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===Normal Moves=== | ===Normal Moves=== | ||
====Throws==== | ====Throws==== | ||
Toward/back + strong: Zangief sits on the opponent's head, opponent always stays in front of Zangief. Sets up a crossup fierce splash when unteched. Zangief's most commonly-used normal throw. | |||
Toward/back + forward: Zangief throws the opponent over his head, opponent always ends up behind him. Not as useful as strong because the opponent is thrown too far for a splash. | |||
Toward/back + fierce: Gief does, I don't know, something to the opponent's face for multiple hits. Not really that useful. | |||
Toward/back + roundhouse: Gief bites the opponent for multiple hits, also not that useful. | |||
Down-toward/down-back + strong: Crouching version of the fierce throw, not that useful either. | |||
Down-toward/down-back + forward: Same deal, not that useful. | |||
Toward + roundhouse while jumping with opponent in the air: Zangief grabs the opponent out of the air and flings him behind himself. Ok range, but very rarely useful. | |||
====Command Normals==== | ====Command Normals==== | ||
====Target Combos==== | ====Target Combos==== |
Revision as of 18:54, 19 April 2007
Introduction
Color Selections
"New " colors
Moves List
Normal Moves
Throws
Toward/back + strong: Zangief sits on the opponent's head, opponent always stays in front of Zangief. Sets up a crossup fierce splash when unteched. Zangief's most commonly-used normal throw.
Toward/back + forward: Zangief throws the opponent over his head, opponent always ends up behind him. Not as useful as strong because the opponent is thrown too far for a splash.
Toward/back + fierce: Gief does, I don't know, something to the opponent's face for multiple hits. Not really that useful.
Toward/back + roundhouse: Gief bites the opponent for multiple hits, also not that useful.
Down-toward/down-back + strong: Crouching version of the fierce throw, not that useful either.
Down-toward/down-back + forward: Same deal, not that useful.
Toward + roundhouse while jumping with opponent in the air: Zangief grabs the opponent out of the air and flings him behind himself. Ok range, but very rarely useful.
Command Normals
Target Combos
Special Moves
Super Art
Move Analysis
Combos
Frame Data
Normals
Throws
Command Normals
Special Moves
Super Art
Additional Frame Data
Strategies
Overview
Basics
Zoning
Mixups
Additional Notes
Match-ups
- Balrog (Boxer)
- O. Balrog (Boxer)
- Blanka
- O. Blanka
- Cammy
- O. Cammy
- Chun-Li
- O. Chun-Li
- Dee Jay
- O. Dee Jay
- Dhalsim
- O. Dhalsim
- E. Honda
- O. E. Honda
- Fei Long
- O. Fei Long
- Guile
- O. Guile
- Ken
- O. Ken
- M. Bison (Dictator)
- O. M. Bison (Dictator)
- Ryu
- O. Ryu
- Sagat
- O. Sagat
- T. Hawk
- T. Hawk
- Vega (Claw)
- O. Vega (Claw)
- Zangief
- O. Zangief