SvC Chaos: SNK Vs Capcom/Balrog: Difference between revisions

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=Introduction=
=Introduction=
[[image:Boxerfacesvc.png|right]]
[[image:Boxerfacesvc.png|right]]
This guy with the boxing gloves is Balrog(M. Bison in the japanese version), but let's call him just Boxer, to prevent confusion. If you used him in any Street Fighter game, you'll probably know that he is a charge character, but there is a difference between the SF games, and this game. Here, he is bad. Bad enough to be low tier(I think [[Dan Hibiki (SvC)|Dan]] can stand a chance against him). Now for his pros and cons:


The Good
'''''The Champ's Good and Bad things'''''
* Nice Normals for Pokes
* Decent Rushdown Special Moves
* Gained a new Anti-Air that can be followed by Super Moves
* Damaging Exceed Move
* Turn Punch can dodge normal projectiles
* Easy to Learn BnB Low Combos


The Bad
''Good Things:''
* Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
* Has nice normals to use as pokes/footsies;
* Exceed Move has Short Horizontal hitbox Range
* Has decent charge attacks(I mean, he has only charge moves);
* Turn Punch can't dodge Super Projectiles
* He got an anti-air that can juggle your opponent;
* Long Range options against projectile characters are few
* Exceed does good damage(Like most of the others in the game, but it will help him);
* TAP(Turn-around punch) can dodge some moves(Only the mid and low-hitting ones);
* Has easy, short, but effective combos to use in a match;
 
''Bad things:''
* Very hard to master(You can use his strats from other games, but I can't say that they will work);
* Has no Command Moves(When I said that he has only charge moves, I wasn't lying);
* Most of his Special and Super Moves can be countered easily;
* Exceed has short reach;
* Although the TAP can dodge some moves, it can't dodge Super projectiles(Probably because most of them are big);
* Has no long range options;
* And no good air options(Meaning that he can't jump freely, unless if he can get a stun);
* Has no long combos(I think he has one, but it will be hard to do, I'm pretty sure, because you'll charge almost everytime).


=Moves List=
=Moves List=

Revision as of 12:41, 22 July 2016

"Hmph! Without my fans, I just can't get into this." By:Balrog/M. Bison, aka Boxer

Introduction

Boxerfacesvc.png

This guy with the boxing gloves is Balrog(M. Bison in the japanese version), but let's call him just Boxer, to prevent confusion. If you used him in any Street Fighter game, you'll probably know that he is a charge character, but there is a difference between the SF games, and this game. Here, he is bad. Bad enough to be low tier(I think Dan can stand a chance against him). Now for his pros and cons:

The Champ's Good and Bad things

Good Things:

  • Has nice normals to use as pokes/footsies;
  • Has decent charge attacks(I mean, he has only charge moves);
  • He got an anti-air that can juggle your opponent;
  • Exceed does good damage(Like most of the others in the game, but it will help him);
  • TAP(Turn-around punch) can dodge some moves(Only the mid and low-hitting ones);
  • Has easy, short, but effective combos to use in a match;

Bad things:

  • Very hard to master(You can use his strats from other games, but I can't say that they will work);
  • Has no Command Moves(When I said that he has only charge moves, I wasn't lying);
  • Most of his Special and Super Moves can be countered easily;
  • Exceed has short reach;
  • Although the TAP can dodge some moves, it can't dodge Super projectiles(Probably because most of them are big);
  • Has no long range options;
  • And no good air options(Meaning that he can't jump freely, unless if he can get a stun);
  • Has no long combos(I think he has one, but it will be hard to do, I'm pretty sure, because you'll charge almost everytime).

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Special Moves

Buffalo Head

  • Charge Down, Up + Punch

Wild Smash

  • Charge Down, Up + Kick

Dash Straight

  • Charge Back, Forward + Punch

Dash Upper

  • Charge Back, Forward + Kick

Dash Ground Straight

  • Charge Back, Down-Forward + Punch

Dash Ground Upper

  • Charge Back, Down-Forward + Kick

Turn Punch

  • Hold any 2 Punch or Kick buttons then release

Super Moves

Crazy Buffalo

  • Charge Back, Forward, Back, Forward + Punch
    • Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts

Gigaton Blow

  • Charge Back, Forward, Back, Forward + Kick

Exceed

Ultimate Smash

  • Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks

The Basics

Gameplan

Some Combos

Jump HK,Close HP/HK,Dash Straight/Upper

cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper

cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow


cr.HP,Wild Smash

cr.HP,Ultimate Smash

Advanced Strategy

Match-Ups