Street Fighter V/Guile: Difference between revisions

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(Guile)
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{|
|{{SFVCharacterPortrait|Guile}}
|{{SFVCharacterPortrait|Guile}}
{{SFVCharacterData|950|950| | | | | | | | | | | | | | | | }}
{{SFVCharacterData|950|950|5.2|3.3|18|25|149|110.5|-|46 (4+38+4)|212.8|182.4|0.8|0.25|f+MP, crMK > f+MP|crLK, crMK, crHK, df+HK|crHK (CH)|f+HP, crHP, crHK|}}
 
|}
|}
{{SFVCharacterSummary|Guile|
{{SFVCharacterSummary|Guile|
TBW
Bio
|
|
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Why Play|
|
|Daigo, Nuckledu, ImstilldaDaddy, Akainu, Caba}}
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
}}


{{SFVCharacterChangeList |TBW|TBW}}


{{SFVCharacterMovelist|Guile}}
{{SFVCharacterMovelist|Guile}}


{{SFVCharacterDiscussions|Guile|Guile|cjNx4up}}
{{SFVCharacterDiscussions|Guile|Guile|cjNx4up}}
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{{SFVFrameDataTableHeader}}
{{SFVFrameDataTableHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||3|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | stand LP | | LP | 30 | 70 | H | ch/sp/su/vt1/vt2 | 4 | 2 | 8 | 4 | 2 | 8 | | | | 3 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|5|3|13||5|3|13|3|||3|4|9||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | stand MP | | MP | 60 | 100 | H | vt1/vt2 | 6 | 3 | 13 | 6 | 3 | 13 | | | | 2 | 6 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Stand HP|||80|150|HL|SP,V|7|3|18||7|3|18|3|||-4|6|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | stand HP | | HP | 80 | 150 | H | vt1/vt2 | 8 | 3 | 18 | 8 | 3 | 18 | | | | -4 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Stand LK|||30|70|HL|V|5|3|9||5|3|9|3|||2|4|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | stand LK | | LK | 30 | 70 | H | sp/su/vt1/vt2 | 4 | 3 | 9 | 4 | 3 | 9 | | | | 2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Stand MK|||60|100|HL|V|7|3|15||7|3|15|3|||-1|3|4||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | stand MK | | MK | 60 | 100 | H | vt1/vt2 | 7 | 3 | 15 | 7 | 3 | 15 | | | | -1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Stand HK|||80|150|HL|V|14|3|18||14|3|18|3|||-3|1|62|||||||||||Crush Counter Crumple||||||||||}}
{{SFVFrameDataRow | stand HK | | HK | 80 | 150 | H | vt1/vt2 | 14 | 3 | 18 | 14 | 3 | 18 | | | | -3 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2|8||4|2|8|2|||2|4|6||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch LP | | d+LP | 30 | 70 | H | ch/sp/su/vt1/vt2 | 4 | 3 | 7 | 4 | 3 | 7 | | | | | 2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch MP|||60|100|HL|V|6|2|13||6|2|13|2|||1|3|7||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch MP | | d+MP | 60 | 100 | H | sp/su/vt1/vt2 | 6 | 2 | 13 | 6 | 2 | 13 | | | | 1 | 3 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch HP|||90|75*75|HL|V|8|5|16||8|5|16|5|||-3|2|KD||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow | crouch HP | | d+HP | 90 | 150 | H | vt1/vt2 | 8 | 5 | 16 | 8 | 5 | 16 | | | | -4 | 2 | FILL_ME_IN_COUNTER_HIT | 118 | 59 | 64 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch LK|||20|70|L|V|4|2|9||4|2|9|2|||0|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch LK | | d+LK | 20 | 70 | L | ch/vt1/vt2 | 4 | 3 | 8 | 4 | 3 | 8 | | | | | 0 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch MK|||60|100|L|V|6|2|14||6|2|14|2|||-4|1|2||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch MK | | d+MK | 60 | 100 | L | vt1/vt2 | 7 | 2 | 15 | 7 | 2 | 15 | | | | | -4 | 1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Crouch HK|||90|150|L|V|11|2|32||11|2|32|2|||-13|KD|KD|||||||||||Hard Knockdown|Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch HK | | d+HK | 90 | 150 | L | vt1/vt2 | 7 | 2(16)3 | 20 | 7 | 2(16)3 | 20 | | | | | -13 | KD | FILL_ME_IN_COUNTER_HIT | 52 | 3 | 8 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | crouch HK 2nd hit |  | d+HK (2nd hit) | 70 | 100 | L | - | 25 | 3 | 20 | 25 | 3 | 20 |  |  |  |  | -13 | KD | FILL_ME_IN_COUNTER_HIT | 70 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump MP|||70|100|H|-|5|5|-||5|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | jump LP | | u+LP | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump HP|||90|150|H|-|8|5|-||8|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | jump MP | | u+MP | 70 | 100 | M | - | 5 | 5 | - | 5 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | jump HP | | u+HP | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump MK|||60|100|H|-|7|5|-||7|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | jump LK | | u+LK | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Jump HK|||90|150|H|-|10|5|-||10|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | jump MK | | u+MK | 60 | 100 | M | - | 7 | 5 | - | 7 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | jump HK | | u+HK | 90 | 150 | M | - | 10 | 5 | - | 10 | 5 | - | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Full Bullet Magnum||f+MP|60|100|H|-|21|2|19||21|2|19|2|||-4|0|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | guile high kick | | df+HK | 80 | 150 | H | - | 12 | 2 | 25 | 12 | 2 | 25 | | | | | -3 | KD | FILL_ME_IN_COUNTER_HIT | 100 | 41 | 46 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Spinning Back Knuckle||f+HP|60|100|HL|-|10|3|16||10|3|16|3|||-1|4|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | knee bazooka | | b or f+LK | 50 | 100 | H | - | 8 | 5 | 20 | 8 | 5 | 20 | | | | | -3 | -1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Burn Straight||b+HP|80|150|HL|-|8|3|20||8|3|20|3|||-1|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | rolling sobat | | b or f+MK | 60 | 100 | H | - | 11 | 2 | 17 | 11 | 2 | 17 | | | | | -2 | 2 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Knee Bazooka||f+LK|50|100|HL|-|8|5|16||8|5|16|5|||-6|-2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | spinning back knuckle | | f+HP | 90 | 150 | H | vt1/vt2 | 11 | 3 | 16 | 11 | 3 | 16 | | | | | -1 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Rolling Sobat||f+MK or b+MK|60|100|HL|-|11|2|17||11|2|17|2|||-2|2|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | reverse spin kick | | f+HK | 90 | 150 | H | - | 16 | 3 | 18 | 16 | 3 | 18 | | | | | -2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Reverse Spin Kick||f+HK|90|150|HL|-|16|3|18||16|3|18|3|||-1|3|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | burn straight | | b+HP | 80 | 150 | H | vt1/vt2 | 8 | 3 | 20 | 8 | 3 | 20 | | | | | -1 | 2 | FILL_ME_IN_COUNTER_HIT | 97 | 38 | 43 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Guile High Kick||df+HK|80|150|HL|-|12|2|25||12|2|25|2|||-3|KD|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | full bullet magnum | | f+MP | 60 | 100 | M | - | 21 | 2 | 19 | 21 | 2 | 19 | | | | | -6 | 1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Taurus Combination||LK > MK |60|100|L|-|5|3|||5|3||3|||-2|4|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | drake fang | | cr.MK > f.MP | 60 | 100 | L*M | - | 7+16 | 4 | 21 | 7+16 | 4 | 21 | | | | | -6 | 1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|||d+MK > f+MP|60|100|H|-|16|4|21||16|4|21|4|||-4|1|3||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | tall edge | | cr.LK > s.MP | 20*54 | 70*90 | L*H | vt1/vt2 | 4+6 | 3 | 17 | 4+6 | 3 | 17 | | | | | -6 | 1 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Tall Edge||d+LK > MP|60|100|HL|V|4|2|16||4|2|16|2|||3|5|15|||||||||||Crush Counter Back Reel||||||||||}}
{{SFVFrameDataRow | bullet revolver | | cr.LK > s.MP > f+HP | 20*54*72 | 70*90*120 | L*H*H | vt1/vt2 | 4+6+10 | 3 | 22 | 4+6+10 | 3 | 22 | | | | | -8 | KD | FILL_ME_IN_COUNTER_HIT | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Bullet Revolver||d+LK > MP > f+HP|90|150|HL|-|4|2|-||4|2|-|2|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | swing out | | s.MP > f+HP | 60*81 | 100*135 | H*H | vt1/vt2 | 6+10 | 3 | 22 | 6+10 | 3 | 22 | | | | | -8 | KD | FILL_ME_IN_COUNTER_HIT | 91 | 32 | 37 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Swing Out||MP > f+HP|90|150|HL|-|5|3|-||5|3|-|3|||-|-|-||||||||||||Reset|Reset||||||||}}
{{SFVFrameDataRow | taurus combination | | s.LK > s.MK | 30*45 | 70*72 | H*H | vt1/vt2 | 4+7 | 3 | 15 | 4+7 | 3 | 15 |  |  |  |  | -2 | 4 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | faultless move |  | df | - | - | - | - | - | - | - | - | - | - |  |  |  |  | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | dragon suplex |  | LP+LK | 130 | 150 | - | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 51 | 2 | 2 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | judo throw |  | b+LP+LK | 120 | 170 | - | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 63 | 14 | 14 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | flying mare |  | LP+LK (air) | 130 | 170 | - | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | flying buster drop |  | b+LP+LK (air) | 140 | 200 | - | - | 5 | 2 | 6 | 5 | 2 | 6 |  |  |  |  | - | KD | FILL_ME_IN_COUNTER_HIT | 51 | 2 | 2 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Dragon Suplex||LP+LK|130|200|0.65|-|5|2|18||5|2|18|2|||-|KD 66|-|||||||||X||||||||||||}}
{{SFVFrameDataRow | Solid Puncher | | HP+HK (VT1) | - | - | - | - | 1 | - | 8 | 1 | - | 8 | | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Judo Throw||b+LP+LK|120|170|0.65|-|5|2|18||5|2|18|2|||-|KD 57|-|||||||||X||||||||||||}}
{{SFVFrameDataRow | Knife Edge | | HP+HK (VT2) | - | - | - | - | 1 | - | 8 | 1 | - | 8 | | | | | - | - | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Flying Mare||LP+LK(air)|130|170|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}}
