(→Normal Moves: Updated Frame data for normals) |
|||
Line 4: | Line 4: | ||
== Normal Moves == | == Normal Moves == | ||
<table style="width:700px;border:1px solid silver" cellborder="1"> | |||
'''<tr> | |||
<th>Button</th> | |||
<th>Position</th> | |||
<th>Buffers:</th> | |||
<th>Itself</th> | |||
<th>Specials</th> | |||
<th>Supers</th> | |||
<th>Hit</th> | |||
<th>Block</th> | |||
<th>Startup</th> | |||
<th>Active</th> | |||
<th>Recovery</th> | |||
<th>Damage</th> | |||
</tr>'''<tr> | |||
<td style="border:1px solid navy" rowspan=4>Jab</td> | |||
<td>Close</td> | |||
<td></td> | |||
<td>n,n</td> | |||
<td>y,n</td> | |||
<td>y,y</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>3</td> | |||
<td>4</td> | |||
<td>13</td> | |||
<td>500,400</td> | |||
</tr> | |||
<tr> | |||
<td>Far</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>3</td> | |||
<td>4</td> | |||
<td>13</td> | |||
<td>500</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+5</td> | |||
<td>+5</td> | |||
<td>3</td> | |||
<td>4</td> | |||
<td>8</td> | |||
<td>300</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>700</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=3>Strong</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>+5</td> | |||
<td>+5</td> | |||
<td>7</td> | |||
<td>2</td> | |||
<td>13</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-1</td> | |||
<td>-1</td> | |||
<td>8</td> | |||
<td>12</td> | |||
<td>11</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>6</td> | |||
<td>4</td> | |||
<td>-</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=4>Fierce</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-3</td> | |||
<td>-3</td> | |||
<td>11</td> | |||
<td>6</td> | |||
<td>23</td> | |||
<td>1600</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-2</td> | |||
<td>-2</td> | |||
<td>11</td> | |||
<td>12</td> | |||
<td>16</td> | |||
<td>1400</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Neutral</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>10</td> | |||
<td>8</td> | |||
<td>-</td> | |||
<td>1600</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Diagonal</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>10</td> | |||
<td>6</td> | |||
<td>-</td> | |||
<td>1400</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=3>Short</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>-5</td> | |||
<td>-5</td> | |||
<td>3?</td> | |||
<td>6?</td> | |||
<td>14</td> | |||
<td>400</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>-5</td> | |||
<td>-5</td> | |||
<td>4?</td> | |||
<td>5?</td> | |||
<td>15</td> | |||
<td>400</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>6</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>600</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=4>Forward</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>-5</td> | |||
<td>-5</td> | |||
<td>7</td> | |||
<td>10</td> | |||
<td>15</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-4</td> | |||
<td>-4</td> | |||
<td>8</td> | |||
<td>12</td> | |||
<td>14</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Neutral</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>8</td> | |||
<td>12</td> | |||
<td>-</td> | |||
<td>100</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Diagonal</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>8</td> | |||
<td>10</td> | |||
<td>-</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=3>Roundhouse</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n,n</td> | |||
<td>n,n</td> | |||
<td>y,n</td> | |||
<td>-13</td> | |||
<td>-13</td> | |||
<td>6</td> | |||
<td>9</td> | |||
<td>28</td> | |||
<td>1500,1300</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>down</td> | |||
<td>-8</td> | |||
<td>9</td> | |||
<td>10</td> | |||
<td>24</td> | |||
<td>1300</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>8</td> | |||
<td>6</td> | |||
<td>-</td> | |||
<td>1400</td> | |||
</tr> | |||
<tr> | |||
<td>'''Command Normals'''</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> db + Forward</td> | |||
<td></td> | |||
<td></td> | |||
<td>n</td> | |||
