(Created page with "link=Marvel vs. Capcom Infinite == Strider Hiryu == {{MvC3HyperGuideCharacterBox | Mvci_Strider.png }} Category: Marvel vs. Capcom Infinite") |
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[[File:Mvci_logo.png|link= | [[File:Mvci_logo.png|link=MvCI]] | ||
{| align="right" | |||
| __TOC__ | |||
|} | |||
== Strider Hiryu == | == Strider Hiryu == | ||
{{MvC3HyperGuideCharacterBox | Mvci_Strider.png }} | {{MvC3HyperGuideCharacterBox | Mvci_Strider.png }} | ||
{{Nutshell|WIP}} | |||
=== Introduction === | |||
=== Players to Watch === | |||
{{ MvCICharacterDataBox | ? | ? | ? | ? | | |||
25.0 | 40.0 | 55.0 | | |||
15 | 30 | 45 | | |||
12 | 17 | 22 | | |||
20 | 20 | 20 | 20 | 30 | | |||
35 | 35 | 35 | 35 | 30 | | |||
35 | 35 | 35 | 35 | 30 | | |||
35 | 35 | 35 | 35 | 30 | | |||
}} | |||
== Move List == | |||
=== Unique Trait === | |||
=== Normals === | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Standing Light Punch | |||
|command=[[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Standing Heavy Punch | |||
|command=[[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Standing Light Kick | |||
|command=[[File:Mvci_lk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Standing Heavy Kick | |||
|command=[[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Crouching Light Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Crouching Heavy Punch | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard= | |||
|properties=Launch | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Crouching Light Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_lk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Crouching Heavy Kick | |||
|command=[[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Jumping Light Punch | |||
|command=[[File:Mvci_up.png]][[File:Mvci_lp.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Jumping Heavy Punch | |||
|command=[[File:Mvci_up.png]][[File:Mvci_hp.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Jumping Light Kick | |||
|command=[[File:Mvci_up.png]][[File:Mvci_lk.png]] | |||
|damage= | |||
|guard=High | |||
|properties= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:]] | |||
|name=Jumping Heavy Kick | |||
|command=[[File:Mvci_up.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard=High | |||
|properties=Groundbounce Hardknockdown | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hit= | |||
|block= | |||
|notes= | |||
}} | |||
=== Misc === | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_grab.png]] | |||
|name=Throw | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard= | |||
|properties= | |||
|startup=3 | |||
|active=1 | |||
|recovery=(see Spinning Thunder) | |||
|hit=+85 | |||
|block=+85 | |||
|notes=Additional damage scales by 50% | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_jgrab.png]] | |||
|name=Air Throw | |||
|command=[[File:Mvci_fwd.png]][[File:Mvci_hp.png]] | |||
|damage=1000 | |||
|guard= | |||
|properties=Groundbounce | |||
|startup=3 | |||
|active=1 | |||
|recovery=(see Jumping Heavy Punch) | |||
|hit= | |||
|block= | |||
|notes=Additional damage scales by 50%. Uses follow up Ground bounce. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_tag.png]] | |||
|name=Tag | |||
|command=[[File:Mvci_tag.png]] | |||
|damage=500 | |||
|guard= | |||
|properties= | |||
|startup=6 | |||
|active=8 | |||
|recovery=44 | |||
|hit=+33 | |||
|block=+28 | |||
|notes=Hit/Block adv is dependent on when you cancel your tag-in | |||
}} | |||
=== Specials === | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_speech.png]] | |||
