SvC Chaos: SNK Vs Capcom/Violent Ken: Difference between revisions

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[[image:VKensvc.gif|"I-is...this... the joy of the powerful...? Heh...heh...heh, heh, heh." - By: Ken, Violent.|right]]
=Introduction=
=Introduction=
[[image:VKenfacesvc.png|right]]
'''''Violent Ken's Good and Bad things:'''''


The Good:
''Good things:''
* Easy to learn and faster than his counterpart.
* Easy to learn and faster than his counterpart.
* He had added a new teleport dash.
* He had added a new teleport dash.
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* His Exceed had a great range and a nice ending.
* His Exceed had a great range and a nice ending.


 
''Bad things:''
The Bad:
* He had Lower Stamina than his counterpart.
* He had Lower Stamina than his counterpart.
* He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
* He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
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''cr.HP -'' <br>
''cr.HP -'' <br>
''cr.HK -''
''cr.HK -''
==Throws==
Press AB when near           
Tsukami Hiza Geri
Press CD when near           
Jigoku Guruma
Press CD when near in air     
Jigoku Fuusha


==Command Moves==
==Command Moves==
'''''Inazuma Kakato Wari'''''
'''''Inazuma Kakato Wari'''''
*f + B
* f+B -


'''''Kurubushi Kick'''''
'''''Kurubushi Kick''''' ''(Aka The Shoto's cr.MK)''
*db + D
* db+D -


==Special Moves==
==Special Moves==
'''''Hadou Ken'''''
'''''Hadou Ken'''''
*qcf + P
* QCF+P -


'''''Shouryuu Ken'''''
'''''Shouryuu Ken'''''
*f,d,df + P  
* DP+P -


'''''Rasetsu Kyaku'''''
'''''Rasetsu Kyaku'''''
*f,d,df + K
* DP+K -


'''''Tatsumaki Senpuu Kyaku'''''
'''''Tatsumaki Senpuu Kyaku'''''
*qcb + K  
* QCB+K -


'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
'''''Kuuchuu Tatsumaki Senpuu Kyaku'''''
*qcb + K in air
* QCB+K(In the air) -


'''''Kama Barai Geri'''''
'''''Kama Barai Geri'''''
*hcf + B  
* HCF+B -


'''''Nata Otoshi Geri'''''
'''''Nata Otoshi Geri'''''
*hcf + D  
* HCF+D -


'''''Oosoto Mawashi Geri'''''
'''''Oosoto Mawashi Geri'''''
*hcf + BD
* HCF+KK -


'''''Inazuma Kakato Wari'''''
'''''Inazuma Kakato Wari'''''
*Hold K from any "Geri" move
* Hold K(After any "Geri" move) -
 
 
==Super Moves==
==Super Moves==
'''''Shinryuu Ken'''''
'''''Shinryuu Ken'''''
*qcf,qcf + K
* QCF(2x)+K -


'''''Kuzuryuu Reppa'''''
'''''Kuzuryuu Reppa'''''
*qcb,qcb + K
* QCB(2x)+K -


==Exceed Move==
==Exceed Move==
'''''Shinbu Messatsu'''''
'''''Shinbu Messatsu'''''
*qcf,hcb + AC
* QCF, HCB+PP -
 
=The Basics=
=The Basics=


Basic Combos
'''''Some combos''''' ''(Without MAXIMUM Mode)''


1.-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed
1-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed


2.-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K
2-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K


3.-cl.C,db+D, any Super
3-cl.C,db+D, any Super


=Advanced Strategy=
=Advanced Strategy=
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=Match-Ups=
=Match-Ups=


[[Category: SvC Chaos]]
[[Category: SvC Chaos]]

Revision as of 10:45, 8 December 2016

"I-is...this... the joy of the powerful...? Heh...heh...heh, heh, heh." - By: Ken, Violent.

Introduction

VKenfacesvc.png

Violent Ken's Good and Bad things:

Good things:

  • Easy to learn and faster than his counterpart.
  • He had added a new teleport dash.
  • His Shinryuken its now a Super and can be connected after a Jinraikyaku
  • His Exceed had a great range and a nice ending.

Bad things:

  • He had Lower Stamina than his counterpart.
  • He is More dependant of MAXIMUM Mode and Stocks for main gameplan.
  • His projectile its still bad as his counterpart.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Command Moves

Inazuma Kakato Wari

  • f+B -

Kurubushi Kick (Aka The Shoto's cr.MK)

  • db+D -

Special Moves

Hadou Ken

  • QCF+P -

Shouryuu Ken

  • DP+P -

Rasetsu Kyaku

  • DP+K -

Tatsumaki Senpuu Kyaku

  • QCB+K -

Kuuchuu Tatsumaki Senpuu Kyaku

  • QCB+K(In the air) -

Kama Barai Geri

  • HCF+B -

Nata Otoshi Geri

  • HCF+D -

Oosoto Mawashi Geri

  • HCF+KK -

Inazuma Kakato Wari

  • Hold K(After any "Geri" move) -

Super Moves

Shinryuu Ken

  • QCF(2x)+K -

Kuzuryuu Reppa

  • QCB(2x)+K -

Exceed Move

Shinbu Messatsu

  • QCF, HCB+PP -

The Basics

Some combos (Without MAXIMUM Mode)

1-[Jumping Attack],cl/cr.B,DP+P or any Super or Exceed

2-[Jumping Attack],cr.B x2 , qcb,qcb+K,qcf,qcf+K

3-cl.C,db+D, any Super

Advanced Strategy

MAXIMUM COMBOS

1.-[Jumping Attack],cl.C,(Maximum Begins),qcf,qcf+K,[dp+C(1),cross up dp+B] when MAXIMUM Ends, EXCEED or dp+C

Match-Ups