Street Fighter V/Abigail: Difference between revisions

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== Other Useful Guides ==  
== Other Useful Guides ==  
 
== Frame Data ==
{{SFVFrameDataTableHeader}}
{{SFVFrameDataTableHeader}}
{{SFVFrameDataRow | stand LP |  | LP | 40 | 70 | H | sp/su/vs/vt1/vt2 | 5 | 3 | 10 | 5 | 3 | 10 |  |  |  |  | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand LP |  | LP | 40 | 70 | H | sp/su/vs/vt1/vt2 | 5 | 3 | 10 | 5 | 3 | 10 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MP |  | MP | 70 | 100 | H | sp/su/vs/vt1/vt2 | 9 | 3 | 18 | 9 | 3 | 18 |  |  |  |  | 5 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand MP |  | MP | 70 | 100 | H | sp/su/vs/vt1/vt2 | 9 | 3 | 18 | 9 | 3 | 18 |  |  |  |  | 5 | 7 | 9 | - | - | - | 12 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HP |  | HP | 100 | 150 | H | vt1/vt2 | 20 | 4 | 25 | 20 | 4 | 25 |  |  |  |  | -3 | 0 | FILL_ME_IN_COUNTER_HIT | 102 | 70 | 70 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand HP |  | HP | 100 | 150 | H | vt1/vt2 | 20 | 4 | 25 | 20 | 4 | 25 |  |  |  |  | -3 | 0 | Crumple | 102 | 70 | 70 | 17 | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | stand LK |  | LK | 50 | 70 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand LK |  | LK | 50 | 70 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | 0 | 60 | 84|||||||||||||||}}
{{SFVFrameDataRow | stand MK |  | MK | 80 | 100 | H | vt1/vt2 | 11 | 3 | 18 | 11 | 3 | 18 |  |  |  |  | 0 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand MK |  | MK | 80 | 100 | H | vt1/vt2 | 11 | 3 | 18 | 11 | 3 | 18 |  |  |  |  | 0 | 2 | 4 | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | stand HK |  | HK | 90 | 150 | H | su/vt1/vt2 | 18 | 4 | 29 | 18 | 4 | 29 |  |  |  |  | -8 | KD | FILL_ME_IN_COUNTER_HIT | 84 | 25 | 30 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | stand HK |  | HK | 90 | 150 | H | su/vt1/vt2 | 18 | 4 | 29 | 18 | 4 | 29 |  |  |  |  | -8 | KD | KD | 84 | 25 | 30 | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | crouch LP |  | d+LP | 40 | 70 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch LP |  | d+LP | 40 | 70 | H | sp/su/vs/vt1/vt2 | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MP |  | d+MP | 70 | 100 | H | sp/su/vs/vt1/vt2 | 13 | 4 | 18 | 13 | 4 | 18 |  |  |  |  | -3 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch MP |  | d+MP | 70 | 100 | H | sp/su/vs/vt1/vt2 | 13 | 4 | 18 | 13 | 4 | 18 |  |  |  |  | -3 | 2 | 5 | - | - | - | 12 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HP |  | d+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 11 | 5 | 35 | 11 | 5 | 35 |  |  |  |  | -18 | -13 | FILL_ME_IN_COUNTER_HIT | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch HP |  | d+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 11 | 5 | 35 | 11 | 5 | 35 |  |  |  |  | -18 | -13 | KD | 87 | 28 | 33 | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | crouch LK |  | d+LK | 40 | 70 | L | vt1/vt2 | 4 | 2 | 12 | 4 | 2 | 12 |  |  |  |  | 2 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch LK |  | d+LK | 40 | 70 | L | vt1/vt2 | 4 | 2 | 12 | 4 | 2 | 12 |  |  |  |  | 2 | 5 | 7 | - | - | - | 0 | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | crouch MK |  | d+MK | 60 | 100 | L | sp/su/vs/vt1/vt2 | 12 | 2 | 21 | 12 | 2 | 21 |  |  |  |  | -3 | 0 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch MK |  | d+MK | 60 | 100 | L | sp/su/vs/vt1/vt2 | 12 | 2 | 21 | 12 | 2 | 21 |  |  |  |  | -3 | 0 | 2 | - | - | - | 10 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | crouch HK |  | d+HK | 50*70 (120) | 50*100 (150) | H*L | vt1/vt2 | 16 | 2(2)4 | 32 | 16 | 2(2)4 | 32 |  |  |  |  | -14 | KD | FILL_ME_IN_COUNTER_HIT | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | crouch HK |  | d+HK | 50*70 (120) | 50*100 (150) | H*L | vt1/vt2 | 16 | 2(2)4 | 32 | 16 | 2(2)4 | 32 |  |  |  |  | -14 | KD | KD | 61 | 12 | 17 | 8*12 (20) | 60*84 | 60*120|||||||||||||||}}
