Street Fighter V/Akuma: Difference between revisions

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(Akuma)
 
m (Akuma normals + throws FD)
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{{SFVFrameDataTableHeader}}
{{SFVFrameDataTableHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | stand LP |  | LP | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | 3 | 2 | 7 | 3 | 2 | 7 |  |  |  |  | 2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand LP |  | LP | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | 3 | 2 | 7 | 3 | 2 | 7 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MP |  | MP | 60 | 100 | H | sp/su/vs/vt1/vt2 | 7 | 3 | 14 | 7 | 3 | 14 |  |  |  |  | 1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand MP |  | MP | 60 | 100 | H | sp/su/vs/vt1/vt2 | 7 | 3 | 14 | 7 | 3 | 14 |  |  |  |  | 1 | 3 | 5 | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HP |  | HP | 80 | 150 | H | su/vt1/vt2 | 8 | 3 | 19 | 8 | 3 | 19 |  |  |  |  | -5 | 2 | FILL_ME_IN_COUNTER_HIT | 106 | 42 | 47 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand HP |  | HP | 80 | 150 | H | su/vt1/vt2 | 8 | 3 | 19 | 8 | 3 | 19 |  |  |  |  | -5 | 2 | KD | 106 | 42 | 47 | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | stand LK |  | LK | 30 | 70 | H | sp/su/vs/vt1/vt2 | 4 | 3 | 10 | 4 | 3 | 10 |  |  |  |  | 1 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand LK |  | LK | 30 | 70 | H | sp/su/vs/vt1/vt2 | 4 | 3 | 10 | 4 | 3 | 10 |  |  |  |  | 1 | 2 | 4 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MK |  | MK | 60 | 100 | H | sp/su/vs/vt1/vt2 | 5 | 2 | 18 | 5 | 2 | 18 |  |  |  |  | -2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand MK |  | MK | 60 | 100 | H | sp/su/vs/vt1/vt2 | 5 | 2 | 18 | 5 | 2 | 18 |  |  |  |  | -2 | 4 | 6 | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HK |  | HK | 80 | 120 | H | vt1/vt2 | 12 | 2 | 22 | 12 | 2 | 22 |  |  |  |  | -4 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand HK |  | HK | 80 | 120 | H | vt1/vt2 | 12 | 2 | 22 | 12 | 2 | 22 |  |  |  |  | -4 | 3 | 11 | - | - | - | 13 | 96 | 144|||||||||||||||}}
{{SFVFrameDataRow | crouch LP |  | d+LP | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | 4 | 2 | 6 | 4 | 2 | 6 |  |  |  |  | 2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch LP |  | d+LP | 30 | 70 | H | ch/sp/su/vs/vt1/vt2 | 4 | 2 | 6 | 4 | 2 | 6 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MP |  | d+MP | 60 | 100 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch MP |  | d+MP | 60 | 100 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 5 | 7 | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HP |  | d+HP | 80 | 150 | H | vt1/vt2 | 10 | 4 | 16(20) | 10 | 4 | 16(20) |  |  |  |  | 3 | 8 | FILL_ME_IN_COUNTER_HIT | 92 | 60 | 60 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch HP |  | d+HP | 80 | 150 | H | vt1/vt2 | 10 | 4 | 16(20) | 10 | 4 | 16(20) |  |  |  |  | 3 | 8 | KD | 92 | 60 | 60 | 13 | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | crouch LK |  | d+LK | 20 | 70 | L | ch/vt1/vt2 | 4 | 2 | 7 | 4 | 2 | 7 |  |  |  |  | 1 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch LK |  | d+LK | 20 | 70 | L | ch/vt1/vt2 | 4 | 2 | 7 | 4 | 2 | 7 |  |  |  |  | 1 | 2 | 4 | - | - | - | - | 24 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MK |  | d+MK | 50 | 100 | L | sp/su/vs/vt1/vt2 | 6 | 2 | 14 | 6 | 2 | 14 |  |  |  |  | -1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch MK |  | d+MK | 50 | 100 | L | sp/su/vs/vt1/vt2 | 6 | 2 | 14 | 6 | 2 | 14 |  |  |  |  | -1 | 3 | 5 | - | - | - | 8 | 60 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HK |  | d+HK | 90 | 150 | L | vt1/vt2 | 7 | 2 | 24(27) | 7 | 2 | 24(27) |  |  |  |  | -15 | KD | FILL_ME_IN_COUNTER_HIT | 67 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch HK |  | d+HK | 90 | 150 | L | vt1/vt2 | 7 | 2 | 24(27) | 7 | 2 | 24(27) |  |  |  |  | -15 | KD | KD | 67 | 18 | 23 | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump LP |  | u+LP | 40 | 70 | M | - | 3 | 6 | - | 3 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump LP |  | u+LP | 40 | 70 | M | - | 3 | 6 | - | 3 | 6 | - |  |  |  |  | - | - | - | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | jump MP |  | u+MP | 50 | 100 | M | sp | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump MP |  | u+MP | 50 | 100 | M | sp | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | - | - | - | - | 8 | 60 | 60|||||||||||||||}}
