Line 95: | Line 95: | ||
1.-j.Cx 1~2, close C ,A Kikoken | 1.-j.Cx 1~2, close C ,A Kikoken | ||
2.-j.D, close C, | 2.-j.D, close C, f+B , A Kikoken or B Tensho Kyaku | ||
3.-cr.Bx 1~3, df+B ,SPB (,D Tensho | 3.-cr.Bx 1~3, df+B ,D SPB (,D Tensho Kyaku or EXCEED if crossup) | ||
4.-cr.Bx 1~3, df+B , Hoyokusen , superjump C,C | 4.-cr.Bx 1~3, df+B , Hoyokusen , superjump C,C |
Revision as of 11:35, 31 July 2016
Introduction
She is the strongest woman in the world, compared to Capcom vs SNK 2 she is buffered, her base version it seems to be her Third Strike incarnation with some Street Fighter Alpha 3 stuff in X-Ism. Its a decent fighter to play offensive at short and medium range and defensive at long range
Chun Li's Good and Bad Things
The Good:
- Her normals are excellent pokes
- She had varied Special Moves for any situation
- Her Supers mades great damages and can be connect the two in in corner
- Her Kick Super Move can be superjump cancelled and followed with her aerial chain
- She had a new Command Grab to cross up opponent
- Her SPK can cross up opponents
The Bad:
- She had Low Stamina
- She needs a lot of stocks to had a better offensive gameplan
- Her Exceed have bad air recovery, can be punished easily on ground
- Her SPK whiffs some crouching and small hitbox characters
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Command Moves
Sankaku Tobi
- ub into a wall, press uf
Youshi Ken
- Jump ub / uf, press C,C
Yousou Kyaku
- d + B in air
Kakusen Kyaku
- f + B
Kakusen Rakushuu
- f + D
Zensou Sentai
- df + B
Kaku Kyaku Raku
- df + D
Special Moves
Kikou Ken
- Half Circle Forward + Punch
Tenshin Enbu
- Half Circle Back + Punch
Sen'en Shuu
- Half Circle Back + Kick
Tenshou Kyaku
- Forward, Down, Down-Forward + Kick
Hyakuretsu Kyaku
- Rapidly press Kick
Spinning Bird Kick
- Charge Down, Up + Kick
Super Moves
Kikou Shou
- Double Quarter Circle Forward + Punch
Houyoku Sen
- Double Quarter Circle Forward + Kick
Exceed
Hazan Tenshou Kyaku
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks
The Basics
Gameplan
Some Combos
1.-j.Cx 1~2, close C ,A Kikoken
2.-j.D, close C, f+B , A Kikoken or B Tensho Kyaku
3.-cr.Bx 1~3, df+B ,D SPB (,D Tensho Kyaku or EXCEED if crossup)
4.-cr.Bx 1~3, df+B , Hoyokusen , superjump C,C