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Why Play| | Why Play| | ||
|Tokido}} | |Tokido}} | ||
{{SFVCharacterChangeList | | {{SFVCharacterChangeList | ||
| | |||
* Forward throw positioning after hit adjusted, damage increased from 110 to 130, stun increased from 120 to 170 | |||
* Stand LP hurtbox expanded | |||
* Stand MP collision box adjusted | |||
* Stand HP collision box adjusted | |||
* Stand MK hurtbox expanded | |||
* Crouch LP hurtbox expanded | |||
* Crouch MP hurtbox expanded | |||
* Crouch HP adjusted to hit opponenets behind Akuma | |||
* Crouch HK collision box adjusted | |||
* Jump MP startup increased from 5f to 7f, damage decreased from 60 to 50, special cancelable, causes knockdown when hit air-to-air | |||
* Jump HP upper hitbox reduced, horizontal and lower hitbox expanded, hurtbox reduced | |||
* Jump HK hurtbox reduced | |||
* Sekiseisen (f+HP) startup reduced from 33f to 32f, advantage on hit increased from +4 to +5, advantage on block decreased from +1 to -2 | |||
* Sekia Kuretsuha (qcf, qcf+P) combo limits adjusted after hit | |||
* Medium Tatsumaki Zankukyaku damage increased from 20 to 40 if first hit does not connect | |||
* EX Goshoryuken adjusted so opponent can recover after mid-air hit | |||
* Rakam (MP+MK) collision box adjusted | |||
* Rakan Gosho (MP+MK > P) V-Gauge meter decreased | |||
* '''V-Trigger''' | |||
** Goshoryuken damage decreased from 200 to 180 | |||
** Gohadoken meter usage decreased | |||
** Zanku Hadoken (qcf+P in air) increased meter usage | |||
* Added V-Trigger 2: Shiretsu Hasshi | |||
| | |||
* Stand LP upward hitbox reduced | |||
* Stand MK recovery increased from 16f to 18f; in Cody Patch on block increased from -2 to -4 | |||
* Crouch LP upwards hitbox reduced | |||
* Crouch HP recovery increased from 16f to 20f | |||
* Gosenkyaku (f+KKK) startup increased from 16f to 17f, horizontal blowback distance increased on hit | |||
* EX Goshoryuken collision box expanded to prevent issue where opponent would fall out, oppponent cannot perform recovery for 3rd overall hit | |||
* Sekia Kuretsuha (qcf, qcf+P) collision box does not move forward during recovery, EX gauge on hit increased from 60 to 100 | |||
* V-Trigger 2 | |||
** Hyakkigosai (?) behavior on whiff unifed with EX Version | |||
** Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff | |||
* Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move | |||
}} | |||
{{SFVCharacterMovelist|Akuma}} | {{SFVCharacterMovelist|Akuma}} |
Revision as of 15:07, 16 July 2018
Akuma
|
Summary
Bio
Bio
Why Pick Akuma?
