Street Fighter V/Nash: Difference between revisions

From SuperCombo Wiki
mNo edit summary
mNo edit summary
Line 19: Line 19:


== Video Guides ==
== Video Guides ==
====[https://www.youtube.com/user/CapcomFightersTV Capcom Fighters'] Official Character Introduction====
===[https://www.youtube.com/user/CapcomFightersTV Capcom Fighters'] Official Character Introduction===
<youtube>U7T2bEhuuQM</youtube><br>
<youtube>U7T2bEhuuQM</youtube><br>
====[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide====
===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide===
<youtube>vdnv1aBPdko</youtube><br>
<youtube>vdnv1aBPdko</youtube><br>
====[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown====
===[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown===
<youtube>RHkQ6G1j-Eo</youtube><br>
<youtube>RHkQ6G1j-Eo</youtube><br>
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
<youtube>5nB5mUH6y9Y</youtube>
<youtube>DKsm_5wpizM</youtube>
<youtube>qj938u1i27k</youtube>
== Other Resources ==


== Frame Data ==
== Frame Data ==

Revision as of 08:40, 16 July 2018

Template:SFVHeader

Nash

SFV-Nash Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 2.7 Throw Range: 0.85
Back Walk Speed: 2.7 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 175 Forward Jump Distance: 205.2
Back Dash Distance: 110 Back Jump Distance 198.6
NOTABLE MOVE CLASSES
Overheads: f+MP Hard Knockdowns: crHK (CH), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HP, f+HP, crHK

Summary

Bio

Bio


Why Pick Nash?

