Line 31: | Line 31: | ||
{{MoveListRow | Fireball (Gou Hadouken) | {{MoveListRow | Fireball (Gou Hadouken) | ||
| qcf + p | | | qcf + p | ||
| airok }} | | | ||
| airok | |||
}} | |||
{{MoveListRow | Dive Kick (Tenma Kuujin Kyaku) | {{MoveListRow | Dive Kick (Tenma Kuujin Kyaku) | ||
| qcf + k | | | qcf + k | ||
| aironly }} | | | ||
| aironly | |||
}} | |||
{{MoveListRow | Dragon Punch (Gou Shoryuken) | {{MoveListRow | Dragon Punch (Gou Shoryuken) | ||
| dp + | | dp + [[file:p.png]] | ||
[[file:p.png]] | | | | ||
| }} | | | ||
}} | |||
{{MoveListRow | Ashura Warp | {{MoveListRow | Ashura Warp | ||
| dp or rdp + [[file:pp.png]] or [[file:kk.png]] | | | dp or rdp + [[file:pp.png]] or [[file:kk.png]] | ||
| }} | | | ||
| | |||
}} | |||
{{MoveListRow | Hurricane Kick (Tatsumaki Zankuu Kyaku) | {{MoveListRow | Hurricane Kick (Tatsumaki Zankuu Kyaku) | ||
| qcb + k | | qcb + k | ||
| | | | ||
| airok }} | | airok | ||
}} | |||
{{MoveListRow | Command Throw (Jigoku Gurma) | {{MoveListRow | Command Throw (Jigoku Gurma) | ||
| hcb + hk | | hcb + hk | ||
| | | | ||
|throw }} | | throw | ||
}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 23:41, 20 February 2017


Introduction
Akuma has close to the worst vitality in Marvel, so it is very important that you not get hit. If you get hit, you will die. He is most useful with his Y-assist, but he can also charge fairly quickly by super-jumping and either mashing on his Fierce or throwing many fireballs as you descend.
Colors
First row: LP, HP, A1. Second row: LK, HK, A2.
Moves List
Normal Moves
Command normals
Zugai Hasatsu: f + hp overhead
Senpuu Kyaku: f + hk
Senpuu Kyaku: air u + hk
Mae Geri: air u + mk
Special Moves
Super Moves
Assist Moves
The Basics
Combos
-d.s.LP > s.LP > s.HP XX qcf + P
-Jump HP \/ d.s.LK > s.LK XX qcf + PP
-Jump LP > HP \/ d.s.LP > s.HP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.LP > sj.HP
-Jump LK > LK \/ d.s.LP > LP XX qcb + HK, d.c.LK > c.HP /\ sj.LP > sj.LK > sj.u + LK XX qcb + K XX qcf + PP
-Jump LK > LK \/ d.s.LP > s.LP XX qcb + HK, d.c.LK XX qcb + HK XX qcf + PP
-Jump HP \/ d.s.LK > s.HK XX qcb + HK XX qcf + PP
-Jump HP \/ d.c.LK > c.HP /\ sj.LP > sj.LK XX qcb + HK XX qcf + PP
-Jump LP > HP \/ d.s.LK > s.LP > s.HP XX qcf + P XX qcb + PP
Strategies
cLK, hurricane kick, tenma gou zankuu
You can generally combo hurricane kick into tenma gou zankuu anywhere, such as part of an air combo.