(→Combos) |
(→Combos) |
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=Combos= | =Combos= | ||
First Impact combos: | First Impact combos:<br> | ||
Ground - A, B, A, C, D | Ground - A, B, A, C, D<br> | ||
Air - A, C, D, D, D | Air - A, C, D, D, D<br><br> | ||
B&B Combo:<br> | |||
Jump D, close C(2 hits), fwd B(2 hits), qcb A.<br><br> | |||
Other combos: | Other combos: <br> | ||
-Jump D, close C(2 hits), fwd B(1 hit), hcb B/D | -Jump D, close C(2 hits), fwd B(1 hit), hcb B/D<br> | ||
-Jump D, close C(1 hit), fwd B(1 hit), DP A/C | -Jump D, close C(1 hit), fwd B(1 hit), DP A/C<br> | ||
-Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C | -Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C<br><br> | ||
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Trick Combos: | Trick Combos:<br> | ||
-close B, fwd A, qcf A (his close B must be blocked low. ^_^)<br> | |||
-Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B<br> | |||
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,Elias can catch the opponent with his super or Team duplex starter before he lands from the air block. ^_^<br> | |||
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.<br><br> | |||
Wall Combos:<br> | |||
Wall Combos: | -Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D, hcb fwd A. 12 hits approximately 50% damage plus 10% addition to your life.<br> | ||
(needs at least 2 and 1/2 levels of super meter at start)<br> | |||
-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D, hcb fwd A. 12 hits approximately 50% damage plus 10% addition to your life. | -opponent full screen distance, qcf A, hcb fwd A, hits wall, CD, A, B, A, C, D, hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.<br> | ||
(needs at least 2 and 1/2 levels of super meter at start) | |||
-opponent full screen distance, qcf A, hcb fwd A, hits wall, CD, A, B, A, C, D, hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life. | |||
=Strategies= | =Strategies= | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] |
Revision as of 14:55, 8 August 2016
Introduction
Movelist
Command Moves
(n)fwd A - Does a punch downward.
Overhead.
Can't combo after his normals.
Bufferable.
Looks short ranged, but its hit box is longer than expected.
(n)fwd B - 2 hit low kick.
Must be blocked low.
Comboable after his strong normals.
Cancelable on both hits.
Special Moves
Sinful - DP A/C.
Grabs the opponent by his shirt and punches him 4 times that sends him flying.
This move is unblockable and comboable.
(a)Magnus - qcb A/C.
Punches upward and a fire wave rises up near him.
C version dashes in a short deistance before doing the punch.
A version is comboable, C isn't.
(a)Holy Flare - qcf A/C.
Raises his hands and releases 2 fireballs in circular motion.
Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.
Stuns the opponent a bit long
(a)Heaven or Hell - hcf B/D.
He runs in, if it connects, he strangles the opponent with one hand burning in white flame, then throws them away.
30%-40% of the damage you inflict with this move alone adds up to your life.
Super Moves
Maximum Desiderium - hcb fwd A/C.
Runs toward the opponent.
If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.
40%-50% of the damage you inflict with this super is added to your life.
Its fast enough to be comboed.
Super Tag
Combos
First Impact combos:
Ground - A, B, A, C, D
Air - A, C, D, D, D
B&B Combo:
Jump D, close C(2 hits), fwd B(2 hits), qcb A.
Other combos:
-Jump D, close C(2 hits), fwd B(1 hit), hcb B/D
-Jump D, close C(1 hit), fwd B(1 hit), DP A/C
-Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C
Abuse his qcf A/C. Its huge size makes it possible for you to pin your opponent to the other side. Yes, it can be air blocked, but his super can't... get my drift? ;)
Trick Combos:
-close B, fwd A, qcf A (his close B must be blocked low. ^_^)
-Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,Elias can catch the opponent with his super or Team duplex starter before he lands from the air block. ^_^
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.
Wall Combos:
-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D, hcb fwd A. 12 hits approximately 50% damage plus 10% addition to your life.
(needs at least 2 and 1/2 levels of super meter at start)
-opponent full screen distance, qcf A, hcb fwd A, hits wall, CD, A, B, A, C, D, hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.