|name=Mighty Speech | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup=74 | |||
|active=0 | |||
|recovery=0 | |||
|hit= | |||
|block= | |||
|notes=Builds meter, hold HK to continue charging | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_sparklp.png]][[File:Mvci_thor_sparkhp.png]] | |||
|name=Mighty Spark | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=300x3 (870) | |||
|lguard= | |||
|lstartup=15 | |||
|lactive=5(0)5(0)15 | |||
|lrecovery=22 | |||
|lhit=-13 | |||
|lblock=-17 | |||
|hdamage=300x3 (870) | |||
|hguard= | |||
|hstartup=23 | |||
|hactive=5(0)5(0)25 | |||
|hrecovery=29 | |||
|hhit=-30 | |||
|hblock=-26 | |||
|properties=Proj | |||
|notes= | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_hammerlp.png]][[File:Mvci_thor_hammerhp.png]] | |||
|name=Mjolnir | |||
|command=(during Mighty Spark)[[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=500x2 (1000) | |||
|lguard= | |||
|lstartup=15 | |||
|lactive=5(17)47 | |||
|lrecovery=29 | |||
|lhit=+37 | |||
|lblock=-12 | |||
|hdamage=600+450 (1050) | |||
|hguard= | |||
|hstartup=23 | |||
|hactive=2(17)47 | |||
|hrecovery=19 | |||
|hhit=+123 | |||
|hblock=-2 | |||
|properties=Proj Wallbounce | |||
|notes=Canceling Mighty Spark into Mjolnir will only give you the [[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] depending on which Mighty Spark you use, for example [[File:Mvci_qcf.png]][[File:Mvci_lp.png]] -> [[File:Mvci_hp.png]] will still throw the [[File:Mvci_lp.png]] version of Mjolnir. Cannot be reflected, hammer goes away when Thor is hit. | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_airsparklp.png]][[File:Mvci_thor_airsparkhp.png]] | |||
|name=Air Mighty Spark | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=300x3 (870) | |||
|lguard= | |||
|lstartup=11 | |||
|lactive=25 | |||
|lrecovery=13 | |||
|lhit= | |||
|lblock= | |||
|hdamage=300x3 (870) | |||
|hguard= | |||
|hstartup=18 | |||
|hactive=35 | |||
|hrecovery=3 | |||
|hhit= | |||
|hblock= | |||
|properties=Proj | |||
|notes= | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_hurricanelp.png]][[File:Mvci_thor_hurricanehp.png]] | |||
|name=Mighty Hurricane | |||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1500 | |||
|lguard=Throw | |||
|lstartup=6 | |||
|lactive=2 | |||
|lrecovery=33 | |||
|lhit=+97 | |||
|lblock=+97 | |||
|hdamage=2400 | |||
|hguard=Throw | |||
|hstartup=16 | |||
|hactive=2 | |||
|hrecovery=38 | |||
|hhit=+109 | |||
|hblock=+109 | |||
|properties=Throw Groundbounce | |||
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard knockdown only | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_airhurricanelp.png]][[File:Mvci_thor_airhurricanehp.png]] | |||
|name=Air Mighty Hurricane | |||
|command=[[File:Mvci_hcb.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1500 | |||
|lguard=Throw | |||
|lstartup=6 | |||
|lactive=2 | |||
|lrecovery=38 | |||
|lhit= | |||
|lblock= | |||
|hdamage=2400 | |||
|hguard=Throw | |||
|hstartup=2 | |||
|hactive=2 | |||
|hrecovery=42 | |||
|hhit= | |||
|hblock= | |||
|properties=Throw Groundbounce | |||
|notes=Uses up ground bounce and turns follow up [[File:Mvci_up.png]][[File:Mvci_hk.png]] into a hard knockdown only | |||
}} | |||
{{MvCIMoveListRow2.1 | |||
|photo=[[File:Mvci_thor_smashlp.png]][[File:Mvci_thor_smashlpcharge.png]] | |||
|name=Mighty Smash | |||
|command=[[File:Mvci_down.png]][[File:Mvci_down.png]][[File:Mvci_lp.png]] or [[File:Mvci_hp.png]] | |||
|ldamage=1200 / 1000+1350 (2350) | |||
|lguard=High | |||
|lstartup=37 / 76 | |||
|lactive=3 / 4(1)9 | |||
|lrecovery=30 / 24 | |||
|lhit=+59 / +84 | |||
|lblock=-1 / -13 | |||
