Night Warriors: Darkstalkers' Revenge/Zabel (Lord Raptor): Difference between revisions
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'''Evil Scream:''' Press f, b + 2P | '''Evil Scream:''' Press f, b + 2P | ||
Zabel | Zabel stabs the chest of his opponent with a bone elbow, vacuum him and electrify it with an uppercut, its you main Super option for combo enders, but whiff crouching opponents commonly. | ||
---- | ---- | ||
'''Death Voltage:''' HCB + 2K (useable in air) | '''Death Voltage:''' HCB + 2K (useable in air) | ||
Its only a electrified version of his Tatsumaki clone move, but mades good damage | Its only a electrified version of his Tatsumaki clone move, but mades good damage and also had large hitbox range | ||
---- | ---- | ||
'''Hell Dunk:''' F,D,DF + 2P | '''Hell Dunk:''' F,D,DF + 2P | ||
A Super Command Grab, had short startup but is slower than his normal ones, anyway it had a nice animation | A Super Command Grab, had short startup but is slower than his normal ones, anyway it had a nice animation and useful for wake up games and crouching opponents. | ||
---- | ---- | ||
Revision as of 11:53, 15 October 2016
Introduction
A trickful zombie that is a moving around and poking character, and had great low to medium height and large distance chains with a lot of overhead options.
Moves List
Normal Moves
Note worthy Normals
Standing LP - whiffs on crouching opponents
Standing far MP - whiffs on crouching opponents
Standing close MP/MK - good combo starters
Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked
Crouching HP - completely useless outside of chain combos
Crouching MK - good low poke
Crouching HK - long range sweep that is relatively safe on block from max range
Jumping HP - good air-to-air attack, but the legs are vulernable
Jumping LK - deep angle that's good for tick throws
Jumping MK - good air-to-air and can cross up
Jumping HK - good for pinning people down when cornered and good combo starter
Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.
Special Moves
Alternate Strikes: Press f + LP or LK or MP or MK or HP or HK
Zabel can use command moves with foward and attack buttons, they are extended versions of his normals, and are suitable for poking and keepaway chains.
Loudness Screw: During jump, press d + K
This is a air command move for overhead pressure, its too unsafe but mades good damage, use it on crouching opponents
Death Hurricane: QCB + K (useable in air) (Guard Reversal) [ES]
Zabel twist and moves foward up at the ground version and down foward in air, ground is useful as combo ender but air version is worse than Loudness Screw
Skull Sting: Press d, u + K (useable in air) [ES]
Zabel jumps foward and then summons a minisaw in his legs downwards, a fast move for escape or surprise your opponent
Hell's Gate: HCF + K
A teleport move, had ok startup but use it randomly for escape situations
Skull Punish: Close, HCB +P [ES]
His command move mades good damage but its slow
Super Moves
Evil Scream: Press f, b + 2P
Zabel stabs the chest of his opponent with a bone elbow, vacuum him and electrify it with an uppercut, its you main Super option for combo enders, but whiff crouching opponents commonly.
Death Voltage: HCB + 2K (useable in air)
Its only a electrified version of his Tatsumaki clone move, but mades good damage and also had large hitbox range
Hell Dunk: F,D,DF + 2P
A Super Command Grab, had short startup but is slower than his normal ones, anyway it had a nice animation and useful for wake up games and crouching opponents.
