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{{SFVFrameDataTableHeader}} | {{SFVFrameDataTableHeader}} | ||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Stand LP|||30|70|HL|CH,SP,V|4|2|7||4|2|7||||2|4|6||||0|36|84|||||||||||||||}} | ||
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|5|3|12||5|3|12||||1|4|6||||10|72|120|||||||||||||||}} | |||
{{SFVFrameDataRow|Stand HP|||90|150|HL|SP,V|8|4|20||8|4|20||||-2|2|3||||15|108|180|First active frame cannot hit grounded||||||||||||||}} | |||
{{SFVFrameDataRow|Stand LK|||40|70|HL|SP,V|4|3|8||4|3|8||||3|4|6||||0|48|84|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Stand MK|||60|100|HL|V|7|3|15||7|3|15||||0|2|4||||10|72|120|||||||||||||||}} | ||
{{SFVFrameDataRow|Stand HK|||90|150|HL|V|10|2|23||10|2|23||||-4|0|6||||15|108|180|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch LP|||20|70|HL|CH,SP,V|3|2|8||3|2|8||||2|3|5||||0|24|84|||||||||||||||}} | ||
{{SFVFrameDataRow|Crouch MP|||60|100|HL|SP,V|5|4|10||5|4|10||||2|6|8||||10|72|120|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch HP|||90[70]|150|HL|SP,V|7|4|22||7|4|22||||-7|-3|KD 105||||15|84|180|[] refers to after first active frame||||7F: Crush Counter Launch|7F: Crush Counter Launch, 8~10F: Reset|7F: Counterhit Launch, 8~10F: Reset||||||||}} | ||
{{SFVFrameDataRow|Crouch LK|||30|70|L|SP,V|4|2|8||4|2|8||||0|2|4||||0|36|84|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Crouch MK|||50|100|L|SP,V|6|2|13||6|2|13||||-4|-1|1||||8|60|120|||||||||||||||}} | ||
{{SFVFrameDataRow|Crouch HK|||100|150|L|V|9|3|21||9|3|21||||-14|KD|KD|67|18|23|17|120|180|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump LP|||40|70|H|-|3|5|-||3|5|-||||-|-|-||||0|48|84|||||||||||||||}} | ||
{{SFVFrameDataRow|Jump MP|||70|100|H|-|5|6|-||5|6|-||||-|-|-||||12|84|120|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump HP|||90|150|H|-|7|5|-||7|5|-||||-|-|-||||15|108|180|||||||||||||||}} | ||
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|6|-||4|6|-||||-|-|-||||0|48|84|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Jump MK|||60|100|H|-|6|6|-||6|6|-||||-|-|-||||10|72|120|||||||||||||||}} | ||
{{SFVFrameDataRow|Jump HK|||90|150|H|-|9|4|-||9|4|-||||-|-|-||||15|108|180|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Tsumujigari||f+MK|60|100|H|-|22|2|22||22|2|22||||-4|0|2||||10|72|120|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Hajotsui||LP+LK|120|170|0.6|-|5|2|18||5|2|18||||-|KD|KD|62|3|3|-|120|170|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Arakuma Inashi||b+LP+LK|140|200|0.6|-|5|2|18||5|2|18||||-|KD|KD|58|-1|-1|-|140|200|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Kanzuki-Ryu Guren no Kata||HP+HK|||-|-|||||||||||||-||||-|-|-|||||||||||||||}} | |||
{{SFVFrameDataRow|Meioken||MP+MK|60|100|HL|-|14|5|17||14|5|17||||-5|KD|KD|92[94]|35|38[40]|10[13]|72[96]|120[180]|Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles.||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Meioken [Hold]||MP+MK [hold]|80|150|HL|-|21|5|18||21|5|18||||-1|KD|KD|94|35|40|10[13]|72[96]|120[180]|Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles.||||||||||||||}} | ||
{{SFVFrameDataRow|Yashagaeshi||f+PPP|60|0|HL||15|2|24||15|2|24||||-2|KD||||||||||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataHeader}} | ||
{{SFVFrameDataRow|Kanzuki-Ryu Hokojutsu Sappo LK||qcf+LK|-|-|-|-|-|-|24||||||||||-||||-|-|||||||||||Head: 3~5F, Upper Body: 6~17F|||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Kanzuki-Ryu Hokojutsu Sappo MK||qcf+MK|-|-|-|-|-|-|25||||||||||-||||-|-|||||||||||Head: 3~5F, Upper Body: 6~18F|||||}} | ||
{{SFVFrameDataRow|Kanzuki-Ryu Hokojutsu Sappo HK||qcf+HK|-|-|-|-|-|-|26||||||||||-||||-|-|||||||||||Head: 3~5F, Upper Body: 6~19F|||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Kanzuki-Ryu Hokojutsu Sappo EX||qcf+KK|-|-|-|-|-|-|21||||||||||-||||-|-|||||||||||Upper Body: 6~17F|All: 6~17F||||}} | ||
