SvC Chaos: SNK Vs Capcom/Violent Ken: Difference between revisions

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Basic Combos
Basic Combos
1.-[Jumping Attack],cl.B,DP+P or any Super or Exceed
2.-cl.C,db+d,qcf+HP or any Super


=Advanced Strategy=
=Advanced Strategy=

Revision as of 13:20, 27 July 2016

Introduction

The Good:

  • Easy to learn and faster than his counterpart
  • He had added a new teleport dash.
  • His Exceed had a great range and a nice ending

The Bad:

  • Lower Stamina than his counterpart
  • He is More dependant of MAXIMUM Mode and Stocks for main gameplan
  • His projectil its still bad

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Tsukami Hiza Geri

Press CD when near Jigoku Guruma

Press CD when near in air Jigoku Fuusha

Command Moves

Inazuma Kakato Wari

  • f + B

Kurubushi Kick

  • db + D

Special Moves

Hadou Ken

  • qcf + P

Shouryuu Ken

  • f,d,df + P

Rasetsu Kyaku

  • f,d,df + K

Tatsumaki Senpuu Kyaku

  • qcb + K

Kuuchuu Tatsumaki Senpuu Kyaku

  • qcb + K in air

Kama Barai Geri

  • hcf + B

Nata Otoshi Geri

  • hcf + D

Oosoto Mawashi Geri

  • hcf + BD

Inazuma Kakato Wari

  • Hold K from any "Geri" move

Super Moves

Shinryuu Ken

  • qcf,qcf + K

Kuzuryuu Reppa

  • qcb,qcb + K

Exceed Move

Shinbu Messatsu

  • qcf,hcb + AC

The Basics

Basic Combos

1.-[Jumping Attack],cl.B,DP+P or any Super or Exceed

2.-cl.C,db+d,qcf+HP or any Super

Advanced Strategy

MAXIMUM COMBOS

Match-Ups