The Basics
Combos
Advanced Strategy
Frame Data
<A name="attack1"></A>通常技 | ||||||||||
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | キャンセル | 備考 | |
立 ち |
弱P | 6 | 3 | 9 | +5 | +3 | // | 立 屈 | ○/連打可 | |
中P | 7 | 3 | 18 | -2 | -4 | // | 立 屈 | ○ | ||
強P | 8 | 2(5)5 | 23 | -5 | -7 | // | 立 屈 | ×x2 | ||
弱K | 6 | 3 | 8 | +3 | +1 | // | 屈 | ○/連打可 | ||
中K | 8 | 3 | 18 | +1 | -1 | // | 立 屈 | ○ | ||
強K | 11 | 4・4・4・4 | 20 | -9 | -11 | // | 立 屈 | ×x3 | ||
前入ち |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱P | 7 | 7 | 11 | -4 | -6 | // | 立 屈 | ○ | |
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P | 8 | 5 | 19 | -3 | -5 | // | 立 屈 | × | ||
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強P | 9 | 2(6)4・4 | 24 | -5 | -7 | // | 立 屈 | ×x3 | ||
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 弱K | 8 | 3 | 11 | 0 | -2 | // | 屈 | × | ||
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K | 10 | 6 | 20 | -7 | -9 | // | 立 屈 | × | ||
<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 強K | 16 | 16 | 22 | -3 | -17 | // | 立 屈 | × | ヒット時吹き飛び | |
しゃみ |
弱P | 6 | 3 | 6 | +5 | +3 | // | 立 屈 | ○/連打可 | |
中P | 7 | 3 | 17 | -1 | -3 | // | 立 屈 | ○ | ||
強P | 8 | 8 | 25 | -10 | -12 | // | 立 屈 | × | ||
弱K | 6 | 3 | 7 | +4 | +2 | // | 屈 | ○/連打可 | ||
中K | 7 | 6 | 17 | -4 | -6 | // | 屈 | ○ | ||
強K | 9 | 10 | 20 | 転倒 | -9 | // | 屈 | × | ||
<A name="attack-air"></A>通常技 (ジャンプ中) | ||||||||||
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | キャンセル | 備考 | |
垂直め |
弱P | 6 | 着地まで | - | - | - | // | 立 空 | ○ | 攻撃判定発生後は通常技でキャンセル可 |
中P | 6 | 10 | 13 | - | - | // | 立 空 | ○ | ||
強P | 8 | 4 | 13 | - | - | // | 立 空 | × | ||
弱K | 5 | 着地まで | - | - | - | // | 立 空 | ○ | 攻撃判定発生後は通常技でキャンセル可 | |
中K | 6 | 12 | 10 | - | - | // | 立 空 | ○ | ||
強K | 8 | 4・4・4 | 12 | - | - | // | 立 空 | × | ||
下要素 |
弱P | 6 | 着地まで | - | - | - | // | 立 空 | ○ | 攻撃判定発生後は通常技でキャンセル可 |
中P | 6 | 10 | 13 | - | - | // | 立 空 | ○ | ||
強P | 8 | 4 | 13 | - | - | // | 立 空 | × | ||
弱K | 8 | 着地まで | - | - | - | // | 立 屈 空 | × | ヒット時吹き飛び | |
中K | 9 | 着地まで | - | - | - | // | 立 屈 空 | × | ヒット時吹き飛び | |
強K | 10 | 着地まで | - | - | - | // | 立 屈 空 | × | ヒット時吹き飛び | |
<A name="sp-move"></A>必殺技 | |||||||||
デスハリケーン(GC技) |
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | 備考 |
弱 | 7 | 22 | 15+着地0 | ダウン | -17 | // | 立 屈 空 | ||
中 | 7 | 32 | 18+着地0 | ダウン | -30 | // | 立 屈 空 | ||
強 | 7 | 42 | 23+着地0 | ダウン | -45 | // | 立 屈 空 | ||
ES | 9 | 1x43 | 23+着地0 | ダウン | -44 | 0/ 0/ 0 | 立 屈 空 | ||
空中デスハリケーン
|
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | 備考 |
弱 | 6 | 21 | 可変+着地0 | ダウン | // | 立 屈 空 | 攻撃動作中に着地した場合 着地硬直:7 |
||
中 | 6 | 30 | 可変+着地0 | ダウン | // | 立 屈 空 | |||
強 | 7 | 40 | 可変+着地0 | ダウン | // | 立 屈 空 | |||
ES | 6 | 1x40 | 可変+着地0 | ダウン | 0/ 0/ 0 | 立 屈 空 | |||
スカルスティング(空中でも使用可) |
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | 備考 |
弱 | 28 | 4x3・3 | 着地9 | // | 立 空 | ||||
中 | 30 | 4x3・3 | 着地9 | // | 立 空 | ||||
強 | 32 | 4x3・2 | 着地9 | // | 立 空 | ||||
