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=Introduction= | =Introduction= | ||
[[image:Boxerfacesvc.png|right]] | [[image:Boxerfacesvc.png|right]] | ||
This guy with the boxing gloves is Balrog(M. Bison in the japanese version), but let's call him just Boxer, to prevent confusion. If you used him in any Street Fighter game, you'll probably know that he is a charge character, but there is a difference between the SF games, and this game. Here, he is bad. Bad enough to be low tier(I think [[Dan Hibiki (SvC)|Dan]] can stand a chance against him). Now for his pros and cons: | |||
The Good | '''''The Champ's Good and Bad things''''' | ||
''Good Things:'' | |||
* Most of his Special and Super Moves can be | * Has nice normals to use as pokes/footsies; | ||
* Exceed | * Has decent charge attacks(I mean, he has only charge moves); | ||
* | * He got an anti-air that can juggle your opponent; | ||
* | * Exceed does good damage(Like most of the others in the game, but it will help him); | ||
* TAP(Turn-around punch) can dodge some moves(Only the mid and low-hitting ones); | |||
* Has easy, short, but effective combos to use in a match; | |||
''Bad things:'' | |||
* Very hard to master(You can use his strats from other games, but I can't say that they will work); | |||
* Has no Command Moves(When I said that he has only charge moves, I wasn't lying); | |||
* Most of his Special and Super Moves can be countered easily; | |||
* Exceed has short reach; | |||
* Although the TAP can dodge some moves, it can't dodge Super projectiles(Probably because most of them are big); | |||
* Has no long range options; | |||
* And no good air options(Meaning that he can't jump freely, unless if he can get a stun); | |||
* Has no long combos(I think he has one, but it will be hard to do, I'm pretty sure, because you'll charge almost everytime). | |||
=Moves List= | =Moves List= |
Revision as of 12:41, 22 July 2016
Introduction
This guy with the boxing gloves is Balrog(M. Bison in the japanese version), but let's call him just Boxer, to prevent confusion. If you used him in any Street Fighter game, you'll probably know that he is a charge character, but there is a difference between the SF games, and this game. Here, he is bad. Bad enough to be low tier(I think Dan can stand a chance against him). Now for his pros and cons:
The Champ's Good and Bad things
Good Things:
- Has nice normals to use as pokes/footsies;
- Has decent charge attacks(I mean, he has only charge moves);
- He got an anti-air that can juggle your opponent;
- Exceed does good damage(Like most of the others in the game, but it will help him);
- TAP(Turn-around punch) can dodge some moves(Only the mid and low-hitting ones);
- Has easy, short, but effective combos to use in a match;
Bad things:
- Very hard to master(You can use his strats from other games, but I can't say that they will work);
- Has no Command Moves(When I said that he has only charge moves, I wasn't lying);
- Most of his Special and Super Moves can be countered easily;
- Exceed has short reach;
- Although the TAP can dodge some moves, it can't dodge Super projectiles(Probably because most of them are big);
- Has no long range options;
- And no good air options(Meaning that he can't jump freely, unless if he can get a stun);
- Has no long combos(I think he has one, but it will be hard to do, I'm pretty sure, because you'll charge almost everytime).
Moves List
Normal Moves
s.LP -
s.LK -
s.HP -
s.HK -
j.LP -
j.LK -
j.HP -
j.HK -
cr.LP -
cr.LK -
cr.HP -
cr.HK -
Special Moves
Buffalo Head
- Charge Down, Up + Punch
Wild Smash
- Charge Down, Up + Kick
Dash Straight
- Charge Back, Forward + Punch
Dash Upper
- Charge Back, Forward + Kick
Dash Ground Straight
- Charge Back, Down-Forward + Punch
Dash Ground Upper
- Charge Back, Down-Forward + Kick
Turn Punch
- Hold any 2 Punch or Kick buttons then release
Super Moves
Crazy Buffalo
- Charge Back, Forward, Back, Forward + Punch
- Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts
Gigaton Blow
- Charge Back, Forward, Back, Forward + Kick
Exceed
Ultimate Smash
- Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks
The Basics
Gameplan
Some Combos
Jump HK,Close HP/HK,Dash Straight/Upper
cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper
cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow
cr.HP,Wild Smash
cr.HP,Ultimate Smash