{{SFVFrameDataRow | jump HP |  | u+HP | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump HP |  | u+HP | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - |  |  |  |  | - | - | - | - | - | - | 8 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump LK |  | u+LK | 40 | 70 | M | - | 4 | 6 | - | 4 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump LK |  | u+LK | 40 | 70 | M | - | 4 | 6 | - | 4 | 6 | - |  |  |  |  | - | - | - | - | - | - | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump MK |  | u+MK | 60 | 100 | M | - | 7 | 4 | - | 7 | 4 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump MK |  | u+MK | 60 | 100 | M | - | 7 | 4 | - | 7 | 4 | - |  |  |  |  | - | - | - | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | jump HK |  | u+HK | 90 | 150 | M | - | 8 | 4 | - | 8 | 4 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump HK |  | u+HK | 90 | 150 | M | - | 8 | 4 | - | 8 | 4 | - |  |  |  |  | - | - | - | - | - | - | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Tenmakujinkyaku |  | Forward Jump > d+MK  | 60 | 100 | H | - | 16 | 16 | 6 | 16 | 16 | 6 |  |  |  |  | -2(6) | 2(12) | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Tenmakujinkyaku |  | Forward Jump > d+MK  | 60 | 100 | H | - | 16 | 16 | 6 | 16 | 16 | 6 |  |  |  |  | -2(6) | 2(12) | - | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Zugaihasatsu |  | f+MP | 20*50 | 60*40 | M*M | - | 23 | 1*2 | 21 | 23 | 1*2 | 21 |  |  |  |  | -6 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Zugaihasatsu |  | f+MP | 20*50 | 60*40 | M*M | - | 23 | 1*2 | 21 | 23 | 1*2 | 21 |  |  |  |  | -6 | 0 | 0 | - | - | - | 3*8 (11) | 24*50 (74) | 72*40 (112)|||||||||||||||}}
{{SFVFrameDataRow | Sekiseiken |  | f+HP | 60 | 100 | H | vt1/vt2 | 32 | 7 | 16 | 32 | 7 | 16 |  |  |  |  | -2 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sekiseiken |  | f+HP | 60 | 100 | H | vt1/vt2 | 32 | 7 | 16 | 32 | 7 | 16 |  |  |  |  | -2 | 5 | 7 | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Tenha |  | b+HP | 90 | 200 | H | sp/su/vs/vt1/vt2 | 6 | 7 | 21 | 6 | 7 | 21 |  |  |  |  | -10 | KD | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Tenha |  | b+HP | 90 | 200 | H | sp/su/vs/vt1/vt2 | 6 | 7 | 21 | 6 | 7 | 21 |  |  |  |  | -10 | KD | KD | - | - | - | 10*5 (15) | 72*30 (102) | 180*50 (230)|||||||||||||||}}
{{SFVFrameDataRow | Kikokurenzan |  | HK > HK | 80*45 (125) | 120*63 (183) | H | vt1/vt2 | 12+15 | 2 | 18 | 12+15 | 2 | 18 |  |  |  |  | 0 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kikokurenzan |  | HK > HK | 80*45 (125) | 120*63 (183) | H | vt1/vt2 | 12+15 | 2 | 18 | 12+15 | 2 | 18 |  |  |  |  | 0 | 7 | 7 | - | - | - | 13*8 | 96*40 (136) | 144*56 (200)|||||||||||||||}}
{{SFVFrameDataRow | Kongoken |  | HP > HP | 80*54 (134) | 150*72 (222) | H | vt1/vt2 | 8+18 | 8 | 30 | 8+18 | 8 | 30 |  |  |  |  | -12 | KD | FILL_ME_IN_COUNTER_HIT | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kongoken |  | HP > HP | 80*54 (134) | 150*72 (222) | H | vt1/vt2 | 8+18 | 8 | 30 | 8+18 | 8 | 30 |  |  |  |  | -12 | KD | KD | 92 | 33 | 38 | 13*10 (23) | 96*48 (144) | 180*64 (244)|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Goshoha |  | LP+LK | 130 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | FILL_ME_IN_COUNTER_HIT | 74 | 15 | 15 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Goshoha |  | LP+LK | 130 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | - | 74 | 15 | 15 | - | - | -|||||||||||||||}}
{{SFVFrameDataRow | Shuretsuzan |  | b+LP+LK | 120 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | FILL_ME_IN_COUNTER_HIT | 77 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Shuretsuzan |  | b+LP+LK | 120 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | KD | KD | - | 77 | 18 | 18 | - | - | -|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Dohatsu Shoten |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Dohatsu Shoten |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}

