Marvel vs Capcom/Venom: Difference between revisions

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Pros:
Pros:
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* Damaging Normals and Short Magic Series
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* Good Specials for Zoning tools
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Cons:
Cons:
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* Hyper Combos if they are blocked can be unsafe or evaded easily
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* Low Stamina
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*
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*

Revision as of 15:58, 14 August 2016

Mvc1venom.gif

Introduction

Pros:

  • Damaging Normals and Short Magic Series
  • Good Specials for Zoning tools

Cons:

  • Hyper Combos if they are blocked can be unsafe or evaded easily
  • Low Stamina

Basic Tips

Launchers:

SP

Magic Series:

Ground Magic Series: Punch to Kick

Jump Magic Series: Punch to Kick

Super Jump Magic Series: Hunter Series

AC Finisher:

FP, RK, Venom Fang

Move List

Special Moves

Venom Fang: QCF + P (also in air)

Venom's symbiote hops forward in a low arc as a big blob face. P strength varies upon the distance of the jump.

Venom Rush: QCF + K

Venom summons the symbiote to attack from far parts of the screen using his standing HK. K strength varies upon how far the symbiote attacks.

Web Throw: HCB + P

Venom throws out a web from his wrist and when it connects, he slams the opponent twice on the ground then swings them to the other side of the screen. P strength varies upon how up the web will shoot.


Hyper Combos

Venom Web: QCF + Px2

Venom jumps to the middle of the screen and shoots out a large web that cataches full-screen. Once it connects, Venom rushes down with a barrage of normals and ends it with a Venom Fang.

Death Bite: QCF + Kx2

Venom does an extended version of his Venom Rush which can land the opponent to the other side of the screen.

Combos

1) c. JP, c. RK, cancel JP Venom Fang(OTG)
2) SP Throw, c. SP, c. FK, cancel Death Bite
3) j. RK, SP, sj. JP, sj. SK, sj. SP, sj. FK, AC Finisher
4) j. FP, j. FK, dash, c. SP, c. RK, cancel Death Bite
5) j. FP, j. FK, SP, cancel SP Web Throw
6) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, sj. FP/RK, cancel FP Venom Fang, Web Throw
7) j. FP, j. SK, SP, sj. JP, sj. SK, sj. SP, sj. FK, SP Air Throw, Death Bite (OTG)