Why Play
Players To Watch
Tokido
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Stand LP upward hitbox reduced
- Stand MK recovery increased from 16f to 18f; in Cody Patch on block increased from -2 to -4
- Crouch LP upwards hitbox reduced
- Crouch HP recovery increased from 16f to 20f
- Gosenkyaku (f+KKK) startup increased from 16f to 17f, horizontal blowback distance increased on hit
- EX Goshoryuken collision box expanded to prevent issue where opponent would fall out, oppponent cannot perform recovery for 3rd overall hit
- Sekia Kuretsuha (qcf, qcf+P) collision box does not move forward during recovery, EX gauge on hit increased from 60 to 100
- V-Trigger 2
- Hyakkigosai (?) behavior on whiff unifed with EX Version
- Cannot cancel into Gohadoken/EX Gohadoken/Sekia Goshoha/EX Sekia Goshoha on whiff
- Fixed bug where when canceled into from special moves, Akuma retained invincibility while able to move
Season 3 (Arcade Edition)
- Forward throw positioning after hit adjusted, damage increased from 110 to 130, stun increased from 120 to 170
- Stand LP hurtbox expanded
- Stand MP collision box adjusted
- Stand HP collision box adjusted
- Stand MK hurtbox expanded
- Crouch LP hurtbox expanded
- Crouch MP hurtbox expanded
- Crouch HP adjusted to hit opponenets behind Akuma
- Crouch HK collision box adjusted
- Jump MP startup increased from 5f to 7f, damage decreased from 60 to 50, special cancelable, causes knockdown when hit air-to-air
- Jump HP upper hitbox reduced, horizontal and lower hitbox expanded, hurtbox reduced
- Jump HK hurtbox reduced
- Sekiseisen (f+HP) startup reduced from 33f to 32f, advantage on hit increased from +4 to +5, advantage on block decreased from +1 to -2
- Sekia Kuretsuha (qcf, qcf+P) combo limits adjusted after hit
- Medium Tatsumaki Zankukyaku damage increased from 20 to 40 if first hit does not connect
- EX Goshoryuken adjusted so opponent can recover after mid-air hit
- Rakam (MP+MK) collision box adjusted
- Rakan Gosho (MP+MK > P) V-Gauge meter decreased
- V-Trigger
- Goshoryuken damage decreased from 200 to 180
- Gohadoken meter usage decreased
- Zanku Hadoken (qcf+P in air) increased meter usage
- Added V-Trigger 2: Shiretsu Hasshi
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Akuma Discussions
Discussions regarding Akuma
Akuma Discord Link
Video Guides
Capcom Fighter's Introduction Series
Shoryuken's Rising Up Series
Other Useful Guides
ChrisWin's Akuma Comprehensive Guide
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
stand LP | LP | 3 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
stand MP | MP | 7 | 3 | 14 | 1 | 3 | 5 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
stand HP | HP | 8 | 3 | 19 | -5 | 2 | KD | 80 | 150 | H | su/vt1/vt2 | 106 | 42 | 47 | 13 | 96 | 180 |
stand LK | LK | 4 | 3 | 10 | 1 | 2 | 4 | 30 | 70 | H | sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
stand MK | MK | 5 | 2 | 18 | -4 | 4 | 6 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
stand HK | HK | 12 | 2 | 22 | -4 | 3 | 11 | 80 | 120 | H | vt1/vt2 | - | - | - | 13 | 96 | 144 |
