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Why Play| | Why Play| | ||
|Infiltration, Aiai}} | |Infiltration, Aiai}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | | ||
* Stand MK cancel window extended | |||
* Crouch LP hurtbox extended | |||
* Crouch MP hurtbox extended | |||
* Crouch MK hurtbox at feet reduced, upper body hurtbox expanded | |||
* Crouch HP hitbox expanded vertically, reduced horizontally, hurtbox reduced | |||
* Jump MP hitbox expanded, hurtbox reduced | |||
* Jump HP startup increased from 8f to 9f, reduced hurtbox | |||
* Jump HK hurtbox reduced hitbox expanded | |||
* Kyoretsushu (MP > b/f+HP) can hit crouching opponents, cannot be special canceled on block | |||
* Kasatushu (MP+MK) V-Gague gain on hit decreased | |||
* EX Tensenrin (f,d,df+PP) invincibility extended to 12th frame | |||
* Sakkai Fuhazan (qcf, qcf+K) now armor breaks | |||
* Fuharenkyaku | |||
** LK version active time increased | |||
** MK version damage increased from 60 to 70 | |||
** HK version damage increased from 80 to 100 | |||
* '''V-Trigger''' | |||
** Feng Shi Engine Alpha (HP+HK) changed from 3 blocks to 2 blocks, extended timer, each Fuharenkyaku now takes more gauge per use | |||
** Fuharenkyaku MK stun increased from 80 to 100 | |||
| | |||
* Forward throw damage increased from 110 to 120, added 2f of recovery after throw connects | |||
* Stand LP vertical hitbox reduced | |||
* Stand HK downward hurtbox reduced | |||
* Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block | |||
* Fuharenkyaku damage decreased from 100 to 90 | |||
* '''VT1''' | |||
** Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50 | |||
** Stand MP forward hitbox increased | |||
}} | |||
{{SFVCharacterMovelist|Juri}} | {{SFVCharacterMovelist|Juri}} |
Revision as of 08:48, 20 July 2018
Juri
|
Summary
Bio
Bio
Why Pick Juri?
Why Play
Players To Watch
Infiltration, Aiai
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward throw damage increased from 110 to 120, added 2f of recovery after throw connects
- Stand LP vertical hitbox reduced
- Stand HK downward hurtbox reduced
- Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block
- Fuharenkyaku damage decreased from 100 to 90
- VT1
- Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50
- Stand MP forward hitbox increased
Season 3 (Arcade Edition)
- Stand MK cancel window extended
- Crouch LP hurtbox extended
- Crouch MP hurtbox extended
- Crouch MK hurtbox at feet reduced, upper body hurtbox expanded
- Crouch HP hitbox expanded vertically, reduced horizontally, hurtbox reduced
- Jump MP hitbox expanded, hurtbox reduced
- Jump HP startup increased from 8f to 9f, reduced hurtbox
- Jump HK hurtbox reduced hitbox expanded
- Kyoretsushu (MP > b/f+HP) can hit crouching opponents, cannot be special canceled on block
- Kasatushu (MP+MK) V-Gague gain on hit decreased
- EX Tensenrin (f,d,df+PP) invincibility extended to 12th frame
- Sakkai Fuhazan (qcf, qcf+K) now armor breaks
- Fuharenkyaku
- LK version active time increased
- MK version damage increased from 60 to 70
- HK version damage increased from 80 to 100
- V-Trigger
- Feng Shi Engine Alpha (HP+HK) changed from 3 blocks to 2 blocks, extended timer, each Fuharenkyaku now takes more gauge per use
- Fuharenkyaku MK stun increased from 80 to 100
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Juri Discussions
Discussions regarding Juri
Juri Discord Link
Video Guides
Capcom Fighers' Official Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Reithan's Juri Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 3 | 2 | 7 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MP | MP | 5 | 3 | 11 | 2/-1 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HP | HP | 8 | 3 | 17 | -3/-6 | 4/KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | sp/su/vs/vt1/vt2 | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
stand LK | LK | 4 | 4 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand MK | MK | 5 | 1(1)3 | 15 | -4/-7 | 1 | FILL_ME_IN_COUNTER_HIT | 40*30 | 100 | H*H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
stand HK | HK | 14 | 3 | 5+15 | -4/-7 | 1 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | 13 | 13 | 13 | CHIP | CH_DAMAGE | CH_STUN |
crouch LP | d+LP | 4 | 3 | 6 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MP | d+MP | 6 | 3 | 16 | 0/-1 | 2/4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HP | d+HP | 10 | 2 | 21 | -5/-8 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vs/vt1/vt2 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
crouch LK | d+LK | 3 | 2 | 10 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | ch/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch MK | d+MK | 6 | 2 | 14 | -2/-5 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
crouch HK | d+HK | 8 | 2 | 23 | -12/-15 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 68 | 19 | 24 | CHIP | CH_DAMAGE | CH_STUN |
jump LP | u+LP | 4 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MP | u+MP | 6 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HP | u+HP | 9 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump LK | u+LK | 4 | 7 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump MK | u+MK | 7 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
