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{{SFVCharacterSummary|Nash| | {{SFVCharacterSummary|Nash| | ||
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo. | |||
| | |||
Why Play | |||
| | | | ||
|Bonchan}} | |Bonchan}} | ||
{{SFVCharacterChangeList | | |||
{{SFVCharacterChangeList | | |||
* Forward throw damage increased from 120 to 130 | |||
* Back throw damage increased from 130 to 140 | |||
* Air throw damage increased from 130 to 140 | |||
* Stand LP hurtbox expanded | |||
* Stand MK active frames increased from 3f to 4f | |||
* Stand HK hitbox expanded hurtbox reduced, damage increased from 80 to 90 | |||
* Crouch LP hurtbox reduced | |||
* Crouch MP hurtbox expanded, hitbox reduced | |||
* Crouch MK hurtbox expanded, recovery increased from 15f to 17f | |||
* Jump HP hitbox expanded, hurtbox reduced | |||
* Diagonal Jump HK hurtbox reduced | |||
* Spinning Back Knuckle (f+HP) hitbox reduced | |||
* Bullet Combination (MK > HK > MP+MK) status on hit adjusted, V-Gauge gain increased | |||
* EX Sonic Boom (qcf+PP) adjusted so speed of 2nd boom is adjusted based on strength of the button | |||
* MK Sonic Scythe (qcb+MK) combo counter eased | |||
* Judgement Saber (qcb,qcb+P) combo counter eased | |||
* Added V-Trigger 2: Stealth Dash | |||
| | |||
* Forward throw damage increased from 130 to 140, stun increased from 120 to 150 | |||
* Back throw damage increased from 140 to 150 | |||
* Stand MK will no longer hit opponents behind Nash on base on hitbox | |||
* Raptor/Bullet Combination (MK > HK) forward distance on second hit increased | |||
* Bullet Clear (MP+MK) advantage on hit increased from +2 to +5, increased V-Gauge gain from 80 to 100 | |||
* Moonsault Slash (qcf+K)) recovery of first active frame on hit/block is now the same as 2nd | |||
* '''VT1''' | |||
** Sonic Move - Hide (HP+HK) is now throw and projectile invincible on 1-3f, recovery reduced by 2f | |||
* '''VT2''' | |||
** Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent | |||
}} | |||
{{SFVCharacterMovelist|Nash}} | {{SFVCharacterMovelist|Nash}} | ||
Line 112: | Line 143: | ||
== Combos == | == Combos == | ||
=== BnB === | === BnB === | ||
* crMP or crHP | |||
** sMP xx HK Sonic Scythe | |||
* crLP | |||
** sLP xx LK Sonic Scythe | |||
* LK | |||
** > MK, crLP xx LK Sonic Scythe | |||
=== With Meter === | === With Meter === | ||
* Replace any LK Sonic Scythe above with EX Sonic Scythe for more damage | |||
* Replace any LK Sonic Scythe with EX Tragedy Assault for corner carry and slight life recovery | |||
* HP | |||
** xx EX Moonsault, b+MK xx HK Sonic Scythe | |||
=== Corner === | === Corner === | ||
=== Crush Counter === | === Crush Counter === | ||
* HP | |||
** xx LK Moonsault, crLP xx LK Sonic Scythe | |||
* f+HP | |||
** HP Tragedy Assault | |||
=== V-Trigger Cancels === | === V-Trigger Cancels === | ||
{{SFVCharacterVSystem | * VT1 | ||
| | ** crHP, b+MK xx MP Sonic Boom xx d+HP+HK, crHP, MP xx HK Sonic Scythe | ||
** crHP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe | |||
{{SFVCharacterVSystem| | |||
| | | | ||
| | | |
Revision as of 08:55, 26 July 2018
Nash
|
Summary
Bio
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Why Pick Nash?
