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=Combos= | =Combos= | ||
Jumping D, Standing C, hcf+A (Rush 3)<br> | Jumping D, Standing C, hcf+A (Rush 3)<br> | ||
Jumping D, Standing C, qcb+B (Rush | (Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)<br> | ||
Jumping D, Standing C, dp+B (Rush 3)<br> | Jumping D, Standing C, dp+B (Rush 3)<br> | ||
Jumping D, Standing C, tap A, qcf+A (Rush ??)<br> | Jumping D, Standing C, tap A, qcf+A (Rush ??)<br> | ||
Jumping D, Standing C, f+B, hcf+B (Rush 4)<br> | Jumping D, Standing C, f+B, hcf+B (Rush 4)<br> | ||
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14 | Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)<br> | ||
Jumping D, Standing C, qcf,qcf+A/C (Rush 9 | Jumping D, Standing C, qcf,qcf+A/C (Rush 9)<br> | ||
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush | Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)<br> | ||
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush | Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)<br> | ||
Corner qcb+B, qcf,hcb+A/C (Rush | Corner qcb+B, qcf,hcb+A/C (Rush 13)<br> | ||
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br> | Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)<br> | ||
<br> | (Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit) <br> | ||
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit) | |||
=Strategies= | =Strategies= | ||
[[Category:The King of Fighters '97]] | [[Category:The King of Fighters '97]] |
Revision as of 10:04, 26 August 2016
Introduction
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Hiza Jigoku | Near f or b + C | ||
Leg Throw | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Low Kick | Forward+ B | Low Attack | |
Slide | df+B | Command Normal, Low Attack | |
Hurricane Upper | hcf+P | Ground Projectile | |
Tiger Kick | dp+K | ||
Slash Kick | hcf+K | ||
Golden Heel | qcb+K | ||
Explosion Punch | Mash Punch | ||
Explosion Punch Finisher | qcf+P |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Screw Upper | qcf , qcf + A or C | ||
Bakuretsu Hurricane Tiger Kakato | qcf , hcb + A or C | Exploding Hurricane Tiger Heel |
Combos
Jumping D, Standing C, hcf+A (Rush 3)
(Not possible on certain characters) Jumping D, Standing C, f+B, qcb+B (Rush 6)
Jumping D, Standing C, dp+B (Rush 3)
Jumping D, Standing C, tap A, qcf+A (Rush ??)
Jumping D, Standing C, f+B, hcf+B (Rush 4)
Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14)
Jumping D, Standing C, qcf,qcf+A/C (Rush 9)
Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush 15)
Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush 11)
Corner qcb+B, qcf,hcb+A/C (Rush 13)
Corner Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)
(Not possible on certain characters) Corner Jumping D, Standing C, f+B, qcb+B, Standing C, f+B, qcb+B ...(Will dizzy the opponent on the 8/9th hit)
(Not possible on certain characters) Corner Jumping D, Standing C, qcb+B, Standing C, qcb+B ... (Will dizzy on the 9th hit)