mNo edit summary |
|||
Line 1: | Line 1: | ||
[[image:Terrysvc.gif|right]] | |||
=Introduction= | =Introduction= | ||
The Good | '''''The Lonely Wolf's Good and Bad things''''' | ||
''Good Things'' | |||
* Easy to Learn | * Easy to Learn | ||
* Specials for all situations | * Specials for all situations | ||
Line 8: | Line 11: | ||
''Bad Things:'' | |||
* Supers have bad recovery can be punished easily if blocked | * Supers have bad recovery can be punished easily if blocked | ||
* Maximum Mode Combos are only for corners | * Maximum Mode Combos are only for corners | ||
Line 32: | Line 35: | ||
''cr.HK -'' | ''cr.HK -'' | ||
==Command Moves== | |||
==Command | |||
'''''Rising Upper''''' | '''''Rising Upper''''' | ||
* | * DF+HP - | ||
==Special Moves== | ==Special Moves== | ||
'''''Power Wave''''' | '''''Power Wave''''' | ||
* | * QCF+LP - | ||
'''''Round Wave''''' | |||
'''''Round Wave | * QCF+HP - | ||
* | |||
'''''Burn Knuckle''''' | '''''Burn Knuckle''''' | ||
* | * QCB+P - | ||
'''''Crack Shoot''''' | |||
'''''Crack Shoot | * QCB+K - | ||
* | |||
'''''Power Dunk''''' | |||
'''''Power Dunk | * DP+K - | ||
* | |||
'''''Rising Tackle''''' | |||
* Charge d, u+P - | |||
==Super Moves== | ==Super Moves== | ||
'''''Buster Wolf''''' | '''''Buster Wolf''''' | ||
* | * QCF(2x)+P - | ||
'''''High Angle Geyser''''' | '''''High Angle Geyser''''' | ||
* | * QCF(2x)+K - | ||
'''''Power Geyser''''' | '''''Power Geyser''''' | ||
* | * QCB, db, f+P - | ||
**Follow Up: | **Follow Up: | ||
*** | ***''Double Geyser'' | ||
**** | **** QCF+P - | ||
*** | ***''Triple Geyser'' | ||
***** | ***** QCF+P - | ||
==Exceed Moves== | ==Exceed Moves== | ||
'''''Rising Beat''''' | '''''Rising Beat''''' | ||
* | * QCB, f+LK+HP - | ||
**'''''Rising Beat Finish''''' | **'''''Rising Beat Finish''''' | ||
*** | *** LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK - | ||
=The Basics= | =The Basics= | ||
'''''Some combos''''' ''(Without MAXIMUM Mode)'' | |||
[Jumping Attack],Close C,df+A,qcb+A | [Jumping Attack],Close C,df+A,qcb+A | ||
Line 106: | Line 89: | ||
=Advanced Strategy= | =Advanced Strategy= | ||
MAXIMUM | '''''Some combos''''' ''(With MAXIMUM Mode)'' | ||
cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P. | cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P. | ||
Line 115: | Line 98: | ||
=Match-Ups= | =Match-Ups= | ||
[[Category: SvC Chaos]] | [[Category: SvC Chaos]] |
Revision as of 22:06, 26 August 2016
Introduction
The Lonely Wolf's Good and Bad things
Good Things
- Easy to Learn
- Specials for all situations
- Varied Super Moves
- Exceed can be cancelled into
Bad Things:
- Supers have bad recovery can be punished easily if blocked
- Maximum Mode Combos are only for corners
- Exceed must have a strict timing
- Crack Shot can whiff small hitbox character
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Rising Upper
- DF+HP -
Special Moves
Power Wave
- QCF+LP -
Round Wave
- QCF+HP -
Burn Knuckle
- QCB+P -
Crack Shoot
- QCB+K -
Power Dunk
- DP+K -
Rising Tackle
- Charge d, u+P -
Super Moves
Buster Wolf
- QCF(2x)+P -
High Angle Geyser
- QCF(2x)+K -
Power Geyser
- QCB, db, f+P -
- Follow Up:
- Double Geyser
- QCF+P -
- Triple Geyser
- QCF+P -
- Double Geyser
- Follow Up:
Exceed Moves
Rising Beat
- QCB, f+LK+HP -
- Rising Beat Finish
- LP, LP, LK, LK, HP, HP, HK, HK, QCB+HP+HK -
- Rising Beat Finish
The Basics
Some combos (Without MAXIMUM Mode)
[Jumping Attack],Close C,df+A,qcb+A
cr.B,cr.A,d charge u+P
(Corner) cl.C, df+C, qcb,db,f+P, qcf+P, pause, qcf,qcf+P
Advanced Strategy
Some combos (With MAXIMUM Mode)
cr.B, cr.A, df+C, d charge u+P MC qcb+D, qcb,dbf+P, qcf+P, qcf+P.
(crossup j.D),cr.B,cr.A,df+C,(d charge u+P MC qcb+B)x n to corner, qcb,db,f+P,qcf+P, qcfqcf+P
(Corner)cl.D, (dp+D MC qcf+C MC qcb+B) x 3, qcb,db,f+P, qcfqcf+P