' | |||
** Crouch LK cancel timing into Absolute Zero delayed by 3f | |||
** Crouch MK cancel timing into Absolute Zero delayed by 3f | |||
** Crouch HK cancel timing for first two hits unified with VT1 | |||
** Cold Low (qcb+MK, d+LK > d+HK) cancel timing for first two hits unified with VT1 | |||
** Brincile (qcb+MK, d+LK > d+HP) cancel timing for first two hits unified with VT1 | |||
** Snow Grain (qcb+MK d+LP > MP) cancel timing for first two hits unified with VT1 | |||
** Frost Spike (LP > MP) can cancel into Absolute Zero | |||
** Frost Edge (HP+HK) V-Gauge consumption increased from 500f to 1000f if not used from a dash, will not hit opponents behind Kolin | |||
** Forward Dash V-Gauge consumption increased from 500f to 700f | |||
** Inside Slash (MP+MK) advantage on hit decreased from +3 to +2, disadvantage increased from -7 to -8, recovery increased from 20f to 21f | |||
}} | }} | ||
Line 753: | Line 851: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Stand LP advantage on block decreased from +2 to +1, pushback on hit increased, reduced pushback on block, expanded hurtbox, collision box adjusted | ||
* Stand MP hurtbox reduced, collision box adjusted, adjusted so it can hit behind Laura | |||
* Stand HP collision box adjusted | |||
* Stand MK startup increased from 5f to 7f, collision box adjusted | |||
* Stand HK collision box adjusted | |||
* Crouch LP collision box adjusted, hurtbox expanded, increased pushback on hit, reduced pushback on block | |||
* Crouch MP collision box adjusted | |||
* Crouch MK hurtbox increased | |||
* Crouch HK collision box adjusted | |||
* Jump LP hitbox and hurtbox expanded | |||
* Jump LK hurtbox expanded | |||
* Jump HP hurtbox reduced | |||
* Jump HK hurtbox reduced | |||
* Volty Line (MP+MK) damage decreased from 80 to 70, increased V-Gauge gain on hit | |||
* Sunset Wheel (regular and EX) (hcb+K) recovery on whiff increased by 8f | |||
* Thunder Clap (qcb+P) can be canceled into V-Trigger | |||
* '''V-Trigger''' | |||
** Spark Show adjusted to be 3 bar instead of 2 bar, timer increased | |||
** Volty Line damage decreased from 100 to 90, advantage on hit increased from +3 to +4, disadvantage on block decreased from -7 to -6, reduced recovery by 1f | |||
** Thunder Clap (qcb+P) | |||
*** Regular version can be canceled into Volty Line | |||
*** EX version can be canceled into Volty Line, number of active frames increased by 20f | |||
* Added V-Trigger 2: Shock Stance | |||
| | | | ||
* | * Forward throw recovery after throw increased by 2f, slightly increased separation distance after throw | ||
* Stand MP backwards hurtbox decreased | |||
* Stand MK advantage on hit increased from +3 to +4 | |||
* Crouch HK recovery increased by 2f on whiff and block | |||
* Double Slap (f+PPP) startup increased from 16f to 17f | |||
* EX Sunset Wheel hitbox expanded on second active frame | |||
* '''VT1''' | |||
** Linear Movement (b/f+MP+MK) now subject to counter hit, upwards collision box increased when canceled from Thunder Clap | |||
** Linear Movement Esquiva startup increased from 32f to 34f | |||
* '''VT2''' | |||
** Matsuda Sway (HP+HK) no longer consumes V-Gauge | |||
** Shock Choke (HP+HK > HP+HK) V-Gauge consumption increased from 500f to 1000f, fixed bug where Laura had hurtbox during animation | |||
}} | }} | ||
Line 765: | Line 896: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward walk speed increased | ||
