Marvel VS Capcom: Infinite/Strider: Difference between revisions

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=== Specials ===
=== Specials ===
{{UMvC3MoveListRow2.0
|photo=[[File:Mvci_thor_speech.png]]
|name=Mighty Speech
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=
|startup=74
|active=0
|recovery=0
|hit=
|block=
|notes=Builds meter, hold HK to continue charging
}}
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_sparklp.png]][[File:Mvci_thor_sparkhp.png]]
|name=Mighty Spark
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=300x3 (870)
|lguard=
|lstartup=15
|lactive=5(0)5(0)15
|lrecovery=22
|lhit=-13
|lblock=-17
|hdamage=300x3 (870)
|hguard=
|hstartup=23
|hactive=5(0)5(0)25
|hrecovery=29
|hhit=-30
|hblock=-26
|properties=Proj
|notes=
}}
{{MvCIMoveListRow2.1
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_hammerlp.png]][[File:Mvci_thor_hammerhp.png]]
|photo=[[File:]][[File:]]
|name=Mjolnir
|name=
|command=(during Mighty Spark)[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=500x2 (1000)
|lguard=
|lstartup=15
|lactive=5(17)47
|lrecovery=29
|lhit=+37
|lblock=-12
|hdamage=600+450 (1050)
|hguard=
|hstartup=23
|hactive=2(17)47
|hrecovery=19
|hhit=+123
|hblock=-2
|properties=Proj Wallbounce
|notes=Canceling Mighty Spark into Mjolnir will only give you the [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] depending on which Mighty Spark you use, for example [[File:Mvci_qcf.png]][[File:Mvci_lp.png]] -> [[File:Mvci_hp.png]] will still throw the [[File:Mvci_lp.png]] version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit.
}}
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_airsparklp.png]][[File:Mvci_thor_airsparkhp.png]]
|name=Air Mighty Spark
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=300x3 (870)
|ldamage=
|lguard=
|lguard=
|lstartup=11
|lstartup=
|lactive=25
|lactive=
|lrecovery=13
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=
|hdamage=300x3 (870)
|hdamage=
|hguard=
|hguard=
|hstartup=18
|hstartup=
|hactive=35
|hactive=
|hrecovery=3
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=
|properties=Proj
|properties=
|notes=
|notes=
}}
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_hurricanelp.png]][[File:Mvci_thor_hurricanehp.png]]
|name=Mighty Hurricane
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=1500
|lguard=Throw
|lstartup=6
|lactive=2
|lrecovery=33
|lhit=+97
|lblock=+97
|hdamage=2400
|hguard=Throw
|hstartup=16
|hactive=2
|hrecovery=38
|hhit=+109
|hblock=+109
|properties=Throw Groundbounce
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard knockdown only
}}
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_airhurricanelp.png]][[File:Mvci_thor_airhurricanehp.png]]
|name=Air Mighty Hurricane
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=1500
|lguard=Throw
|lstartup=6
|lactive=2
|lrecovery=38
|lhit=
|lblock=
|hdamage=2400
|hguard=Throw
|hstartup=2
|hactive=2
|hrecovery=42
|hhit=
|hblock=
|properties=Throw Groundbounce
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard knockdown only
}}
{{MvCIMoveListRow2.1
|photo=[[File:Mvci_thor_smashlp.png]][[File:Mvci_thor_smashlpcharge.png]]
|name=Mighty Smash
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]]
|ldamage=1200 / 1000+1350 (2350)
|lguard=High
|lstartup=37 / 76
|lactive=3 / 4(1)9
|lrecovery=30 / 24
|lhit=+59 / +84
|lblock=-1 / -13
|hdamage=1200 / 1000+1350 (2350)
|hguard=High
|hstartup=52 / 76
|hactive=8 / 6(1)9
|hrecovery=30 / 24
|hhit=+56 / +84
|hblock=-4 / -13
|properties=Groundbounce Hardknockdown
|notes=Can be charged, gains armor, [[File:Mvci_hp.png]] has armor without charge. Armor start up is fairly quick, still need data. 2nd image is the ending hitbox from a full charge only, [[File:Mvci_lp.png]] and [[File:Mvci_hp.png]] hitboxes are the same with [[File:Mvci_hp.png]] traveling higher and further.
}}
{{MvCIMoveListRow2.2
{{MvCIMoveListRow2.2
|photo=[[File:Mvci_thor_strikelk.png]][[File:Mvci_thor_strikehk.png]]
|photo=[[File:]][[File:]]
|name=Mighty Strike (air only)
|name=
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=1000 / 1500
|ldamage=
|lguard=
|lguard=
|lstartup=20 / 35
|lstartup=
|lactive=15 / 15
|lactive=
|lrecovery=10 / 10
|lrecovery=
|lhit=
|lhit=
|lblock=
|lblock=
|hdamage=1000 / 1500
|hdamage=
|hguard=
|hguard=
|hstartup=20 / 35
|hstartup=
|hactive=10 / 15
|hactive=
|hrecovery=14 / 9
|hrecovery=
|hhit=
|hhit=
|hblock=
|hblock=
|properties=Wallbounce on full charge [[File:Mvci_lk.png]]; Hardknockdown on full charge [[File:Mvci_hk.png]]
|notes=Can be charged and gains full hyper armor even beating hyper attacks. Uncharged [[File:Mvci_hk.png]] creates a special knockdown known as a "forced tech" where the opponent can only tech in two directions, neutral or air no matter which way they want to tech. There is no difference in the hitboxes for full charge strikes, however the [[File:Mvci_hk.png]] version gains 5 extra active frames.
}}
{{MvCIMoveListRow2.2
|photo=[[File:Mvci_thor_blowlk.png]][[File:Mvci_thor_blowhk.png]]
|name=Mighty Blow
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]]
|ldamage=900
|lguard=High
|lstartup=21
|lactive=3
|lrecovery=37
|lhit=+79
|lblock=-14
|hdamage=1500
|hguard=Low
|hstartup=31
|hactive=3
|hrecovery=39
|hhit=+38
|hblock=-21
|properties=[[File:Mvci_lk.png]] Wallbounce & [[File:Mvci_hk.png]] Hardknockdown
|notes=This move is good in conjunction with tags where you can create hard to blockable situations where your tagging in character goes High or Low
}}
{{UMvC3MoveListRow2.0
|photo=[[File:Mvci_thor_fly.png]]
|name=Flight (air OK)
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]]
|damage=
|guard=
|properties=
|properties=
|startup=149
|notes=
|active=0
|recovery=0
|hit=
|block=
|notes=Puts Thor into Flight mode, ideal for run away tactics. Gains an additional air dash after exiting flight. Unfly has 1f recovery. Air version has same frame data.
}}
}}