<td>o</td> | |||
<td>o</td> | |||
<td>-1</td> | |||
<td>-1</td> | |||
<td>5</td> | |||
<td>4</td> | |||
<td>17</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> db + Roundhouse</td> | |||
<td></td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>down</td> | |||
<td>+1</td> | |||
<td>7</td> | |||
<td>4</td> | |||
<td>19</td> | |||
<td>1500</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) u + Strong</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>12</td> | |||
<td>-</td> | |||
<td>1200</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) u + Fierce</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>6</td> | |||
<td>-</td> | |||
<td>1500</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) d + Fierce</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>5</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>1300</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) d + Short</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>7</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>600</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) d + Forward</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>7</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>1000</td> | |||
</tr> | |||
</table> | |||
== Special Moves == | == Special Moves == |
Revision as of 00:36, 14 March 2007
Introduction
Moves List
Normal Moves
Button | Position | Buffers: | Itself | Specials | Supers | Hit | Block | Startup | Active | Recovery | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Close | n,n | y,n | y,y | +0 | +0 | 3 | 4 | 13 | 500,400 | |
Far | n | y | y | +0 | +0 | 3 | 4 | 13 | 500 | ||
Crouching | y | y | y | +5 | +5 | 3 | 4 | 8 | 300 | ||
Jumping | - | - | - | - | - | 4 | 22 | - | 700 | ||
Strong | Standing | n | n | y | +5 | +5 | 7 | 2 | 13 | 1100 | |
Crouching | n | n | n | -1 | -1 | 8 | 12 | 11 | 1000 | ||
Jumping | - | - | - | - | - | 6 | 4 | - | 1100 | ||
Fierce | Standing | n | n | n | -3 | -3 | 11 | 6 | 23 | 1600 | |
Crouching | n | n | n | -2 | -2 | 11 | 12 | 16 | 1400 | ||
Jumping Neutral | - | - | - | - | - | 10 | 8 | - | 1600 | ||
Jumping Diagonal | - | - | - | - | - | 10 | 6 | - | 1400 | ||
Short | Standing | n | y | y | -5 | -5 | 3? | 6? | 14 | 400 | |
Crouching | n | y | y | -5 | -5 | 4? | 5? | 15 | 400 | ||
Jumping | - | - | - | - | - | 6 | 22 | - | 600 | ||
Forward | Standing | n | n | y | -5 | -5 | 7 | 10 | 15 | 1100 | |
Crouching | n | n | n | -4 | -4 | 8 | 12 | 14 | 1000 | ||
Jumping Neutral | - | - | - | - | - | 8 | 12 | - | 100 | ||
Jumping Diagonal | - | - | - | - | - | 8 | 10 | - | 1000 | ||
Roundhouse | Standing | n,n | n,n | y,n | -13 | -13 | 6 | 9 | 28 | 1500,1300 | |
Crouching | n | n | n | down | -8 | 9 | 10 | 24 | 1300 | ||
Jumping | - | - | - | - | - | 8 | 6 | - | 1400 | ||
Command Normals | |||||||||||
db + Forward | n | o | o | -1 | -1 | 5 | 4 | 17 | 1100 | ||
db + Roundhouse | n | n | y | down | +1 | 7 | 4 | 19 | 1500 | ||
(air) u + Strong | - | - | - | - | - | 4 | 12 | - | 1200 | ||
(air) u + Fierce | - | - | - | - | - | 4 | 6 | - | 1500 | ||
(air) d + Fierce | - | - | - | - | - | 5 | 22 | - | 1300 | ||
(air) d + Short | - | - | - | - | - | 7 | 22 | - | 600 | ||
(air) d + Forward | - | - | - | - | - | 7 | 22 | - | 1000 |
Special Moves
Super Moves
The Basics
Master 360 motion buffering and standing 360's. Tick grabs are good, but running LP Spinning Pile Drivers are better! (Obviously in SNK groove. I prefer K.)
If you have trouble with standing 360's, you can do the Hooligan Combination motion (hcf,u/f + P). Also, hcf,u + P or hcf,u/b + P tends to work more consistently for me.
The up motion has to be done VERY quickly, though I think it's easier to execute with the small-jumping grooves (P S N K) since the startup frames for jumping in these grooves are about 2 frames greater. Basically, you have more time to do a 360 special before the computer registers it as a jump.
Advanced Strategy
Shit bitch just do some piledrivers and shit. Roll cancel that fierce lariat vs. fat characters and you know they ain't gonna do nothing about it.