X-Men: Children of the Atom/Silver Samurai: Difference between revisions

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=== Special Moves ===
=== Special Moves ===


=== Super Attacks ===
'''Shuriken:''' D,DF,F+P (ground/air)<br>
LP - slow, MP - medium, HP - "fast".  Guidable after throwing, air version has less recovery than ground.<br>
 
'''Multi-Slashes:''' F,D,DF+P, then P rapidly OR P rapidly. <br>
Double Tap forward to do a slight dash with it, it will end after the dash.
 
 
=== X-Specials ===
 
'''Evasion:''' D,DF,F+K (ground/air)<br>
You become invincible until you reappear.  It seems this has some recovery frames (eg you can't block) in the air(normal and super jump) but not on the ground.
 




=== Super Attacks ===


== The Basics ==
== The Basics ==

Revision as of 00:40, 9 April 2007

Xmcota-sam.gif

Introduction/Summary

If you're a fan of low-tier and uphill battles, Silver Samurai is your man. While he's certainly handicapped, his battles are not unwinnable.

Silver Samurai had more options in older versions (2.x's, Japan/Asia versions) simply from his Shuriken hitting slower, allowing for better/easier combos.

Ground Chain: Weak Start
Normal Jump Chain: Weak Start Cross (must be Punch to Kick OR Kick to Punch)
Super Jump Chain: Weak Start
Tech hit type: Escape/Safe Fall
Weight Class: Heavy

Pros:

  • All Normal attacks chip
  • RaiMeiKen (lightning super) does good damage and chip, can be comboed into
  • Easy trap vs inexperienced players
  • Decent pokes, though their range is deceptive and some may miss if too close vs some characters
  • Does good damage and has good stamina
  • If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords
  • Evasion X-special

Cons:

  • Slow, even his SJ and jump have some kind of short delay.
  • Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
  • ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
  • Size and weight make him a combo dummy, the dumbest things work on him
  • Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
  • Doesn't gain meter during element swords or shadows
  • RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter

Moves List

Normal Moves

Special Moves

Shuriken: D,DF,F+P (ground/air)
LP - slow, MP - medium, HP - "fast". Guidable after throwing, air version has less recovery than ground.

Multi-Slashes: F,D,DF+P, then P rapidly OR P rapidly.
Double Tap forward to do a slight dash with it, it will end after the dash.


X-Specials

Evasion: D,DF,F+K (ground/air)
You become invincible until you reappear. It seems this has some recovery frames (eg you can't block) in the air(normal and super jump) but not on the ground.


Super Attacks

The Basics

Advanced Strategy

Template:X-Men: Children of the Atom characters