{{SFVFrameDataRow | jump LP |  | u+LP | 60 | 70 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump LP |  | u+LP | 60 | 70 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | - | - | - | - | - | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | jump MP |  | u+MP | 70 | 100 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump MP |  | u+MP | 70 | 100 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | - | - | - | - | 12 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | jump HP |  | u+HP | 110 | 150 | M | - | 12 | 6 | - | 12 | 6 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump HP |  | u+HP | 110 | 150 | M | - | 12 | 6 | - | 12 | 6 | - |  |  |  |  | - | - | - | - | - | - | 18 | 132 | 180|||||||||||||||}}
{{SFVFrameDataRow | jump LK |  | u+LK | 60 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump LK |  | u+LK | 60 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | - | - | - | - | - | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | jump MK |  | u+MK | 60 | 100 | M | - | 10 | 3 | - | 10 | 3 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump MK |  | u+MK | 60 | 100 | M | - | 10 | 3 | - | 10 | 3 | - |  |  |  |  | - | - | - | - | - | - | 12 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | jump HK |  | u+HK | 100 | 150 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump HK |  | u+HK | 100 | 150 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | - | - | - | - | 17 | 120 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Abi Hammer |  | f+MP | 70 | 100 | M | - | 21 | 3 | 23 | 21 | 3 | 23 |  |  |  |  | -8 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Hammer |  | f+MP | 70 | 100 | M | - | 21 | 3 | 23 | 21 | 3 | 23 |  |  |  |  | -8 | 3 | 5 | - | - | - | 12 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift |  | f+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 10 | 5 | 18 | 10 | 5 | 18 |  |  |  |  | 1 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift |  | f+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 10 | 5 | 18 | 10 | 5 | 18 |  |  |  |  | 1 | 4 | 6 | - | - | - | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster |  | b+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -6 | -3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster |  | b+HP | 90 | 150 | H | sp/su/vs/vt1/vt2 | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -6 | -3 | -1 | - | - | - | 15 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist |  | b+HP > HP | 90*81 (171) | 150*135 (285) | H | su/vt1/vt2 | 7+17 | 2(16)2 | 29 | 7+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | FILL_ME_IN_COUNTER_HIT | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist |  | b+HP > HP | 90*81 (171) | 150*135 (285) | H | su/vt1/vt2 | 7+17 | 2(16)2 | 29 | 7+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | KD | 87 | 28 | 33 | 15*15 | 108*81 (189) | 180*135 (315)|||||||||||||||}}
{{SFVFrameDataRow | Vroom Vroom |  | st.LP > st.LP | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | 5+3 | 3(4)2 | 11 | 5+3 | 3(4)2 | 11 |  |  |  |  | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Vroom Vroom |  | st.LP > st.LP | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | 5+3 | 3(4)2 | 11 | 5+3 | 3(4)2 | 11 |  |  |  |  | 3 | 4 | 4 | - | - | - | - | 48*27 | 84*63|||||||||||||||}}
{{SFVFrameDataRow | Bang Bang |  | cr.LP > cr.LP | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | 6+4 | 2(6)3 | 9 | 6+4 | 2(6)3 | 9 |  |  |  |  | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Bang Bang |  | cr.LP > cr.LP | 40*27 (67) | 70*63 (133) | H | sp/su/vs/vt1/vt2 | 6+4 | 2(6)3 | 9 | 6+4 | 2(6)3 | 9 |  |  |  |  | 3 | 4 | 4 | - | - | - | - | 48*27 | 84*63|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Red Leaf |  | LP+LK | 140 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 67 | 18 | 18 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Red Leaf |  | LP+LK | 140 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | - | 67 | 18 | 18 | - | - | -|||||||||||||||}}
{{SFVFrameDataRow | Hit & Run |  | b+LP+LK | 130 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 52 | 3 | 3 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hit & Run |  | b+LP+LK | 130 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | - | 52 | 3 | 3 | - | - | -|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Max Power |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Max Power |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}

