SvC Chaos: SNK Vs Capcom/Guile: Difference between revisions

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=Introduction=
=Introduction=
[[image:Guilefacesvc.png|right]]
[[image:Guilefacesvc.png|right]]
Go Home and be a Family Man!, he is the father of two specials and turtle game, in this game he is a decent zoning and projectile fighter now buffed in anti air game, sadly his jump in options aren't good as other games despite he had normal air throws, along that he is too limited with MAXIMUM Mode strategies.
"Go home and be a family man!", that's a classic quote from one of the most popular fighting game characters. Guile is the father of two Special Moves(You know them) and a great turtling game, and why would it change in this game? Well, the Sonic Boom got nerfed here(Is probably Guile's worst projectile ever, but it is still good to use, no worries), but his anti-air game got extremely boosted(Yeah, you won't use the Somersault only). Now for the good and bad things.


'''''Family's Man Good and Bad Things'''''
'''''The family man's Good and Bad Things'''''


The Good:
''Good things:''
* He is Easy To Learn
* His Sonic Boom makes decent damage and its fast to charge.
* He can use Charge Partitioning and Buffering as SF3 Third Strike
* He had a great Sweep for Low Poking Setups and nice normals for Poking.
* He had Varied Anti Airs Supers.
* His Exceed mades notable damage and usefulf for cheap block one.


The Bad:
* He is easy to learn(You only need to charge db, anti-air the opponent when you need, and block every attack, if possible);
* His Sonic Boom had Slow Recovery and can be low attack unsafe.
* Is one of the few characters that can have a chance against the boss characters''**''(Watch out for Dan, it is a bad matchup for Guile. Okay, I'm joking.)
* His Anti Air Supers had Slow Recovery and also can beign unsafe in a lot of whiff cases.
* Has his cr.MK here;
* His Command Attacks are slower and bad for pressure game.
* His Sonic Boom does decent damage and its very fast to charge;
* His MAXIMUM Mode options are too limited.
* You can buffer his charging moves(By dashing), which is very useful for him;
* Has many anti-airs to use(Even Super ones);
* His Exceed is very damaging and is useful for cheap kills(You know, it's his Sonic Hurricane).
 
''Bad things:''
 
* His Sonic Boom has slower recovery here(It's not a bad nerf, but it still is);
* His anti-air supers are very unsafe on block/whiff(Watch out against certain characters) and their inputs are... A little strange(You'll see);
* His command attacks are slower now, and they are very bad for pressuring;
* Has not many MAXIMUM Mode options.
 
'''**'''I'm not saying that the boss characters are unbeatable, but most of them are broken(I think the only non-broken boss characters are Dan and Athena, and ''maybe'' Mars People).


=Moves List=
=Moves List=

Revision as of 10:17, 5 December 2016

"You're pretty talented. I wouldn't want to meet you in the trenches: friend or foe." - By: Guile, Family Man.

Introduction

Guilefacesvc.png

"Go home and be a family man!", that's a classic quote from one of the most popular fighting game characters. Guile is the father of two Special Moves(You know them) and a great turtling game, and why would it change in this game? Well, the Sonic Boom got nerfed here(Is probably Guile's worst projectile ever, but it is still good to use, no worries), but his anti-air game got extremely boosted(Yeah, you won't use the Somersault only). Now for the good and bad things.

The family man's Good and Bad Things

Good things:

  • He is easy to learn(You only need to charge db, anti-air the opponent when you need, and block every attack, if possible);
  • Is one of the few characters that can have a chance against the boss characters**(Watch out for Dan, it is a bad matchup for Guile. Okay, I'm joking.)
  • Has his cr.MK here;
  • His Sonic Boom does decent damage and its very fast to charge;
  • You can buffer his charging moves(By dashing), which is very useful for him;
  • Has many anti-airs to use(Even Super ones);
  • His Exceed is very damaging and is useful for cheap kills(You know, it's his Sonic Hurricane).

Bad things:

  • His Sonic Boom has slower recovery here(It's not a bad nerf, but it still is);
  • His anti-air supers are very unsafe on block/whiff(Watch out against certain characters) and their inputs are... A little strange(You'll see);
  • His command attacks are slower now, and they are very bad for pressuring;
  • Has not many MAXIMUM Mode options.

**I'm not saying that the boss characters are unbeatable, but most of them are broken(I think the only non-broken boss characters are Dan and Athena, and maybe Mars People).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -


Throws

  • Press AB when near

Judo Throw

  • Press CD when near

Dragon Suplex

  • Press AB when near in air

Flying Mayor

  • Press CD when near in air

Flying Mayor

Command Moves

Knee Bazooka

  • b / f + B

Rolling Sobat

  • b / f + D

Slide Kick(MC)''

  • df + B

Spinning Back Knuckle(MC)

  • f + C

Special Moves

Sonic Boom

  • Charge b,f + P

Somersault Kick

  • Charge d,u + K


Super Moves

Somersault Slash

  • Charge db,df,db,uf + P

Somersault Strike

  • Charge db,df,db,uf + K

Total Wipeout

  • Charge b,f,b,f + K


Exceed Move

Sonic Hurricane

  • Charge b,f,b,f + AC

The Basics

Its just Turtling and Sommersault Kick,Sonic Booms have a good damage but a bad start up and recovery,use it when you are too far from your opponent.

Combos


1.-[Jumping Attack],cr.LP/HP, Sommersault Kick

2.-[Jumping Attack],cr.HP/cl.HP , HP Sonic Boom

3.-[Jumping Attack],cr.HP/cl.HP , Total Wipeout

4.-cr.B,cr.A, Sommersault Kick / Sommersault Strike/ Sommersault Slash

5.-Jumping Attack,cl.C/cr.C, Sonic Hurricane

Advanced Strategy

His MAXIMUM Strategies are too limited sadly but he had nice normal to command cancels

Match-Ups