|hdamage=1200 / 1000+1350 (2350) | |||
|hguard=High | |||
|hstartup=52 / 76 | |||
|hactive=8 / 6(1)9 | |||
|hrecovery=30 / 24 | |||
|hhit=+56 / +84 | |||
|hblock=-4 / -13 | |||
|properties=Groundbounce Hardknockdown | |||
|notes=Can be charged, gains armor, [[File:Mvci_hp.png]] has armor without charge. Armor start up is fairly quick, still need data. 2nd image is the ending hitbox from a full charge only, [[File:Mvci_lp.png]] and [[File:Mvci_hp.png]] hitboxes are the same with [[File:Mvci_hp.png]] traveling higher and further. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:Mvci_thor_strikelk.png]][[File:Mvci_thor_strikehk.png]] | |||
|name=Mighty Strike (air only) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=1000 / 1500 | |||
|lguard= | |||
|lstartup=20 / 35 | |||
|lactive=15 / 15 | |||
|lrecovery=10 / 10 | |||
|lhit= | |||
|lblock= | |||
|hdamage=1000 / 1500 | |||
|hguard= | |||
|hstartup=20 / 35 | |||
|hactive=10 / 15 | |||
|hrecovery=14 / 9 | |||
|hhit= | |||
|hblock= | |||
|properties=Wallbounce on full charge [[File:Mvci_lk.png]]; Hardknockdown on full charge [[File:Mvci_hk.png]] | |||
|notes=Can be charged and gains full hyper armor even beating hyper attacks. Uncharged [[File:Mvci_hk.png]] creates a special knockdown known as a "forced tech" where the opponent can only tech in two directions, neutral or air no matter which way they want to tech. There is no difference in the hitboxes for full charge strikes, however the [[File:Mvci_hk.png]] version gains 5 extra active frames. | |||
}} | |||
{{MvCIMoveListRow2.2 | |||
|photo=[[File:Mvci_thor_blowlk.png]][[File:Mvci_thor_blowhk.png]] | |||
|name=Mighty Blow | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]] or [[File:Mvci_hk.png]] | |||
|ldamage=900 | |||
|lguard=High | |||
|lstartup=21 | |||
|lactive=3 | |||
|lrecovery=37 | |||
|lhit=+79 | |||
|lblock=-14 | |||
|hdamage=1500 | |||
|hguard=Low | |||
|hstartup=31 | |||
|hactive=3 | |||
|hrecovery=39 | |||
|hhit=+38 | |||
|hblock=-21 | |||
|properties=[[File:Mvci_lk.png]] Wallbounce & [[File:Mvci_hk.png]] Hardknockdown | |||
|notes=This move is good in conjunction with tags where you can create hard to blockable situations where your tagging in character goes High or Low | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_fly.png]] | |||
|name=Flight (air OK) | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage= | |||
|guard= | |||
|properties= | |||
|startup=149 | |||
|active=0 | |||
|recovery=0 | |||
|hit= | |||
|block= | |||
|notes=Puts Thor into Flight mode, ideal for run away tactics. Gains an additional air dash after exiting flight. Unfly has 1f recovery. Air version has same frame data. | |||
}} | |||
=== Hypers === | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_tornado.png]] | |||
|name=Mighty Tornado (air OK) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=300x14 (3560) | |||
|guard= | |||
|properties=Proj | |||
|startup=23 | |||
|active=79 | |||
|recovery=58 | |||
|hit=+99 | |||
|block=-27 | |||
|notes=Thors main hyper attack, on block it will pull opponent in and out of the tornado, ideal for setting up mix ups in the corner. Air version has same frame data. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_punish.png]] | |||
|name=Mighty Punish | |||
|command=[[File:Mvci_qcb.png]][[File:Mvci_lp.png]][[File:Mvci_hp.png]] | |||
|damage=1000+3150 (4150) | |||
|guard=Throw | |||
|properties=Throw Hardknockdown | |||
|startup=6 | |||
|active=1 | |||
|recovery=40 | |||
|hit=+19 | |||
|block=+19 | |||
|notes=Invincible frames 1-6, cannot combo after even if you tagged a character in on the same frame. Best not to tag in as Thors recovery becomes worse and setting up an effective meaty is beyond difficult. | |||
}} | |||
{{UMvC3MoveListRow2.0 | |||
|photo=[[File:Mvci_thor_lvl3.png]] | |||
|name=God of Thunder (Level 3) | |||
|command=[[File:Mvci_qcf.png]][[File:Mvci_lk.png]][[File:Mvci_hk.png]] | |||
|damage=1000+450+1200+1560+1500 (5710) | |||
|guard= | |||
|properties=Hardknockdown | |||
|startup=21 | |||
|active=2 | |||
|recovery=66 | |||
|hit=+47 | |||
|block=-48 | |||
|notes=Invincible frames 1-2, can tag and set up an attack just before or after the level 3 hits, does not put opponent into a combo'able state, always places opponent mid screen | |||
}} | |||
=== Hitboxes === | |||
== Videos == | |||
=== Technology === | |||
=== Combos === | |||
== Strategy == | |||
=== Partner Selection === | |||
=== Stone Selection === | |||
'''Power''' | |||
'''Time''' | |||
'''Reality''' | |||
'''Soul''' | |||
'''Space''' | |||
'''Mind''' | |||
=== Match ups === | |||
=== How to fight Strider === | |||
[http://wiki.shoryuken.com/MvCI/Strider#Top Top of Page] | |||
[[Category: Marvel vs. Capcom Infinite]] | [[Category: Marvel vs. Capcom Infinite]] |
Revision as of 22:18, 8 October 2017
Strider Hiryu
In a nutshell
WIP
Introduction
Players to Watch
Character Vitals
CHARACTER DATA
Health:
?
Double Jump:
?
Air Dash:
?
Air Dash/Jump count:
?
Misc Movement:
25.0
Move List
Unique Trait
Normals
Standing Light Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Standing Heavy Punch![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Standing Light Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Standing Heavy Kick![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Crouching Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Crouching Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | Launch | |||||||
Crouching Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Crouching Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | ||||||||
Jumping Light Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | High | |||||||
Jumping Heavy Punch![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | High | |||||||
Jumping Light Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | High | |||||||
Jumping Heavy Kick![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
[[File:]] | High | Groundbounce Hardknockdown | ||||||
Misc
Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | 3 | 1 | (see Spinning Thunder) | +85 | +85 | ||
Additional damage scales by 50% |
Air Throw![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
1000 | 3 | 1 | (see Jumping Heavy Punch) | Groundbounce | |||
Additional damage scales by 50%. Uses follow up Ground bounce. |
Tag![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
File:Mvci thor tag.png | 500 | 6 | 8 | 44 | +33 | +28 | ||
Hit/Block adv is dependent on when you cancel your tag-in |
Specials
Mighty Speech![]() ![]() ![]() |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() |
74 | 0 | 0 | |||||
Builds meter, hold HK to continue charging |
Mighty Spark![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() |
![]() |
300x3 (870) | 15 | 5(0)5(0)15 | 22 | -13 | -17 | {{{lproperties}}} | |
![]() |
300x3 (870) | 23 | 5(0)5(0)25 | 29 | -30 | -26 | {{{hproperties}}} | ||
Air Mighty Spark![]() ![]() ![]() |
Version | Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
![]() ![]() |
![]() |
300x3 (870) | 11 | 25 | 13 | {{{lproperties}}} | |||
![]() |
300x3 (870) | 18 | 35 | 3 | {{{hproperties}}} | ||||
Hypers
Hitboxes
Videos
Technology
Combos
Strategy
Partner Selection
Stone Selection
Power
Time
Reality
Soul
Space
Mind