{{SFVFrameDataRow | sonic blade | | MP+MK | 40 | 50 | H | sp | 18 | - | 31 | 18 | - | 31 | | | | | -10 | -5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Flying Buster Drop||b+LP+LK(air)|140|200|0.4|-|5|2|-||5|2|-||||-|KD|KD|-|||-|130|200|||||||||||||||}}
{{SFVFrameDataRow | reverse back knuckle | | f+PPP | - | - | H | - | 17 | 2 | 23 | 17 | 2 | 23 | | | | | -2 | KD | FILL_ME_IN_COUNTER_HIT | 75 | 16 | 21 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Solid Puncher||HP+HK|||-|-|||5||||||||-|||||||||||||||||||||||}}
{{SFVFrameDataRow | sonic boom LP | | b,f+LP | 60 | 50 | H | su/vt1 | 10 | - | 28 | 10 | - | 28 |  |  |  |  | 2 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Sonic Blade||MP+MK|-|-|-|-|-|-|56||-|-|56||||-5|-10|-|||||||||||||||||||||}}
{{SFVFrameDataRow | sonic boom MP |  | b,f+MP | 60 | 50 | H | su/vt1 | 10 | - | 28 | 10 | - | 28 | | | | | 2 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Reverse Back Knuckle||f+PPP|60|0|HL||15|2|23||23|2|29|2|||-2|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow | sonic boom HP | | b,f+HP | 60 | 50 | H | su/vt1 | 10 | - | 28 | 10 | - | 28 |  |  |  |  | 2 | 7 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Faultess Move||df|||-|-|-|-|-||-|-|-|||||||||||||Moves Guile forward while crouching at a rate of 0.0064||||||||||||||}}
{{SFVFrameDataRow | sonic boom EX | | b,f+PP | 50*50 | 50*50 | H | vt1/vt2 | 10 | - | 26 | 10 | - | 26 |  |  |  |  | 4 | KD | FILL_ME_IN_COUNTER_HIT | 107 | 48 | 53 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick LK | | d,u+LK | 120 | 200 | H | su | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  | | -28 | KD | FILL_ME_IN_COUNTER_HIT | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick MK |  | d,u+MK | 120 | 200 | H | su | 5 | 12 | 23+13 | 5 | 12 | 23+13 |  |  | | | -28 | KD | FILL_ME_IN_COUNTER_HIT | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick HK |  | d,u+HK | 120 | 200 | H | su | 6 | 12 | 25+13 | 6 | 12 | 25+13 |  |  |  |  | -30 | KD | FILL_ME_IN_COUNTER_HIT | 83 | 24 | 29 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick EX | | d,u+KK | 90*60 | 100*100 | H | - | 4 | 12 | 27+17 | 4 | 12 | 27+17 |  |  |  |  | -37 | KD | FILL_ME_IN_COUNTER_HIT | 85 | 26 | 31 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | sonic cross LP |  | MP+MK > b,f+LP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 12 | KD | FILL_ME_IN_COUNTER_HIT | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | sonic cross MP |  | MP+MK > b,f+MP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 14 | KD | FILL_ME_IN_COUNTER_HIT | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | sonic cross HP |  | MP+MK > b,f+HP | 40*40 | 50*50 | H | - | 18 | 27(1)1 | 23 | 18 | 27(1)1 | 23 |  |  |  |  | 14 | KD | FILL_ME_IN_COUNTER_HIT | 106 | 47 | 52 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | sonic cross EX |  | MP+MK > b,f,PP | 40*50*50 | 50*25*75 | H | - | 46 | 27(1)1 | 21 | 46 | 27(1)1 | 21 | | | | | 21 | KD | FILL_ME_IN_COUNTER_HIT | 117 | 58 | 63 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Sonic Boom LP||b,f+LP|50|50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}}