Revision as of 22:21, 8 October 2017

Mvci logo.png


Strider Hiryu

Mvci Strider.png

In a nutshell
WIP

Introduction

Players to Watch

Character Vitals

CHARACTER DATA
Health:
 ?
Double Jump:
 ?
Air Dash:
 ?
Air Dash/Jump count:
 ?
Misc Movement:
25.0

Move List

Unique Trait

Normals

Standing Light Punch
Mvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Punch
Mvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Light Kick
Mvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Standing Heavy Kick
Mvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Light Punch
Mvci down.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Punch
Mvci down.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] Launch
Crouching Light Kick
Mvci down.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Crouching Heavy Kick
Mvci down.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]]
Jumping Light Punch
Mvci up.pngMvci lp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Heavy Punch
Mvci up.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Light Kick
Mvci up.pngMvci lk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High
Jumping Heavy Kick
Mvci up.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] High Groundbounce Hardknockdown

Misc

Throw
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Air Throw
Mvci fwd.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 3 1
Additional damage scales by 50%
Tag
Mvci tag.png
Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]] 500 6 8 44 +33 +28
Hit/Block adv is dependent on when you cancel your tag-in

Specials

{{MvCIMoveListRow2.1 |photo=[[File:]][[File:]] |name= |command=Mvci qcf.pngMvci lp.png or Mvci hp.png |ldamage= |lguard= |lstartup= |lactive= |lrecovery= |lhit= |lblock= |hdamage= |hguard= |hstartup= |hactive= |hrecovery= |hhit= |hblock= |properties= |notes=


Mvci qcf.pngMvci lk.png or Mvci hk.png
Version Damage Guard Startup Active Recovery On Hit On Block Properties
[[File:]][[File:]] Mvci lk.png {{{lproperties}}}
Mvci hk.png {{{hproperties}}}

Hypers

Mighty Tornado (air OK)
Mvci qcf.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor tornado.png 300x14 (3560) 23 79 58 +99 -27 Proj
Thors main hyper attack, on block it will pull opponent in and out of the tornado, ideal for setting up mix ups in the corner. Air version has same frame data.
Mighty Punish
Mvci qcb.pngMvci lp.pngMvci hp.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor punish.png 1000+3150 (4150) Throw 6 1 40 +19 +19 Throw Hardknockdown
Invincible frames 1-6, cannot combo after even if you tagged a character in on the same frame. Best not to tag in as Thors recovery becomes worse and setting up an effective meaty is beyond difficult.
God of Thunder (Level 3)
Mvci qcf.pngMvci lk.pngMvci hk.png
Damage Guard Startup Active Recovery On Hit On Block Properties
Mvci thor lvl3.png 1000+450+1200+1560+1500 (5710) 21 2 66 +47 -48 Hardknockdown
Invincible frames 1-2, can tag and set up an attack just before or after the level 3 hits, does not put opponent into a combo'able state, always places opponent mid screen

Hitboxes

Videos

Technology

Combos

Strategy

Partner Selection

Stone Selection

Power

Time

Reality

Soul

Space

Mind

Match ups

How to fight Strider

Top of Page