jump HK | u+HK | 8 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Senkaikyaku | f+MK | 22 | 2 | 19 | -6 | 0 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Koenzan | b+HK | 7 | 2(7)3 | 15 | -2 | 4 | FILL_ME_IN_COUNTER_HIT | 40*40 | 75*75 | H | sp/su/vs/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kyoretsushu | s.MP > b or f.HP | 5+8 | 3 | 25 | -12 | KD | FILL_ME_IN_COUNTER_HIT | 60*54 | 100*90 | H | sp/su/vs/vt1/vt2 | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN |
Enkushu (air) | j.MP > j.HK (air) | 6+5 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 60*63 | 100*90 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Chisenkyaku | LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 120 | 120 | T | - | 60 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
Kaeikyakyu | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | 28 | 9 | 9 | CHIP | CH_DAMAGE | CH_STUN |
Zankasen (air) | LP+LK (air) | 5 | 2 | 8 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | T | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Feng Shui Engine alpha | HP+HK (VT1) | 1 | - | 5 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Feng Shui Engine beta | HP+HK (VT2) | 9(8) | 2(3) | 34 | 1(-1) | 5(2) | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kasatsushu | MP+MK | 46 | 2 | 25 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vs | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Kasatsushu (hold) | MP+MK (hold) | 80 | 15(16)2 | 33 | -18 | KD | FILL_ME_IN_COUNTER_HIT | 20*80 | 50*150 | H | vs | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Kasatsushu (release) | MP+MK (hold) (release) | 10 | 15(16)2 | 33 | -18 | KD | FILL_ME_IN_COUNTER_HIT | 20*80 | 50*150 | H | vs | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Kasatsushu (charge) | MP+MK (charge) | 33 | - | 16(24) | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | dash/vs | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kasatsushu (cancel) | MP+MK (cancel) | 12(4) | - | 25 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Kaisenrenkyaku | f+KKK | 17 | 1 | 28 | -2 | KD | FILL_ME_IN_COUNTER_HIT | - | - | H | - | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Fuharenkyaku LK Store | qcf+LK | 10 | 3 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 30 | 30 | H | vt1 | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku MK Store | qcf+MK | 10 | 3 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 30 | 30 | H | vt1 | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku HK Store | qcf+HK | 10 | 3 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 30 | 30 | H | vt1 | 99 | 40 | 45 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku LK Release | qcf+LK | 14 | 80 | 23 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 80 | H | su/vs/vt1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku MK Release | qcf+MK | 23 | 2 | 19 | -4 | 6 | FILL_ME_IN_COUNTER_HIT | 70 | 80 | H | vs/vt1 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku HK Release | qcf+HK | 10 | 2(14)2 | 21 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 40*50 | 70*80 | H | vs/vt1 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku EX | qcf+KK | 7 | 2(17)2(12)2(20)2 | 15 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 35x4 (120) | 40x3*30 (150) | H | vt1 | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN |
Tensenrin LP | f,d,df+LP | 7 | 3(2)2 | 22 | -3 | 2 | FILL_ME_IN_COUNTER_HIT | 40*40 | 75*75 | H | su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tensenrin MP | f,d,df+MP | 6 | 2(3)2(3)2 | 21+16 | -29 | KD | FILL_ME_IN_COUNTER_HIT | 40*35*45 (120) | 50x3 (150) | H | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Tensenrin HP | f,d,df+HP | 7 | 2(2)2(2)2(2)2 | 21+16 | -32 | KD | FILL_ME_IN_COUNTER_HIT | 30x4 (120) | 30x3*60 (150) | H | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Tensenrin EX | f,d,df+PP | 7 | 2(2)2(2)2(2)2 | 20+18 | -31 | KD | FILL_ME_IN_COUNTER_HIT | 30*10x3*90 (150) | 20x3*30*110 (200) | H | `- | 63 | 4 | 9 | CHIP | CH_DAMAGE | CH_STUN |
Ryodansatsu LK | qcb+LK | 19 | 3 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | H | su/vt1 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Ryodansatsu MK | qcb+MK | 20 | 3 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Ryodansatsu HK | qcb+HK | 25 | 3 | 24 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 200 | H | su/vt1 | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Ryodansatsu EX | qcb+KK | 25 | 3 | 20 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1 | 101 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sakkai Fuhazan | qcb,qcb+K | 9 | 20 | 58 | -15 | KD | FILL_ME_IN_COUNTER_HIT | 330 | 0 | H | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Fuharenkyaku LK Release | qcf+LK | 14 | 80 | 25 | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 30*30 | 50*50 | H | su/vs | 95 | 36 | 41 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku MK Release | qcf+MK | 23 | 2 | 19 | -4 | 6 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | vs | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
Fuharenkyaku HK Release | qcf+HK | 10 | 2(14)2 | 21 | -6 | KD | FILL_ME_IN_COUNTER_HIT | 40*50 | 70*100 | H | vs | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}