Revision as of 15:33, 14 July 2018

Template:SFVHeader

Abigail

SFV-Abigail Portrait.jpg
VITALS
Health: 1075 Stun: 1075
WALKING THROWS
Forward Walk Speed: 3.05 Throw Range: 0.9
Back Walk Speed: 2.5 Throw Hurt Range: 0.4
DASHING JUMPING
Forward Dash Total Frames: 25 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 50(8+36+6)
Forward Dash Distance: 150.4 Forward Jump Distance: ?
Back Dash Distance: 99.4 Back Jump Distance ?
NOTABLE MOVE CLASSES
Overheads: f+MP Hard Knockdowns: crHK (CH 2nd hit), CA
Low Attacks: crLK, crMK, crHK Crush Counters: HP, HK, crHP, crHK

Summary

Bio

Bio


Why Pick Abigail?

nothing

Players To Watch
Itabashi, CoolKid93, ProblemX, StormKubo

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Abigail-Unique.jpg

Special Moves

SFV-Abigail-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Abigail-Vsystem.jpg

Critical Art

SFV-Abigail-Critical.jpg

Abigail Discussions

Discussions regarding Abigail

Abigail Shoryuken Forum

Abigail Discord Link

Abigail Discord

Video Guides

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

stand LP LP 5 3 10 3 4 6 40 70 H sp/su/vs/vt1/vt2 - - - - 48 84
stand MP MP 9 3 18 5 7 9 70 100 H sp/su/vs/vt1/vt2 - - - 12 84 120
stand HP HP 20 4 25 -3 0 Crumple 100 150 H vt1/vt2 102 70 70 17 120 180
stand LK LK 6 3 12 3 4 6 50 70 H sp/su/vs/vt1/vt2 - - - 0 60 84
stand MK MK 11 3 18 0 2 4 80 100 H vt1/vt2 - - - 13 96 120
stand HK HK 18 4 29 -8 KD KD 90 150 H su/vt1/vt2 84 25 30 15 108 180
crouch LP d+LP 6 3 12 3 4 6 40 70 H sp/su/vs/vt1/vt2 - - - - 48 84
crouch MP d+MP 13 4 18 -3 2 5 70 100 H sp/su/vs/vt1/vt2 - - - 12 84 120
crouch HP d+HP 11 5 35 -18 -13 KD 90 150 H sp/su/vs/vt1/vt2 87 28 33 15 108 180
crouch LK d+LK 4 2 12 2 5 7 40 70 L vt1/vt2 - - - 0 48 84
crouch MK d+MK 12 2 21 -3 0 2 60 100 L sp/su/vs/vt1/vt2 - - - 10 72 120
crouch HK d+HK 16 2(2)4 32 -14 KD KD 50*70 (120) 50*100 (150) H*L vt1/vt2 61 12 17 8*12 (20) 60*84 60*120
jump LP u+LP 5 5 - - - - 60 70 M - - - - - 72 84
jump MP u+MP 14 5 - - - - 70 100 M - - - - 12 84 120
jump HP u+HP 12 6 - - - - 110 150 M - - - - 18 132 180
jump LK u+LK 4 5 - - - - 60 70 M - - - - - 72 84
jump MK u+MK 10 3 - - - - 60 100 M - - - - 12 84 120
jump HK u+HK 14 5 - - - - 100 150 M - - - - 17 120 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abi Hammer f+MP 21 3 23 -8 3 5 70 100 M - - - - 12 84 120
Abi Lift f+HP 10 5 18 1 4 6 90 150 H sp/su/vs/vt1/vt2 - - - 15 108 180
Abi Blaster b+HP 7 2 30 -6 -3 -1 90 150 H sp/su/vs/vt1/vt2 - - - 15 108 180
Abi Twist b+HP > HP 7+17 2(16)2 29 -9 KD KD 90*81 (171) 150*135 (285) H su/vt1/vt2 87 28 33 15*15 108*81 (189) 180*135 (315)