Revision as of 16:24, 14 July 2018

Template:SFVHeader

Akuma

SFV-Akuma Portrait.jpg
VITALS
Health: 900 Stun: 900
WALKING THROWS
Forward Walk Speed: 5.2 Throw Range: 0.8
Back Walk Speed: 3.6 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46(4+38+4)
Forward Dash Distance: 123.4 Forward Jump Distance: 213
Back Dash Distance: 109.6 Back Jump Distance 182
NOTABLE MOVE CLASSES
Overheads: f+MP Hard Knockdowns: crHK (CH 2nd hit)
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Akuma?

Why Play

Players To Watch
Tokido

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Akuma-Unique.jpg

Special Moves

SFV-Akuma-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Akuma-Vsystem.jpg

Critical Art

SFV-Akuma-Critical.jpg

Akuma Discussions

Discussions regarding Akuma

Akuma Shoryuken Forum

Akuma Discord Link

Akuma Discord

Video Guides

Other Useful Guides

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 3 2 7 2 4 6 30 70 H ch/sp/su/vs/vt1/vt2 - - - - 36 84
stand MP MP 7 3 14 1 3 5 60 100 H sp/su/vs/vt1/vt2 - - - 10 72 120
stand HP HP 8 3 19 -5 2 KD 80 150 H su/vt1/vt2 106 42 47 13 96 180
stand LK LK 4 3 10 1 2 4 30 70 H sp/su/vs/vt1/vt2 - - - - 36 84
stand MK MK 5 2 18 -2 4 6 60 100 H sp/su/vs/vt1/vt2 - - - 10 72 120
stand HK HK 12 2 22 -4 3 11 80 120 H vt1/vt2 - - - 13 96 144
crouch LP d+LP 4 2 6 2 4 6 30 70 H ch/sp/su/vs/vt1/vt2 - - - - 36 84
crouch MP d+MP 6 3 12 3 5 7 60 100 H sp/su/vs/vt1/vt2 - - - 10 72 120
crouch HP d+HP 10 4 16(20) 3 8 KD 80 150 H vt1/vt2 92 60 60 13 96 180
crouch LK d+LK 4 2 7 1 2 4 20 70 L ch/vt1/vt2 - - - - 24 84
crouch MK d+MK 6 2 14 -1 3 5 50 100 L sp/su/vs/vt1/vt2 - - - 8 60 120
crouch HK d+HK 7 2 24(27) -15 KD KD 90 150 L vt1/vt2 67 18 23 15 108 180
jump LP u+LP 3 6 - - - - 40 70 M - - - - - 48 84
jump MP u+MP 7 5 - - - - 50 100 M sp - - - 8 60 60
jump HP u+HP 8 5 - - - - 90 150 M - - - - 8 108 180
jump LK u+LK 4 6 - - - - 40 70 M - - - - 15 108 180
jump MK u+MK 7 4 - - - - 60 100 M - - - - 10 72 120
jump HK u+HK 8 4 - - - - 90 150 M - - - - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Tenmakujinkyaku Forward Jump > d+MK 16 16 6 -2(6) 2(12) - 60 100 H - - - - 10 72 120
Zugaihasatsu f+MP 23 1*2 21 -6 0 0 20*50 60*40 M*M - - - - 3*8 (11) 24*50 (74) 72*40 (112)
Sekiseiken f+HP 32 7 16 -2 5 7 60 100 H vt1/vt2 - - - 10 72 120
Tenha b+HP 6 7 21 -10 KD KD 90 200 H sp/su/vs/vt1/vt2 - - - 10*5 (15) 72*30 (102) 180*50 (230)
Kikokurenzan HK > HK 12+15 2 18 0 7 7 80*45 (125) 120*63 (183) H vt1/vt2 - - - 13*8 96*40 (136) 144*56 (200)
Kongoken HP > HP 8+18 8 30 -12 KD KD 80*54 (134) 150*72 (222) H vt1/vt2 92 33 38 13*10 (23) 96*48 (144) 180*64 (244)
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Goshoha LP+LK 5 3 17 KD KD - 130 170 T - 74 15 15 - - -
Shuretsuzan b+LP+LK 5 3 17 KD KD - 120 170 T - 77 18 18 - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Dohatsu Shoten HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Shiretsu Hasshi HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Rakan MP+MK 3 12 29(9) - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Rakan Gosho MP+MK > P 10+5 4 26 -10 KD FILL_ME_IN_COUNTER_HIT 70 100 H vt1/vt2 84 25 30 CHIP CH_DAMAGE CH_STUN
Rakan Gokyaku MP+MK > K 10+11 4 26 -13 KD FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vs/vt1/vt2 109 50 55 CHIP CH_DAMAGE CH_STUN
Gosenkyaku f+KKK 17 2 24 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 85 26 31 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Neutral Stomp Neutral 402 2 - ? 23 FILL_ME_IN_COUNTER_HIT 90 150 H - - - - CHIP CH_DAMAGE CH_STUN
Gohadoken LP qcf+LP 14 45(8) 34 -6 KD(-2) FILL_ME_IN_COUNTER_HIT 60 120(100) H su/vt1/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Gohadoken MP qcf+MP 14 35(8) 34 -6 KD(-2) FILL_ME_IN_COUNTER_HIT 60 120(100) H su/vt1/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Gohadoken HP qcf+HP 14 23(8) 34 -6 KD(-2) FILL_ME_IN_COUNTER_HIT 60 120(100) H su/vt1/vt2 88 29 34 CHIP CH_DAMAGE CH_STUN
Gohadoken EX qcf+PP 11 - 35 1 KD(3) FILL_ME_IN_COUNTER_HIT 50*50 170(150) H vt1/vt2 94 36 41 CHIP CH_DAMAGE CH_STUN
Sekia Goshoha LP hcb+LP 21 - 34 -6 KD FILL_ME_IN_COUNTER_HIT 70 120 H su/vt1/vt2 97 38 43 CHIP CH_DAMAGE CH_STUN
Sekia Goshoha MP hcb+MP 23 - 38 -7 KD FILL_ME_IN_COUNTER_HIT 40x2 (80) 60x2 (120) H su/vt1/vt2 93 34 39 CHIP CH_DAMAGE CH_STUN
Sekia Goshoha HP hcb+HP 25 - 42 -8 KD FILL_ME_IN_COUNTER_HIT 30*30*40 (100) 50x3 (150) H su/vt1/vt2 95 36 41 CHIP CH_DAMAGE CH_STUN
