Marvel vs Capcom/Gold War Machine: Difference between revisions

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= Move List =
= Move List =
Special Moves <br>
==Special Moves==


Shoulder Cannon<br>


qcf+punch<br>


(can be done in the air too)
Shoulder Cannon: QCF + P/K (also in air; P version only)<br>
 
This move fires a single rocket at the enemy. It takes off a bit more  
This move fires a single rocket at the enemy. It takes off a bit more  
damage than War Machine's Shoulder Cannon and stops projectiles. I'm still  
damage than War Machine's Shoulder Cannon and stops projectiles. I'm still  
looking into the difference between the various punches with this move.  
looking into the difference between the various punches with this move. <br>
Crouching Shoulder Cannon<br>
 
qcf+kick<br>


This move is the same as above, but it goes low. This move will stop some  
Crouching move is the same as above, but it goes low. This move will stop some  
beam supers if if hits your opponent. I really pissed off a megaman user like  
beam supers if if hits your opponent. I really pissed off a megaman user like  
this.(evil laughter)<br><br>
this.(evil laughter)<br><br>
Smart Bomb<br>
Smart Bomb: MP + LK (also in air)<br>
 
SP+SK<br>


(can be done in the air)
This move is the same as War Machine's. You can control the range with the joystick. You should use this move so that you can attack from overhead without  
This move is the same as War Machine's. You can control the range with the  
getting hit with anything. Also, if you super jump over a beam super, you can hit your opponent with this and knock him out of the super. A good followup to this move is the knee dive.<br>
joystick. You should use this move so that you can attack from overhead without  
getting hit with anything. Also, if you super jump over a beam super, you can  
hit your opponent with this and knock him out of the super. A good followup to  
this move is the knee dive.<br><br>


Use this move a lot, but don't get predictable.
Use this move a lot, but don't get predictable.<br><br>


Hyper Combos
==Hyper Combos==


Proton Cannon <br>
Proton Cannon <br>
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QCF+PP<br>
QCF+PP<br>


This move is the same as War Machine's, but instead of a large beam, many  
This move is the same as War Machine's, but instead of a large beam, many missles fly out of the cannon. The missles hit high, so they may miss smaller  
missles fly out of the cannon. The missles hit high, so they may miss smaller  
characters completely. It seems to deal more damage than War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up super as well.<br><br>
characters completely. It seems to deal more damage than War Machine's Proton  
Cannon. This is Mega Armor War Machine's Team-up super as well.<br><br>
War Destroyer
War Destroyer<br>
<br>
 
QCF+KK
QCF+KK<br>
<br>
 
This super is the same as War Machine's War Destroyer, but it seems to do  
This super is the same as War Machine's War Destroyer, but it seems to do more damage as well. It combos after the launcher too.<br>
more damage as well. It combos after the launcher too.


= Combos =
= Combos =

Revision as of 13:54, 14 August 2016

Mvc1goldmachine.gif

Introduction

Pros:

  • He had Excellent Stamina

Cons:

  • One of the slowest characters in the game along with Hulk and Zangief

Basic Tips

Launchers:
RK

Magic Series
Ground Series: Hunter Series
Jump Series: Weak to Strong
Super Jump Series: Hunter Series


AC Finishers FP
D+FP
RK

Move List

Special Moves

Shoulder Cannon: QCF + P/K (also in air; P version only)

This move fires a single rocket at the enemy. It takes off a bit more damage than War Machine's Shoulder Cannon and stops projectiles. I'm still looking into the difference between the various punches with this move.

Crouching move is the same as above, but it goes low. This move will stop some beam supers if if hits your opponent. I really pissed off a megaman user like this.(evil laughter)

Smart Bomb: MP + LK (also in air)

This move is the same as War Machine's. You can control the range with the joystick. You should use this move so that you can attack from overhead without getting hit with anything. Also, if you super jump over a beam super, you can hit your opponent with this and knock him out of the super. A good followup to this move is the knee dive.

Use this move a lot, but don't get predictable.

Hyper Combos

Proton Cannon

QCF+PP

This move is the same as War Machine's, but instead of a large beam, many missles fly out of the cannon. The missles hit high, so they may miss smaller characters completely. It seems to deal more damage than War Machine's Proton Cannon. This is Mega Armor War Machine's Team-up super as well.

War Destroyer

QCF+KK

This super is the same as War Machine's War Destroyer, but it seems to do more damage as well. It combos after the launcher too.

Combos

1. c. SK, c. SP, c. FP, Low Shoulder Cannon
2. d.s. SK , s. RK , War Destroyer
3. d.s. JP , s. SK , s. FP , Shoulder Cannon
4. d.c. SK , c. SP , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , (JP) Shoulder Cannon
5. d.c. SK , s. RK , War Destroyer , c. SK (otg) , c. RK
6. (FP) throw into corner , d.c. SK , s. RK , SJ s.j. JP , s.j. SK , s.j. SP , s.j. u + FP , any air combo finisher
7. Air Smart Bomb , Knee Stomp , j. d + FP , \/ , d.c. SK , s. RK , SJ , s.j. JP , s.j. SK , s.j. SP , s.j. u + FP ,S houlder Cannon