Rage of The Dragons/Jones: Difference between revisions

From SuperCombo Wiki
No edit summary
(Added a combo and noted about Autoguard)
Line 40: Line 40:
   (Funky Impact)  opponent to the edge of the screen.  <br>
   (Funky Impact)  opponent to the edge of the screen.  <br>
A version is fast and comboable.  <br>
A version is fast and comboable.  <br>
C version is very slow, but can guard crush a  blocking opponent. <br>
C version is very slow, but can guard crush a  blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves  <br>
No follow ups though, so its pretty seless(the guard crush I mean). ~_~
No follow ups though, so its pretty useless(the guard crush I mean). ~_~
==Super Moves==
==Super Moves==


Line 55: Line 55:
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br>
My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br>


-qcb A is the safest move wehn blocked.  So its best to use that.<br>
-qcb A is the safest move when blocked.  So its best to use that.<br>




Line 61: Line 61:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br>
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br>
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br>
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br>
-Cr. B, Cr. A, qcb+ A





Revision as of 08:34, 19 July 2016

Introduction

Movelist

Air throw - fwd C in air while near opponent

Command Moves

(n)fwd A - Does an overhead elbow attack.
Does not combo after his normals.
Bufferable.

(n)dwnfwd B - Does a 2 hit frog-like kick.
Must be blocked low.
Comboable after his Strong normals.
Cancelable on both hits.


Special Moves

(n)Retro Knuckle - qcb A/C.
Does a hoping punch forward that sends the opponent away.
C version does 2 hits and has more range.
Only A version is comboable.
Its like Tung Fue Rue's qcb A/C move in the RB series.

(n)Gaudy Punch - Press A/C rapidly.
Does a flurry of punches.
Too bad he doesn't have a finisher for this move.

(a)Arc Fliegen - qcb B/D.

Jumps and spins around with his feet out like a wheel.

B version jump straight up,D version moves forward.

Decent anti air. Hits twice.

(n)Funky Impacto - qcf A/C.
Does a short range palm strike that sends the

  (Funky Impact)  opponent to the edge of the screen.  

A version is fast and comboable.
C version is very slow, but can guard crush a blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves
No follow ups though, so its pretty useless(the guard crush I mean). ~_~

Super Moves

(n)Groove Master - qcb x 2 B/D.
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.

Super Tag

Combos

First Impact combos:
Ground - A, B, C, D, C
Air - A, B, B, C, C

My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly

-qcb A is the safest move when blocked. So its best to use that.


Other combos: -Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D
-Cr. B, Cr. A, qcb+ A


Trick combos: -dwn B, fwd A OR dwnfwd B, qcb A. Mix up dwnfwd B and fwd A.
-dwn B, fwd A, qcb x2 B/D. Low, high low... talk about confusion.  ;)


Wall Combos:

-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B,

C, C, qcb x 2 B.  18 hits, approximately 50% damage.

(needs at least 2 and 1/2 levels of super meter at start) -Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,

C, qcb x 2 B.  22 hits, approximately 65% damage.

Strategies