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* N/A | * N/A | ||
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* Added | * Added (part of Season 2 DLC, released July 2017) | ||
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* Changes Go Here | * Changes Go Here | ||
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* N/A | | * N/A | | ||
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* Added | * Added (part of Season 2 DLC, released December 2016) | ||
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* Changes Go here | * Changes Go here | ||
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{{Changelist StreetFighterV|Alex|Alex| | {{Changelist StreetFighterV|Alex|Alex| | ||
* Added (part of Season 1 DLC) | | * Added (part of Season 1 DLC, released March 2016) | | ||
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* Changes Go here | * Changes Go here | ||
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{{Changelist StreetFighterV|Balrog|Balrog| | {{Changelist StreetFighterV|Balrog|Balrog| | ||
* Added (part of Season 1 DLC) | | * Added (part of Season 1 DLC, released July 2016) | | ||
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* Changes Go here | * Changes Go here | ||
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* N/A | * N/A | ||
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* Added (Season 3 DLC) | * Added (Season 3 DLC, released February 2018) | ||
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* Changes Go Here | * Changes Go Here | ||
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}} | }} | ||
{{Changelist StreetFighterV| | {{Changelist StreetFighterV|Cody|Cody| | ||
* N/A | | |||
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* N/A | |||
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* N/A | |||
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* N/A | |||
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* Added (Season 3 DLC, released June 2018) | |||
}} | |||
{{Changelist StreetFighterV|Dhalsim|Dhalsim| | |||
* Added (Launch Character) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Ed|Ed| | |||
* N/A | | |||
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* N/A | |||
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* Added (Season 2 DLC, released June 2017) | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|F.A.N.G.|Fang| | |||
* Added (Launch Character) | | * Added (Launch Character) | | ||
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* | * Changes Go here | ||
* | | | ||
* | * Changes Go Here | ||
* | | | ||
* | * Changes Go Here | ||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Guile|Guile| | |||
* Added (part of Season 1 DLC, released April 2017) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Ibuki|Ibuki| | |||
* Added (part of Season 1 DLC, released July 2016) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Juri|Juri| | |||
* Added (part of Season 1 DLC, released July 2016) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* | * Changes Go Here | ||
}} | |||
{{Changelist StreetFighterV|Karin|Karin| | |||
* Added (Launch Character) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* | * Changes Go Here | ||
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* Changes Go Here | |||
* | |||
}} | }} | ||
{{Changelist StreetFighterV|Ken|Ken| | {{Changelist StreetFighterV|Ken|Ken| | ||
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*** EX Shoryuken adjusted to hit behind Ken, collision box adjusted for first hit | *** EX Shoryuken adjusted to hit behind Ken, collision box adjusted for first hit | ||
** VT2 (Shinryuken) damage reduced from 200 to 180 for max version, eased combo count, reduced horizontal knockback distance on max version allowed follow-ups | ** VT2 (Shinryuken) damage reduced from 200 to 180 for max version, eased combo count, reduced horizontal knockback distance on max version allowed follow-ups | ||
}} | |||
{{Changelist StreetFighterV|Kolin|Kolin| | |||
* Added (Season 2 DLC, released February 2017) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Laura|Laura| | |||
* Added (Launch Character) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|M. Bison|MBison| | |||
* Added (Launch Character) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Menat|Menat| | |||
* N/A | | |||
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* N/A | |||
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* Added (Season 2 DLC, released August 2017) | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Nash|Nash| | |||
* Added (Launch Character) | | |||
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* Changes Go here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
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* Changes Go Here | |||
}} | |||
{{Changelist StreetFighterV|Ryu|Ryu| | |||
* Added (Launch Character) | | |||
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* Forward throw recovery increased by 8f, stun changed from 170 to 120, less CA gauge, and distance increased to prevent throw loops | |||
* LP hitbox reduced to make worse anti air | |||
* MP advantage changed from +6 to +7, hurt box increased on later frames, hitbox reduced | |||
* HP startup changed from 7f to 8f | |||
* HK recovery changed from 18f to 20f on whiff | |||