Sekia Goshoha EX hcb+PP 21 - 48 8 KD FILL_ME_IN_COUNTER_HIT 4x30 (120) 4x50 (200) H vt1/vt2 110 51 56 CHIP CH_DAMAGE CH_STUN
Zanku Hadoken LP qcf+LP (air) 11 - 9 - - FILL_ME_IN_COUNTER_HIT 50 40 H - - - - CHIP CH_DAMAGE CH_STUN
Zanku Hadoken MP qcf+MP (air) 11 - 9 - - FILL_ME_IN_COUNTER_HIT 50 40 H - - - - CHIP CH_DAMAGE CH_STUN
Zanku Hadoken HP qcf+HP (air) 11 - 9 - - FILL_ME_IN_COUNTER_HIT 50 40 H - - - - CHIP CH_DAMAGE CH_STUN
Zanku Hadoken EX qcf+PP (air) 5*38 - 4 - - FILL_ME_IN_COUNTER_HIT 20x4*70 (150) 25x4*50 (150) H - - - - CHIP CH_DAMAGE CH_STUN
Zanku Hadoken EX Initial Hit qcf+PP (air) 5 30 4 - - FILL_ME_IN_COUNTER_HIT 20*30*20*50 (120) 25*50*25*50 (150) H - - - - CHIP CH_DAMAGE CH_STUN
Goshoryuken LP f,d,df+LP 3 12 19+15 -18 KD FILL_ME_IN_COUNTER_HIT 100 150 H su/vt1/vt2 85 26 31 CHIP CH_DAMAGE CH_STUN
Goshoryuken MP f,d,df+MP 4 11 26+15 -17 KD FILL_ME_IN_COUNTER_HIT 70*40 (110) 100*50 (150) H su/vt1/vt2 86 27 31 CHIP CH_DAMAGE CH_STUN
Goshoryuken HP f,d,df+HP 4 11 29+15 -17 KD FILL_ME_IN_COUNTER_HIT 60*30x2 (120) 10*30*20 (150) H su/vt1/vt2 83 24 29 CHIP CH_DAMAGE CH_STUN
Goshoryuken EX f,d,df+PP 3 12(26)20 32+15 -44 KD FILL_ME_IN_COUNTER_HIT 30*20x2*30x3 (160) 200 H vt1/vt2 52 12 17 CHIP CH_DAMAGE CH_STUN
Tatsumaki Zankukyaku LK qcb+LK 11 2 14+10 -11 KD FILL_ME_IN_COUNTER_HIT 50 80 H - 101 42 47 CHIP CH_DAMAGE CH_STUN
Tatsumaki Zankukyaku MK qcb+MK 4 2(3)2(12)2 11+12 -8 KD FILL_ME_IN_COUNTER_HIT 30*20x2 (70) 70*30*20 (120) H su/vt1/vt2 98 39 44 CHIP CH_DAMAGE CH_STUN
Tatsumaki Zankukyaku HK qcb+HK 4 2(3)2(12)2(10)3 20+10 -39 KD FILL_ME_IN_COUNTER_HIT 30*15x2*40 (100) 50x4 (200) H su/vt1/vt2 79 20 25 CHIP CH_DAMAGE CH_STUN
Tatsumaki Zankukyaku EX qcb+KK 10 2(4)2(5)2(3)3(3)2 11+15 -19 KD FILL_ME_IN_COUNTER_HIT 20x4*40 (120) 30x5 (150) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
Air Tatsumaki Zankukyaku LK qcb+LK(air) 7 2(5)2(4)2 15 -4(1) KD FILL_ME_IN_COUNTER_HIT 70 100 H - - - - CHIP CH_DAMAGE CH_STUN
Air Tatsumaki Zankukyaku MK qcb+MK(air) 7 2(5)2(4)2 15 -4(1) KD FILL_ME_IN_COUNTER_HIT 70 100 H - - - - CHIP CH_DAMAGE CH_STUN
Air Tatsumaki Zankukyaku HK qcb+HK(air) 7 2(5)2(4)2 15 -4(1) KD FILL_ME_IN_COUNTER_HIT 70 100 H - - - - CHIP CH_DAMAGE CH_STUN