Vroom Vroom st.LP > st.LP 5+3 3(4)2 11 3 4 4 40*27 (67) 70*63 (133) H sp/su/vs/vt1/vt2 - - - - 48*27 84*63
Bang Bang cr.LP > cr.LP 6+4 2(6)3 9 3 4 4 40*27 (67) 70*63 (133) H sp/su/vs/vt1/vt2 - - - - 48*27 84*63
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Red Leaf LP+LK 5 3 17 - KD - 140 170 T - 67 18 18 - - -
Hit & Run b+LP+LK 5 3 17 - KD - 130 170 T - 52 3 3 - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Max Power HP+HK (VT1) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hybrid Charge HP+HK (VT2) 1 - 5 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Hungabee High MP+MK 3 10 31 - - FILL_ME_IN_COUNTER_HIT - - H - - - - CHIP CH_DAMAGE CH_STUN
Hungabee Low d+MP+MK 3 10 31 - - FILL_ME_IN_COUNTER_HIT - - H - - - - CHIP CH_DAMAGE CH_STUN
Hungabee Parry Parry 4 8 20 - 22 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su - - - CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Nitro Hungabee High KK > MP+MK Run+3 10 31 - - FILL_ME_IN_COUNTER_HIT - - H - - - - CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Nitro Hungabee Low KK > d+MP+MK Run+3 10 31 - - FILL_ME_IN_COUNTER_HIT - - H - - - - CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Nitro Hungabee Parry KK > Parry 4 8 20 - 22 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su - - - CHIP CH_DAMAGE CH_STUN
EX Nitro Charge > EX Nitro Hungabee KKK > MP+MK EX Run+2 10 31 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
EX Nitro Charge > EX Nitro Hungabee (Parry) KKK > Parry 4 8 20 - 27 FILL_ME_IN_COUNTER_HIT 40 70 H sp - - - CHIP CH_DAMAGE CH_STUN
Ontario Drop f+KKK 17 2 26 -2 KD FILL_ME_IN_COUNTER_HIT 60 0 H - 81 22 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abigail Punch LP qcf+LP 14 2 31 -16 KD FILL_ME_IN_COUNTER_HIT 100 120 H su/vt2 86 27 32 CHIP CH_DAMAGE CH_STUN
Abigail Punch LP mash qcf+LP (mash) 14 2 31 -16 KD FILL_ME_IN_COUNTER_HIT 120 150 H su/vt2 80 21 26 CHIP CH_DAMAGE CH_STUN
Abigail Punch MP qcf+MP 20 2 31 -19 KD FILL_ME_IN_COUNTER_HIT 110 120 T su/vt2 86 27 32 CHIP CH_DAMAGE CH_STUN
Abigail Punch MP mash qcf+MP (mash) 20 2 31 -19 KD FILL_ME_IN_COUNTER_HIT 130 150 H su/vt2 80 21 26 CHIP CH_DAMAGE CH_STUN
Abigail Punch HP qcf+HP 16 2 31 -16 KD FILL_ME_IN_COUNTER_HIT 120 120 H su/vt2 86 27 32 CHIP CH_DAMAGE CH_STUN
Abigail Punch HP mash qcf+HP (mash) 16 2 31 -16 KD FILL_ME_IN_COUNTER_HIT 140 150 H su/vt2 80 21 26 CHIP CH_DAMAGE CH_STUN
Abigail Punch EX qcf+PP 14 2 38 -23 KD FILL_ME_IN_COUNTER_HIT 140 150 H vt2 89 30 35 CHIP CH_DAMAGE CH_STUN
Abigail Punch EX mash qcf+PP (mash) 14 2 38 -23 KD FILL_ME_IN_COUNTER_HIT 160 200 H vt2 82 23 28 CHIP CH_DAMAGE CH_STUN
Giant Flip LP hcb+LP 23 3*4 22 0 KD FILL_ME_IN_COUNTER_HIT 50*20 (70) 70*30 (100) H su 90 31 36 CHIP CH_DAMAGE CH_STUN