Why Play
Players To Watch
Bonchan
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 130 to 140, stun increased from 120 to 150
- Back throw damage increased from 140 to 150
- Stand MK will no longer hit opponents behind Nash on base on hitbox
- Raptor/Bullet Combination (MK > HK) forward distance on second hit increased
- Bullet Clear (MP+MK) advantage on hit increased from +2 to +5, increased V-Gauge gain from 80 to 100
- Moonsault Slash (qcf+K)) recovery of first active frame on hit/block is now the same as 2nd
- VT1
- Sonic Move - Hide (HP+HK) is now throw and projectile invincible on 1-3f, recovery reduced by 2f
- VT2
- Justice Corridor (HP+HK > P) cannot be canceled into Stealth Dash (HP+HK) on whiff, adjusted behavior when Nash goes over opponent
Season 3 (Arcade Edition)
- Forward throw damage increased from 120 to 130
- Back throw damage increased from 130 to 140
- Air throw damage increased from 130 to 140
- Stand LP hurtbox expanded
- Stand MK active frames increased from 3f to 4f
- Stand HK hitbox expanded hurtbox reduced, damage increased from 80 to 90
- Crouch LP hurtbox reduced
- Crouch MP hurtbox expanded, hitbox reduced
- Crouch MK hurtbox expanded, recovery increased from 15f to 17f
- Jump HP hitbox expanded, hurtbox reduced
- Diagonal Jump HK hurtbox reduced
- Spinning Back Knuckle (f+HP) hitbox reduced
- Bullet Combination (MK > HK > MP+MK) status on hit adjusted, V-Gauge gain increased
- EX Sonic Boom (qcf+PP) adjusted so speed of 2nd boom is adjusted based on strength of the button
- MK Sonic Scythe (qcb+MK) combo counter eased
- Judgement Saber (qcb,qcb+P) combo counter eased
- Added V-Trigger 2: Stealth Dash
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Nash Discussions
Discussions regarding Nash
Nash Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up Series
Other Resources
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 4 | 2 | 6 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 6 | 3 | 15 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 8 | 3 | 22 | -5 | 0 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 3 | 7 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 7 | 4 | 15 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 9 | 4 | 15 | -3 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 13 | 2 | 6 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 9 | 2 | 17 | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 4 | 3 | 6 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 8 | 2 | 17 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 2 | 24 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vt1/vt2 | 73 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 3 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 6 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | ub or uf+HK | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
neutral jump HK | u+HK | 8 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
knee bazooka | f+LK | 7 | 6 | 18 | -5 | -1 | FILL_ME_IN_COUNTER_HIT | 60 | 70 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jumping sobat | f+MK | 13 | 2 | 18 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
chopping assault | f+MP | 22 | 3 | 16 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
step kick | f+HK | 14 | 4 | 15 | -3 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
spinning back knuckle | f+HP | 15 | 3 | 30 | -13 | -3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vt1/vt2 | 97 | 61 | 61 | CHIP | CH_DAMAGE | CH_STUN |
side knee attack | b+MK | 5 | 4 | 14 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
rapid punch | LP > MP | 4+6 | 3 | 14 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 30*45 | 70*72 | H*H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
rapid kick | LK > MK | 4+5 | 4 | 11 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 30*54 | 70*72 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
wind shear 1st | MP > LK | 6+9 | 4 | 22 | -7 | 3 | FILL_ME_IN_COUNTER_HIT | 60*36 | 100*45 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
wind shear 2nd | MP > LK > HP | 6+9+6 | 3 | 24 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 60*36*56 | 100*45*80 | H*H*H | - | 86 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN |
down burst | d+MP > f+MP | 6+18 | 3 | 16 | -6 | 1 | FILL_ME_IN_COUNTER_HIT | 60*54 | 100*90 | H*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Raptor Combination 1st | MK > HK | 7+9 | 3 | 26 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 60*50 | 100*72 | H*H | - | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
Raptor Combination 2nd | MK > HK > MK | 7+9+14 | 4 | 17 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 60*50*44 | 100*72*80 | H*H*H | - | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
