SvC Chaos: SNK Vs Capcom/Mai Shiranui: Difference between revisions

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1.-[Jumping Attack],Close C,(df+B),qcb+K,qcb+P or hcf+K or dp+P
1.-[Jumping Attack],Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P


2.-,[Jumping Attack]Close C,df+B,EXCEED
2.-,[Jumping Attack], Close C/Crouch C,df+B,qcfq,cf+P or EXCEED


3.-[Corner only,qcf+A] Jumping Attack,any combo of above
3.-[Corner only,qcf+A] Jumping Attack,any combo of above

Revision as of 11:21, 17 September 2016

Introduction

The Original Queen of Fighters that debut in the second Fatal Fury game, she is too similar to her KoF 2002 Incarnation mexid with specials of KoF 98, as a rushdown and hit and run character here is good and bad stuff.

The Good:

  • She is Easy to learn;
  • She had a lot of Fast Normals and Special Moves;
  • Her Kachosen mades good damage;
  • She recovered her best specials from KoF98 (Hakuro No Mai and Koshuu No Mai);
  • She had great Aerial strategies;
  • Easy BnB Combos and MAXIMUM Loops;
  • Her Super Moves makes more damage on Corner;
  • EXCEED its faster and mades a lot of cheap block damage.

The Bad:

  • She had Low Stamina;
  • She don't have many anti air options (Koshuu No Mai is now a hit and chain move);
  • Her Kachosen is slow in start up and recovery;
  • Her main "2 in 1 Chain Special" (Sayo Chidouri > Ryu En bu )its only for MAXIMUM options;
  • Her Super Moves (specially Mizudouri No Mai) are too unsafe if blocked.

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Shiranui Gourin

  • Press AB when near

Fuusha Kuzushi

  • Press CD when near

Yume Zakura

  • Press AB/CD when near in air


Command Moves

Sankaku Tobi

  • ub into a wall, press uf

Kokuen no Mai

  • f + B

Koukaku no Mai

  • df + B

Dairin Fuusha Otoshi

  • d + A in air

Ukihane

  • d + B in air

Yusura Ume

  • d + D in air

Special Moves

Kachou Sen

  • qcf + P

Hissatsu Shinobi Bachi

  • hcf + K

Ryuu Enbu

  • qcb + P

Sayo Chidori

  • qcb + K

Hakuro no Mai

  • f,d,df + P

Koshuu no Mai

  • f,d,df + K
  • Follow Up
    • Tsuika Kougeki
      • f,d,df + K

Musasabi no Mai (Kuuchuu)

  • qcb + P in air

Musasabi no Mai (Chijou)

  • Charge d,u + P
  • Follow ups:
    • Musasabi no Mai
      • Hold P
    • Musasabi no Mai (Kuuchuu)
      • qcb + P
    • Ukihane
      • d + K
    • Yusura Ume
      • d + P
    • Toki Tsubute
      • d + D when near

Super Moves

Mizudori no Mai

  • qcf,qcf + P

Hou'ou no Mai

  • qcb,qcb + P

Exceed Move

Hissatsu Shinobi Bachi

  • qcb,hcf + BD


The Basics

Combos


1.-[Jumping Attack],Close C/Crouch C,(df+B),qcb+K,qcb+P or hcf+K or dp+P

2.-,[Jumping Attack], Close C/Crouch C,df+B,qcfq,cf+P or EXCEED

3.-[Corner only,qcf+A] Jumping Attack,any combo of above

Advanced Strategy

Match-Ups