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* Forward throw damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent | |||
* Stand LP hitbox expanded | |||
* Stand MP adjusted to allow hitting behind Balrog | |||
* Stand MK collision box adjusted | |||
* Stand HP startup increased from 11f to 12f, collision box adjusted | |||
* Stand HK hitbox reduced, hurtbox expanded, recovery increased from 19f to 22f, pushback distance after crush counter increased | |||
* Crouch LP hitbox expanded | |||
* Crouch HP hurtbox reduced, collision box adjusted | |||
* Jump HP hurtbox reduced | |||
* Jump HK startup increased from 8f to 9, hitbox expanded, hurtbox reduced | |||
* Stomping Combo (d+MK > MK) disadvantage on block increased from -6 to -7, recovery when canceled into V-Trigger adjusted | |||
* Screw Smash (f,d,df+P) collision box adjusted | |||
* Turn Around Punch | |||
** Level 1 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, advantage on hit increased from +1 to +2, collision box adjusted | |||
** Level 2 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from -1 to -2, collision box adjusted | |||
** Level 3 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from 0 to -2, advantage on hit decreased from +3 to +2, collision box adjusted | |||
** Level 4 throw invincibility removed on frames 1-18, disadvantage on block increased from +1 to -2, damage reduced from 160 to 140, collision box adjusted | |||
** Level 5 throw invincibility removed on frames 1-18, disadvantage on block increased from +2 to -2, damage reduced from 200 to 160, collision box adjusted | |||
** Level 6 throw invincibility removed on frames 1-18, frames 3-18 adjusted to be upper/projectile invulnerable only, disadvantage on block increased from +3 to -2, damage reduced from 240 to 180, collision box adjusted | |||
** Level 7 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +4 to -2, damage reduced from 300 to 210, collision box adjusted | |||
** Level 8 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +5 to -2, damage reduced from 360 to 240, collision box adjusted | |||
** Level 9 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +6 to -2, damage reduced from 420 to 270, collision box adjusted | |||
** Level 10 damage decreased from 500 to 350, collision box adjusted | |||
* Buffalo Swing/Buffalo Pressure (MP+MK > P/K) V-Gauge gain decreased | |||
* Hard Smasher/Hard Pressure (MK > MP > MP+MK > P/K) V-Gauge gain increased | |||
* Added V-Trigger 2: No Mercy | |||
| | | | ||
* Forward Throw damage increased from 130 to 140 | * Forward Throw damage increased from 130 to 140 |
Revision as of 08:58, 17 July 2018
Balrog
|
Summary
Bio
Bio
Why Pick Balrog?
Why Play
Players To Watch
Smug, BrianF
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward Throw damage increased from 130 to 140
- Buffalo head (f+PPP) startup increased from 16f to 17f
- Heavy Screw Smash (f,d,df+HP) startup reduced from 24f to 23f, forward movement distance slightly increased
- VT2
- B3 can be canceled into from all V-Skill follow-ups, recovery after Under Impact (LK > MK) unified with VT1
- No Mercy can be combed into from normals, recovery after throw reduced by 8f, forward hitbox expanded when canceled into, distance after hit in corner increased
Season 3 (Arcade Edition)
- Forward throw damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent
- Stand LP hitbox expanded
- Stand MP adjusted to allow hitting behind Balrog
- Stand MK collision box adjusted
- Stand HP startup increased from 11f to 12f, collision box adjusted
- Stand HK hitbox reduced, hurtbox expanded, recovery increased from 19f to 22f, pushback distance after crush counter increased
- Crouch LP hitbox expanded
- Crouch HP hurtbox reduced, collision box adjusted
- Jump HP hurtbox reduced
- Jump HK startup increased from 8f to 9, hitbox expanded, hurtbox reduced
- Stomping Combo (d+MK > MK) disadvantage on block increased from -6 to -7, recovery when canceled into V-Trigger adjusted
- Screw Smash (f,d,df+P) collision box adjusted
- Turn Around Punch
- Level 1 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, advantage on hit increased from +1 to +2, collision box adjusted
- Level 2 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from -1 to -2, collision box adjusted
- Level 3 throw invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from 0 to -2, advantage on hit decreased from +3 to +2, collision box adjusted
- Level 4 throw invincibility removed on frames 1-18, disadvantage on block increased from +1 to -2, damage reduced from 160 to 140, collision box adjusted
- Level 5 throw invincibility removed on frames 1-18, disadvantage on block increased from +2 to -2, damage reduced from 200 to 160, collision box adjusted
- Level 6 throw invincibility removed on frames 1-18, frames 3-18 adjusted to be upper/projectile invulnerable only, disadvantage on block increased from +3 to -2, damage reduced from 240 to 180, collision box adjusted
- Level 7 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +4 to -2, damage reduced from 300 to 210, collision box adjusted
- Level 8 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +5 to -2, damage reduced from 360 to 240, collision box adjusted
