Street Fighter V/Juri: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 20: Line 20:
== Video Guides ==  
== Video Guides ==  


== Other Useful Guides ==  
== Other Useful Guides ==
=== [https://docs.google.com/document/d/1SkEWZPAyzAkmV7VQ23eoHLqkNWxC7Oyby1GFw5-Wwew/edit Reithan's] Juri Comprehensive Guide ===


== Frame Data ==
== Frame Data ==

Revision as of 22:40, 15 July 2018

Template:SFVHeader

Juri

SFV-Juri Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 5 Throw Range: 0.8
Back Walk Speed: 3.3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 24 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 144.3 Forward Jump Distance: 209
Back Dash Distance: 125 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MK Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Juri?

Why Play

Players To Watch
Infiltration, Aiai

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Juri-Unique.jpg

Special Moves

SFV-Juri-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Juri-Vsystem.jpg

Critical Art

SFV-Juri-Critical.jpg

Juri Discussions

Discussions regarding Juri

Juri Shoryuken Forum

Juri Discord Link

Juri Discord

Video Guides

Other Useful Guides

Reithan's Juri Comprehensive Guide

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 2 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 5 3 11 2/-1 5 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 17 -3/-6 4/KD FILL_ME_IN_COUNTER_HIT 80 150 H sp/su/vs/vt1/vt2 99 40 45 CHIP CH_DAMAGE CH_STUN
stand LK LK 4 4 8 1 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 5 1(1)3 15 -4/-7 1 FILL_ME_IN_COUNTER_HIT 40*30 100 H*H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 14 3 5+15 -4/-7 1 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 13 13 13 CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 6 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 3 16 0/-1 2/4 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 10 2 21 -5/-8 3 FILL_ME_IN_COUNTER_HIT 90 150 H sp/su/vs/vt1/vt2 96 37 42 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 3 2 10 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 6 2 14 -2/-5 2 FILL_ME_IN_COUNTER_HIT 50 100 L sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 8 2 23 -12/-15 KD FILL_ME_IN_COUNTER_HIT 100 150 L vt1/vt2 68 19 24 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 6 4 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 9 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 7 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Senkaikyaku f+MK 22 2 19 -6 0 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
Koenzan b+HK 7 2(7)3 15 -2 4 FILL_ME_IN_COUNTER_HIT 40*40 75*75 H sp/su/vs/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
Kyoretsushu s.MP > b or f.HP 5+8 3 25 -12 KD FILL_ME_IN_COUNTER_HIT 60*54 100*90 H sp/su/vs/vt1/vt2 102 43 48 CHIP CH_DAMAGE CH_STUN
Enkushu (air) j.MP > j.HK (air) 6+5 5 - - - FILL_ME_IN_COUNTER_HIT 60*63 100*90 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Chisenkyaku LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 120 120 T - 60 11 11 CHIP CH_DAMAGE CH_STUN
Kaeikyakyu b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - 28 9 9 CHIP CH_DAMAGE CH_STUN