* crouch LP active frames increased from 2f to 3f, has more pushback on both hit and block | |||
* crouch MP startup changed from 5f to 6f, hitbox and hurtboxes adjusted forward, hitbox reduced vertically to make worse anti-air | |||
* crouch MK startup changed from 6f to 7f, active frames increased from 2f to 3f | |||
* crouch HK startup changed from 7f to 8f, damage adjusted from 100 to 90, hitbox reduced | |||
* jump LK hit/hurtboxes adjusted to make easier to anti-air | |||
* jump MP damage adjusted from 80 (40+40) to 60 (30+30), second hit changed to hit | |||
* jump MK hitbox reduced | |||
* b+HK (Axe Kick) On block changed from 0f to -2f, is now special cancelable | |||
* f+MP (Collarbone Breaker) startup changed from 20f to 22f, advantage On hit/block changed from 0/-4f to +1/-6f | |||
* f+HP (Solar Plexus Strike) stun increased from 100 to 150, advantage changed from +6 to +8 | |||
* MP > HP > HK target combo: second hit damage changed from 60 to 70, stun changed from 70 to 100, third hit stun changed from 80 to 100, second hit now V-Trigger Cancelable | |||
* Hadoken | |||
** Hadoken total frames changed to 47 on all, advantage changed from -7 to -6, gain more CA when connects and less if whiffs | |||
** EX Hadoken On block changed from -2 to +2 | |||
* Shoryuken | |||
** LP Shoryuken hurtbox increased downwards | |||
** MP Shoryuken no longer invincible until 3f | |||
** HP Shoryuken no longer invincible, damage changed from 140 to 120, stun changed from 160 to 130 | |||
* Tatsumaki Senpuyaku | |||
** LK Tatsu damage changed from 80 to 90, damage changed from 200 to 150 | |||
** MK Tatsu recovery changed from 12f to 14f, chip damage changed from 25/25 to 17/17, stun changed from 200 to 150 | |||
** HK Tatsu recovery changed from 11f to 15f, damage changed from 120 to 110, chip changed from 30/30/30 to 19/19/19, stun changed from 200 to 150 | |||
** EX Tatsu stun changed from 200 to 150 | |||
** Air Tatsu now juggles into CA | |||
** EX Tatsu damage changed from 160 to 180, stun changed from 200 to 250 | |||
* V-Reversal startup changed from 15f to 17f, pushes further back on hit | |||
* V-Skill: On whiff total frames changed from 29f to 32f, V-Gauge gain changed from 25 to 50 | |||
* '''V-Trigger''' | |||
** HP is now special cancelable | |||
** f+HP stun changed from 130 to 180 | |||
** Shoryuken | |||
*** LP Shoryuken damage changed from 120 to 110 | |||
*** MP Shoryuken damage changed from 140 to 130 | |||
*** HP Shoryuken damage changed from 160 to 130, stun changed from 250 to 200 | |||
| | |||
* LK hitbox expanded forward | |||
* MP hitbox expanded forward | |||
* MP Shoryuken hurtbox added for frames 3-6, added invincibility for airborne attacks frames 1-6 | |||
* HP Shoryuken fully invincible frames 3-6 | |||
* crouch HP animation changed | |||
| | |||
* Forward throw stun changed from 120 to 150 | |||
* LP hit/hurtboxes changed to make a worse anti-air | |||
* crouch LP hurtbox changed to make worse anti-air | |||
* crouch MK hitbox expanded forward | |||
* jump HP hit and hurtboxes adjusted to trade less with jabs | |||
* jump HK hit and hurtboxes adjusted to trade less with jabs | |||
* b+HK (Axe Kick) startup changed from 8f to 9f, and larger advantage when 2nd hit canceled into V-Trigger allowing new combos | |||
* f+HP (Solar Plexus Strike) damage reduced from 90 to 80 | |||
* Tatsumaki Senpuyaku collision box changed | |||
* EX Hadoken total frames changed from 44f to 42f, and is now V-Trigger cancelable | |||
* V-Skill collision box changed | |||
* '''V-Trigger''': | |||
** Total frames for all Hadokens changed from 44f total to 42f | |||
*** Level 1 damage changed from 70 to 80, On block changed from -6 to -2 | |||
*** Level 2 damage changed from 90 to 100, advantage On block changed from -4 to 0 | |||
*** Level 3 damage changed from 120 to 130 | |||
*** In V-Trigger 1, EX Hadoken total frames changed from 43 to 40 | |||
** In V-Trigger 1, Shoryuken and EX Shoryuken have higher combo count allowing more juggles | |||
** In V-Trigger 1, EX Shoryuken stun changed from 250 to 200 | |||
* Added new special move: Joudan Sokuto Geri (donkey kick) | |||
* Added V-Trigger 2: Isshin | |||
| | |||
* Crouch MP (VT1): On block now +3 from +2 | |||
* Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings | |||
* Forward throw damage increased from 120 to 130, and recovery increased by 2f after throw | |||
* LP hitbox reduced to make a worse anti-air | |||
* MK hurtbox that appeared before active frames removed | |||
* crouch LP upwards hitbox reduced to make a worse anti-air | |||
* Jodan Nirengeki/Sanrengekio (target combos) adjusted to float if final hit hits midair (after HP CC) | |||
* Shoryuken | |||
** HP Shoryuken does 10 more damage if connects on first active frame | |||
** EX Shoryuken forward hitbox increased, allowing juggle in VT1 after LK Tatsu | |||
* '''VT1''': | |||
** Changed length from 800f to 1000f | |||
** Hadokens usage changed from 50f to 100f | |||
** Shoryuken now consumes 150f | |||
* '''VT2''': | |||
** Can cancel into EX Donkey Kick on hit | |||
** Can cancel into VT2 from Axe Kick and Solar Plexus Strike | |||
}} | }} |
Revision as of 19:55, 10 July 2018
Universal Changes
Abigail
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dhalsim
Ed
F.A.N.G.
Guile
Ibuki
Juri
Karin