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(Added a combo and noted about Autoguard) |
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(Funky Impact) opponent to the edge of the screen. <br> | (Funky Impact) opponent to the edge of the screen. <br> | ||
A version is fast and comboable. <br> | A version is fast and comboable. <br> | ||
C version is very slow, but can guard crush a blocking opponent. | C version is very slow, but can guard crush a blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves <br> | ||
No follow ups though, so its pretty | No follow ups though, so its pretty useless(the guard crush I mean). ~_~ | ||
==Super Moves== | ==Super Moves== | ||
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My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br> | My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br> | ||
-qcb A is the safest move | -qcb A is the safest move when blocked. So its best to use that.<br> | ||
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-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br> | -Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br> | ||
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br> | -Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br> | ||
-Cr. B, Cr. A, qcb+ A | |||
Revision as of 08:34, 19 July 2016
Introduction
Movelist
Air throw - fwd C in air while near opponent
Command Moves
(n)fwd A -
Does an overhead elbow attack.
Does not combo after his normals.
Bufferable.
(n)dwnfwd B - Does a 2 hit frog-like kick.
Must be blocked low.
Comboable after his Strong normals.
Cancelable on both hits.
Special Moves
(n)Retro Knuckle - qcb A/C.
Does a hoping punch forward that sends the opponent away.
C version does 2 hits and has more range.
Only A version is comboable.
Its like Tung Fue Rue's qcb A/C move in the RB series.
(n)Gaudy Punch - Press A/C rapidly.
Does a flurry of punches.
Too bad he doesn't have a finisher for this move.
(a)Arc Fliegen - qcb B/D.
Jumps and spins around with his feet out like a wheel.
B version jump straight up,D version moves forward.
Decent anti air. Hits twice.
(n)Funky Impacto - qcf A/C.
Does a short range palm strike that sends the
(Funky Impact) opponent to the edge of the screen.
A version is fast and comboable.
C version is very slow, but can guard crush a blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves
No follow ups though, so its pretty useless(the guard crush I mean). ~_~
Super Moves
(n)Groove Master - qcb x 2 B/D.
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.
Super Tag
Combos
First Impact combos:
Ground - A, B, C, D, C
Air - A, B, B, C, C
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly
-qcb A is the safest move when blocked. So its best to use that.
Other combos:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D
-Cr. B, Cr. A, qcb+ A
Trick combos:
-dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A.
-dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion. ;)
Wall Combos:
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,
C, C, qcb x 2 B. 18 hits, approximately 50% damage.
(needs at least 2 and 1/2 levels of super meter at start)
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,
C, qcb x 2 B. 22 hits, approximately 65% damage.