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= The Basics = | = The Basics = | ||
= Infinites = | |||
===ROM=== | |||
c.hp, sj.hk, addf.lk, ad.lk, land, [sj.lk, sj.lk addf, ad.lk, ad.lk, land] - repeat in brackets | |||
Variants - replace the bracket section with any of the following: | |||
sj.lk ad df lk lk | |||
sj.lp ad df lk lk | |||
sj lp lk ad df lk lk | |||
sj. lp lp ad df lk lk | |||
Not specific reasoning other than letting someone drop/raise and for show. | |||
The ROM is basis for Magneto play once you reach at least an intermediate level. The majority of your time playing, you'll be trying to set this up, one way or another. Add pauses inbetween after the second sj.lk when you get to the brackets, and then another between the third and fourth sj.lk's as needed to keep your opponent at a good height. | |||
===Slide=== | |||
OTG -> [cr.lk, cr.fk, sj cancel, whiff addb.lk] - repeat in brackets | |||
OTG off whatever, easiest way is a throw. | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 07:40, 12 April 2007
Introduction
Moves List
Normal Moves
Special Moves
Super Moves
Assist Moves
The Basics
Infinites
ROM
c.hp, sj.hk, addf.lk, ad.lk, land, [sj.lk, sj.lk addf, ad.lk, ad.lk, land] - repeat in brackets
Variants - replace the bracket section with any of the following:
sj.lk ad df lk lk sj.lp ad df lk lk sj lp lk ad df lk lk sj. lp lp ad df lk lk
Not specific reasoning other than letting someone drop/raise and for show.
The ROM is basis for Magneto play once you reach at least an intermediate level. The majority of your time playing, you'll be trying to set this up, one way or another. Add pauses inbetween after the second sj.lk when you get to the brackets, and then another between the third and fourth sj.lk's as needed to keep your opponent at a good height.
Slide
OTG -> [cr.lk, cr.fk, sj cancel, whiff addb.lk] - repeat in brackets
OTG off whatever, easiest way is a throw.