Bullet Combination | MK > HK > MP+MK | 7+9+8 | 2 | 24 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 60*50*44 | 100*72*80 | H*H*H | vt1/vt2 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
dragon suplex | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 150 | T | - | 54 | 5 | 5 | CHIP | CH_DAMAGE | CH_STUN |
target down | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | T | - | 69 | 10 | 10 | CHIP | CH_DAMAGE | CH_STUN |
air jack | LP+LK (air) | 5 | 2 | 6 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
sonic move hide | HP+HK (VT1) | 4 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic move bliz air | b+HP+HK | 4 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic move steel air | f+HP+HK | 4 | - | - | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
bullet clear | MP+MK | 8 | 2(8) | 19 | -5 | 5 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic move avoid | f+PPP | 16 | 25 | 3 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
sonic boom LP | qcf+LP | 15 | - | 32 | -6 | -2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic boom MP | qcf+MP | 17 | - | 30 | -4 | 0 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic boom HP | qcf+HP | 22 | - | 23 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic boom EX 1 | qcf+PP | 11 | - | 26 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic boom EX 2 | qcf+PP | 10 | - | 26 | 2 | 3 | FILL_ME_IN_COUNTER_HIT | 54 | 90 | H*H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
sonic scythe LK | qcb+LK | 10 | 3 | 24 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 100 | H | su/vt1/vt2 | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN |
sonic scythe MK | qcb+MK | 15 | 3 | 22 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 100 | H | su/vt1/vt2 | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
sonic scythe HK | qcb+HK | 17 | 2(3)3 | 21 | -15 | KD | FILL_ME_IN_COUNTER_HIT | 110 | 150 | H*H | vt1/vt2 | 101 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
sonic scythe EX | qcb+KK | 6 | 3(3)3(26)7 | 34 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 30x5 | 30x4*80 | H | vt1/vt2 | 86 | 27 | 32 | CHIP | CH_DAMAGE | CH_STUN |
moonsault slash LK | qcf+LK | 37 | 3 | 10 | 1(2) | 4(5) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
moonsault slash MK | qcf+MK | 37 | 3 | 12 | 2(3) | 4(5) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
moonsault slash HK | qcf+HK | 37 | 3 | 14 | 3(4) | 4(5) | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
moonsault slash EX | qcf+KK | 39 | 3(6)3(22)3 | 10 | 2 | 7 | FILL_ME_IN_COUNTER_HIT | 120 | 50*50*50 | H*H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
tragedy assault LP | f,d,df+LP | 18 | 2 | 23 | -5 | KD | FILL_ME_IN_COUNTER_HIT | 70*30 | 0*150 | H | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
tragedy assault MP | f,d,df+MP | 22 | 2 | 26 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 90*30 | 0*150 | H | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
tragedy assault HP | f,d,df+HP | 34 | 2 | 28 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 120*20 | 0*150 | H | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
tragedy assault EX | f,d,df+PP | 8 | 3(17)2 | 48 | -23 | KD | FILL_ME_IN_COUNTER_HIT | 40*50*30 (120) | 0*0*150 | H*H*H | vt1/vt2 | 96 | 37 | 37 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
judgement saber | qcb,qcb+P | 10 | 3 | 40 | -31 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 24 | 24 | 24 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Stealth Dash > Stop | HP+HK > b | 13(4) | ~ | 13(12) | ~ | ~ | FILL_ME_IN_COUNTER_HIT | ~ | ~ | ~ | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Stealth Dash > Justice Corridor | HP+HK > P | 42(34) | 3*3 | 29 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 50*50 | 100*100 | M*H | - | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Stealth Dash > Justice Shell | HP+HK > K | 23(15) | 4(2)4 | 13+19 | -16 | KD | FILL_ME_IN_COUNTER_HIT | 60*40 | 75*75 | H*H | - | 116 | 57 | 62 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
- crMP or crHP
- sMP xx HK Sonic Scythe
- crLP
- sLP xx LK Sonic Scythe
- LK
- > MK, crLP xx LK Sonic Scythe
With Meter
- Replace any LK Sonic Scythe above with EX Sonic Scythe for more damage
- Replace any LK Sonic Scythe with EX Tragedy Assault for corner carry and slight life recovery
- HP
- xx EX Moonsault, b+MK xx HK Sonic Scythe
Corner
Crush Counter
- HP
- xx LK Moonsault, crLP xx LK Sonic Scythe
- f+HP
- HP Tragedy Assault
V-Trigger Cancels
- VT1
- crHP, b+MK xx MP Sonic Boom xx d+HP+HK, crHP, MP xx HK Sonic Scythe
- crHP, MP xx EX Tragedy Assault xx HP+HK, HK, EX Sonic Scythe
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}