Why Play

Players To Watch
Bonchan

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Nash-Unique.jpg

Special Moves

SFV-Nash-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Nash-Vsystem.jpg

Critical Art

SFV-Nash-Critical.jpg

Nash Discussions

Discussions regarding Nash

Nash Shoryuken Forum

Nash Discord Link

Nash Discord

Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown


Shoryuken's Rising Up Series

Other Resources

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 6 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 15 0 2 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 22 -5 0 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 7 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 4 15 0 2 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 9 4 15 -3 1 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 2 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 9 2 17 3 7 FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 3 6 1 4 FILL_ME_IN_COUNTER_HIT 20 70 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 8 2 17 -4 0 FILL_ME_IN_COUNTER_HIT 50 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 8 2 24 -12 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 73 24 29 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 3 6 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 7 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 6 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK ub or uf+HK 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
neutral jump HK u+HK 8 6 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
knee bazooka f+LK 7 6 18 -5 -1 FILL_ME_IN_COUNTER_HIT 60 70 H - - - - CHIP CH_DAMAGE CH_STUN
jumping sobat f+MK 13 2 18 -3 2 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
chopping assault f+MP 22 3 16 -6 1 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
step kick f+HK 14 4 15 -3 3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
spinning back knuckle f+HP 15 3 30 -13 -3 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 97 61 61 CHIP CH_DAMAGE CH_STUN
side knee attack b+MK 5 4 14 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
rapid punch LP > MP 4+6 3 14 -6 1 FILL_ME_IN_COUNTER_HIT 30*45 70*72 H*H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
rapid kick LK > MK 4+5 4 11 -2 4 FILL_ME_IN_COUNTER_HIT 30*54 70*72 H*H - - - - CHIP CH_DAMAGE CH_STUN
wind shear 1st MP > LK 6+9 4 22 -7 3 FILL_ME_IN_COUNTER_HIT 60*36 100*45 H*H - - - - CHIP CH_DAMAGE CH_STUN
wind shear 2nd MP > LK > HP 6+9+6 3 24 -7 KD FILL_ME_IN_COUNTER_HIT 60*36*56 100*45*80 H*H*H - 86 25 30 CHIP CH_DAMAGE CH_STUN
down burst d+MP > f+MP 6+18 3 16 -6 1 FILL_ME_IN_COUNTER_HIT 60*54 100*90 H*M - - - - CHIP CH_DAMAGE CH_STUN
Raptor Combination 1st MK > HK 7+9 3 26 -10 KD FILL_ME_IN_COUNTER_HIT 60*50 100*72 H*H - 85 26 31 CHIP CH_DAMAGE CH_STUN
Raptor Combination 2nd MK > HK > MK 7+9+14 4 17 -10 KD FILL_ME_IN_COUNTER_HIT 60*50*44 100*72*80 H*H*H - 88 29 34 CHIP CH_DAMAGE CH_STUN
Bullet Combination MK > HK > MP+MK 7+9+8 2 24 -10 KD FILL_ME_IN_COUNTER_HIT 60*50*44 100*72*80 H*H*H vt1/vt2 96 37 42 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
dragon suplex LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 T - 54 5 5 CHIP CH_DAMAGE CH_STUN
target down b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 150 200 T - 69 10 10 CHIP CH_DAMAGE CH_STUN
air jack LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 130 200 T - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic move hide HP+HK (VT1) 4 - 6 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
sonic move bliz air b+HP+HK 4 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
sonic move steel air f+HP+HK 4 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
bullet clear MP+MK 8 2(8) 19 -5 5 FILL_ME_IN_COUNTER_HIT 70 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic move avoid f+PPP 16 25 3 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic boom LP qcf+LP 15 - 32 -6 -2 FILL_ME_IN_COUNTER_HIT 50 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic boom MP qcf+MP 17 - 30 -4 0 FILL_ME_IN_COUNTER_HIT 50 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic boom HP qcf+HP 22 - 23 -2 4 FILL_ME_IN_COUNTER_HIT 50 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic boom EX 1 qcf+PP 11 - 26 2 4 FILL_ME_IN_COUNTER_HIT 60 100 H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic boom EX 2 qcf+PP 10 - 26 2 3 FILL_ME_IN_COUNTER_HIT 54 90 H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
sonic scythe LK qcb+LK 10 3 24 -7 KD FILL_ME_IN_COUNTER_HIT 80 100 H su/vt1/vt2 85 26 31 CHIP CH_DAMAGE CH_STUN
sonic scythe MK qcb+MK 15 3 22 -10 KD FILL_ME_IN_COUNTER_HIT 100 100 H su/vt1/vt2 89 30 35 CHIP CH_DAMAGE CH_STUN
sonic scythe HK qcb+HK 17 2(3)3 21 -15 KD FILL_ME_IN_COUNTER_HIT 110 150 H*H vt1/vt2 101 42 47 CHIP CH_DAMAGE CH_STUN
sonic scythe EX qcb+KK 6 3(3)3(26)7 34 -19 KD FILL_ME_IN_COUNTER_HIT 30x5 30x4*80 H vt1/vt2 86 27 32 CHIP CH_DAMAGE CH_STUN
moonsault slash LK qcf+LK 37 3 10 1(2) 4(5) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
moonsault slash MK qcf+MK 37 3 12 2(3) 4(5) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
moonsault slash HK qcf+HK 37 3 14 3(4) 4(5) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
moonsault slash EX qcf+KK 39 3(6)3(22)3 10 2 7 FILL_ME_IN_COUNTER_HIT 120 50*50*50 H*H*H - - - - CHIP CH_DAMAGE CH_STUN
tragedy assault LP f,d,df+LP 18 2 23 -5 KD FILL_ME_IN_COUNTER_HIT 70*30 0*150 H - 57 8 8 CHIP CH_DAMAGE CH_STUN
tragedy assault MP f,d,df+MP 22 2 26 -6 KD FILL_ME_IN_COUNTER_HIT 90*30 0*150 H - 57 8 8 CHIP CH_DAMAGE CH_STUN
tragedy assault HP f,d,df+HP 34 2 28 -8 KD FILL_ME_IN_COUNTER_HIT 120*20 0*150 H - 57 8 8 CHIP CH_DAMAGE CH_STUN
tragedy assault EX f,d,df+PP 8 3(17)2 48 -23 KD FILL_ME_IN_COUNTER_HIT 40*50*30 (120) 0*0*150 H*H*H vt1/vt2 96 37 37 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
judgement saber qcb,qcb+P 10 3 40 -31 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 24 24 24 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Stealth Dash > Stop HP+HK > b 13(4) ~ 13(12) ~ ~ FILL_ME_IN_COUNTER_HIT ~ ~ ~ - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Stealth Dash > Justice Corridor HP+HK > P 42(34) 3*3 29 -6 KD FILL_ME_IN_COUNTER_HIT 50*50 100*100 M*H - 102 43 48 CHIP CH_DAMAGE CH_STUN
Stealth Dash > Justice Shell HP+HK > K 23(15) 4(2)4 13+19 -16 KD FILL_ME_IN_COUNTER_HIT 60*40 75*75 H*H - 116 57 62 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Nash

Fighting Against Nash