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=Introduction= | =Introduction= | ||
The Original Queen of Fighters, she is too similar to her KoF 2002 Incarnation, as a rushdown and hit and run character here is good and bad stuff. | |||
The Good: | The Good: | ||
* Easy to learn | * She is Easy to learn; | ||
* | * Fast Normals and Special Moves; | ||
* Easy BnB Combos and MAXIMUM Loops | * She had great Aerial strategies; | ||
* EXCEED mades a lot cheap block damage. | * Easy BnB Combos and MAXIMUM Loops; | ||
* Her Super Moves makes more damage on Corner; | |||
* EXCEED its faster and mades a lot of cheap block damage. | |||
The Bad: | The Bad: | ||
* She had Low Stamina | * She had Low Stamina; | ||
* She had Bad Startup about her Special | * She don't have many anti air options; | ||
* Her main 2 in 1 Chain Special its only for MAXIMUM options | * She had Bad Startup about her Special Projectiles; | ||
* Her Super Moves (Specially the projectile spam one) are too unsafe if blocked | * Her main "2 in 1 Chain Special" its only for MAXIMUM options; | ||
* Her Super Moves (Specially the projectile spam one) are too unsafe if blocked. | |||
=Moves List= | =Moves List= |
Revision as of 21:46, 4 September 2016
Introduction
The Original Queen of Fighters, she is too similar to her KoF 2002 Incarnation, as a rushdown and hit and run character here is good and bad stuff.
The Good:
- She is Easy to learn;
- Fast Normals and Special Moves;
- She had great Aerial strategies;
- Easy BnB Combos and MAXIMUM Loops;
- Her Super Moves makes more damage on Corner;
- EXCEED its faster and mades a lot of cheap block damage.
The Bad:
- She had Low Stamina;
- She don't have many anti air options;
- She had Bad Startup about her Special Projectiles;
- Her main "2 in 1 Chain Special" its only for MAXIMUM options;
- Her Super Moves (Specially the projectile spam one) are too unsafe if blocked.
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Throws
Shiranui Gourin
- Press AB when near
Fuusha Kuzushi
- Press CD when near
Yume Zakura
- Press AB/CD when near in air
Command Moves
Sankaku Tobi
- ub into a wall, press uf
Kokuen no Mai
- f + B
Koukaku no Mai
- df + B
Dairin Fuusha Otoshi
- d + A in air
Ukihane
- d + B in air
Yusura Ume
- d + D in air
Special Moves
Kachou Sen
- qcf + P
Hissatsu Shinobi Bachi
- hcf + K
Ryuu Enbu
- qcb + P
Sayo Chidori
- qcb + K
Hakuro no Mai
- f,d,df + P
Koshuu no Mai
- f,d,df + K
- Follow Up
- Tsuika Kougeki
- f,d,df + K
- Tsuika Kougeki
Musasabi no Mai (Kuuchuu)
- qcb + P in air
Musasabi no Mai (Chijou)
- Charge d,u + P
- Follow ups:
- Musasabi no Mai
- Hold P
- Musasabi no Mai (Kuuchuu)
- qcb + P
- Ukihane
- d + K
- Yusura Ume
- d + P
- Toki Tsubute
- d + D when near
- Musasabi no Mai
Super Moves
Mizudori no Mai
- qcf,qcf + P
Hou'ou no Mai
- qcb,qcb + P
Exceed Move
Hissatsu Shinobi Bachi
- qcb,hcf + BD
The Basics
Combos
1.-[Jumping Attack],Close C,(df+B),qcb+K,qcb+P or hcf+K or dp+P
2.-,[Jumping Attack]Close C,df+B,EXCEED
3.-[Corner only,qcf+A] Jumping Attack,any combo of above