ES | 29 | 2x7 | 着地9 | 0/ 0/ 0 | 立 空 | ||||
ヘルズゲート<IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6a.gif" width="11" height="11" border="0"> + K |
強度 | 発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ゲージ増加量 (空/防/当) |
ガード方向 | 備考 |
弱 | - | - | 全体:56 | - | - | - | 完全無敵:53 硬直:3 |
||
中 | - | - | 全体:56 | - | - | - | |||
強 | - | - | 全体:56 | - | - | - | |||
ES | - | - | - | - | - | - | - | ||
スカルパニッシュ<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4a.gif" width="11" height="11" border="0"> + P |
強度 | 発生 | 持続 | 硬直 | 投げ成立 | 投げ抜け | ゲージ増加量 (空/当) |
ガード方向 | 備考 |
弱 | 2 | 1(5)1(4)1 | 32 | ダウン | - | / | 投げ | 間合いが遠い場合 発生:8 |
|
中 | 2 | 1(5)1(4)1 | 32 | ダウン | - | / | 投げ | ||
強 | 2 | 1(5)1(4)1 | 32 | ダウン | - | / | 投げ | ||
ES | 2 | 1(5)1(4)1 | 32 | ダウン | - | 0/ 0 | 投げ | ||
EX必殺技 | |||||||
ヘルダンク<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/2.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> + PP |
発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ガード方向 | 備考 |
53 | - | 全体:79 | ダウン | - | 投げ | ||
デスボルテージ
|
発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ガード方向 | 備考 |
7 | 34 | 23+着地0 | ダウン | -37 | 立 屈 空 | ||
空中デスボルテージ
|
発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ガード方向 | 備考 |
6 | 32 | 可変+着地0 | ダウン | -37 | 立 屈 空 | 攻撃動作中に着地した場合は着地硬直:7 | |
イービルスクリーム<IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> + PP |
発生 | 持続 | 硬直 | H硬直差 | G硬直差 | ガード方向 | 備考 |
16 | 8 | 26 | ダウン | -9 | 立 屈 | ||
<A name="throw"></A>通常投げ | ||||||||
相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中P or 強P | 発生 | 持続 | 硬直 | 投げ成立 | 投げ抜け | ゲージ増加量 | 投げ方向 | 備考 |
2 | 1(5)1(4)1 | 32 | +18 | +18 | 前方 | 投げ後吹き飛び | ||
相手の近くで <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> + 中K or 強K | 発生 | 持続 | 硬直 | 投げ成立 | 投げ抜け | ゲージ増加量 | 投げ方向 | 備考 |
2 | 1(5)1(4)1 | 32 | ダウン | +4 | 前方 | |||
<A name="throw-air"></A>空中投げ | ||||||||
お互い空中&相手の近くで <IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">以外 + 中P or 強P |
発生 | 持続 | 硬直 | 投げ成立 | 投げ抜け | ゲージ増加量 | 投げ方向 | 備考 |
1 | ダウン | 不可 | レバー | |||||
追い討ち攻撃</ | ||||||
相手ダウン or 転倒時に<IMG src="../../../pic/command/8.gif" width="11" height="11" border="0">要素 + K |
強度 | 発生 | 持続 | 硬直 | ゲージ増加量 (空/当) |
備考 |
ノーマル | 35 | 2(6)2 | 着地7 | / | ||
ES | 35 | 2(6)2 | 着地7 | 0/ 0 | ||
<A name="other"></A>特殊動作 | |
しゃがみ移動<IMG src="../../../pic/command/1.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/3.gif" width="11" height="11" border="0"> |
備考 |
<IMG src="../../../pic/command/1-b.gif" width="11" height="11" border="0">で左、<IMG src="../../../pic/command/3-b.gif" width="11" height="11" border="0">で右にしゃがんだまま移動する | |
空中ダッシュ空中で <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/4.gif" width="11" height="11" border="0"> or <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> <IMG src="../../../pic/command/6.gif" width="11" height="11" border="0"> |
備考 |
空中でレバーの入力方向にダッシュする、ダッシュ中は通常技、必殺技使用可 | |
Match-ups
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