crouch LP | d+LP | 4 | 2 | 6 | 2 | 4 | 6 | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | - | - | - | - | 36 | 84 |
crouch MP | d+MP | 6 | 3 | 12 | 3 | 5 | 7 | 60 | 100 | H | sp/su/vs/vt1/vt2 | - | - | - | 10 | 72 | 120 |
crouch HP | d+HP | 10 | 4 | 16(20) | 3 | 8 | KD | 80 | 150 | H | vt1/vt2 | 92 | 60 | 60 | 13 | 96 | 180 |
crouch LK | d+LK | 4 | 2 | 7 | 1 | 2 | 4 | 20 | 70 | L | ch/vt1/vt2 | - | - | - | - | 24 | 84 |
crouch MK | d+MK | 6 | 2 | 14 | -1 | 3 | 5 | 50 | 100 | L | sp/su/vs/vt1/vt2 | - | - | - | 8 | 60 | 120 |
crouch HK | d+HK | 7 | 2 | 24(27) | -15 | KD | KD | 90 | 150 | L | vt1/vt2 | 67 | 18 | 23 | 15 | 108 | 180 |
jump LP | u+LP | 3 | 6 | - | - | - | - | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
jump MP | u+MP | 7 | 5 | - | - | - | - | 50 | 100 | M | sp | - | - | - | 8 | 60 | 60 |
jump HP | u+HP | 8 | 5 | - | - | - | - | 90 | 150 | M | - | - | - | - | 8 | 108 | 180 |
jump LK | u+LK | 4 | 6 | - | - | - | - | 40 | 70 | M | - | - | - | - | 15 | 108 | 180 |
jump MK | u+MK | 7 | 4 | - | - | - | - | 60 | 100 | M | - | - | - | - | 10 | 72 | 120 |
jump HK | u+HK | 8 | 4 | - | - | - | - | 90 | 150 | M | - | - | - | - | 15 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tenmakujinkyaku | Forward Jump > d+MK | 16 | 16 | 6 | -2(6) | 2(12) | - | 60 | 100 | H | - | - | - | - | 10 | 72 | 120 |
Zugaihasatsu | f+MP | 23 | 1*2 | 21 | -6 | 0 | 0 | 20*50 | 60*40 | M*M | - | - | - | - | 3*8 (11) | 24*50 (74) | 72*40 (112) |
Sekiseiken | f+HP | 32 | 7 | 16 | -2 | 5 | 7 | 60 | 100 | H | vt1/vt2 | - | - | - | 10 | 72 | 120 |
Tenha | b+HP | 6 | 7 | 21 | -10 | KD | KD | 90 | 200 | H | sp/su/vs/vt1/vt2 | - | - | - | 10*5 (15) | 72*30 (102) | 180*50 (230) |
Kikokurenzan | HK > HK | 12+15 | 2 | 18 | 0 | 7 | 7 | 80*45 (125) | 120*63 (183) | H | vt1/vt2 | - | - | - | 13*8 | 96*40 (136) | 144*56 (200) |
Kongoken | HP > HP | 8+18 | 8 | 30 | -12 | KD | KD | 80*54 (134) | 150*72 (222) | H | vt1/vt2 | 92 | 33 | 38 | 13*10 (23) | 96*48 (144) | 180*64 (244) |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Goshoha | LP+LK | 5 | 3 | 17 | KD | KD | - | 130 | 170 | T | - | 74 | 15 | 15 | - | - | - |
Shuretsuzan | b+LP+LK | 5 | 3 | 17 | KD | KD | - | 120 | 170 | T | - | 77 | 18 | 18 | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dohatsu Shoten | HP+HK (VT1) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Shiretsu Hasshi | HP+HK (VT2) | 1 | - | 5 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Rakan | MP+MK | 3 | 12 | 29(9) | - | - | - | - | - | - | - | - | - | - | - | - | - |
Rakan Gosho | MP+MK > P | 10+5 | 4 | 26 | -10 | KD | KD | 70 | 100 | H | vt1/vt2 | 84 | 25 | 30 | 12 | 84 | 120 |
Rakan Gokyaku | MP+MK > K | 10+11 | 4 | 26 | -13 | KD | KD | 60 | 100 | H | sp/su/vs/vt1/vt2 | 109 | 50 | 55 | 10 | 72 | 120 |
Gosenkyaku | f+KKK | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 85 | 26 | 31 | 0 | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Neutral Stomp | Neutral | 402 | 2 | - | ? | 23 | FILL_ME_IN_COUNTER_HIT | 90 | 150 | H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken LP | qcf+LP | 14 | 45(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken MP | qcf+MP | 14 | 35(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken HP | qcf+HP | 14 | 23(8) | 34 | -6 | KD(-2) | KD(0) | 60 | 120(100) | H | su/vt1/vt2 | 88 | 29 | 34 | 10 | 72 | 144 (120) |