Air Tatsumaki Zankukyaku EX qcb+KK(air) 8 2(4)2(2)2(3)2(2)2 9 - KD FILL_ME_IN_COUNTER_HIT 30x4*40 (160) 40x4*90 (250) H - - - - CHIP CH_DAMAGE CH_STUN
Hyakki Gozan LK hcf+LK > no input 47 8 14 -2 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 71 22 27 CHIP CH_DAMAGE CH_STUN
Hyakki Gozan MK hcf+MK > no input 48 8 14 -2 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 71 22 27 CHIP CH_DAMAGE CH_STUN
Hyakki Gozan HK hcf+HK > no input 49 8 14 -2 KD FILL_ME_IN_COUNTER_HIT 100 150 H - 71 22 27 CHIP CH_DAMAGE CH_STUN
Hyakki Gozan EX hcf+KK > no input 6*44 10(28)8 12 2 KD FILL_ME_IN_COUNTER_HIT 120 150 H - 73 24 29 CHIP CH_DAMAGE CH_STUN
Hyakkishu LK > Hyakki Gosho hcf+LK > P 22+8 4 10+6 1(8) KD FILL_ME_IN_COUNTER_HIT 100 150 M - 83 24 29 CHIP CH_DAMAGE CH_STUN
Hyakkishu MK > Hyakki Gosho hcf+MK > P 22+8 4 11+6 1(8) KD FILL_ME_IN_COUNTER_HIT 100 150 M - 83 24 29 CHIP CH_DAMAGE CH_STUN
Hyakkishu HK > Hyakki Gosho hcf+HK > P 22+8 4 13+6 1(8) KD FILL_ME_IN_COUNTER_HIT 100 150 M - 83 24 29 CHIP CH_DAMAGE CH_STUN
Hyakkishu EX > Hyakki Gosho hcf+KK > P 6*27 10(12)8 7+6 3(9) KD FILL_ME_IN_COUNTER_HIT 120 200 M - 82 23 28 CHIP CH_DAMAGE CH_STUN
Hyakkishu LK > Hyakki Gojin hcf+LK > K 22+22 8 10 -2(5) 4(12) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Hyakkishu MK > Hyakki Gojin hcf+MK > K 22+22 8 10 -2(5) 4(12) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Hyakkishu HK > Hyakki Gojin hcf+HK > K 22+22 10 10 -4(5) 4(12) FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
Hyakkishu EX > Hyakki Gojin hcf+KK > K 6*38 10(23)8 10 -2(9) 6(13) FILL_ME_IN_COUNTER_HIT 70 100 H - 112 53 58 CHIP CH_DAMAGE CH_STUN
Hyakkishu LK > Hyakki Gosai hcf+LK > LPLK 22+7 5 10+16 KD KD FILL_ME_IN_COUNTER_HIT 150 200 H - 70 11 11 CHIP CH_DAMAGE CH_STUN
Hyakkishu MK > Hyakki Gosai hcf+MK > LPLK 22+7 5 11+16 KD KD FILL_ME_IN_COUNTER_HIT 150 200 H - 70 11 11 CHIP CH_DAMAGE CH_STUN
Hyakkishu HK > Hyakki Gosai hcf+HK > LPLK 22+7 5 13+16 KD KD FILL_ME_IN_COUNTER_HIT 150 200 H - 70 11 11 CHIP CH_DAMAGE CH_STUN
Hyakkishu EX > Hyakki Gosai hcf+KK> LPLK 6*26 10(11)3 13+16 KD KD FILL_ME_IN_COUNTER_HIT 180 250 H - 70 11 11 CHIP CH_DAMAGE CH_STUN
Hyakki Gozanku hcf+KK > QCF+P 6*24