* Forward throw damage increased from 110 to 130, stun increased from 120 to 170, position afterwards adjusted | |||
* Back throw damage decreased from 140 to 130, stun decreased from 170 to 150 | |||
* Stand LP advantage on hit increased from +4 to +5 | |||
* Stand MP collision box adjusted | |||
* Stand HP collision box adjusted | |||
* Stand LK advantage on hit decreased from +2 to 0, advantage on block decreased from +2 to -2 | |||
* Stand HK hitbox reduced, pushback on block increased | |||
* Crouch LP hitbox reduced, hurtbox expanded | |||
* Crouch HP hitbox expanded, hurtbox reduced, collision box adjusted | |||
* Jump HP hurtbox reduced | |||
* Jump HK hitbox expanded, hurtbox reduced | |||
* Psycho Axe (df+HP) hitbox reduced, hurtbox expanded, collision box adjusted | |||
* Shadow Axe (MP > HP) collision box adjusted | |||
* Psycho Reflect (MP+MK) gains additional V-Gauge on countering a physical attack | |||
* Psycho Blast (b,f+P) collision box adjusted | |||
** LP Psycho Blast startup increased from 10f to 12f | |||
* EX Devil Reverse (d, u+KK > P) hitbox reduced, hurtbox expanded, increased recovery by 6f | |||
* Double Knee Press (b,f+K) | |||
** LK version startup decreased from 13f to 11f, adjusted pushback on block | |||
** MK version startup decreased from 15f to 14f | |||
* HP Psycho Inferno (qcb+HP) launches higher on hit | |||
* Added V-Trigger 2: Psycho Nightmare | |||
| | | | ||
* | * Crouch LP upwards hitbox reduced | ||
* Crouch HP upwards hitbox increased | |||
* Forward throw damage increased from 130 to 140 | |||
* Psycho Burst (f+PPP) startup increased from 16f to 17f | |||
* HP Psycho Inferno (qcb+HP) cancel window adjusted from 29-30f to 32-33f | |||
* EX Double Knee Press can be V-Trigger canceled when in non-lock situation (follow-up hit does not come out) | |||
* Ultimate Psycho Crusher (qcf, qcf+P) combo count eased | |||
* '''VT2''' | |||
** Psycho Judgement (hcb+K) combo count eased | |||
** Psycho Crusher (HP+HK) damage increased when lower body hits from 70 to 100 | |||
}} | }} | ||
Line 777: | Line 939: | ||
* Added (Season 2 DLC, released August 2017) | * Added (Season 2 DLC, released August 2017) | ||
| | | | ||
* | * Stand HK (no orb) hurtbox reduced | ||
* Crouch HP (no orb) hurtbox reduced | |||
* Crouch HP (with orb) hurtbox reduced | |||
* Jump HP (no orb) hurtbox reduced | |||
* Jump HK (no orb) hurtbox reduced | |||
* Jump HK (with orb) hurtbox reduced | |||
* Added new move when orb is placed on screen: Soul Spark (was f,d,df+P) | |||
* Added V-Trigger 2: Prophecy of Thoth | |||
| | | | ||
* | * Forward Throw gained 1f of recovery after throw | ||
* Stand LP (with orb) downwards hitbox expanded | |||
* Stand HK (with/without orb) backwards hitbox reduced, base of hitbox cannot hit behind Menat | |||
* Khamun Kick (d+K in air) can now be performed with db+K and df+K | |||
* Soul Reflect Kamal (no orb) (MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2 | |||
* Soul Reflect Kamal (with orb) (MP+MK) V-Gauge gain increased from 80/40 to 100/50, can be canceled into V-Trigger 1 or 2 | |||
* Soul Reflect Stella (no orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox, fixed bug where Menat would taking standing damage if hit before active frames | |||
* Soul Reflect Stella (with orb) (d+MP+MK) V-Gauge gain increased from 50/25 to 80/40, can be canceled into V-Trigger 1 or 2, reduced hitbox | |||
* Guardian of the Sun (was f,d,df+P) input changed to f,d,df+K | |||