Gohadoken EX | qcf+PP | 11 | - | 35 | 1 | KD(3) | KD | 50*50 | 170(150) | H | vt1/vt2 | 94 | 36 | 41 | 9*9 (18) | 60*50 (110) | 0*170 (170) |
Sekia Goshoha LP | hcb+LP | 21 | - | 34 | -6 | KD | KD | 70 | 120 | H | su/vt1/vt2 | 97 | 38 | 43 | 12 | 84 | 144 |
Sekia Goshoha MP | hcb+MP | 23 | - | 38 | -7 | KD | KD | 40x2 (80) | 60x2 (120) | H | su/vt1/vt2 | 93 | 34 | 39 | 7*7 | 48*40 (88) | 72*60 (132) |
Sekia Goshoha HP | hcb+HP | 25 | - | 42 | -8 | KD | KD | 30*30*40 (100) | 50x3 (150) | H | su/vt1/vt2 | 95 | 36 | 41 | 5*5*7 (17) | 36*30*40 (106) | 60*50*50 (160) |
Sekia Goshoha EX | hcb+PP | 21 | - | 48 | 8 | KD | KD | 4x30 (120) | 4x50 (200) | H | vt1/vt2 | 110 | 51 | 56 | 5/4 (20) | 36*30/3 (126) | 60*50/3 (210) |
Zanku Hadoken LP | qcf+LP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken MP | qcf+MP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken HP | qcf+HP (air) | 11 | - | 9 | - | - | - | 50 | 40 | H | - | - | - | - | 7 | 48 | 60 |
Zanku Hadoken EX | qcf+PP (air) | 5*38 | - | 4 | - | - | - | 20x4*70 (150) | 25x4*50 (150) | H | - | - | - | - | 4/4*12 (28) | 24*20/3*70 (154) | 30*25/3*50 (155) |
Zanku Hadoken EX Initial Hit | qcf+PP (air) | 5 | 30 | 4 | - | - | - | 20*30*20*50 (120) | 25*50*25*50 (150) | H | - | - | - | - | 5*9 | 24*30 (54) | 30*50 (80) |
Goshoryuken LP | f,d,df+LP | 3 | 12 | 19+15 | -18 | KD | KD | 100 | 150 | H | su/vt1/vt2 | 85 | 26 | 31 | 25 | 120 | 180 |
Goshoryuken MP | f,d,df+MP | 4 | 11 | 26+15 | -17 | KD | KD | 70*40 (110) | 100*50 (150) | H | su/vt1/vt2 | 86 | 27 | 31 | 18*10 | 84*40 (124) | 120*50 (170) |
Goshoryuken HP | f,d,df+HP | 4 | 11 | 29+15 | -17 | KD | KD | 60*30x2 (120) | 10*30*20 (150) | H | su/vt1/vt2 | 83 | 24 | 29 | 15*8*8 (31) | 72*30*30 (132) | 120*50*20 (170) |
Goshoryuken EX | f,d,df+PP | 3 | 12(26)20 | 32+15 | -44 | KD | KD | 30*20x2*30x3 (160) | 200 | H | vt1/vt2 | 52 | 12 | 17 | 8*5*5*8x3 (42) | 36*20*20*30x3 (166) | 0x3*50*50*100 (200)) |
Tatsumaki Zankukyaku LK | qcb+LK | 11 | 2 | 14+10 | -11 | KD | KD | 50 | 80 | H | - | 101 | 42 | 47 | 13 | 60 | 96 |
Tatsumaki Zankukyaku MK | qcb+MK | 4 | 2(3)2(12)2 | 11+12 | -8 | KD | KD | 30*20x2 (70) | 70*30*20 (120) | H | su/vt1/vt2 | 98 | 39 | 44 | 8*5*5 (18) | 36*20*20 (76) | 84*30*20 (134) |
Tatsumaki Zankukyaku HK | qcb+HK | 4 | 2(3)2(12)2(10)3 | 20+10 | -39 | KD | KD | 30*15x2*40 (100) | 50x4 (200) | H | su/vt1/vt2 | 79 | 20 | 25 | 8*4*4 (24) | 36*15*15*40 (106) | 60*50x3 (210) |
Tatsumaki Zankukyaku EX | qcb+KK | 10 | 2(4)2(5)2(3)3(3)2 | 11+15 | -19 | KD | KD | 20x4*40 (120) | 30x5 (150) | H | - | 91 | 32 | 37 | 5*5 | 24*20x3*40 (124) | 36*30x4 (156) |
Air Tatsumaki Zankukyaku LK | qcb+LK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku MK | qcb+MK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku HK | qcb+HK(air) | 7 | 2(5)2(4)2 | 15 | -4(1) | KD | KD | 70 | 100 | H | - | - | - | - | 18 | 84 | 120 |
