Street Fighter V/Rashid: Difference between revisions

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{{SFVCharacterDiscussions|Rashid|Rashid}}
{{SFVCharacterDiscussions|Rashid|Rashid|0proOqVUwUKFoPgz}}





Revision as of 23:14, 10 July 2018

Template:SFVHeader

Rashid

SFV-Rashid Portrait.jpg
VITALS
Health: 950 Stun: 1000
WALKING THROWS
Forward Walk Speed: 0.04 Throw Range: 0.602
Back Walk Speed: 0.036 Throw Hurt Range: 0.602
DASHING JUMPING
Forward Dash Total Frames: 15 Jump Height Apex:
Back Dash Total Frames: 24 Jump Total Frames: 45 (3+38+4)
Forward Dash Distance: Forward Jump Distance:
Back Dash Distance: Back Jump Distance
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: Crush Counters:

Summary

Bio

TBW


Why Pick Rashid?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Rashid-Unique.jpg

Special Moves

SFV-Rashid-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Rashid-Vsystem.jpg

Critical Art

SFV-Rashid-Critical.jpg


Rashid Discussions

Discussions regarding Rashid

Rashid Shoryuken Forum

Rashid Discord Link

Rashid Discord


Video Guides

Capcom Fighters' Official Character Introduction


Street Fighter Official Character Guide


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP 4 2 7 3 4 6 30 70 HL CH,SP,V 0 36 84
Stand MP 5 2 14 3 6 8 60 100 HL SP,V 10 72 120
Stand HP 8 2 19 0 2 16 80 150 HL SP,V 13 96 180
Stand LK 3 3 9 2 4 6 30 70 HL V 0 36 84
Stand MK 8 3 15 -2 2 8 60 100 HL V 10 72 120
Stand HK 16 2 22 -2 2 KD 108 90 150 HL V 15 108 180
Crouch LP 4 2 6 2 4 6 30 70 HL CH,SP,V 0 36 84
Crouch MP 7 3 15 1 3 5 60 100 HL SP,V 10 72 120
Crouch HP 9 2(1)2 18 -2 6 6 40*40 50*100 HL SP,V 7*7 48*40 60*100
Crouch LK 4 2 8 0 2 4 20 70 L CH,V 0 24 84
Crouch MK 6 2 15 -3 0 2 50 100 L SP,V 8 60 120
Crouch HK 7 2 25 -12 KD KD 100 150 L V 67 17 120 180
Jump LP 4 4 - - - - 40 70 H SP 0 48 84
Jump MP 5 6 - - - - 70 100 H SP 12 84 120
Jump HP 7 3 - - - - 90 150 H - 15 108 180
Jump LK 4 4 - - - - 40 70 H - 0 48 84
Jump MK 5 5 - - - - 60 100 H - 10 72 120
Jump HK 8 3 - - - - 90 150 H - 15 108 180
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Flap Spin f+MP 8 2(15)3 14 -2 2 2 40*30 50*50 HL SP,V 7*5 48*30 60*50
Break Assault f+HP 23 2 18 -4 0 2 80 150 H - 13 96 180
Spinning Mixer f+P during run 8 -2 1 1 20x4*9 20x5 HL CA 5x4*2 24*20x3*9 24*20x4
Spinning Mixer f+P during run (mash) 8 -11 KD KD 140 204 HL - 79 5x4*2x6*4 144 208
Eagle Spike f+K during run 13 8 23 -21 KD KD 140 200 HL - 71 35 168 240
Wall Jump uf or df during Jump near wall - - -
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Riding Glider LP+LK 5 2 18 - KD KD 50*80 0*170 0.602 - 75 - 50*80 0*170
Rising Sun b+LP+LK 5 2 18 - KD KD 50*80 0*200 0.602 - 69 - 50*80 0*200
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Ysaar HP+HK 63? 34? KD KD 40x3 50x3 HL - 150? - 48*40*40 60*50*50
Front Flip MP+MK - - - - - - -
Airborne Eagle Spike MP+MK > K 20 - - -24? KD KD 130 200 HL - 22 156 240
Rolling Assault d+MP+MK - - - - - - -
Nail Assault d+MP+MK > K 6 4 21 -5 KD KD 80 100 HL - 101 13 96 120
Sliding Roll f+PPP
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spinning Mixer LP qcf+LP 8 -2 0 0 20x3 20x3 HL CA 5*5*5 24*20*20 24*20*20
Spinning Mixer LP qcf+LP (mash) 8 -10 KD KD 80 128 HL - 80 5x3*1x3*2 84 132
Spinning Mixer MP qcf+MP 8 -31 KD KD 15*15*12*12*8 20x5 HL CA 99 4*4*3 18*15*12*12*8 24*20x4
Spinning Mixer MP qcf+MP (mash) 8 ?? KD KD 100 168 HL - 94 4*4*3 103 172
Spinning Mixer HP qcf+HP 5 -36 KD KD 20*20*17*17 20x4 HL - 83 5*5*4 24*20*17*17 24*20x3
Spinning Mixer HP qcf+HP (mash) 5 ?? KD KD 130 148 HL - 81 5*5*4 134 152
Spinning Mixer EX qcf+PP 8 -39 KD KD 25*20*13*13*12 30*25*19*19*15 HL - 87 6*5*3 30*20*13*13*12 36*25*19*19*15
Spinning Mixer EX qcf+PP (mash) 8 ?? KD KD 150 200 HL - 87 6*5*3 155 206
Eagle Spike LK qcb+LK 15 8 15 -20 KD KD 100 200 HL - 69 25 120 240
Eagle Spike MK qcb+MK 21 9 18 -20 KD KD 120 200 HL - 69 30 144 240
Eagle Spike HK qcb+HK 22 16 25 -20 KD KD 140 200 HL - 69 35 168 240
Eagle Spike EX qcb+KK 19 6 22 -9 KD KD 100 150 HL - 105 25 120 180
Airborne Eagle Spike LK qcb+LK(air) 18 - - - KD KD 130 200 HL - - 33 156 240
Airborne Eagle Spike MK qcb+MK(air) 20 - - - KD KD 130 200 HL - - 33 156 240
Airborne Eagle Spike HK qcb+HK(air) 22 - - - KD KD 130 200 HL - - 33 156 240
Airborne Eagle Spike EX qcb+KK(air) 16 - - - KD KD 80*80 100*100 HL - 20 96*80 120*100
Whirlwind Shot LK qcf+LK 17 - 38 -7 -4 -2 60 100 HL CA 10 72 120
Whirlwind Shot MK qcf+MK 23 - 42 -4 0 0 35*35 70*70 HL CA 6*6 42*35 84*70
Whirlwind Shot HK qcf+HK 34 - 37 1 4 4 35*35 70*70 HL CA 6*6 42*35 84*70
Whirlwind Shot EX qcf+KK 23 - 38 6 9 9 30*30*30 60*60*60 HL - 5*5*5 36*30*30 72*60*60
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Spinning Mixer qcf+LP
Spinning Mixer EX qcf+PP
Eagle Spike qcb+LK
Eagle Spike EX qcb+KK
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Altair qcf,qcf+P 8 30 43 -51 KD KD 330 0 HL - 71 60 340 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: