Night Warriors: Darkstalkers' Revenge/Zabel (Lord Raptor): Difference between revisions
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'''Death Hurricane:''' QCB + K (useable in air) (Guard Reversal) [ES] | '''Death Hurricane:''' QCB + K (useable in air) (Guard Reversal) [ES] | ||
Zabel twist and moves foward up at the ground version and down foward in air, ground is useful as combo ender but air version is worse than Loudness Screw | Zabel twist and moves foward up at the ground version and down foward in air, ground is useful as combo ender but air version is worse than Loudness Screw. | ||
ES version is faster makes more hits | |||
---- | ---- | ||
'''Skull Sting:''' Press d, u + K (useable in air) [ES] | '''Skull Sting:''' Press d, u + K (useable in air) [ES] | ||
Zabel jumps foward and then summons a minisaw in his legs downwards, a fast move for escape or surprise your opponent | Zabel jumps foward and then summons a minisaw in his legs downwards, a fast move for escape or surprise your opponent and cross up crouching ones and you can follow up with a crouching chain or 2-in-1 combo of your choice. | ||
ES version is faster and makes more hits. | |||
---- | ---- | ||
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'''Skull Punish:''' Close, HCB +P [ES] | '''Skull Punish:''' Close, HCB +P [ES] | ||
His command move mades good damage but its slow | His command move mades good damage but its slow, ES version is a waste | ||
---- | ---- | ||
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'''Death Voltage:''' HCB + 2K (useable in air) | '''Death Voltage:''' HCB + 2K (useable in air) | ||
Its only a electrified version of his Tatsumaki clone move, but mades good damage and also had large hitbox range | Its only a electrified version of his Tatsumaki clone move, but mades good damage and also had large hitbox range. | ||
---- | ---- | ||
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立<br> | 立<br> | ||
ち</TD> | ち</TD> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + LP</TD> | ||
<TD class="color2-center">7</TD> | <TD class="color2-center">7</TD> | ||
<TD class="color2-center">7</TD> | <TD class="color2-center">7</TD> | ||
Line 215: | Line 219: | ||
</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + MP</TD> | ||
<TD class="color3-center">8</TD> | <TD class="color3-center">8</TD> | ||
<TD class="color3-center">5</TD> | <TD class="color3-center">5</TD> | ||
Line 227: | Line 231: | ||
</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + HP</TD> | ||
<TD class="color2-center">9</TD> | <TD class="color2-center">9</TD> | ||
<TD class="color2-center">2(6)4・4</TD> | <TD class="color2-center">2(6)4・4</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + LK</TD> | ||
<TD class="color3-center">8</TD> | <TD class="color3-center">8</TD> | ||
<TD class="color3-center">3</TD> | <TD class="color3-center">3</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + MK</TD> | ||
<TD class="color2-center">10</TD> | <TD class="color2-center">10</TD> | ||
<TD class="color2-center">6</TD> | <TD class="color2-center">6</TD> | ||
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</TR> | </TR> | ||
<TR> | <TR> | ||
<TD class="color1-center"> | <TD class="color1-center">[[File:F.gif]] + HK</TD> | ||
<TD class="color3-center">16</TD> | <TD class="color3-center">16</TD> | ||
<TD class="color3-center">16</TD> | <TD class="color3-center">16</TD> | ||
Line 275: | Line 279: | ||
</TR> | </TR> | ||
<TR> | <TR> | ||
<TD rowspan="6" class="color1-center attack-header1"> | <TD rowspan="6" class="color1-center attack-header1">Crouching</TD> | ||
<TD class="color1-center">LP</TD> | <TD class="color1-center">LP</TD> | ||
<TD class="color2-center">6</TD> | <TD class="color2-center">6</TD> | ||
Line 920: | Line 921: | ||
<TD rowspan="2" class="color1-center ex-header1"><B>イービルスクリーム</B><br> | <TD rowspan="2" class="color1-center ex-header1"><B>イービルスクリーム</B><br> | ||
<br> | <br> | ||
[[File:F.gif]] [[File:B.gif]] + PP</TD> | |||
<TD class="color1-center ex-header2">Startup</TD> | <TD class="color1-center ex-header2">Startup</TD> | ||
<TD class="color1-center ex-header3">Active</TD> | <TD class="color1-center ex-header3">Active</TD> | ||
Line 1,096: | Line 1,097: | ||
<TD rowspan="2" class="color1-center move-header1"><B>しゃがみ移動</B><br> | <TD rowspan="2" class="color1-center move-header1"><B>しゃがみ移動</B><br> | ||
<br> | <br> | ||
[[File:Db.gif]] or [[File:Db.gif]]</TD> | |||
<TD class="color1-center move-header2">Notes</TD> | <TD class="color1-center move-header2">Notes</TD> | ||
</TR> | </TR> | ||
Line 1,108: | Line 1,109: | ||
<TD rowspan="2" class="color1-center move-header1"><B>空中ダッシュ</B><br> | <TD rowspan="2" class="color1-center move-header1"><B>空中ダッシュ</B><br> | ||
<br> | <br> | ||
空中で | 空中で [[File:B.gif]] [[File:B.gif]] or [[File:F.gif]] [[File:F.gif]]</TD> | ||
<TD class="color1-center move-header2">Notes</TD> | <TD class="color1-center move-header2">Notes</TD> | ||
</TR> | </TR> |
Revision as of 22:55, 27 October 2016
Introduction
A trickful zombie that is a moving around and poking character, and had great low to medium height and large distance chains with a lot of overhead options.
