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* His anti-air supers are very unsafe on block/whiff(Watch out against certain characters) and their inputs are... A little strange(You'll see); | * His anti-air supers are very unsafe on block/whiff(Watch out against certain characters) and their inputs are... A little strange(You'll see); | ||
* His command attacks are slower now, and they are very bad for pressuring; | * His command attacks are slower now, and they are very bad for pressuring; | ||
* Has not many MAXIMUM Mode options. | * Has not many MAXIMUM Mode options for comboing. | ||
'''**'''I'm not saying that the boss characters are unbeatable, but most of them are broken(I think the only non-broken boss characters are Dan | '''**'''I'm not saying that the boss characters are unbeatable, but most of them are broken(I think the only non-broken boss characters are Dan, Athena, and ''maybe'' Mars People). | ||
=Moves List= | =Moves List= |
Revision as of 10:20, 5 December 2016
Introduction
"Go home and be a family man!", that's a classic quote from one of the most popular fighting game characters. Guile is the father of two Special Moves(You know them) and a great turtling game, and why would it change in this game? Well, the Sonic Boom got nerfed here(Is probably Guile's worst projectile ever, but it is still good to use, no worries), but his anti-air game got extremely boosted(Yeah, you won't use the Somersault only). Now for the good and bad things.
The family man's Good and Bad Things
Good things:
- He is easy to learn(You only need to charge db, anti-air the opponent when you need, and block every attack, if possible);
- Is one of the few characters that can have a chance against the boss characters**(Watch out for Dan, it is a bad matchup for Guile. Okay, I'm joking.)
- Has his cr.MK here;
- His Sonic Boom does decent damage and its very fast to charge;
- You can buffer his charging moves(By dashing), which is very useful for him;
- Has many anti-airs to use(Even Super ones);
- His Exceed is very damaging and is useful for cheap kills(You know, it's his Sonic Hurricane).
Bad things:
- His Sonic Boom has slower recovery here(It's not a bad nerf, but it still is);
- His anti-air supers are very unsafe on block/whiff(Watch out against certain characters) and their inputs are... A little strange(You'll see);
- His command attacks are slower now, and they are very bad for pressuring;
- Has not many MAXIMUM Mode options for comboing.
**I'm not saying that the boss characters are unbeatable, but most of them are broken(I think the only non-broken boss characters are Dan, Athena, and maybe Mars People).
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
- Press AB when near
Judo Throw
- Press CD when near
Dragon Suplex
- Press AB when near in air
Flying Mayor
- Press CD when near in air
Flying Mayor
Command Moves
Knee Bazooka
- b / f + B
Rolling Sobat
- b / f + D
Slide Kick(MC)''
- df + B
Spinning Back Knuckle(MC)
- f + C
Special Moves
Sonic Boom
- Charge b,f + P
Somersault Kick
- Charge d,u + K
Super Moves
Somersault Slash
- Charge db,df,db,uf + P
Somersault Strike
- Charge db,df,db,uf + K
Total Wipeout
- Charge b,f,b,f + K
Exceed Move
Sonic Hurricane
- Charge b,f,b,f + AC
The Basics
Its just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery,use it when you are too far from your opponent.
Combos
1.-[Jumping Attack],cr.LP/HP, Sommersault Kick
2.-[Jumping Attack],cr.HP/cl.HP , HP Sonic Boom
3.-[Jumping Attack],cr.HP/cl.HP , Total Wipeout
4.-cr.B,cr.A, Sommersault Kick / Sommersault Strike/ Sommersault Slash
5.-Jumping Attack,cl.C/cr.C, Sonic Hurricane
Advanced Strategy
His MAXIMUM Strategies are too limited sadly but he had nice normal to command cancels