{{SFVFrameDataRow | sonic hurricane | | b,f,b,f+P | 320 | 0 | H | - | 7 | 50 | 49 | 7 | 50 | 49 | | | | | -39 | KD | FILL_ME_IN_COUNTER_HIT | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow|Sonic Boom MP||b,f+MP|50|50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Sonic Boom HP||b,f+HHP|50|50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Sonic Boom EX||b,f+PP|50*50|50*50|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Sonic Cross LP||b,f+LP (After Sonic Cross)|40*40|50*50|HL|CA|14|5|17||14|5|17|5|||1|8|5|||||||||||||||||||||}}
{{SFVFrameDataRow|Sonic Cross MP||b,f+MP (After Sonic Cross)|40*40|50*50|HL|CA|19|5|18||19|5|18|5|||1|8|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Sonic Cross HP||b,f+HP (After Sonic Cross)|40*40|50*50|HL|CA|24|5|18||24|5|18|5|||1|8|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Sonic Cross EX||b,f+PP (After Sonic Blade)|40*50*50|50*25*75|HL|CA|24|5|18||24|5|18|5|||1|KD|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Flash Kick LK||d,u+LK|120[90]|200|HL|CA|13|3|19||13|3|19|3|||-28|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Flash Kick MK||d,u+MK|120[90]|200|HL|CA|19|3|18||19|3|18|3|||-28|KD|5|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Flash Kick HK||d,u+HK|120[90|200|HL|CA|25|3|20||25|3|20|3|||-30|KD|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|Flash Kick EX||d,u+KK|90*60|100*100|HL|-|11|2*3|18||11|5|18|3|||-37|KD|KD 91|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|Sonic Hurricane||b,f,b,f+P|320|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||-41|KD|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow|Sonic Tempest||b,f,b,f+P(VT)|360|0|HL|-|6|2(20)2(20)3|46||5|47|46|3|||5|KD 64|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown||||||||}}
{{SFVFrameDataRow | Sonic Break | | b|n|f+HPHK | 40 | 40 | H | - | 10 | ~ | 26 | 10 | ~ | 26 |  |  |  |  | 1 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sonic Break 2nd |  | 1P | 50 | 40 | H | - | 10 | ~ | 26 | 10 | ~ | 26 |  |  |  | | 1 | 5 | FILL_ME_IN_COUNTER_HIT | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Sonic Break | | 1P | 30*40 | 50*50 | H | - | 10 | ~ | 26 | 10 | ~ | 26 |  |  |  |  | 11 | KD | FILL_ME_IN_COUNTER_HIT | 109 | 50 | 55 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | sonic tempest | | b,f,b,f+P (Vtrigger) | 350 | 0 | H | - | 7 | 50 | 49 | 7 | 50 | 49 | | | | | 5 | KD | FILL_ME_IN_COUNTER_HIT | 107 | 48 | 53 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | somersault kick LK |  | d,u+LK | 90*40 (130) | 150*50 (200) | H | su | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | FILL_ME_IN_COUNTER_HIT | 98 | 39 | 44 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick MK |  | d,u+MK | 90*40 (130) | 150*50 (200) | H | su | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | FILL_ME_IN_COUNTER_HIT | 98 | 39 | 44 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick HK |  | d,u+HK | 90*40 (130) | 150*50 (200) | H | su | 4 | 12 | 23+13 | 4 | 12 | 23+13 |  |  |  |  | -14 | KD | FILL_ME_IN_COUNTER_HIT | 98 | 39 | 44 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | somersault kick EX |  | d,u+KK | 40*30x4 (160) | 50x4 (200) | H | - | 4 | 8(11)4(1)4 | 29+30 | 4 | 8(11)4(1)4 | 29+30 |  |  |  |  | -45 | KD | FILL_ME_IN_COUNTER_HIT | 69 | 10 | 15 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|-
|-
|}
|}
<br><br>
=====Notes:=====
=====Notes:=====


== Combos ==
=== BnB ===
=== With Meter ===
=== Corner ===
=== Crush Counter ===
=== V-Trigger Cancels ===
{{SFVCharacterVSystem
|
|
|
|
}}
== Strategy ==
=== Playing as Guile ===
=== Fighting Against Guile ===
[[Category: Street Fighter V]]
[[Category: Street Fighter V]]

Revision as of 12:33, 14 July 2018

Template:SFVHeader

Guile

SFV-Guile Portrait.jpg
VITALS
Health: 950 Stun: 950
WALKING THROWS
Forward Walk Speed: 5.2 Throw Range: 0.8
Back Walk Speed: 3.3 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 18 Jump Height Apex: -
Back Dash Total Frames: 25 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 149 Forward Jump Distance: 212.8
Back Dash Distance: 110.5 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+MP, crMK > f+MP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK, df+HK Crush Counters: f+HP, crHP, crHK

Summary

Bio

Bio


Why Pick Guile?

Why Play

Players To Watch
Daigo, Nuckledu, ImstilldaDaddy, Akainu, Caba

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Guile-Unique.jpg

Special Moves

SFV-Guile-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Guile-Vsystem.jpg

Critical Art

SFV-Guile-Critical.jpg

Guile Discussions

Discussions regarding Guile

Guile Shoryuken Forum

Guile Discord Link

Guile Discord


Video Guides

Capcom Fighters Official Character Introduction

Street Fighter Official Character Guide

Sajam's Character Breakdown

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP LP 4 2 8 3 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MP MP 6 3 13 2 6 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HP HP 8 3 18 -4 7 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand LK LK 4 3 9 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand MK MK 7 3 15 -1 3 FILL_ME_IN_COUNTER_HIT 60 100 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
stand HK HK 14 3 18 -3 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch LP d+LP 4 3 7 2 4 FILL_ME_IN_COUNTER_HIT 30 70 H ch/sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MP d+MP 6 2 13 1 3 FILL_ME_IN_COUNTER_HIT 60 100 H sp/su/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HP d+HP 8 5 16 -4 2 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 118 59 64 CHIP CH_DAMAGE CH_STUN
crouch LK d+LK 4 3 8 0 2 FILL_ME_IN_COUNTER_HIT 20 70 L ch/vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch MK d+MK 7 2 15 -4 1 FILL_ME_IN_COUNTER_HIT 60 100 L vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
crouch HK d+HK 7 2(16)3 20 -13 KD FILL_ME_IN_COUNTER_HIT 90 150 L vt1/vt2 52 3 8 CHIP CH_DAMAGE CH_STUN
crouch HK 2nd hit d+HK (2nd hit) 25 3 20 -13 KD FILL_ME_IN_COUNTER_HIT 70 100 L - 70 21 26 CHIP CH_DAMAGE CH_STUN
jump LP u+LP 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MP u+MP 5 5 - - - FILL_ME_IN_COUNTER_HIT 70 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HP u+HP 8 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
jump LK u+LK 4 5 - - - FILL_ME_IN_COUNTER_HIT 40 70 M - - - - CHIP CH_DAMAGE CH_STUN
jump MK u+MK 7 5 - - - FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
jump HK u+HK 10 5 - - - FILL_ME_IN_COUNTER_HIT 90 150 M - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
guile high kick df+HK 12 2 25 -3 KD FILL_ME_IN_COUNTER_HIT 80 150 H - 100 41 46 CHIP CH_DAMAGE CH_STUN
knee bazooka b or f+LK 8 5 20 -3 -1 FILL_ME_IN_COUNTER_HIT 50 100 H - - - - CHIP CH_DAMAGE CH_STUN
rolling sobat b or f+MK 11 2 17 -2 2 FILL_ME_IN_COUNTER_HIT 60 100 H - - - - CHIP CH_DAMAGE CH_STUN
spinning back knuckle f+HP 11 3 16 -1 4 FILL_ME_IN_COUNTER_HIT 90 150 H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
reverse spin kick f+HK 16 3 18 -2 4 FILL_ME_IN_COUNTER_HIT 90 150 H - - - - CHIP CH_DAMAGE CH_STUN
burn straight b+HP 8 3 20 -1 2 FILL_ME_IN_COUNTER_HIT 80 150 H vt1/vt2 97 38 43 CHIP CH_DAMAGE CH_STUN
full bullet magnum f+MP 21 2 19 -6 1 FILL_ME_IN_COUNTER_HIT 60 100 M - - - - CHIP CH_DAMAGE CH_STUN
