Darkstalkers 3/Raptor: Difference between revisions

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m (→‎Introduction: Just added some important notes in Zabel/Lord Raptor's description.)
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= Moves =
= Moves =
==== Normal Attacks ====
==== Normal Attacks ====
{{VSAVMoveListHeader}}
{{VSAVMoveListRow
| Standing Light Punch | lp | n/a
| Description 


}}
<table bgcolor="#555555" border="0">
{{VSAVMoveListRow
  <tbody>
| Standing Medium Punch | mp | n/a
    <tr>
| Description
      <td colspan="10" valign="middle" align="center" bgcolor="#747474"><a name="attack1"><font color="#ffffff">Normal Moves</font></a></td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td valign="middle" width="68" align="center" bgcolor="#747474"></td>
| Standing Hard Punch | hp | n/a
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Button</font></td>
| Description
      <td valign="middle" width="51" align="center" bgcolor="#747474"><font color="#ffffff">Startup</font></td>
 
      <td valign="middle" width="59" align="center" bgcolor="#747474"><font color="#ffffff">Hit Adv</font></td>
}}
      <td valign="middle" width="55" align="center" bgcolor="#747474"><font color="#ffffff">Grd. Adv</font></td>
 
      <td valign="middle" width="71" align="center" bgcolor="#747474"><font color="#ffffff">After Pos</font></td>
{{VSAVMoveListRow
      <td valign="middle" width="98" align="center" bgcolor="#747474"><font color="#ffffff">Gauge Growth (Whiff/Block/Hit)</font><font color="#ffffff">&nbsp;</font></td>
| Standing Light Kick | lk | n/a
      <td valign="middle" width="87" align="center" bgcolor="#747474"><font color="#ffffff">Guard Direction</font></td>
| Description
      <td valign="middle" width="80" align="center" bgcolor="#747474"><font color="#ffffff">Cancelable?</font></td>
 
      <td valign="middle" width="179" align="center" bgcolor="#747474"><font color="#ffffff">Remark</font></td>
}}
    </tr>
 
    <tr>
{{VSAVMoveListRow
      <td rowspan="6" valign="middle" width="68" align="center" bgcolor="#747474"><font color="#ffffff">Standing</font><font color="#ffffff">&nbsp;</font></td>
| Standing Medium Kick | mk | n/a
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Jab (LP)</font></td>
| Description
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">5</td>
 
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">+3</td>
}}
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">+2</td>
{{VSAVMoveListRow
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
| Standing Hard Kick | hk | n/a
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">0/3/6</td>
| Description
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
 
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">yes</td>
}}
      <td valign="middle" width="179" align="center" bgcolor="#ffffff">Consecutive links H: +6F G: +5F</td>
{{VSAVMoveListRow
    </tr>
| Close Light Punch | (near opponent) lp | n/a
    <tr>
| Description
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Strong (MP)</font></td>
 
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">6</td>
}}
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">-1</td>
{{VSAVMoveListRow
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-2</td>
| Close Medium Punch | (near opponent) mp | n/a
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
| Description
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">3/9/15</td>
 
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
}}
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">yes</td>
{{VSAVMoveListRow
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0"></td>
| Close Hard Punch | (near opponent) hp | n/a
    </tr>
| Description
    <tr>
 
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Fierce (HP)</font></td>
}}
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">7</td>
{{VSAVMoveListRow
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-4</td>
| Close Light Kick | (near opponent) lk | n/a
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-5</td>
| Description
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
 
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">6/10+4/15+9</td>
}}
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
{{VSAVMoveListRow
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">no</td>
| Close Medium Kick | (near opponent) mk | n/a
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
| Description
    </tr>
 
    <tr>
}}
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Short (LK)</font></td>
{{VSAVMoveListRow
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">5</td>
| Close Hard Kick | (near opponent) hk | n/a
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">+4</td>
| Description
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">+3</td>
 
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
}}
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">0/3/6</td>
{{VSAVMoveListRow
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
| Crouching Light Punch | d + lp | n/a
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">yes</td>
| Description
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0">Consecutive links H: +7F G: +6F</td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Forward (MK)</font></td>
| Crouching Medium Punch | d + mp | n/a
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">7</td>
| Description
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-1</td>
 
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-2</td>
}}
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
{{VSAVMoveListRow
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">3/9/15</td>
| Crouching Hard Punch | d + hp | n/a
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
| Description
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">yes</td>
 
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
}}
    </tr>
{{VSAVMoveListRow
    <tr>
| Crouching Light Kick | d + lk | n/a
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Roundhouse (HK)</font></td>
| Description
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">10</td>
 
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">-6</td>
}}
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-7</td>
{{VSAVMoveListRow
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
| Crouching Medium Kick | d + mk | n/a
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">6/10+4/15+9</td>
| Description
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
 