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Alternate Strikes: Press f + LP or LK or MP or MK or HP or HK
Zabel can use command moves with foward and attack buttons, they are extended versions of his normals, and are suitable for poking and keepaway chains.
Loudness Screw: During jump, press d + K
This is a air command move for overhead pressure, its too unsafe but mades good damage, use it on crouching opponents
Death Hurricane: QCB + K (useable in air) (Guard Reversal) [ES]
Zabel twist and moves foward up at the ground version and down foward in air, ground is useful as combo ender but air version is worse than Loudness Screw.
ES version is faster makes more hits
Skull Sting: Press d, u + K (useable in air) [ES]
Zabel jumps foward and then summons a minisaw in his legs downwards, a fast move for escape or surprise your opponent and cross up crouching ones and you can follow up with a crouching chain or 2-in-1 combo of your choice.
ES version is faster and makes more hits.
Hell's Gate: HCF + K
A teleport move, had ok startup but use it randomly for escape situations
Skull Punish: Close, HCB +P [ES]
His command move mades good damage but its slow, ES version is a waste
Super Moves
Evil Scream: Press f, b + 2P
Zabel stabs the chest of his opponent with a bone elbow, vacuum him and electrify it with an uppercut, its you main Super option for combo enders, but whiff crouching opponents commonly.
Death Voltage: HCB + 2K (useable in air)
Its only a electrified version of his Tatsumaki clone move, but mades good damage and also had large hitbox range.
Hell Dunk: F,D,DF + 2P
A Super Command Grab, had short startup but is slower than his normal ones, anyway it had a nice animation and useful for wake up games and crouching opponents.
The Basics
Combos
Standing LP, LK, Foward MP, Foward HP - 6 hits, 25 % Damage
Crouching LK, MP, MK, HK - 4 hits, 21% Damage
Crouching LK, Death Voltage - 2 hits, 21% Damage
Jumping Down HP , Crouching LK, Death Hurricane - 3 hits, 27% Damage
Close MP , Evil Scream - 2 hits, 31% Damage
Advanced Strategy
Frame Data
Jumping Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
垂直め |
LP | 6 | 着地まで | - | - | - | // | HM | ○ | Cancel after Startup |
MP | 6 | 10 | 13 | - | - | // | HM | ○ | ||
HP | 8 | 4 | 13 | - | - | // | HM | × | ||
LK | 5 | 着地まで | - | - | - | // | HM | ○ | Cancel after Startup | |
MK | 6 | 12 | 10 | - | - | // | HM | ○ | ||
HK | 8 | 4・4・4 | 12 | - | - | // | HM | × | ||
下要素 |
LP | 6 | 着地まで | - | - | - | // | HM | ○ | Cancel after Startup |
MP | 6 | 10 | 13 | - | - | // | HM | ○ | ||
HP | 8 | 4 | 13 | - | - | // | HM | × | ||
LK | 8 | 着地まで | - | - | - | // | HML | × | ヒット時吹き飛び | |
MK | 9 | 着地まで | - | - | - | // | HML | × | ヒット時吹き飛び | |
HK | 10 | 着地まで | - | - | - | // | HML | × | ヒット時吹き飛び | |
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 35 | 2(6)2 | 着地7 | / | ||
ES | 35 | 2(6)2 | 着地7 | 0/ 0 | ||
Match-ups
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