SvC Chaos: SNK Vs Capcom/Balrog: Difference between revisions

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[[image:Boxersvc.gif|"Hmph! Without my fans, I just can't get into this." By:Balrog/M. Bison, aka Boxer|right]]
=Introduction=
=Introduction=
 
[[image:Boxerfacesvc.png|right]]


The Good
The Good

Revision as of 12:20, 22 July 2016

"Hmph! Without my fans, I just can't get into this." By:Balrog/M. Bison, aka Boxer

Introduction

Boxerfacesvc.png

The Good

  • Nice Normals for Pokes
  • Decent Rushdown Special Moves
  • Gained a new Anti-Air that can be followed by Super Moves
  • Damaging Exceed Move
  • Turn Punch can dodge normal projectiles
  • Easy to Learn BnB Low Combos

The Bad

  • Most of his Special and Super Moves can be Countered with Low attacks and Sweeps Easily
  • Exceed Move has Short Horizontal hitbox Range
  • Turn Punch can't dodge Super Projectiles
  • Long Range options against projectile characters are few

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Special Moves

Buffalo Head

  • Charge Down, Up + Punch

Wild Smash

  • Charge Down, Up + Kick

Dash Straight

  • Charge Back, Forward + Punch

Dash Upper

  • Charge Back, Forward + Kick

Dash Ground Straight

  • Charge Back, Down-Forward + Punch

Dash Ground Upper

  • Charge Back, Down-Forward + Kick

Turn Punch

  • Hold any 2 Punch or Kick buttons then release

Super Moves

Crazy Buffalo

  • Charge Back, Forward, Back, Forward + Punch
    • Press Kick anytime during Crazy Buffalo to turn the punches into uppercuts

Gigaton Blow

  • Charge Back, Forward, Back, Forward + Kick

Exceed

Ultimate Smash

  • Charge Down-Back, Down-Forward, Down-Back, Up-Forward + Both Kicks

The Basics

Gameplan

Some Combos

Jump HK,Close HP/HK,Dash Straight/Upper

cr.HP,Wild Smash,Jump In HP or Dash Straight/Upper

cr.HP,Wild Smash ,Crazy Buffalo or Giganton Blow


cr.HP,Wild Smash

cr.HP,Ultimate Smash

Advanced Strategy

Match-Ups