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">no</td>
}}
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0"></td>
{{VSAVMoveListRow
    </tr>
| Crouching Hard Kick | d + hk | n/a
    <tr>
| Description
      <td rowspan="6" valign="middle" width="68" align="center" bgcolor="#747474"><font color="#ffffff">Standing Forward</font><font color="#ffffff">&nbsp;</font><font color="#ffffff">&nbsp;</font></td>
 
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Jab (LP)</font></td>
}}
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">6</td>
{{VSAVMoveListRow
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-3</td>
| Neutral Jump Light Punch | u + lp | n/a
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-4</td>
| Description
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
 
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">0/3/6</td>
}}
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
{{VSAVMoveListRow
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">yes</td>
| Neutral Jump Medium Punch | u + mp | n/a
      <td valign="middle" width="179" align="center" bgcolor="#ffffff">Consecutive links H: 0F G: - 1F</td>
| Description
    </tr>
 
    <tr>
}}
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Strong (MP)</font></td>
{{VSAVMoveListRow
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">7</td>
| Neutral Jump Hard Punch | u + hp | n/a
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">-4</td>
| Description
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-5</td>
 
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
}}
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">3/9/15</td>
{{VSAVMoveListRow
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
| Neutral Jump Light Kick | u + lk | n/a
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">no</td>
| Description
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0"></td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Fierce (HP)</font></td>
| Neutral Jump Medium Kick | u + mk | n/a
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">8</td>
| Description
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-4</td>
 
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-5</td>
}}
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
{{VSAVMoveListRow
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">6/9+3+3/12+6+6</td>
| Neutral Jump Hard Kick | u + hk | n/a
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
| Description
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">no</td>
 
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
}}
    </tr>
{{VSAVMoveListRow
    <tr>
| Angled Jump Light Punch | ub / uf + lp | n/a
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Short (LK)</font></td>
| Description
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">7</td>
 
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">+1</td>
}}
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">0</td>
{{VSAVMoveListRow
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
| Angled Jump Medium Punch | ub / uf + mp | n/a
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">0/3/6</td>
| Description
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
 
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">no</td>
}}
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0">Consecutive links H: +4F G: +3F</td>
{{VSAVMoveListRow
    </tr>
| Angled Jump Hard Punch | ub / uf + hp | n/a
    <tr>
| Description
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Forward (MK)</font></td>
 
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">9</td>
}}
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-6</td>
{{VSAVMoveListRow
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-7</td>
| Angled Jump Light Kick | ub / uf + lk | n/a
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Standing</td>
| Description
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">3/6/9</td>
 
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
}}
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">no</td>
{{VSAVMoveListRow
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
| Angled Jump Medium Kick | ub / uf + mk | n/a
    </tr>
| Description
    <tr>
 
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff"><img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Roundhouse (HK)</font></td>
}}
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">15</td>
{{VSAVMoveListRow
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">-2</td>
| Angled Jump Hard Kick | ub / uf + hk | n/a
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-15</td>
| Description
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Standing</td>
 
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">6/15/24</td>
}}
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
{{MoveListFooter}}
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">no</td>
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0">Resets opponent on hit.</td>
    </tr>
    <tr>
      <td rowspan="6" valign="middle" width="68" align="center" bgcolor="#747474"><font color="#ffffff">Crouching</font><font color="#ffffff">&nbsp;</font></td>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Jab (LP)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">5</td>
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">+6</td>
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">+5</td>
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">0/3/6</td>
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">yes</td>
      <td valign="middle" width="179" align="center" bgcolor="#ffffff">Consecutive links H: +9F G: +8F</td>
    </tr>
    <tr>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Strong (MP)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">6</td>
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">0</td>
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-1</td>
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">3/9/15</td>
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Ground</td>
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">yes</td>
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0"></td>
    </tr>
    <tr>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Fierce (HP)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">10</td>
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-6</td>
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-7</td>
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">6/15/24</td>
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Ground</td>
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">no</td>
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
    </tr>
    <tr>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Short (LK)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">5</td>
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">+5</td>
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">+4</td>
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">0/3/6</td>
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Crouching</td>
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">yes</td>
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0">Consecutive links H: 8F G: +7F</td>
    </tr>
    <tr>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Forward (MK)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#ffffff">7</td>
      <td valign="middle" width="59" align="center" bgcolor="#ffffff">-3</td>
      <td valign="middle" width="55" align="center" bgcolor="#ffffff">-4</td>
      <td valign="middle" width="71" align="center" bgcolor="#ffffff">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#ffffff">3/9/15</td>
      <td valign="middle" width="87" align="center" bgcolor="#ffffff">Crouching</td>
      <td valign="middle" width="80" align="center" bgcolor="#ffffff">yes</td>
      <td valign="middle" width="179" align="center" bgcolor="#ffffff"></td>
    </tr>
    <tr>
      <td valign="middle" width="153" align="center" bgcolor="#747474"><font color="#ffffff">Roundhouse (HK)</font></td>
      <td valign="middle" width="51" align="center" bgcolor="#f0f0f0">8</td>
      <td valign="middle" width="59" align="center" bgcolor="#f0f0f0">?</td>
      <td valign="middle" width="55" align="center" bgcolor="#f0f0f0">-7</td>
      <td valign="middle" width="71" align="center" bgcolor="#f0f0f0">Crouching</td>
      <td valign="middle" width="98" align="center" bgcolor="#f0f0f0">6/15/24</td>
      <td valign="middle" width="87" align="center" bgcolor="#f0f0f0">Crouching</td>
      <td valign="middle" width="80" align="center" bgcolor="#f0f0f0">no</td>
      <td valign="middle" width="179" align="center" bgcolor="#f0f0f0"></td>
    </tr>
    <tr>
      <td colspan="10" bgcolor="#f0f0f0">&nbsp;</td>
    </tr>
  </tbody>
</table>


====== Command  Normals ======
====== Command  Normals ======

Revision as of 10:53, 28 August 2016

VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-Raptor-Portrait.gif

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.

In a nutshell

This is the zombie of the cast. Easily one of the fastest characters in this game(He isn't the fastest, but he can walk while crouching, which is a interesting thing to note) and also top tier(Some players say that he is better than Sasquatch, while other players assume that Sasquatch is better). Those things are not reasons to pick him but, good to know. He has NASTY normals, good specials/supers and a great IAD (leading to a great mix-up game). Feel free to edit if you believe some information is incorrect OR add your own findings. Thanks.


Moves

Normal Attacks

<tbody> </tbody>
<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 5 +3 +2 Standing 0/3/6 Ground yes Consecutive links H: +6F G: +5F
Strong (MP) 6 -1 -2 Standing 3/9/15 Ground yes
Fierce (HP) 7 -4 -5 Standing 6/10+4/15+9 Ground no
Short (LK) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Forward (MK) 7 -1 -2 Standing 3/9/15 Ground yes
Roundhouse (HK) 10 -6 -7 Standing 6/10+4/15+9 Ground no
Standing Forward   <img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Jab (LP) 6 -3 -4 Standing 0/3/6 Ground yes Consecutive links H: 0F G: - 1F
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Strong (MP) 7 -4 -5 Standing 3/9/15 Ground no
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Fierce (HP) 8 -4 -5 Standing 6/9+3+3/12+6+6 Ground no
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Short (LK) 7 +1 0 Standing 0/3/6 Ground no Consecutive links H: +4F G: +3F
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Forward (MK) 9 -6 -7 Standing 3/6/9 Ground no
<img src="translate_url_content_data_002/6.gif" width="11" border="0" height="11"> + Roundhouse (HK) 15 -2 -15 Standing 6/15/24 Ground no Resets opponent on hit.
Crouching  Jab (LP) 5 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 0 -1 Crouching 3/9/15 Ground yes
Fierce (HP) 10 -6 -7 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes Consecutive links H: 8F G: +7F
Forward (MK) 7 -3 -4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 8 ? -7 Crouching 6/15/24 Crouching no
 
Command Normals

Description Here

Special Moves

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EX Moves & Dark Force

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Combos & Patterns

- c.lk s.lk xx hell scream or death voltage: his basic damaging combo. from now on i'll just put death voltage since it hits Q-bee low, but both can be used otherwise.

- c.lk, +c.lk, +c.lp, +f+lp xx death voltage: this is his far damaging combo. does not work on short crouchers.

- c.lk c.mp c.mk c.hk: basic chain combo to hit with up close. coming from an IAD hp, use c.lk c.mk c.hk instead.

- f+lk f+mp f+mk f+hp OR f+hk: basic far chain combo, not to be used too often though, there are better things to do

- c.mk xx hell scream: hell scream is better to do here in case you miss.

- dash lk, c.lp, c.lp, +c.mp xx death voltage: a good damaging dash combo.

- jump in starters: down+mp, neutral mk; down+hp; down+mp from IAD; hk from IAD; lk meaty from reset or wakeup for unblockable; j. lk mk

Raptor's Unblockable Jumping LK revolves around knocking your opponent down so they can't roll, and landing a meaty jumping LK ->c.MK XX Evil Scream

  • want specifics? I really dont have the answers for zabel just yet... :-\ hopefully liquited or b-izm will enlighten us.

-J.d+hp, s.lk, +s.lkXXdeathvoltage/evil scream

-Iad.hk, +s.mkXXevilscream

-J.d+mp, +d.lp, +s.lp, +s.lp, deathvoltage/evil scream

-J.d+mp, j.mk, s.mkXXevil scream

-J.d+mp, j.d+mk

-c.mkXXstab super

-s.F+lp, s.F+lpXXEX electric hurricane

-ES-Hellsting, c.lp, +c.lp,

iad.d+hp, [d.lp, +c.lp, +c.lp]x3, finisher?

  • I?ve tested this out in parts, should work w/ proper tools(i.e. a stick, not keyboard :-\)

-Iad.mp(or hp), \/, ES skull punish

  • note* this is a throw setup, the air dashing medium punch or hard punch are suppose to whiff.

DF: [s.lk, +d.rk]xN

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png