Air Tatsumaki Zankukyaku EX | qcb+KK(air) | 8 | 2(4)2(2)2(3)2(2)2 | 9 | - | KD | - | 30x4*40 (160) | 40x4*90 (250) | H | - | - | - | - | 8 per spin | 36*30x3*40 (166) | 48*40x3*90 (258) |
Hyakki Gozan LK | hcf+LK > no input | 47 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan MK | hcf+MK > no input | 48 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan HK | hcf+HK > no input | 49 | 8 | 14 | -2 | KD | KD | 100 | 150 | H | - | 71 | 22 | 27 | 25 | 120 | 180 |
Hyakki Gozan EX | hcf+KK > no input | 6*44 | 10(28)8 | 12 | 2 | KD | KD | 120 | 150 | H | - | 73 | 24 | 29 | 1x3*30 (33) | 6*5*5*108 (124) | 24*20*20*135 (199) |
Hyakkishu LK > Hyakki Gosho | hcf+LK > P | 22+8 | 4 | 10+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu MK > Hyakki Gosho | hcf+MK > P | 22+8 | 4 | 11+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu HK > Hyakki Gosho | hcf+HK > P | 22+8 | 4 | 13+6 | 1(8) | KD | KD | 100 | 150 | M | - | 83 | 24 | 29 | 25 | 120 | 180 |
Hyakkishu EX > Hyakki Gosho | hcf+KK > P | 6*27 | 10(12)8 | 7+6 | 3(9) | KD | KD | 120 | 200 | M | - | 82 | 23 | 28 | 30 | 6*5*5*108 (124) | 24*20*20*135 (199) |
Hyakkishu LK > Hyakki Gojin | hcf+LK > K | 22+22 | 8 | 10 | -2(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu MK > Hyakki Gojin | hcf+MK > K | 22+22 | 8 | 10 | -2(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu HK > Hyakki Gojin | hcf+HK > K | 22+22 | 10 | 10 | -4(5) | 4(12) | - | 60 | 100 | H | - | - | - | - | 15 | 72 | 120 |
Hyakkishu EX > Hyakki Gojin | hcf+KK > K | 6*38 | 10(23)8 | 10 | -2(9) | 6(13) | - | 70 | 100 | H | - | 112 | 53 | 58 | 1x3*18 (21) | 84 | 120 |
Hyakkishu LK > Hyakki Gosai | hcf+LK > LPLK | 22+7 | 5 | 10+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu MK > Hyakki Gosai | hcf+MK > LPLK | 22+7 | 5 | 11+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu HK > Hyakki Gosai | hcf+HK > LPLK | 22+7 | 5 | 13+16 | KD | KD | - | 150 | 200 | H | - | 70 | 11 | 11 | - | - | - |
Hyakkishu EX > Hyakki Gosai | hcf+KK> LPLK | 6*26 | 10(11)3 | 13+16 | KD | KD | - | 180 | 250 | H | - | 70 | 11 | 11 | - | - | - |
Hyakki Gozanku | hcf+KK > QCF+P | 6*24 | 10(8)30(3)~ | 4 | - | KD | KD | 150 | 150 | H | - | - | - | - | 4x4*12 | 24*20x3*70 (154) | 30*25x3*50 (155) |
Hyakki Gorasen | hcf+KK > QCB+K | 6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | - | KD | KD | 160 | 250 | H | - | - | - | - | - | 6*5*5*18x4*72 (160) | 24*20*20*18x4*153 (289) |
Ashura Senku (fwd) | f,d,df+KKK | 1 | 50 | 11 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Ashura Senku (back) | b, d, db+KKK | 1 | 50 | 11 | - | - | - | - | - | - | - | - | - | - | - | - | - |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Sekia Kuretsuha | qcf,qcf+P | 8 | 21 | 46 | -30 | KD | KD | 320 | 0 | H | - | 98 | 31 | 36 | 50 | 384 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Gohadoken LP | qcf+LP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken MP | qcf+MP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Gohadoken HP | qcf+HP | 11 | ~ | 35 | 1 | KD | FILL_ME_IN_COUNTER_HIT | 120 | 150 | H | su | 104 | 45 | 50 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken LP | f,d,df+LP | 3 | 11 | 46 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken MP | f,d,df+MP | 4 | 11 | 46 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Goshoryuken HP | f,d,df+HP | 5 | 11 | 46 | -17 | KD | FILL_ME_IN_COUNTER_HIT | 180 | 230 | H | su | 35 | 35 | 35 | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken LP | qcf+LP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken MP | qcf+MP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Zanku Hadoken HP | qcf+HP (air) | 9 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 40*40 | 50*50 | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Raging Demon | LP, LP, F, LK, HP | 1+0 | 29 | 39 | KD | KD | FILL_ME_IN_COUNTER_HIT | 400 | 0 | H | - | 16 | 16 | 16 | CHIP | CH_DAMAGE | CH_STUN |
V-Gohadoken EX | qcf+PP | 11 | ~ | 35 | 1 | KD(3) | FILL_ME_IN_COUNTER_HIT | 50*20 | 120(100) | H | - | 94 | 36 | 41 | CHIP | CH_DAMAGE | CH_STUN |
V-Sekia Goshoha EX | hcb+PP | 21 | ~ | 48 | 8 | KD | FILL_ME_IN_COUNTER_HIT | 20x3*40 (100) | 40x3*50 (170) | H | - | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN |
V-Zanku Hadoken EX | qcf+PP (air) | 5*38 | ~ | 4 | ~ | ~ | FILL_ME_IN_COUNTER_HIT | 20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Goshoryuken EX | f,d,df+PP | 3 | 12(26)20 | 32+15 | -44 | KD | FILL_ME_IN_COUNTER_HIT | 10*20x2*30x2*20 (130) | 50x3 (150) | H | - | 52 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN |
V-Tatsumaki Zankukyaku EX | qcb+KK | 10 | 2(4)2(5)2(3)3(3)2 | 11+15 | -19 | KD | FILL_ME_IN_COUNTER_HIT | 10*20x4 (90) | 0*30x3*10 (100) | H | - | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN |
V-Air Tatsumaki Zankukyaku EX | qcb+KK(air) | 8 | 2(4)2(2)2(3)2(2)2 | 9 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 30x4*10 (130) | 40x5 (200) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gozan EX | hcf+KK > no input | 6*44 | 10(28)8 | 12 | 2 | KD | FILL_ME_IN_COUNTER_HIT | 90 | 100 | H | - | 73 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gosho | hcf+KK > P | 6*27 | 10(12)8 | 7+6 | 3(9) | KD | FILL_ME_IN_COUNTER_HIT | 90 | 150 | M | - | 82 | 23 | 28 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gojin | hcf+KK > K | 6*38 | 10(23)8 | 10 | -2(9) | 6(13) | FILL_ME_IN_COUNTER_HIT | 40 | 50 | H | - | 112 | 53 | 58 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakkishu EX > Hyakki Gosai | hcf+KK> LPLK | 6*26 | 10(11)3 | 13+16 | KD | KD | FILL_ME_IN_COUNTER_HIT | 180 | 250 | H | - | 70 | 11 | 11 | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gozanku | hcf+KK > QCF+P | 6*24 |
10(8)30(3)~ |
4 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
V-Hyakki Gorasen | hcf+KK > QCB+K | 6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | ~ | KD | FILL_ME_IN_COUNTER_HIT | 20x4*50 (130) | 20x4*120 (200) | H | - | ~ | ~ | ~ | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 |
Notes:
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
V Skill 1
V Skill 2
V Trigger 1
V Trigger 2
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