Super Street Fighter 2 Turbo/Zangief: Difference between revisions

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====Command Normals====
====Command Normals====
Toward/back + strong/fierce: Gief does a stupid little hop.  The hitbox has like no range and beats just about nothing out.  It was probably meant as a way for Zangief to be able to hop over opponents' low normals, but it's not very good at doing that.  Mostly it's just an annoyance.
====Target Combos====
====Target Combos====
===Special Moves===
===Special Moves===

Revision as of 19:07, 19 April 2007

Introduction

Color Selections

"New " colors

Moves List

Normal Moves

Throws

Toward/back + strong: Zangief sits on the opponent's head, opponent always stays in front of Zangief. Sets up a crossup fierce splash when unteched. Zangief's most commonly-used normal throw.

Toward/back + forward: Zangief throws the opponent over his head, opponent always ends up behind him. Not as useful as strong because the opponent is thrown too far for a splash.

Toward/back + fierce: Gief does, I don't know, something to the opponent's face for multiple hits. Not really that useful.

Toward/back + roundhouse: Gief bites the opponent for multiple hits, also not that useful.

Down-toward/down-back + strong: Crouching version of the fierce throw, not that useful either.

Down-toward/down-back + forward: Same deal, not that useful.

Toward + roundhouse while jumping with opponent in the air: Zangief grabs the opponent out of the air and flings him behind himself. Ok range, but very rarely useful.

Command Normals

Toward/back + strong/fierce: Gief does a stupid little hop. The hitbox has like no range and beats just about nothing out. It was probably meant as a way for Zangief to be able to hop over opponents' low normals, but it's not very good at doing that. Mostly it's just an annoyance.

Target Combos

Special Moves

Super Art

Move Analysis

Combos

Frame Data

Normals

Throws

Command Normals

Special Moves

Super Art

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups