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=Return to The Characters= | =Return to The Characters= | ||
[ | [[Garou: Mark of the Wolves#The Characters|Return to The Characters Menu]] | ||
[[Category:Garou: Mark of the Wolves]] | |||
[[Category:SNK Characters]]] |
Revision as of 16:14, 22 March 2007
Gameplay Overview
To come.
Move List
Command Normal Moves
Slide Kick: DF+B
Kutten Keri (Double Kick): DF+D
Double Jump: Press Up in the air
Special Moves
Shuriken: QCF+P (A)
Kuuha-dan (Sonic Split): QCF+K
Karakusa-giri (Wooden Sword Slash): QCB+P (Hold P to cancel)
Rakka-zan (Surprise Slash): QCB+K (A)
Super Moves
Chou Hissatsu Shuriken (Super Deadly Shurikens): QCFx2+A
- This is an S. Power super.
- Hokutomaru fires 4 small Shurikens and finishes with a big 5th Shuriken.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the big Shuriken. Doing this however, will cause VERY little damage.
Chou Hissatsu Tatsumaki (Super Deadly Tornado): QCFx2+B
- This is an S. Power super.
- This super is best used as an anti-air.
- Combo-able after a DF+D at the corner.
Chou Baku-en Kunai (Super Explosive Kuanis): QCFx2+C
- This is a P. Power super.
- Hokutomaru fires 4 small blazing Kunais and finishes with a big 5th Kunai.
- You can cancel/end this super earilier by pressing AB anytime during the super for Hokutomaru to send out the last Kunai. Doing this however, will cause VERY little damage.
Chou Baku-en Tatsumaki (Super Flaming Tornado): QCFx2+D
- This is a P. Power super.
- This super is best used as an anti-air.
- Combo-able after a DF+D at the corner.
Attributes
To come.
Frame Data
To come.
Attack Notes
To come.
Combos
Anywhere:-
1- Jumping D-->Standing B, D (Chain)-->QCB+A
2- Jumping D-->Standing B, D (Chain)-->QCFx2+P
3- Down+AB-->QCF+D, Break-->DF+DxxQCB+D
4- Standing D-Feint->Down+AB-->QCFx2+P
Corner only:-
5- Jumping D-->Standing D-->QCF+D, Break-->DF+DxxQCB+D
6- Jumping D-->Standing D-->QCF+D, Break-->DF+DQCFx2+K
7- Jumping D-->Standing D-Feint->Down+AB-->QCFx2+P
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.