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== Change List == | == Change List == | ||
Season 3.5 | === Season 3.5 === | ||
* Crouch MP (VT1): On block now +3 from +2 | * Crouch MP (VT1): On block now +3 from +2 | ||
* Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings | * Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings | ||
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** Can cancel into VT2 from Axe Kick and Solar Plexus Strike | ** Can cancel into VT2 from Axe Kick and Solar Plexus Strike | ||
Season 3 (Arcade Edition) | === Season 3 (Arcade Edition) === | ||
* Forward throw stun changed from 120 to 150 | * Forward throw stun changed from 120 to 150 | ||
* LP hit/hurtboxes changed to make a worse anti-air | * LP hit/hurtboxes changed to make a worse anti-air | ||
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* Added V-Trigger 2: Isshin | * Added V-Trigger 2: Isshin | ||
Season 2.5 | === Season 2.5 === | ||
* LK hitbox expanded forward | * LK hitbox expanded forward | ||
* MP hitbox expanded forward | * MP hitbox expanded forward | ||
Line 64: | Line 64: | ||
* crouch HP animation changed | * crouch HP animation changed | ||
Season 2 | === Season 2 === | ||
* Forward throw recovery increased by 8f, stun changed from 170 to 120, less CA gauge, and distance increased to prevent throw loops | * Forward throw recovery increased by 8f, stun changed from 170 to 120, less CA gauge, and distance increased to prevent throw loops | ||
* LP hitbox reduced to make worse anti air | * LP hitbox reduced to make worse anti air |
Revision as of 21:00, 8 July 2018
Ryu
|
Summary
Bio
TBW
Why Pick Ryu?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Change List
Season 3.5
- Crouch MP (VT1): On block now +3 from +2
- Fix to Jodan Nirengeki and Jodan Sanrengeki (target combos) combo counter settings
- Forward throw damage increased from 120 to 130, and recovery increased by 2f after throw
- LP hitbox reduced to make a worse anti-air
- MK hurtbox that appeared before active frames removed
- crouch LP upwards hitbox reduced to make a worse anti-air
- Jodan Nirengeki/Sanrengekio (target combos) adjusted to float if final hit hits midair (after HP CC)
- HP Shoryuken does 10 more damage if connects on first active frame
- EX Shoryuken forward hitbox increased, allowing juggle in VT1 after LK Tatsu
- VT1:
- Changed length from 800f to 1000f
- Hadokens usage changed from 50f to 100f
- Shoryuken now consumes 150f
- VT2:
- Can cancel into EX Donkey Kick on hit
- Can cancel into VT2 from Axe Kick and Solar Plexus Strike
Season 3 (Arcade Edition)
- Forward throw stun changed from 120 to 150
- LP hit/hurtboxes changed to make a worse anti-air
- crouch LP hurtbox changed to make worse anti-air
- crouch MK hitbox expanded forward
- jump HP hit and hurtboxes adjusted to trade less with jabs
- jump HK hit and hurtboxes adjusted to trade less with jabs
- b+HK startup changed from 8f to 9f, and larger advantage when 2nd hit canceled into V-Trigger allowing new combos
- f+HP damage reduced from 90 to 80
- Tatsumaki Senpuyaku collision box changed
- EX Hadoken total frames changed from 44f to 42f, and is now V-Trigger cancelable
- V-Skill collision box changed
- VT1:
- Total frames for all Hadokens changed from 44f total to 42f
- Level 1 damage changed from 70 to 80, On block changed from -6 to -2
- Level 2 damage changed from 90 to 100, advantage On block changed from -4 to 0
- Level 3 damage changed from 120 to 130
- In V-Trigger 1, EX Hadoken total frames changed from 43 to 40
- In V-Trigger 1, Shoryuken and EX Shoryuken have higher combo count allowing more juggles
- In V-Trigger 1, EX Shoryuken stun changed from 250 to 200
- Total frames for all Hadokens changed from 44f total to 42f
- Added new special move: Joudan Sokuto Geri (donkey kick)
- Added V-Trigger 2: Isshin
Season 2.5
- LK hitbox expanded forward
- MP hitbox expanded forward
- MP Shoryuken hurtbox added for frames 3-6, added invincibility for airborne attacks frames 1-6
- HP Shoryuken fully invincible frames 3-6
- crouch HP animation changed
Season 2
- Forward throw recovery increased by 8f, stun changed from 170 to 120, less CA gauge, and distance increased to prevent throw loops
- LP hitbox reduced to make worse anti air
- MP advantage changed from +6 to +7, hurt box increased on later frames, hitbox reduced
- HP startup changed from 7f to 8f
- HK recovery changed from 18f to 20f on whiff
- crouch LP active frames increased from 2f to 3f, has more pushback on both hit and block
- crouch MP startup changed from 5f to 6f, hitbox and hurtboxes adjusted forward, hitbox reduced vertically to make worse anti-air
- crouch MK startup changed from 6f to 7f, active frames increased from 2f to 3f
- crouch HK startup changed from 7f to 8f, damage adjusted from 100 to 90, hitbox reduced
- jump LK hit/hurtboxes adjusted to make easier to anti-air
- jump MP damage adjusted from 80 (40+40) to 60 (30+30), second hit changed to hit
- jump MK hitbox reduced
- b+HK On block changed from 0f to -2f, is now special cancelable
- f+MP startup changed from 20f to 22f, advantage On hit/block changed from 0/-4f to +1/-6f
- f+HP stun increased from 100 to 150, advantage changed from +6 to +8
- MPHPHK target combo: second hit damage changed from 60 to 70, stun changed from 70 to 100, third hit stun changed from 80 to 100, second hit now V-Trigger Cancelable
- Hadoken total frames changed to 47 on all, advantage changed from -7 to -6, gain more CA when connects and less if whiffs
- EX Hadoken On block changed from -2 to +2
- LP Shoryuken hurtbox increased downwards
- MP Shoryuken no longer invincible until 3f
- HP Shoryuken no longer invincible, damage changed from 140 to 120, stun changed from 160 to 130
- LK Tatsu damage changed from 80 to 90, damage changed from 200 to 150
- MK Tatsu recovery changed from 12f to 14f, chip damage changed from 25/25 to 17/17, stun changed from 200 to 150
- HK Tatsu recovery changed from 11f to 15f, damage changed from 120 to 110, chip changed from 30/30/30 to 19/19/19, stun changed from 200 to 150
- EX Tatsu stun changed from 200 to 150
- Air Tatsu now juggles into CA
- EX Tatsu damage changed from 160 to 180, stun changed from 200 to 250
- V-Reversal startup changed from 15f to 17f, pushes further back on hit
- V-Skill: On whiff total frames changed from 29f to 32f, V-Gauge gain changed from 25 to 50
- V-Trigger
- HP is now special cancelable
- f+HP stun changed from 130 to 180
- LP Shoryuken damage changed from 120 to 110
- MP Shoryuken damage changed from 140 to 130
- HP Shoryuken damage changed from 160 to 130, stun changed from 250 to 200
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Ryu Discussions
Discussions regarding Ryu
Ryu Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Shoryuken's Rising Up S2 Changes
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 3 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MP | 5 | 3 | 10 | 1 | 6 | 8 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 7 | 3 | 20 | -1 | 3 | KD 99 | 90 | 150 | HL | CA,V | 15 | 108 | 180 | ||||
Stand LK | 4 | 3 | 11 | -2 | -1 | 1 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 8 | 3 | 16 | -2 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 10 | 2 | 18 | -1 | 4 | 16 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 4 | 2 | 6 | 2 | 3 | 5 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 5 | 3 | 12 | 2 | 4 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 6 | 4 | 24 | -10 | -7 | -5 | 90[70] | 150 | HL | SP,V | 15 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 1 | 2 | 4 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 6 | 2 | 15 | -3 | 1 | 3 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 7 | 2 | 22 | -11 | KD | KD | 100 | 150 | L | V | 69 | 17 | 120 | 180 | |||
Jump LP | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 7 | 8 | - | - | - | - | 40*40 | 50*50 | H | - | 7 | 48*40 | 60*50 | ||||
Jump HP | 7 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 4 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 4 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 9 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Collarbone Breaker | f+MP | 20 | 4 | 17 | -4 | 0 | 0 | 30*30 | 60*40 | H | - | 5*5 | 36*30 | 72*40 | |||
Solar Plexus Strike | f+HP | 17 | 5 | 18 | -2 | 6 | 6 | 45*45 | 50*50 | HL | - | 8*8 | 54*45 | 60*50 | |||
Axe Kick | b+HK | 8 | 3(3)4 | 16 | 0 | 4 | 4 | 40*40 | 60*90 | HL | - | 7*7 | 48*40 | 72*90 | |||
Jodan Nirengeki | HP > HK | 7 | -7 | KD | KD | 70 | 80 | HL | V | 78 | 15*12 | 108*63 | 180*72 | ||||
Jodan Sanrengeki | MP > HP > HK | 5 | -7 | KD | KD | 60*54*56 | 100*63*64 | HL | V | 78 | 10*10*12 | 72*54*56 | 120*63*64 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shoulder Throw | LP+LK | 5 | 2 | 18 | KD | KD | 120 | 170 | 0.55 | - | 63 | - | 120 | 170 | |||
Somersault Throw | b+LP+LK | 5 | 2 | 18 | KD | KD | 140 | 200 | 0.55 | - | 47 | - | 140 | 200 | |||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Denjin Renki | HP+HK | - | - | - | - | - | - | ||||||||||
Mind's Eye | MP+MK | 3 | 7 | 29 | - | - | - | - | - | - | |||||||
Hashogeki | f+PPP | 15 | 2 | 24 | -2 | KD | 60 | 0 | HL | ||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | 14 | - | 33 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken MP | qcf+MP | 14 | - | 34 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken HP | qcf+HP | 14 | - | 35 | -7 | -1 | 1 | 60 | 100 | HL | CA | 10 | 72 | 120 | |||
Hadouken EX | qcf+PP | 11 | - | 33 | -2 | KD | KD | 40*60 | 0*150 | HL | - | 95 | 7*10 | 48*60 | 0*150 | ||
Shoryuken LP | f,d,df+LP | 3 | 12 | 30 | -24 | KD | KD | 100[60] | 150[100] | HL | CA | 89 | 25 | 120 | 180 | ||
Shoryuken MP | f,d,df+MP | 4 | 11 | 39 | -32 | KD | KD | 120[60] | 150[100] | HL | CA | 81 | 30 | 144 | 180 | ||
Shoryuken HP | f,d,df+HP | 5 | 10 | 44 | -36 | KD | KD | 140[60] | 200[150] | HL | CA | 79 | 35 | 169 | 240 | ||
Shoryuken EX | f,d,df+PP | 3 | 12 | 44 | -37 | KD | KD | 80*80 | 0*200 | HL | - | 72 | 20 | 96*80 | 0*200 | ||
Tatsumaki Senpukyaku LK | qcb+LK | 10 | -10 | KD | KD | 80 | 200 | HL | - | 96 | 20 | 96 | 240 | ||||
Tatsumaki Senpukyaku MK | qcb+MK | 12 | -10 | KD | KD | 100 | 200 | HL | - | 79 | 25*25 | 120 | 240 | ||||
Tatsumaki Senpukyaku HK | qcb+HK | 14 | -10 | KD | KD | 120 | 200 | HL | - | 68 | 30x3 | 144 | 240 | ||||
Tatsumaki Senpukyaku EX | qcb+KK | 10 | -19 | KD | KD | 28x5 | 40x5 | HL | - | 91 | 7*7 | 34*28x4 | 48*40x4 | ||||
Air Tatsumaki Senpukyaku LK | qcb+LK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku MK | qcb+MK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku HK | qcb+HK(air) | 9 | - | - | - | KD | KD | 100 | 200 | HL | - | - | 25 | 120 | 240 | ||
Air Tatsumaki Senpukyaku EX | qcb+KK(air) | 8 | - | - | - | KD | KD | 30x4*40 | 40x5 | HL | - | - | 8*8 | 36*30x3*40 | 48*40x4 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Shunkuu Hadouken | qcf,qcf+P | 4 | - | 61 | -18 | KD | KD | 320 | 0 | HL | - | 79 | ?? | 328 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hadouken LP | qcf+LP | ||||||||||||||||
Hadouken MP | qcf+MP | ||||||||||||||||
Hadouken HP | qcf+HP | ||||||||||||||||
Hadouken (Lvl 2) | qcf+P (hold) | ||||||||||||||||
Hadouken (Lvl 3) | qcf+P (hold) | ||||||||||||||||
Hadouken EX | qcf+PP | ||||||||||||||||
Hadouken EX (Lvl 2) | qcf+PP (hold) | ||||||||||||||||
Shoryuken LP | f,d,df+LP | ||||||||||||||||
Shoryuken MP | f,d,df+MP | ||||||||||||||||
Shoryuken HP | f,d,df+HP | ||||||||||||||||
Shoryuken EX | f,d,df+PP | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Denjin Hadouken | qcf,qcf+P | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |