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{{SFVFrameDataTableHeader}} | {{SFVFrameDataTableHeader}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Stand LP|||30|70|HL|SP|4|3|6||4|3|6||||3|4|6||||0|36|84||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Stand MP|||60|100|HL|V|7|3|13||7|3|13||||2|6|8||||10|72|120||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand HP|||80|150|HL|SP,V|11|3|21||11|3|21||||-6|-1|1||||13|96|180||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand LK|||30|70|HL|SP,V|4|2|8||4|2|8||||2|4|6||||0|36|84||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Stand MK|||60|100|HL|V|7|3|13||7|3|13||||-2|2|4||||10|72|120||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Stand HK|||80|150|HL|V|9|3|13||9|3|13||||3|6|KD 100||||13|96|180||||||Reset|||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch LP|||30|70|HL|CH,SP,V|4|2|6||4|2|6||||3|4|8||||0|36|84||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch MP|||60|100|HL|SP,V|6|2|12||6|2|12||||0|3|6||||10|72|120||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch HP|||100[70]|150|HL|V|10|5|23||10|5|23||||-11|-5|5||||17|84|180||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch LK|||20|70|L|CH,V|4|2|7||4|2|7||||2|3|-3||||0|24|84||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch MK|||50|100|L|SP,V|7|2|13||7|2|13||||-2|-1|5||||8|60|120||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch HK|||90|150|L|V|15|10|18||15|10|18||||-12|KD|KD|69|||15|108|180|||||Hard Knockdown|Reset|Soft Knockdown|||Upper Body: 1~7F|Upper Body: 1~7F||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump LP|||40|70|H|-|4|6|-||4|6|-||||-|-|-||||0|48|84||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump MP|||50|100|H|-|7|3|-||7|3|-||||-|-|-||||8|60|120||||||Soft Knockdown|Soft Knockdown||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump HP|||90|150|H|-|8|6|-||8|6|-||||-|-|-||||15|108|180||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump LK|||40|70|H|-|3|6|-||3|6|-||||-|-|-||||0|48|84||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump MK|||60|100|H|-|6|8|-||6|8|-||||-|-|-||||10|72|120||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Jump HK|||90|150|H|-|8|6|-||8|6|-||||-|-|-||||15|108|180||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Hell Attack||MP > MP(air)|70|50|H|-|5|4|-||5|4|-||||-|-|-||||8|60*53|120*45||||||Soft Knockdown|Soft Knockdown||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Axe||df+HP|80|100|HL|V|16|3|20||16|3|20||||1|6|15||||13|96|120||||||Reset|Reset||||||||}} | ||
{{SFVFrameDataRow|Shadow Axe||MP > df+HP|60|60|HL|V|16|3|20||16|3|20||||-5|6|6||||10|54|54||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Psycho Impact||LP+LK|130|170|0.65|-|5|2|18||5|2|18||||-|KD|KD|87|||-|130|170|||X||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Fall||b+LP+LK|110*40|150*50|0.65|-|5|2|18||5|2|18||||-|KD|KD|64|||-|110*40|150*50|||X||||||||||||}} | ||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Power||HP+HK|||-|-|||11||||11||||-||-|||||-|-|||||||||||||||}} | ||
{{SFVFrameDataRow|Psycho Reflect||MP+MK|||-|-|6|7|30||6|7|30||||-||-|||||-|-|||||||||1F||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Reflect (Fireball)||MP+MK (Hold after fireball absorb, automatic on strike absorb)|||-|-|14+16|-|30||6|7|30||||-||-|||||-|-||||||||||All: 26~30F|All 26~30F||||}} | ||
{{SFVFrameDataRow|Psycho Burst||f+PPP|60|0|HL||15|2|20||15|2|20||||-2|KD||||||||||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22||||-|-|-||||||||||||||||All: 8~14F|All: 8~14F|8~10F||| | ||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Psycho Blast LP||b,f+LP|70|100|HL|CA,V|10|10|21||10|10|21||||-4|KD|KD|84|||18|84|120||X|||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Blast MP||b,f+MP|70|100|HL|CA,V|15|10|18||15|10|18||||-1|KD|KD|90|||18|84|120||X|||||||||||||}} | ||
{{SFVFrameDataRow|Psycho Blast HP||b,f+HP|70|100|HL|CA,V|19|10|14||19|10|14||||2|KD|KD|90|||18|84|120||X|||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Psycho Blast EX||b,f+PP|100|150|HL|V|15|-|27||15|-|27||||2|KD|KD|110|||25|120|180|Explodes on proxmity or 225F|X|||||||||||||}} | ||
{{SFVFrameDataRow|Double Knee Press LK||b,f+LK|30*40|50*50|HL|CA,V|13|2(1)3|19||13|2(1)3|19||||-4|3|3||||8*10|36*40|60*50|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Double Knee Press MK||b,f+MK|40*40|50*50|HL|CA,V|15|2(1)3|20||15|2(1)3|20||||-3|2|2||||10*10|48*40|60*50|||||||||||||||}} | ||
{{SFVFrameDataRow|Double Knee Press HK||b,f+HK|50*40|50*50|HL|CA,V|19|2(2)3|21||19|2(2)3|21||||-2|1|1||||13*10|60*40|60*50|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Double Knee Press EX||b,f+KK|70*25*25*30|0*0*0*200|HL|V|12|6|17||12|6|17||||1|KD|KD|19|||18*18|84*25*25*30|0*0*0*200|||||||||||||||}} | ||
{{SFVFrameDataRow|Head Press LK||d,u+LK|100|200|H|CA|45|-|-||45|-|-||||-|-|-||||25|120|240|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Head Press MK||d,u+MK|100|200|H|CA|45|-|-||45|-|-||||-|-|-||||25|120|240|||||||||||||||}} | ||
{{SFVFrameDataRow|Head Press HK||d,u+HK|100|200|H|CA|45|-|-||45|-|-||||-|-|-||||25|120|240|||||||||||||||}} | |||
{{ | {{SFVFrameDataRow|Head Press EX||d,u+KK|60*100|0*200|H|-|35|-|-||35|-|-||||-|KD|KD|16|||15|72*100|0*200|||||||||||||||}} | ||
{{SFVFrameDataRow|Somersault Skull Diver||P after head press|80|100|H|CA|5|10|-||5|10|-||||-|-|-||||20|96|120|||||||||||||||}} | |||
{{SFVFrameDataRow|Devil Reverse||P before head press|70|100|H|CA|15|22|-||15|22|-||||-|KD|KD||||18|84|120|||||||||||||||}} | |||
{{SFVFrameDataRow|Devil Reverse EX||PP before head press||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Inferno LP||qcb+LP|30*30*30|20*20*60|HL|CA,V|14|12|31||14|12|31||||-12|KD|KD|96|||8*8*8|36*30*30|24*20*60||X||||||||Foward Body: 1~3F, Upper Body: 6~15F, Arm: 6~17F|Foward Body: 1~3F, Upper Body: 6~15F, Arm: 6~17F||||}} | |||
{{SFVFrameDataRow|Psycho Inferno MP||qcb+MP|25x4|20x3*40|HL|CA,V|16|14|29||16|14|29||||-11|KD|KD|99|||6x4|30*25x3|24*20*20*40||X|||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Inferno HP||qcb+HP|20x4*30|20x5|HL|CA,V|18|16|30||18|16|30||||-10|KD|KD|101|||5x4*8|24*20x3*30|24*20x4||X|||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Inferno EX||qcb+PP|20x4*60|20x4*70|HL|V|15|18|22||15|18|22||||-1|KD|KD|110|||5x4*15|24*20x3*60|24*20x3*70||X|||||||||||||}} | |||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22|||||||||||||Can pass through opponent starting on 12F|||||||||All: 6~18F|All: 6~18F|6~12F||| | |||
{{SFVFrameDataRow|Psycho Blast||b,f+LP||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Blast EX||b,f+PP||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Double Knee Press LK||b,f+LK|30*40|50*50|HL|CA,V|16|2(1)3|19||13|2(1)3|19|||||||||||||||||||||6~10F|Lower Body: 12~20F|Lower Body: 12~20F||||}} | |||
{{SFVFrameDataRow|Double Knee Press MK||b,f+MK|40*40|50*50|HL|CA,V|19|2(1)3|20||15|2(1)3|20|||||||||||||||||||||6~12F|Lower Body: 12~23F|Lower Body: 12~23F||||}} | |||
{{SFVFrameDataRow|Double Knee Press HK||b,f+HK|50*40|50*50|HL|CA,V|19|2(2)3|21||19|2(2)3|21|||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Double Knee Press EX||b,f+KK|70*25*25*30|0*0*0*200|HL|V|12|6|17||12|6|17||||1|KD|KD|19|||18*18|84*25*25*30|0*0*0*200|||||||||||||||}} | |||
{{SFVFrameDataRow|Head Press||d,u+LK||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Head Press EX||d,u+KK||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Devil Reverse||P before head press||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Devil Reverse EX||PP before head press||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Inferno||qcb+LP||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Psycho Inferno EX||qcb+PP||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Ultimate Psycho Crusher||qcf,qcf+P|340|0|HL|-|6|30|48||6|30|48||||-40|KD|KD|27|||20x3|346|0|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:09, 4 June 2016
M. Bison
|
Summary
Bio
TBW
Why Pick M. Bison?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
MBison Discussions
Discussions regarding MBison
Bison-discussion MBison Shoryuken Forum
MBison Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 3 | 6 | 3 | 4 | 6 | 30 | 70 | HL | SP | 0 | 36 | 84 | ||||
Stand MP | 7 | 3 | 13 | 2 | 6 | 8 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HP | 11 | 3 | 21 | -6 | -1 | 1 | 80 | 150 | HL | SP,V | 13 | 96 | 180 | ||||
Stand LK | 4 | 2 | 8 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | 0 | 36 | 84 | ||||
Stand MK | 7 | 3 | 13 | -2 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 9 | 3 | 13 | 3 | 6 | KD 100 | 80 | 150 | HL | V | 13 | 96 | 180 | ||||
Crouch LP | 4 | 2 | 6 | 3 | 4 | 8 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Crouch MP | 6 | 2 | 12 | 0 | 3 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 10 | 5 | 23 | -11 | -5 | 5 | 100[70] | 150 | HL | V | 17 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 7 | 2 | 3 | -3 | 20 | 70 | L | CH,V | 0 | 24 | 84 | ||||
Crouch MK | 7 | 2 | 13 | -2 | -1 | 5 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 15 | 10 | 18 | -12 | KD | KD | 90 | 150 | L | V | 69 | 15 | 108 | 180 | |||
Jump LP | 4 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 7 | 3 | - | - | - | - | 50 | 100 | H | - | 8 | 60 | 120 | ||||
Jump HP | 8 | 6 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 3 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 8 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 8 | 6 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hell Attack | MP > MP(air) | 5 | 4 | - | - | - | - | 70 | 50 | H | - | 8 | 60*53 | 120*45 | |||
Psycho Axe | df+HP | 16 | 3 | 20 | 1 | 6 | 15 | 80 | 100 | HL | V | 13 | 96 | 120 | |||
Shadow Axe | MP > df+HP | 16 | 3 | 20 | -5 | 6 | 6 | 60 | 60 | HL | V | 10 | 54 | 54 | |||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Impact | LP+LK | 5 | 2 | 18 | - | KD | KD | 130 | 170 | 0.65 | - | 87 | - | 130 | 170 | ||
Psycho Fall | b+LP+LK | 5 | 2 | 18 | - | KD | KD | 110*40 | 150*50 | 0.65 | - | 64 | - | 110*40 | 150*50 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Power | HP+HK | 11 | - | - | - | - | - | - | |||||||||
Psycho Reflect | MP+MK | 6 | 7 | 30 | - | - | - | - | - | - | |||||||
Psycho Reflect (Fireball) | MP+MK (Hold after fireball absorb, automatic on strike absorb) | 14+16 | - | 30 | - | - | - | - | - | - | |||||||
Psycho Burst | f+PPP | 15 | 2 | 20 | -2 | KD | 60 | 0 | HL |
{{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22||||-|-|-||||||||||||||||All: 8~14F|All: 8~14F|8~10F||| | |||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Psycho Blast LP | b,f+LP | 10 | 10 | 21 | -4 | KD | KD | 70 | 100 | HL | CA,V | 84 | 18 | 84 | 120 | ||
Psycho Blast MP | b,f+MP | 15 | 10 | 18 | -1 | KD | KD | 70 | 100 | HL | CA,V | 90 | 18 | 84 | 120 | ||
Psycho Blast HP | b,f+HP | 19 | 10 | 14 | 2 | KD | KD | 70 | 100 | HL | CA,V | 90 | 18 | 84 | 120 | ||
Psycho Blast EX | b,f+PP | 15 | - | 27 | 2 | KD | KD | 100 | 150 | HL | V | 110 | 25 | 120 | 180 | ||
Double Knee Press LK | b,f+LK | 13 | 2(1)3 | 19 | -4 | 3 | 3 | 30*40 | 50*50 | HL | CA,V | 8*10 | 36*40 | 60*50 | |||
Double Knee Press MK | b,f+MK | 15 | 2(1)3 | 20 | -3 | 2 | 2 | 40*40 | 50*50 | HL | CA,V | 10*10 | 48*40 | 60*50 | |||
Double Knee Press HK | b,f+HK | 19 | 2(2)3 | 21 | -2 | 1 | 1 | 50*40 | 50*50 | HL | CA,V | 13*10 | 60*40 | 60*50 | |||
Double Knee Press EX | b,f+KK | 12 | 6 | 17 | 1 | KD | KD | 70*25*25*30 | 0*0*0*200 | HL | V | 19 | 18*18 | 84*25*25*30 | 0*0*0*200 | ||
Head Press LK | d,u+LK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press MK | d,u+MK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press HK | d,u+HK | 45 | - | - | - | - | - | 100 | 200 | H | CA | 25 | 120 | 240 | |||
Head Press EX | d,u+KK | 35 | - | - | - | KD | KD | 60*100 | 0*200 | H | - | 16 | 15 | 72*100 | 0*200 | ||
Somersault Skull Diver | P after head press | 5 | 10 | - | - | - | - | 80 | 100 | H | CA | 20 | 96 | 120 | |||
Devil Reverse | P before head press | 15 | 22 | - | - | KD | KD | 70 | 100 | H | CA | 18 | 84 | 120 | |||
Devil Reverse EX | PP before head press | ||||||||||||||||
Psycho Inferno LP | qcb+LP | 14 | 12 | 31 | -12 | KD | KD | 30*30*30 | 20*20*60 | HL | CA,V | 96 | 8*8*8 | 36*30*30 | 24*20*60 | ||
Psycho Inferno MP | qcb+MP | 16 | 14 | 29 | -11 | KD | KD | 25x4 | 20x3*40 | HL | CA,V | 99 | 6x4 | 30*25x3 | 24*20*20*40 | ||
Psycho Inferno HP | qcb+HP | 18 | 16 | 30 | -10 | KD | KD | 20x4*30 | 20x5 | HL | CA,V | 101 | 5x4*8 | 24*20x3*30 | 24*20x4 | ||
Psycho Inferno EX | qcb+PP | 15 | 18 | 22 | -1 | KD | KD | 20x4*60 | 20x4*70 | HL | V | 110 | 5x4*15 | 24*20x3*60 | 24*20x3*70 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun {{SFVFrameDataRow|Dash||f+f|-|-|-|-|-|-|22F||-|-|22|||||||||||||Can pass through opponent starting on 12F|||||||||All: 6~18F|All: 6~18F|6~12F||| |
Psycho Blast | b,f+LP | ||||||||||||||||
Psycho Blast EX | b,f+PP | ||||||||||||||||
Double Knee Press LK | b,f+LK | 16 | 2(1)3 | 19 | 30*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press MK | b,f+MK | 19 | 2(1)3 | 20 | 40*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press HK | b,f+HK | 19 | 2(2)3 | 21 | 50*40 | 50*50 | HL | CA,V | |||||||||
Double Knee Press EX | b,f+KK | 12 | 6 | 17 | 1 | KD | KD | 70*25*25*30 | 0*0*0*200 | HL | V | 19 | 18*18 | 84*25*25*30 | 0*0*0*200 | ||
Head Press | d,u+LK | ||||||||||||||||
Head Press EX | d,u+KK | ||||||||||||||||
Devil Reverse | P before head press | ||||||||||||||||
Devil Reverse EX | PP before head press | ||||||||||||||||
Psycho Inferno | qcb+LP | ||||||||||||||||
Psycho Inferno EX | qcb+PP | ||||||||||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Ultimate Psycho Crusher | qcf,qcf+P | 6 | 30 | 48 | -40 | KD | KD | 340 | 0 | HL | - | 27 | 20x3 | 346 | 0 | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |