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{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''5AA/5AAA/5AAAA Fury Swipes''' | |'''5AA / 5AAA / 5AAAA Fury Swipes''' | ||
|- | |- | ||
| Damage | | Damage | ||
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<div> | <div> | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
|'''5AY/5A[Y] Fake Out''' | |'''5AY / 5A[Y] Fake Out''' | ||
|- | |- | ||
| Damage | | Damage | ||
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<br> | <br> | ||
<br> | <br> | ||
[[File:Pokken_Weavile_8AA.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''8AA / 8A[A] Ice Punch: Follow-up''' | |||
|- | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| 60 (15) / 120 (32) | |||
| 2 / 12 | |||
| ML | |||
| i74 / i94 | |||
| Knockdown / Shift | |||
| -8 / +8 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Weavile fires an advancing forward punch of ice.</p> | |||
<p>Can be charged to counter pierce.</p> | |||
<p>The charged version has five hits instead of one. Also has a larger hitbox.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Weavile_jA.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''jA Icicle Crash''' | |||
|- | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| 20 | |||
| 0 | |||
| M | |||
| i19 | |||
| +12 | |||
| -71 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Weavile spawns an icicle to stand on in the air.</p> | |||
<p>Can only be physically hit by the icicle once, afterwards opponent's can walk through it.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Weavile_jAB.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''jAB Icicle Crash: Jump''' | |||
|- | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| 30 (9) | |||
| 1 per hit | |||
| Mid | |||
| i11 | |||
| +23 | |||
| -41 | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Able to jump off of the Icicle in multiple directions.</p> | |||
<p>1B = Backwards horizontally</p> | |||
<p>3B = Forwards horizontally</p> | |||
<p>4B = Backward diagonal</p> | |||
<p>5B = Straight upward</p> | |||
<p>6B = Forward diagonal</p> | |||
<p>Able to cancel into any aerial move afterwards.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Weavile_jAR.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''jAR Icicle Crash: Nosedive''' | |||
|- | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| 104 (35) | |||
| 3 | |||
| M | |||
| i11 | |||
| 0 | |||
| -8 / -22* | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Sends the icicle downwards, exploding in a radius.</p> | |||
<p>Can change the trajectory of the landing.</p> | |||
<p>* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.</p> | |||
|}</div> | |||
<br> | |||
<br> | |||
<br> | |||
[[File:Pokken_Weavile_jAYX.png|left|border]] | |||
<div> | |||
{|border="4" cellpadding="4" cellspacing="4" | |||
|'''jAY/X Icicle Crash: Signal Slash''' | |||
|- | |||
| Damage | |||
| PSP | |||
| Height | |||
| Impact | |||
| Hit Adv | |||
| Block | |||
|- | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
|}</div> | |||
<div> | |||
{|border="1" | |||
|<p>Charges the Support Gauge. Can be used a second time to gain half the charge of the first charge.</p> | |||
<p>The icicle's hitbox disappears once the Y/X input is pressed. | |||
<p>Weavile lands on the ground once complete.</p> | |||
|}</div> |
Revision as of 20:44, 25 February 2018
Field Phase Moves
nY | ||||
Damage | Height | Impact | Hit Adv | Block |
10 | Special Mid | i17 | -5 | -8 |
Throws out snowballs in a horizontal range. Holding Y allows Weavile to move before throwing (movement is not affected by speed buffs/debuffs). Holding Y for the full duration launches more snowballs. Can cancel into fY. |
sY | ||||
Damage | Height | Impact | Hit Adv | Block |
10 | Low | i53 | Stun | N/A |
Lays down three icicle traps on the ground. Freezes the opponent if they come in contact. Holding sY throws the traps further. Can cancel into fY. |
fY | ||||
Damage | Height | Impact | Hit Adv | Block |
68 | Mid Low | i19 | Shift (+8) | -16 |
Throws out a shadow projectile that follows up into a claw strike. Special cancelable. |
bY | ||||
Damage | Height | Impact | Hit Adv | Block |
80 | High | i19 | Shift (Launch) | -4 |
Similar to fY, but instead the shadow projectile and claw strike go upwards. A reliable anti-air as it has High and Mid High invincible starting on frame 5. Special cancelable. |
jY | ||||
Damage | Height | Impact | Hit Adv | Block |
32 | Mid High | i18 | Launch | -4 |
Lobs a snowball projectile explodes on contact with the ground or the opponent. |
jX | ||||
Damage | Height | Impact | Hit Adv | Block |
108 | Mid High | i22 | Shift (Knockdown) | -8 |
Weavile homes in on the opponent by air-skating. Can press X in the air to follow up immediately with the divekick portion. Special cancelable. |
X (Homing Attack 1) | ||||
Damage | Height | Impact | Hit Adv | Block |
40 | Mid | i17 | +5 | -4 |
Weavile homes in on the opponent and does three swipes. |
XX/X[X] (Homing Attack 2) | ||||
Damage | Height | Impact | Hit Adv | Block |
60 / 90 | Mid | i17 | Shift (+8) | -8 / Guard Break |
Following up from Homing Attack 1, Weavile shoots Its claw upwards and catches jump-outs. |
Weak Moves
2Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Low | i11 | 0 | -4 |
A low swipe that is able to throw crush. Only combos into 2YY from a critical hit. Special cancelable. |
4Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Mid Low | i11 | 0 | -4 |
A quick jab that is able to throw crush. Good for relieving pressure. Special / 6X cancelable. Goes into 4YY. |
5Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | Mid Low | i15 | +4 | 0 |
Advances Weavile forward. Similar to 4Y, but 4 frames slower. Is safer on block, and has less scaling. Special / 6X cancelable. Goes into 5YY. |
8Y | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
40 | 3 | Mid High | i19 | Launch | -4 |
An upward swipe that has High and Mid High invincibility starting on frame 5. Special cancelable. |
jY | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | MH | i11 | +16 | -4* |
Multihit aerial claw scratches. The move's "Block" data varies depending on the height as well as which hit hits. *From -4 to +4. |
Strong Moves
2X | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 | 3 | Low | i15 | Knockdown | -16 |
Weavile slides on the ground, avoiding Highs and Mid Highs starting on frame 1. Typically unsafe on block, but can be safe if done from a distance. |
5X/5[X] | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 / 80 | 4 | Mid Low, Mid | i19 / i35 | +12 / Launch | -8 |
A vertical claw attack that has two hits. Puts you in a crouching state on frame 1, giving high invincibility. Charging the attack will make it counter pierce (stays in a low stance when charging). Special cancelable. |
6X/6[X] | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
50 / 70 | 3 | Mid Low | i23 / i39 | Launch | -12 / +4 |
An ice blast that has good horizontal range. Charging this move will cause it to counter pierce, as well as making it plus on block. Special cancelable. |
8X | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
30 | 3 | Mid High | i27 | +16 | 0 |
An even on block throw crush that avoids Lows on frame 1. |
jX | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
10 | 0 | MH | i22 | +20 | -33 |
A multihit drill-like divekick. Weavile bounces off the opponent's block if blocked, able to cancel into any aerial move afterwards. |
Pokemon Moves
2A Taunt | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
110 (30) | 0 | Mid Low | i35 | Launch | +12 |
Weavile goes into a counter armor state from frame 1-41. Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping the attack portion of Taunt. The opponent also receives a "Synergy Burst Weakened" debuff. During this state, Weavile is invincible. The invincibility time can be extended by holding A. Letting go of A makes Weavile do the attack portion of Taunt which counter pierces and reduces the opponent's Synergy Gauge on hit. The attack is similar to Night Slash (launches forwards instead of backwards). Can be canceled with R to immediately block. |
4A Night Slash | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
92 (25) | 3 | Mid Low | i35 | Launch | -8 |
Weavile lunges backwards, prepping the attack portion of Night Slash Can hold A to stay in this backed position for a set amount of time. Letting go of A makes Weavile do the attack portion of Night Slash. Can be canceled with R. |
5A Agility | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A |
Weavile dashes forward and becomes invincible to projectiles starting on frame 1. Special cancelable. |
5AA / 5AAA / 5AAAA Fury Swipes | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
20 (6) / 38 (10) / 64 (25) | 0 / 0 / 5 | Mid | i15 | -4 / -4 / +4 | -20 / -20 / -16 |
Weavile does a multitude of claw swipes. 5AA / 5AAA has two hits, while 5AAAA has one hit. Can only be used from an Agility cancel. Can cancel into 5AY Fake Out instead of going into another rep of Fury Swipes. |
5AY / 5A[Y] Fake Out | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
20 (5) / 40 (10) | 0 | Special Mid | i23 / i33 | +12 / Launch | +8 |
Weavile does a lil' clap, which leads into either big hitstun or big blockstun. Can only be used from an Agility cancel or Fury Swipes (5AA / 5AAA). Able to charge Fake Out, allowing it to counter pierce. |
6A Knock Off | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
80 (20) | 3 | M | i23 | +4 | -12 |
An arcing claw strike that reduces the opponent's Synergy Gauge on hit. Invincible against Lows on frame 1, and Mid Lows on frame 9. Can be canceled with R. |
8A Ice Punch | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 (15) | 3 | Mid | i23 | 0 | -16 |
An uppercut motion that spawns an ice pillar that lingers for awhile (or until Weavile gets hit). |
8AA / 8A[A] Ice Punch: Follow-up | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
60 (15) / 120 (32) | 2 / 12 | ML | i74 / i94 | Knockdown / Shift | -8 / +8 |
Weavile fires an advancing forward punch of ice. Can be charged to counter pierce. The charged version has five hits instead of one. Also has a larger hitbox. |
jA Icicle Crash | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
20 | 0 | M | i19 | +12 | -71 |
Weavile spawns an icicle to stand on in the air. Can only be physically hit by the icicle once, afterwards opponent's can walk through it. |
jAB Icicle Crash: Jump | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
30 (9) | 1 per hit | Mid | i11 | +23 | -41 |
Able to jump off of the Icicle in multiple directions. 1B = Backwards horizontally 3B = Forwards horizontally 4B = Backward diagonal 5B = Straight upward 6B = Forward diagonal Able to cancel into any aerial move afterwards. |
jAR Icicle Crash: Nosedive | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
104 (35) | 3 | M | i11 | 0 | -8 / -22* |
Sends the icicle downwards, exploding in a radius. Can change the trajectory of the landing. * -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else. |
jAY/X Icicle Crash: Signal Slash | |||||
Damage | PSP | Height | Impact | Hit Adv | Block |
N/A | N/A | N/A | N/A | N/A | N/A |
Charges the Support Gauge. Can be used a second time to gain half the charge of the first charge. The icicle's hitbox disappears once the Y/X input is pressed. Weavile lands on the ground once complete. |