** EX Guardian of the Sun (now f,d,df+KK) invincibility reduced from 6f to 5f | |||
* Soul Spark (was f,d,df+P) to qcf+K, damage reduced from 100 to 80, stun reduced from 200 to 150, chip increased from 7 to 13 | |||
}} | }} | ||
Line 789: | Line 968: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw damage increased from 120 to 130 | ||
* Back throw damage increased from 130 to 140 | |||
* Air throw damage increased from 130 to 140 | |||
* Stand LP hurtbox expanded | |||
* Stand MK active frames increased from 3f to 4f | |||
* Stand HK hitbox expanded hurtbox reduced, damage increased from 80 to 90 | |||
* Crouch LP hurtbox reduced | |||
* Crouch MP hurtbox expanded, hitbox reduced | |||
* Crouch MK hurtbox expanded, recovery increased from 15f to 17f | |||
* Jump HP hitbox expanded, hurtbox reduced | |||
* Diagonal Jump HK hurtbox reduced | |||
* Spinning Back Knuckle (f+HP) hitbox reduced | |||
* Bullet Combination (MK > HK > MP+MK) status on hit adjusted, V-Gauge gain increased | |||
* EX Sonic Boom (qcf+PP) adjusted so speed of 2nd boom is adjusted based on strength of the button | |||
* MK Sonic Scythe (qcb+MK) combo counter eased | |||
* Judgement Saber (qcb,qcb+P) combo counter eased | |||
* Added V-Trigger 2: Stealth Dash | |||
| | | | ||
* | * Forward throw damage increased from 130 to 140, stun increased from 120 to 150 | ||
* Back throw damage increased from 140 to 150 | |||
* Stand MK will no longer hit opponents behind Nash on base on hitbox | |||
* Raptor/Bullet Combination (MK > HK) forward distance on second hit increased | |||
* Bullet Clear (MP+MK) advantage on hit increased from +2 to +5, increased V-Gauge gain from 80 to 100 | |||
* Moonsault Slash (qcf+K)) recovery of first active frame on hit/block is now the same as 2nd | |||
* '''VT1''' | |||
** Sonic Move - Hide (HP+HK) is now throw and projectile invincible on 1-3f, recovery reduced by 2f | |||
* '''VT2''' | |||
** Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent | |||
}} | }} | ||
Line 801: | Line 1,005: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw damage increased from 100 to 110, adjusted status after hit | ||
* Back throw status after hit changed | |||
* Stand LP pushback on hit/block increased, hitbox reduced, collision during move adjusted | |||
* Stand MP collision box adjusted | |||
* Stand MK pushback on block increased | |||
* Crouch LP pushback on hit/block increased, hurtbox expanded, collision during move adjusted | |||
* Crouch HP hurtbox reduced | |||
* Jump HP hitbox expanded, hurtbox reduced | |||
* Jump HK hitbox expanded, horizontal and downward hurtbox reduced | |||
* Opening Dagger (df+HP) pushback on block reduced | |||
* Culminated Power (MP+MK) Can be canceled into V-Trigger, reduced V-Gauge gain | |||
* Sacrificial Alter (MK > HK > MP+MK) reduced V-Gauge gain for last hit | |||
* Mask of Tiali (hcb+K) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 130/140/150 to 140/150/160 for L/M/H versions | |||
* '''V-Trigger''' | |||
** Forward throw damage increased from 110 to 120, reduced throw distance, changed status after throw to recover 4 frames slower | |||
** Back throw status after hit adjusted, reduced throw distance | |||
** Mask of Tiali (b,f+P) recovery on whiff increased by 8f for all versions (including EX), damage adjusted from 150/160/170 to 160/170/180 for L/M/H versions | |||
** Added new move in VT1: Clouded Mirror (HP+HK) | |||
* Added new V-Trigger: Eruption of Power | |||
| | | | ||
* | * Forward throw damage increased from 110 to 120 | ||
* Back throw damage increased from 100 to 110 | |||
* Stand LP upwards hurtbox reduced | |||
* Crouch LP upwards hurtbox reduced | |||
* Valiant Rebellion (qcf+K) blowback on counter hit was adjusted to be same as non-counter hit version | |||
** EX Valiant Rebellion can be V-Trigger canceled on first hit | |||
* EX The Disc's Guidance (b,f+PP) (non-VT version) damage distributions adjusted from 35*35*80 to 40*40*70, stun adjusted form 25*25*150 to 50*50*100, increased pushback on second hit, second hit can be V-Trigger Canceled | |||
* Soul Offering (qcf, qcf+P) collision box added after move ends | |||
* ''' Both V-Triggers ''' | |||
** Valiant Rebellion (qcf+K) blowback on counter hit and regular hit was adjusted to be same as non-counter hit non-V-Trigger version | |||
*** EX Valiant Rebellion pushback on second hit slightly decreased on hit | |||
* '''VT1''' | |||
** Clouded Mirror (HP+HK) cancel window increased when done from Culminated Power (MP+MK) or Sacrificial Alter (MK > HK > MP+MK), pushback on block slightly deceased for max charged version, increased active frames for second hit from 4f to 7f for max charged version | |||
}} | }} | ||
Line 813: | Line 1,047: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward throw damage increased from 130 to 140 | ||
* Forward throw (while opponent crouching) damage increased from 100 to 120, stun increased from 120 to 150, status after hit adjusted | |||
* Stand LP hurtbox expanded | |||
* Stand MP pushback on hit/block increased, collision box adjusted | |||
* Crouch LP hurtbox expanded | |||
* Crouch MP hurtbox reduced, can hit behind Mika, collision box adjusted | |||
* Crouch LK pushback on hit/block increased, collin box adjusted | |||
* Crouch MK hitbox expanded | |||
* Jump HP hurtbox reduced | |||
* Jump HK hitbox, hurtbox reduced | |||
* Dive Bomb (d+MP in air) recovery increased by 3f | |||
* Lady Mika (f+HP) can be special canceled | |||
* Passion Press (f+MP) collision box adjusted | |||
* Mic Performance (MP+MK) gains more V-Gauge if held to max charge | |||
* Brimstone (hcb+K or KK) increased recovery on whiff by 8f, no longer moves Mika backwards during startup | |||
* Rainbow Typhoon (hcb+P) recovery increased by 8f on whiff, no longer moves Mika character box backwards during startup, damage increased from 160/170/180/220 to 170/180/190/230 | |||
* EX Shooting Peach (qcb+PP) hitbox expanded | |||
* Added V-Trigger 2: Fighting Dirty | |||
| | | | ||
* | * Crouch MP horizontal blowback on hit increased | ||
* HP Shooting Peach (qcb+HP) performance adjusted when canceled from Lady Mika | |||
* Rainbow Typhoon (hcb+K) damage increased from 170/180/190/230 to 180/190/200/240 | |||
* '''VT2''' | |||
** Fightin' Dirty adjusted to cause real damage increased of grey damage, reduced Nadeshiko's downwards collision box | |||
}} | }} | ||
Line 825: | Line 1,080: | ||
* Changes Go Here | * Changes Go Here | ||
| | | | ||
* | * Forward dash distance at start and end slightly reduced | ||
* Forward throw damage increased from 120 to 130, stun increased from 120 to 150, recovery after throw increased by 3f | |||
* Back throw damage increased from 130 to 140 | |||
* Stand LP hitbox reduced | |||
* Stand LK pushback on hit/block increased, collision box adjusted | |||
* Crouch LP hurtbox expanded | |||
* Crouch MP hitbox expanded | |||
* Crouch MK hurtbox expanded | |||
* Crouch HP startup increased from 9f to 10f, hitbox reduced, hurtbox expanded, advantage on hit decreased from +7 to +6 | |||
* Jump HP hitbox and hurtbox reduced | |||
* Jump HK hurtbox reduced, number of active frames increased from 3f to 5f | |||
* Nail Assault (MP+MK hold) V-Gaugue gain on hit increased | |||
* Spinning Mixer (qcf+P or P while running) | |||
** All versions no longer have increased combo while mashing buttons (damage distribution adjusted along with this) | |||
** M version can be canceled into CA on landing for second level of button mashed version | |||
* '''V-Trigger''' | |||
** Ysaar (HP+HK) will now build EX meter | |||
* Added V-Trigger 2: Easifa | |||
| | | | ||
* | * Stun decreased from 1000 to 950 | ||
* Forward throw has 2f more recovery after throw | |||
* Back throw stun decreased from 200 to 150 | |||
* Stand LK advantage on hit decreased from 4f to 2f, on block decreased from +2 to +1, is now special cancelable | |||
* Stand HP advantage on block reduced from 0 to -3 | |||
* Stand MK recovery increased from 15f to 17f, advantage on hit reduced from +2 to +1, disadvantage on block increased from -2 to -4, forward hurtbox expanded | |||
* Crouch HP first hit recovery on block reduced by 3f | |||
* Flap Spin (f+MP) startup of second hit decreased by 1f, first hit recovery on block reduced by 3f | |||
* Wall Jump downward hurtbox increased, increased interval between clinging to wall and jump by 2f | |||
* LP Spinning Mixer (qcf+P) pushback on block slightly decreased for mashed versions, landing recovery on whiff increased from 11f to 16f, block stop on 3rd hit increased by 4f (visual change only) | |||
* Spinning Mixer dash version's block stop increased by 4f between 3rd and 4th hits | |||
* Eagle Spike (qcb+K) | |||
** LK version startup increased when near opponent | |||
** EX version will now bounce off opponent instead of going through them | |||
* EX Wind Show (qcf+KK) recovery reduced from 38f to 35f, overall frames reduced from 58f to 61f, advantage on block increased from +6 to +9 | |||
* Altair (qcf, qcf+P) invincibility adjusted to 1f-17f, increased pushback, recovery and hit properties for first hit | |||
* '''VT2''' | |||
** Crouch MK cancels into Easifa delayed by 3f | |||
** EX Eagle Spike damage decreased from 120 to 100, stun decreased from 150 to 100 | |||
** Airborne Eagle Spike (qcb+K in air) damage decreased from 120 to 100, stun decreased from 200 to 150 | |||
** EX Airborne Eagle Spike (qcb+KK in air) damage decreased from 150 to 120, stun decreased from 200 to 150, disadvantage on block increased from +1 to -2, increased pushback on block | |||
** Whirlwind Shot (qcf+K) | |||
*** All versions damage reduced from 80 to 60 | |||
*** Stun reduced from 150 to 140 for M/H versions | |||
*** EX version damage reduced from 120 to 100, stun reduced from 200 to 160 | |||
}} | }} | ||
Revision as of 09:12, 31 July 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Falke
Guile
Ibuki
Juri
Karin
Ken
Kolin
Laura
M. Bison
Menat
Nash
Necalli
R. Mika
Rashid
Ryu
Sakura
Urien
Vega
Zangief
Zeku
File:SFV-Zeku Face.jpg | |
Street Fighter V Season 1 (February 16, 2016) |
|
Street Fighter V Season 2 (December 20, 2016) |
|
Street Fighter V - Season 2.5 (May 30, 2017) |
|
Street Fighter V - Season 3 (Arcade Edition, January 16, 2018) |
|
Street Fighter V - Season 3.5 (April 3, 2018) |
|
Street Fighter V - Season 4 (December 16, 2018) | {{{9}}} |
Street Fighter V - Champion Edition (December 15, 2019) | {{{10}}} |