10(8)30(3)~

4 - KD FILL_ME_IN_COUNTER_HIT 150 150 H - - - - CHIP CH_DAMAGE CH_STUN
Hyakki Gorasen hcf+KK > QCB+K 6 10(13)2(4)2(2)2(3)2(2)2 9 - KD FILL_ME_IN_COUNTER_HIT 160 250 H - - - - CHIP CH_DAMAGE CH_STUN
Ashura Senku (fwd) f,d,df+KKK 1 50 11 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Ashura Senku (back) b, d, db+KKK 1 50 11 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Sekia Kuretsuha qcf,qcf+P 8 21 46 -30 KD FILL_ME_IN_COUNTER_HIT 320 0 H - 98 31 36 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Gohadoken LP qcf+LP 11 ~ 35 1 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 104 45 50 CHIP CH_DAMAGE CH_STUN
Gohadoken MP qcf+MP 11 ~ 35 1 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 104 45 50 CHIP CH_DAMAGE CH_STUN
Gohadoken HP qcf+HP 11 ~ 35 1 KD FILL_ME_IN_COUNTER_HIT 120 150 H su 104 45 50 CHIP CH_DAMAGE CH_STUN
Goshoryuken LP f,d,df+LP 3 11 46 -19 KD FILL_ME_IN_COUNTER_HIT 180 230 H su 35 35 35 CHIP CH_DAMAGE CH_STUN
Goshoryuken MP f,d,df+MP 4 11 46 -19 KD FILL_ME_IN_COUNTER_HIT 180 230 H su 35 35 35 CHIP CH_DAMAGE CH_STUN
Goshoryuken HP f,d,df+HP 5 11 46 -17 KD FILL_ME_IN_COUNTER_HIT 180 230 H su 35 35 35 CHIP CH_DAMAGE CH_STUN
Zanku Hadoken LP qcf+LP (air) 9 ~ 4 ~ ~ FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Zanku Hadoken MP qcf+MP (air) 9 ~ 4 ~ ~ FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Zanku Hadoken HP qcf+HP (air) 9 ~ 4 ~ ~ FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Raging Demon LP, LP, F, LK, HP 1+0 29 39 KD KD FILL_ME_IN_COUNTER_HIT 400 0 H - 16 16 16 CHIP CH_DAMAGE CH_STUN
V-Gohadoken EX qcf+PP 11 ~ 35 1 KD(3) FILL_ME_IN_COUNTER_HIT 50*20 120(100) H - 94 36 41 CHIP CH_DAMAGE CH_STUN
V-Sekia Goshoha EX hcb+PP 21 ~ 48 8 KD FILL_ME_IN_COUNTER_HIT 20x3*40 (100) 40x3*50 (170) H - 110 51 56 CHIP CH_DAMAGE CH_STUN
V-Zanku Hadoken EX qcf+PP (air) 5*38 ~ 4 ~ ~ FILL_ME_IN_COUNTER_HIT 20*30*20x2 (90) 25*50*20x2 (115) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
V-Goshoryuken EX f,d,df+PP 3 12(26)20 32+15 -44 KD FILL_ME_IN_COUNTER_HIT 10*20x2*30x2*20 (130) 50x3 (150) H - 52 12 17 CHIP CH_DAMAGE CH_STUN
V-Tatsumaki Zankukyaku EX qcb+KK 10 2(4)2(5)2(3)3(3)2 11+15 -19 KD FILL_ME_IN_COUNTER_HIT 10*20x4 (90) 0*30x3*10 (100) H - 91 32 37 CHIP CH_DAMAGE CH_STUN
V-Air Tatsumaki Zankukyaku EX qcb+KK(air) 8 2(4)2(2)2(3)2(2)2 9 ~ KD FILL_ME_IN_COUNTER_HIT 30x4*10 (130) 40x5 (200) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
V-Hyakki Gozan EX hcf+KK > no input 6*44 10(28)8 12 2 KD FILL_ME_IN_COUNTER_HIT 90 100 H - 73 24 29 CHIP CH_DAMAGE CH_STUN
V-Hyakkishu EX > Hyakki Gosho hcf+KK > P 6*27 10(12)8 7+6 3(9) KD FILL_ME_IN_COUNTER_HIT 90 150 M - 82 23 28 CHIP CH_DAMAGE CH_STUN
V-Hyakkishu EX > Hyakki Gojin hcf+KK > K 6*38 10(23)8 10 -2(9) 6(13) FILL_ME_IN_COUNTER_HIT 40 50 H - 112 53 58 CHIP CH_DAMAGE CH_STUN
V-Hyakkishu EX > Hyakki Gosai hcf+KK> LPLK 6*26 10(11)3 13+16 KD KD FILL_ME_IN_COUNTER_HIT 180 250 H - 70 11 11 CHIP CH_DAMAGE CH_STUN
V-Hyakki Gozanku hcf+KK > QCF+P 6*24

10(8)30(3)~

4 ~ KD FILL_ME_IN_COUNTER_HIT 20*30*20x2 (90) 25*50*20x2 (115) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
V-Hyakki Gorasen hcf+KK > QCB+K 6 10(13)2(4)2(2)2(3)2(2)2 9 ~ KD FILL_ME_IN_COUNTER_HIT 20x4*50 (130) 20x4*120 (200) H - ~ ~ ~ CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Akuma

Fighting Against Akuma