- Level 9 throw invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +6 to -2, damage reduced from 420 to 270, collision box adjusted
- Level 10 damage decreased from 500 to 350, collision box adjusted
- Buffalo Swing/Buffalo Pressure (MP+MK > P/K) V-Gauge gain decreased
- Hard Smasher/Hard Pressure (MK > MP > MP+MK > P/K) V-Gauge gain increased
- Added V-Trigger 2: No Mercy
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Balrog Discussions
Discussions regarding Balrog
Balrog Discord Link
Video Guides
Capcom Fighter's Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Stand LP | LP | 4 | 2 | 7 | 3 | 5 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand MP | MP | 5 | 4 | 13 | 0 | 2 | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HP | HP | 12 | 2 | 19 | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | su/vt1/vt2 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Stand LK | LK | 3 | 2 | 8 | 1 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand MK | MK | 6 | 3 | 12 | 2 | 5 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HK | HK | 9 | 3 | 18(22) | 3 | 7 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 4 | 3 | 7 | 3 | 4 | FILL_ME_IN_COUNTER_HIT | 30 | 70 | H | ch/sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch MP | d+MP | 6 | 3 | 12 | 2 | 4 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | H | sp/su/vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HP | d+HP | 8 | 5 | 22 | -5 | -1 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | sp/su/vt1/vt2 | 117 | 58 | 63 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 4 | 3 | 8 | 1 | 4 | FILL_ME_IN_COUNTER_HIT | 20 | 70 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch MK | d+MK | 7 | 2 | 17 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 100 | L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HK | d+HK | 8 | 2 | 26 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | L | vt1/vt2 | 71 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 4 | 6 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump MP | u+MP | 5 | 3 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HP | u+HP | 7 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LK | u+LK | 3 | 8 | - | - | - | FILL_ME_IN_COUNTER_HIT | 40 | 70 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump MK | u+MK | 6 | 5 | - | - | - | FILL_ME_IN_COUNTER_HIT | 70 | 100 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HK | u+HK | 9 | 4 | - | - | - | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hard Lead In | st.MK > st.MP | 6+6 | 4 | 20 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 96 | 172 | H | vs/vt1/vt2 | 96 | 37 | 42 | CHIP | CH_DAMAGE | CH_STUN |
Hard KKB | st.MK > st.MP > MP+MK | - | - | 31 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 96 | 172 | H | - | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Hard Smasher | st.MK > st.MP > MP+MK > P | 6+6+21 | 2 | 23 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 144 | 268 | H | vt1/vt2 | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
Hard Pressure | st.MK > st.MP > MP+MK > K | 6+6+26 | 2 | 22 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 144 | 268 | M | vt1/vt2 | 70 | 11 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Under Impact 1 | st.LK > st.MK | 3+6 | 3 | 16 | -7 | 1 | FILL_ME_IN_COUNTER_HIT | 66 | 133 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Under Impact 2 | st.LK > st.MK > st.HK | 3+6+9 | 2 | 21 | -8 | KD | FILL_ME_IN_COUNTER_HIT | 122 | 213 | H | vt1/vt2 | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Stomping Combo | cr.MK > cr.MK | 7+10 | 3 | 20 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 96 | 172 | L*L | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dirty Bomber | N or f+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 140 | 150 | - | - | 65 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
Dirty Shot | b+LP+LK | 5 | 3 | 17 | - | KD | FILL_ME_IN_COUNTER_HIT | 130 | 200 | - | - | 61 | 12 | 12 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Crazy Rush | HP+HK (VT1) | 1 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
No Mercy | HP+HK (VT2) | 1 | - | 6 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
KKB | MP+MK | - | - | 29 | - | - | FILL_ME_IN_COUNTER_HIT | - | - | H | sp | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Buffalo Headbutt | f+PPP | 17 | 3 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 60 | 0 | H | - | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
KKB > Buffalo Swing | MP+MK > P | 11+7 | 2 | 21 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
KKB > Buffalo Pressure | MP+MK > K | 11+17 | 3 | 19 | -6 | 5 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | M | vt1/vt2 | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dash Straight LP | b,f+LP | 10(12) | 4 | 22 | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dash Straight MP | b,f+MP | 12(16) | 4 | 22 | -6 | 3 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dash Straight HP | b,f+HP | 19(25) | 4 | 22 | -7 | 2 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Dash Straight EX | b,f+PP | 9(22) | 6 | 29 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | H | vs/vt1 | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN |
Dash Grand Blow LK | b,f+LK | 17 | 2 | 26 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 150 | L | vs/vt1 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Dash Grand Blow MK | b,f+MK | 18(22) | 2 | 26 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 150 | L | vs/vt1 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Dash Grand Blow HK | b,f+HK | 19(25) | 2 | 26 | -7 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | L | vs/vt1 | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Dash Grand Blow EX | b,f+KK | 11(19) | 2 | 23 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | L | vs/vt1 | 71 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Screw Smash LK | f,d,df+LK | 10 | 5 | 25 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/su | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN |
Screw Smash MK | f,d,df+MK | 13 | 5 | 26 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/su | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Screw Smash HK | f,d,df+HK | 23 | 5 | 25 | -10 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vt1/su | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN |
Screw Smash EX | f,d,df+KK | 12 | 5 | 29 | -14 | KD | FILL_ME_IN_COUNTER_HIT | 150 | 200 | H | vt1 | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 1 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 80 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 2 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 100 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 3 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 3 | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | vs/vt1/su | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 4 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 140 | 200 | H | vs/vt1/su | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 5 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 160 | 200 | H | vs/vt1/su | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 6 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 200 | H | vs/vt1/su | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 7 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 210 | 300 | H | vs/vt1/su | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 8 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 240 | 300 | H | vs/vt1/su | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 9 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 270 | 300 | H | vs/vt1/su | 94 | 35 | 40 | CHIP | CH_DAMAGE | CH_STUN |
TAP lvl 10 | Hold and Release 2 P or K | 26(30) | 2 | 22 | 7 | KD | FILL_ME_IN_COUNTER_HIT | 350 | 400 | H | vs/vt1/su | 98 | 39 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Gigaton Blow | qcf,qcf+P | 8 | 10 | 60 | -45 | KD | FILL_ME_IN_COUNTER_HIT | 330 | - | H | - | 72 | 13 | 18 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Charging Buffalo (stage 1) (vt) | f+P after charge attack | 12 | 6 | 17 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 30 | 100 | H | vs/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Charging Buffalo (stage 2) (vt) | f+P after charge attack | 12 | 6 | 16 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 100 | H | vs/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Charging Buffalo (stage 3) (vt) | f+P after charge attack | 12 | 6 | 15 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 100 | H | vs/su | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Final Charging Buffalo (vt) | f+P after charge attack | 17 | 6 | 29 | -13 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | su | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
EX Charging Buffalo (stage 1) (vt) | f+PP after charge attack | 11 | 6 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | H | vs | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
EX Final Charging Buffalo (vt) | f+PP after charge attack | 11 | 6 | 18 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 100 | - | - | 95 | 36 | 41 | CHIP | CH_DAMAGE | CH_STUN |
Bursting Buffalo (stage 1) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | vs/su | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Bursting Buffalo (stage 2) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 50 | 50 | H | vs/su | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Bursting Buffalo (stage 3) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | FILL_ME_IN_COUNTER_HIT | 60 | 50 | H | vs/su | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Final Bursting Buffalo (vt) | f+K after charge attack | 17 | 5 | 38 | -21 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 50 | H | su | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN |
EX Bursting Buffalo (stage 1) (vt) | f+KK after charge attack | 12 | 5 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 70 | H | vs | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN |
EX Final Bursting Buffalo (vt) | f+KK after charge attack | 12 | 5 | 19 | -2 | KD | FILL_ME_IN_COUNTER_HIT | 80 | 70 | H | - | 93 | 34 | 39 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
B3 | HP+HK | 7 | 2 | 60 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 180 | 350 | T | - | 57 | 8 | 8 | CHIP | CH_DAMAGE | CH_STUN |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
{{{5}}}