drake fang cr.MK > f.MP 7+16 4 21 -6 1 FILL_ME_IN_COUNTER_HIT 60 100 L*M - - - - CHIP CH_DAMAGE CH_STUN
tall edge cr.LK > s.MP 4+6 3 17 -6 1 FILL_ME_IN_COUNTER_HIT 20*54 70*90 L*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
bullet revolver cr.LK > s.MP > f+HP 4+6+10 3 22 -8 KD FILL_ME_IN_COUNTER_HIT 20*54*72 70*90*120 L*H*H vt1/vt2 91 32 37 CHIP CH_DAMAGE CH_STUN
swing out s.MP > f+HP 6+10 3 22 -8 KD FILL_ME_IN_COUNTER_HIT 60*81 100*135 H*H vt1/vt2 91 32 37 CHIP CH_DAMAGE CH_STUN
taurus combination s.LK > s.MK 4+7 3 15 -2 4 FILL_ME_IN_COUNTER_HIT 30*45 70*72 H*H vt1/vt2 - - - CHIP CH_DAMAGE CH_STUN
faultless move df - - - - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
dragon suplex LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 130 150 - - 51 2 2 CHIP CH_DAMAGE CH_STUN
judo throw b+LP+LK 5 3 17 - KD FILL_ME_IN_COUNTER_HIT 120 170 - - 63 14 14 CHIP CH_DAMAGE CH_STUN
flying mare LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 130 170 - - 88 29 34 CHIP CH_DAMAGE CH_STUN
flying buster drop b+LP+LK (air) 5 2 6 - KD FILL_ME_IN_COUNTER_HIT 140 200 - - 51 2 2 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Solid Puncher HP+HK (VT1) 1 - 8 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
Knife Edge HP+HK (VT2) 1 - 8 - - FILL_ME_IN_COUNTER_HIT - - - - - - - CHIP CH_DAMAGE CH_STUN
sonic blade MP+MK 18 - 31 -10 -5 FILL_ME_IN_COUNTER_HIT 40 50 H sp - - - CHIP CH_DAMAGE CH_STUN
reverse back knuckle f+PPP 17 2 23 -2 KD FILL_ME_IN_COUNTER_HIT - - H - 75 16 21 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic boom LP b,f+LP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom MP b,f+MP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom HP b,f+HP 10 - 28 2 7 FILL_ME_IN_COUNTER_HIT 60 50 H su/vt1 - - - CHIP CH_DAMAGE CH_STUN
sonic boom EX b,f+PP 10 - 26 4 KD FILL_ME_IN_COUNTER_HIT 50*50 50*50 H vt1/vt2 107 48 53 CHIP CH_DAMAGE CH_STUN
somersault kick LK d,u+LK 4 12 23+13 -28 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick MK d,u+MK 5 12 23+13 -28 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick HK d,u+HK 6 12 25+13 -30 KD FILL_ME_IN_COUNTER_HIT 120 200 H su 83 24 29 CHIP CH_DAMAGE CH_STUN
somersault kick EX d,u+KK 4 12 27+17 -37 KD FILL_ME_IN_COUNTER_HIT 90*60 100*100 H - 85 26 31 CHIP CH_DAMAGE CH_STUN
sonic cross LP MP+MK > b,f+LP 18 27(1)1 23 12 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross MP MP+MK > b,f+MP 18 27(1)1 23 14 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross HP MP+MK > b,f+HP 18 27(1)1 23 14 KD FILL_ME_IN_COUNTER_HIT 40*40 50*50 H - 106 47 52 CHIP CH_DAMAGE CH_STUN
sonic cross EX MP+MK > b,f,PP 46 27(1)1 21 21 KD FILL_ME_IN_COUNTER_HIT 40*50*50 50*25*75 H - 117 58 63 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
sonic hurricane b,f,b,f+P 7 50 49 -39 KD FILL_ME_IN_COUNTER_HIT 320 0 H - 81 22 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Sonic Break b H - 10 1 n f+HPHK 40 40 5 FILL_ME_IN_COUNTER_HIT - - - CHIP
Sonic Break 2nd 1P 10 ~ 26 1 5 FILL_ME_IN_COUNTER_HIT 50 40 H - - - - CHIP CH_DAMAGE CH_STUN
EX Sonic Break 1P 10 ~ 26 11 KD FILL_ME_IN_COUNTER_HIT 30*40 50*50 H - 109 50 55 CHIP CH_DAMAGE CH_STUN
sonic tempest b,f,b,f+P (Vtrigger) 7 50 49 5 KD FILL_ME_IN_COUNTER_HIT 350 0 H - 107 48 53 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
somersault kick LK d,u+LK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick MK d,u+MK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick HK d,u+HK 4 12 23+13 -14 KD FILL_ME_IN_COUNTER_HIT 90*40 (130) 150*50 (200) H su 98 39 44 CHIP CH_DAMAGE CH_STUN
somersault kick EX d,u+KK 4 8(11)4(1)4 29+30 -45 KD FILL_ME_IN_COUNTER_HIT 40*30x4 (160) 50x4 (200) H - 69 10 15 CHIP CH_DAMAGE CH_STUN
Notes:

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

V Skill 1

V Skill 2

V Trigger 1

V Trigger 2

{{{5}}}

Strategy

Playing as Guile

Fighting Against Guile