Line 4: | Line 4: | ||
Pros: | Pros: | ||
* | * Damaging Normals and Short Magic Series | ||
* | * Good Specials for Zoning tools | ||
* | * | ||
* | * | ||
* | * | ||
Cons: | Cons: | ||
* | * Hyper Combos if they are blocked can be unsafe or evaded easily | ||
* | * Low Stamina | ||
* | * | ||
* | * |
Revision as of 15:58, 14 August 2016
Introduction
Pros:
- Damaging Normals and Short Magic Series
- Good Specials for Zoning tools
Cons:
- Hyper Combos if they are blocked can be unsafe or evaded easily
- Low Stamina
Basic Tips
Launchers:
SP
Magic Series:
Ground Magic Series: Punch to Kick
Jump Magic Series: Punch to Kick
Super Jump Magic Series: Hunter Series
AC Finisher:
FP, RK, Venom Fang
Move List
Special Moves
Venom Fang: QCF + P (also in air)
Venom's symbiote hops forward in a low arc as a big blob face. P strength varies upon the distance of the jump.
Venom Rush: QCF + K
Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.
Web Throw: HCB + P
Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.
Hyper Combos
Venom Web: QCF + Px2
Venom jumps to the middle of the screen and shoots out a large web that cataches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.
Death Bite: QCF + Kx2
Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.
Combos
1) c. JP, c. RK, cancel JP Venom Fang(OTG)
2) SP Throw, c. SP, c. FK, cancel Death Bite
3) j. RK, SP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
4) j. FP, j. FK, dash, c. SP, c. RK, cancel Death Bite
5) j. FP, j. FK, SP, cancel SP Web Throw
6) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP/RK, cancel FP Venom Fang, Web Throw
7) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, SP Air Throw, Death Bite (OTG)