Geese (RBFF2): Difference between revisions

From SuperCombo Wiki
m (category added)
Line 1: Line 1:
=Introduction=
=Introduction=
The final boss of the first Fatal Fury game, and this is just another of his usual appearances.
'''Pros''':
*Amazing damage output
*Can use his feint cancels to extend combos into his pursuit for free or keep up pressure
*Tough to stop when he gets started on his rushdown
*Geese's Rashomon pretty much can secure a round for him, when his opponent is in the red or just close to it (Even if Geese was losing :P)
*Good combo ability
*Can open up defensive opponents well
*Good hitbox on his counters
'''Cons'''
*Quite a fair bit of his gameplan will involve lows to get a knockdown to combo his pursuit
*Limited moveset
*High learning curve to use to full potential
*Opponents will be looking out for dash-in throws to punish eventually


=Moves List=
=Moves List=

Revision as of 06:34, 2 November 2016

Introduction

The final boss of the first Fatal Fury game, and this is just another of his usual appearances.

Pros:

  • Amazing damage output
  • Can use his feint cancels to extend combos into his pursuit for free or keep up pressure
  • Tough to stop when he gets started on his rushdown
  • Geese's Rashomon pretty much can secure a round for him, when his opponent is in the red or just close to it (Even if Geese was losing :P)
  • Good combo ability
  • Can open up defensive opponents well
  • Good hitbox on his counters


Cons

  • Quite a fair bit of his gameplan will involve lows to get a knockdown to combo his pursuit
  • Limited moveset
  • High learning curve to use to full potential
  • Opponents will be looking out for dash-in throws to punish eventually

Moves List

Normal Moves

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-Ups