Giant Flip MP hcb+MP 33 2*4 22 1 KD FILL_ME_IN_COUNTER_HIT 50*30 (80) 70*30 (100) H su 90 31 36 CHIP CH_DAMAGE CH_STUN
Giant Flip HP hcb+HP 36 2*4 23 2 KD FILL_ME_IN_COUNTER_HIT 50*50 (100) 90*60 (150) H su 89 30 35 CHIP CH_DAMAGE CH_STUN
Giant Flip EX hcb+PP 9*34 3(22)2(0)3 24 -2 KD FILL_ME_IN_COUNTER_HIT 20*20*40 (80) 30*50*70 (150) H - 110 51 56 CHIP CH_DAMAGE CH_STUN
Giant Flip EX Mash hcb+PP (mash) 30 4*2 26 -8 KD FILL_ME_IN_COUNTER_HIT 50*20 (70) 70*30 (100) H - 90 31 36 CHIP CH_DAMAGE CH_STUN
Abigail Smash LK hcb+LK 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 180 250 T - 73 24 24 CHIP CH_DAMAGE CH_STUN
Abigail Smash MK hcb+MK 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 200 250 T - 73 24 24 CHIP CH_DAMAGE CH_STUN
Abigail Smash HK hcb+HK 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 220 250 T - 73 24 24 CHIP CH_DAMAGE CH_STUN
Abigail Smash EX (corner) hcb+KK (corner) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 100 100 T - 92 33 33 CHIP CH_DAMAGE CH_STUN
Abigail Smash EX (midscreen) hcb+KK (midscreen) 6 2 60 - KD FILL_ME_IN_COUNTER_HIT 80 100 T - 101 42 42 CHIP CH_DAMAGE CH_STUN
Nitro Blitz KK 12 - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Nitro Charge KK (hold) 1 - 124 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Drop Back KK (hold) > b - - 37 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Dynamite Punch KK > P Run+15 3 29 -9 KD FILL_ME_IN_COUNTER_HIT 100 200 H su 85 26 31 CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Avalanche Press KK > K Run+23 5(1)2 35 -12 KD FILL_ME_IN_COUNTER_HIT 80*70 (150) 150*50 (200) M - 79 20 25 CHIP CH_DAMAGE CH_STUN
Nitro Blitz > Bay Area Sunrise KK > LP+LK Run+8 2 60 - KD FILL_ME_IN_COUNTER_HIT 200 250 T - 75 26 26 CHIP CH_DAMAGE CH_STUN
EX Nitro Charge KKK 3*39 2(23)2(23)2(19)2(14)3 30 -9 KD FILL_ME_IN_COUNTER_HIT 170 259 H - 88 51 56 CHIP CH_DAMAGE CH_STUN
EX Nitro Charge > EX Dynamite Punch KKK > P EX Run+15 3 29 -9 KD (10) FILL_ME_IN_COUNTER_HIT 100 200 H - 88 51 56 CHIP CH_DAMAGE CH_STUN
EX Nitro Charge > EX Avalanche Press KKK > K EX Run+21 5(1)2 35 -12 KD FILL_ME_IN_COUNTER_HIT 90*80 (170) 150*50 (200) M - 80 21 26 CHIP CH_DAMAGE CH_STUN
EX Nitro Charge > EX Bay Area Sunrise KKK > LP+LK EX Run+8 2 52 - KD FILL_ME_IN_COUNTER_HIT 240 300 T - 75 26 26 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Abigail Special qcf,qcf+P 4 4 118 -95 KD FILL_ME_IN_COUNTER_HIT 350 0 H - 29 29 29 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

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Strategy

Playing as Abigail

Fighting Against Abigail