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= Advanced Strategy = | = Advanced Strategy = | ||
'''Electric Chains''' | |||
You can chain electric attacks holding the button for it, the only advantage its about the first strike damage. | |||
'''Link Electrics''' | |||
= Frame Data = | = Frame Data = |
Revision as of 21:04, 20 October 2016
Introduction
The other of the heavy hitter ones along with Sasquatch, but focused on keepaway and grab strategies.
Moves List
Normal Moves
Special Moves
Giga Hammer: Charge B for 2 seconds, then press F + P [ES]
Victor dashes with a medium height fist that varies depend of the button strenght , doesn't make good damage, its only recommended to get close to your opponent.
ES - Victor slides and rise up diagonally his fist, its a good attack agaisnt front jump in ones.
Giga Buster: Charge B for seconds, then press F + K [ES]
Victor slides with a low kick, its recommend for crouching opponents.
ES- Victor jumps and makes three low kick, use it for overhead cheap damage.
Graviton Knuckle: During throw, press D, U + P
Victor slams his opponent with a powerbomb.
Gyro Crush: QCB + P [ES]
A Double Lariat homage, its for close combat and as a crouching opponent combo ender commonly, but can be countered with sweeps.
Giga Burn: QCB + K (Guard Reversal) [ES]
Victor jumps and rise up his knee, a Tiger Knee power based homage, its a good option for medium jump in opponents and as a standing opponent combo ender
Mega Spike: Close, 360 + MP or HP
One of the most damaging Command Grabs of the game.
Mega Shock: Close, QCF + MK or HK
Its a close combat command grab, you can add more damage mashing up button.
Super Moves
Great Geldenheim: Close, HCF + 2K
Your Command Grab Super, it makes more damage than his Specials and had a nice ending animation.
Thunder Break: Charge D for seconds, then press U + 2P
Victor jumps and hits the floor with both fist to made a low shockwave, it mades good damage but its slow, use if for suprise crouching opponents.
The Basics
Combos
Crouching LP, LK, MP Hold,HP Hold - 4 Hits, 21% Damage
Standing Close MP Hold,Close MK Hold,Close HP Hold - 3 hits, 22% Damage
Standing Close MP Hold, Close MK Hold, CloseHK - 3 hits, 25% Damage
Crouching MP, MK, HK - 3 Hits, 28% Damage
Crouching LK, EX Gyro Crush - 4 Hits, 25% Damnage
Standing Close MP Hold, Crouching LP/LK, MK, HK - 4 hits, 30% Damage
Jump MK, Crouching LK, Giga Burn - 3 Hits, 26% Damnage
Advanced Strategy
Electric Chains
You can chain electric attacks holding the button for it, the only advantage its about the first strike damage.
Link Electrics
Frame Data
Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
近立ち |
LP | 6 | 3 | 15 | -4 | -6 | // | LM | ○/連打可 | |
MP | 10 | 3 | 19 | -3 | -5 | // | LM | × | ||
HP | 12 | 4 | 31 | +4 | -10 | // | LM | × | ヒット時吹き飛び | |
LK | 6 | 3 | 8 | +3 | +1 | // | LM | ○ | ||
MK | 12 | 3 | 21 | -2 | -4 | // | LM | × | ||
HK | 17 | 3 | 23 | 0 | -2 | // | LM | × | ||
遠立ち |
LP | 6 | 3 | 15 | -4 | -6 | // | LM | ○/連打可 | |
MP | 10 | 3 | 22 | -3 | -5 | // | LM | × | ||
HP | 13 | 4 | 30 | +5 | -9 | // | LM | × | ヒット時吹き飛び | |
LK | 7 | 3 | 7 | +7 | +5 | // | LM | ○ | ||
MK | 10 | 3 | 24 | -5 | -7 | // | LM | × | ||
HK | 15 | 7 | 32 | -1 | -15 | // | LM | × | ヒット時吹き飛び | |
しゃみ |
LP | 6 | 3 | 8 | +3 | +1 | // | LM | ○ | |
MP | 10 | 3 | 21 | -2 | -4 | // | LM | × | ||
HP | 12 | 6 | 26 | +6 | -8 | // | LM | × | ヒット時吹き飛び | |
LK | 7 | 3 | 6 | +8 | +6 | // | L | ○/連打可 | ||
MK | 11 | 3 | 19 | 0 | -2 | // | L | × | ||
HK | 14 | 6 | 23 | Fall | -5 | // | L | × | ||
<A name="attack2-electric"></A>特殊技 (電撃攻撃) | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
近立ち |
MP | 14 | 8 | 16 | +8 | -7 | // | LM | × | |
HP | 16 | 8 | 31 | +45 | -10 | // | LM | × | ヒット時吹き飛び | |
MK | 14 | 12 | 13 | +7 | -8 | // | LM | × | ||
HK | 22 | 3 | 27 | +49 | -6 | // | LM | × | ヒット時吹き飛び | |
遠立ち |
MP | 11 | 5 | 30 | +2 | -13 | // | LM | × | |
HP | 19 | 16 | 28 | +43 | -12 | // | LM | × | ヒット時吹き飛び | |
MK | 11 | 3 | 32 | 0 | -15 | // | LM | × | ||
HK | 21 | 13 | 32 | +36 | -19 | // | LM | × | ヒット時吹き飛び | |
しゃみ |
MP | 11 | 5 | 28 | +4 | -11 | // | LM | × | |
HP | 16 | 15 | 23 | +45 | -10 | // | LM | × | ヒット時吹き飛び | |
MK | 12 | 3 | 25 | +7 | -8 | // | L | × | ||
HK | 14 | 7 | 35 | KD | -18 | // | L | × | ||
Jumping Normals | ||||||||||
Strenght | Startup | Active | Recovery | Hit | Guard | Gauge Increase ((miss/hit/equivalent)) |
Guard Height | Cancel | Notes | |
垂 直 |
LP | 6 | 着地まで | - | - | - | // | HM | × | Cancel after Startup |
MP | 8 | 8 | 15 | - | - | // | HM | × | ||
HP | 10 | 5 | 12 | KD | - | // | HM | × | ||
LK | 7 | 着地まで | - | - | - | // | HM | × | Cancel after Startup | |
MK | 10 | 4 | 15 | - | - | // | HM | × | ||
HK | 13 | 5 | 16 | - | - | // | HM | × | ||
斜 め |
LP | 6 | 着地まで | - | - | - | // | HM | × | Cancel after Startup |
MP | 8 | 8 | 15 | - | - | // | HM | × | ||
HP | 13 | 8 | 20 | - | - | // | HM | × | ||
LK | 7 | 着地まで | - | - | - | // | HM | × | Cancel after Startup | |
MK | 10 | 4 | 15 | - | - | // | HM | × | ||
HK | 13 | 5 | 16 | - | - | // | HM | × | ||
<A name="throw-air"></A>Air Throw | ||||||||
お互い空中&相手の近くで![]() |
Startup | Active | Recovery | 投げ成立 | Throw Escape | Gauge Increase | 投げ方向 | Notes |
1 | KD | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手KD or Fall時に![]() |
Strenght | Startup | Active | Recovery | Gauge Increase (空/当) |
Notes |
ノーマル | 39 | 3 | 39+着地7 | / | ||
ES | 39 | 3(10)3 | 43+着地7 | 0/ 0 | ||
Match-ups
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