The King of Fighters '97/Joe: Difference between revisions

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=Combos=
=Combos=
Jumping D, Standing C, hcf+A (Rush 3)<br>
Jumping D, Standing C, hcf+A (Rush 3)<br>
Jumping D, Standing C, qcb+B (Rush 4)<br>
(Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)<br>
Jumping D, Standing C, dp+B (Rush 3)<br>
Jumping D, Standing C, dp+B (Rush 3)<br>
Jumping D, Standing C, tap A, qcf+A (Rush ??)<br>
Jumping D, Standing C, tap A, qcf+A (Rush ??)<br>
Jumping D, Standing C, f+B, hcf+B (Rush 4)<br>
Jumping D, Standing C, f+B, hcf+B (Rush 4)<br>
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14?)<br>
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)<br>
Jumping D, Standing C, qcf,qcf+A/C (Rush 9?)<br>
Jumping D, Standing C, qcf,qcf+A/C (Rush 9)<br>
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush ??)<br>
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)<br>
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush ??)<br>
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)<br>
Corner qcb+B, qcf,hcb+A/C (Rush ??)<br>
Corner qcb+B, qcf,hcb+A/C (Rush 13)<br>
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br>
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br>
<br>
(Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit) <br>
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit)


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 10:04, 26 August 2016

Joe97Win.gif

Introduction

Movelist

Throws

Move Name Motion Nickname Description
Hiza Jigoku Near f or b + C
Leg Throw Near f or b + D

Special Moves

Move Name Motion Nickname Description
Low Kick Forward+ B Low Attack
Slide df+B Command Normal, Low Attack
Hurricane Upper hcf+P Ground Projectile
Tiger Kick dp+K
Slash Kick hcf+K
Golden Heel qcb+K
Explosion Punch Mash Punch
Explosion Punch Finisher qcf+P

Super Moves

Move Name Motion Nickname Description
Screw Upper qcf , qcf + A or C
Bakuretsu Hurricane Tiger Kakato qcf , hcb + A or C Exploding Hurricane Tiger Heel

Combos

Jumping D, Standing C, hcf+A (Rush 3)
(Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)
Jumping D, Standing C, dp+B (Rush 3)
Jumping D, Standing C, tap A, qcf+A (Rush ??)
Jumping D, Standing C, f+B, hcf+B (Rush 4)
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)
Jumping D, Standing C, qcf,qcf+A/C (Rush 9)
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)
Corner qcb+B, qcf,hcb+A/C (Rush 13)
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)
(Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit)
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit)

Strategies