Zankasen (air) LP+LK (air) 5 2 8 - KD FILL_ME_IN_COUNTER_HIT 140 200 T - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Feng Shui Engine alpha HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Feng Shui Engine beta HP+HK (VT2) 9(8) 2(3) 34 1(-1) 5(2) FILL_ME_IN_COUNTER_HIT 70 150 H - - - - CHIP CH_DAMAGE CH_STUN
Kasatsushu MP+MK 46 2 25 -10 KD FILL_ME_IN_COUNTER_HIT 80 150 H vs 83 24 29 CHIP CH_DAMAGE CH_STUN
Kasatsushu (hold) MP+MK (hold) 80 15(16)2 33 -18 KD FILL_ME_IN_COUNTER_HIT 20*80 50*150 H vs 75 16 21 CHIP CH_DAMAGE CH_STUN
Kasatsushu (release) MP+MK (hold) (release) 10 15(16)2 33 -18 KD FILL_ME_IN_COUNTER_HIT 20*80 50*150 H vs 75 16 21 CHIP CH_DAMAGE CH_STUN
Kasatsushu (charge) MP+MK (charge) 33 - 16(24) - - FILL_ME_IN_COUNTER_HIT - - - dash/vs - - - CHIP CH_DAMAGE CH_STUN
Kasatsushu (cancel) MP+MK (cancel) 12(4) - 25 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Kaisenrenkyaku f+KKK 17 1 28 -2 KD FILL_ME_IN_COUNTER_HIT - - H - 72 13 18 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Fuharenkyaku LK Store qcf+LK 10 3 18 -2 KD FILL_ME_IN_COUNTER_HIT 30 30 H vt1 99 40 45 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku MK Store qcf+MK 10 3 18 -2 KD FILL_ME_IN_COUNTER_HIT 30 30 H vt1 99 40 45 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku HK Store qcf+HK 10 3 18 -2 KD FILL_ME_IN_COUNTER_HIT 30 30 H vt1 99 40 45 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku LK Release qcf+LK 14 80 23 -2 2 FILL_ME_IN_COUNTER_HIT 50 80 H su/vs/vt1 - - - CHIP CH_DAMAGE CH_STUN
Fuharenkyaku MK Release qcf+MK 23 2 19 -4 6 FILL_ME_IN_COUNTER_HIT 70 80 H vs/vt1 83 24 29 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku HK Release qcf+HK 10 2(14)2 21 -6 KD FILL_ME_IN_COUNTER_HIT 40*50 70*80 H vs/vt1 96 37 42 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku EX qcf+KK 7 2(17)2(12)2(20)2 15 -2 KD FILL_ME_IN_COUNTER_HIT 35x4 (120) 40x3*30 (150) H vt1 80 21 26 CHIP CH_DAMAGE CH_STUN
Tensenrin LP f,d,df+LP 7 3(2)2 22 -3 2 FILL_ME_IN_COUNTER_HIT 40*40 75*75 H su - - - CHIP CH_DAMAGE CH_STUN
Tensenrin MP f,d,df+MP 6 2(3)2(3)2 21+16 -29 KD FILL_ME_IN_COUNTER_HIT 40*35*45 (120) 50x3 (150) H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Tensenrin HP f,d,df+HP 7 2(2)2(2)2(2)2 21+16 -32 KD FILL_ME_IN_COUNTER_HIT 30x4 (120) 30x3*60 (150) H - 87 28 33 CHIP CH_DAMAGE CH_STUN
Tensenrin EX f,d,df+PP 7 2(2)2(2)2(2)2 20+18 -31 KD FILL_ME_IN_COUNTER_HIT 30*10x3*90 (150) 20x3*30*110 (200) H `- 63 4 9 CHIP CH_DAMAGE CH_STUN
Ryodansatsu LK qcb+LK 19 3 24 -6 KD FILL_ME_IN_COUNTER_HIT 70 150 H su/vt1 83 24 29 CHIP CH_DAMAGE CH_STUN
Ryodansatsu MK qcb+MK 20 3 24 -6 KD FILL_ME_IN_COUNTER_HIT 80 150 H su/vt1 83 24 29 CHIP CH_DAMAGE CH_STUN
Ryodansatsu HK qcb+HK 25 3 24 -6 KD FILL_ME_IN_COUNTER_HIT 100 200 H su/vt1 83 24 29 CHIP CH_DAMAGE CH_STUN
Ryodansatsu EX qcb+KK 25 3 20 -2 KD FILL_ME_IN_COUNTER_HIT 80 150 H vt1 101 42 47 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sakkai Fuhazan qcb,qcb+K 9 20 58 -15 KD FILL_ME_IN_COUNTER_HIT 330 0 H - 82 23 28 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Fuharenkyaku LK Release qcf+LK 14 80 25 -1 2 FILL_ME_IN_COUNTER_HIT 30*30 50*50 H su/vs 95 36 41 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku MK Release qcf+MK 23 2 19 -4 6 FILL_ME_IN_COUNTER_HIT 70 100 H vs 83 24 29 CHIP CH_DAMAGE CH_STUN
Fuharenkyaku HK Release qcf+HK 10 2(14)2 21 -6 KD FILL_ME_IN_COUNTER_HIT 40*50 70*100 H vs 96 37 42 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Juri

Fighting Against Juri