{{SFVFrameDataRow|Tenko||qcf+K > P|60|100|HL|-|9|4|18||9|4|18||||-10|KD|KD|105|46|51|12[20]|72[96]|120||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Perfect Tenko||qcf+K > P Just Timing or qcf+KK > P|80|100|HL|-|6|4|20||6|4|20||||-10|KD|KD||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | ||
{{SFVFrameDataRow|Orochi||qcf+K > d+P|90|150|HL|-|11|4|20||11|4|20||||-2|2|4||||23|108|180||||||||||Upper Body: 1~9F|3~14F||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|EX Orochi||qcf+KK > d+P|100|200|HL|-|12|4|27||12|4|27||||-7||||||||||||Crumple|Crumple|Knockdown|Knockdown||||1~2F||||}} | ||
{{SFVFrameDataRow|Mujinkyaku LK||qcb+LK|30*40|50*50|HL|CA|11|3(6)3|19||11|12|19||||-5|2|2||||8*10|36*40|60*50|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Mujinkyaku MK||qcb+MK|30*40*90|50*40*150|HL*HL*H|CA|11|3(6)3(26)2|23||11|40|23||||-6|2|2||||8*10*23|36*40*90|60*40*150|||||||||||||||}} | ||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Mujinkyaku HK||qcb+HK|30*40*25*25|50*40*30*60|HL|CA|13|3(7)3(18)3(9)3|31||13|46|31||||-15|KD|KD|83|24|29|80*10*6*6|36*40*25*25|60*40*30*60|||||||||||||||}} | ||
{{SFVFrameDataRow|Mujinkyaku EX||qcb+KK|15*15*30*30*60|0*0*0*0*200|HL|-|8|2(5)2(7)3(6)5[(23)5]|17[35]||8|30[58]|17[35]||||-2|KD|KD|79|15|20|4*4*8*8|18*15*30*30*60|0*0*0*0*200|[] Refers to when attack connects, last hit only comes out if attack is successful||||||||||||||}} | |||
{{SFVFrameDataRow|Ressenha LP||qcb+LP|30*60|50*50|HL*H|CA|16|2(8)3|19||16|13|19||||-6|2|2||||8*15|36*60|60*50|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Ressenha MP||qcb+MP|30*70|50*100|HL*H|CA|21|2(8)4|18||21|14|18||||-5|2|2||||8*18|36*70|60*100|||||||||||||||}} | ||
{{SFVFrameDataRow|Ressenha HP||qcb+HP|30*80|50*100|HL*H|CA|26|2(8)3|17||26|13|17||||-4|1|1||||8*20|36*80|60*100|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Ressenha EX||qcb+PP|30*40*70|50*50*100|HL|-|5|2(6)2(5)2|35||5|17|35||||-41|KD|KD|70|11|16|8|36*40*70|60*50*100|||||||||||||||}} | ||
{{SFVFrameDataRow|Senha Kusabi||qcb+P > d+K|90|100|L|-|15|8|22||15|8|22||||-12|KD|KD|66|17|22|15|108|120|||||||||||||||}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Senha Resshu||qcb+P > u+K|120|150|0.3|-|23|2|22||23|2|22||||-|KD|KD|28|28|28|-|120|150|||||||||||||||}} | ||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow| | {{SFVFrameDataRow|Guren Ken||qcf+P|40*40|40*40|HL|CA|12|4(5)4|19||12|13|19||||-6|-3|-2||||10*10|48*40|48*40|Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles.|||||||||Head & Arm: 1~10F, Hand: 11~16, Head & Arm: 17~20F|Front Leg: 11~24FHand: 11~16, Head & Arm: 17~20F, Hand: 24F|Front Leg: 11~24F, Arm: 10~16F, Arm: 21~24F|||}} | ||
{{SFVFrameDataRow|Guren Hosho||qcf+P > P|90|100|HL|CA|11|4|20||11|4|20||||-9|KD|KD|78|20|24|23|81|90|||||||||||||||}} | |||
{{SFVFrameDataRow|Guren Senha||qcf+P > u+P|30*70|50*100|H|-|17|2(8)3|19||17|13|24||||-6|4|4||||8*18|36*70|60*100|First hit cannot hit crouching||||||||||||||}} | |||
{{SFVFrameDataRow|Guren Chochu||qcf+P > d+P|50|50|HL|CA|16|5|17||16|5|17||||1|2|4||||13|60|60|||||||||||||||}} | |||
{{SFVFrameDataRow|Guren Hochu||qcf+P > d+P > d+P on Hit/Block only|60|50|HL|CA|24|3|24||24|3|24||||-11|KD|KD|90|26|31|15|54|45|||||||||1~19F||||||}} | |||
{{SFVFrameDataRow|Guren Resshu||qcf+P > u+K, or qcf+P > d+P > u+K|120|150|0.3|-|22|6|19||26|6|19||||-|KD|KD|28|28|28|-|120|150|Cannot hit crouching||||||||||||||}} | |||
{{SFVFrameDataRow|Guren Kusabi||qcf+P > d+P > d+K|60|100|L|-|13|8|21||13|8|21||||-10|KD|KD|68|19|24|15|54|90|||||||||||All: 1~25F||||}} | |||
{{SFVFrameDataRow|Guren Kyoho||qcf+P > K|-|-|-|-|-|-|19|19|-||||||-8|-4|-4|-|||-|-|-|||||||||||||||}} | |||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Kanzuki-Ryu Hadorokushiki Hasha no Kata||qcf,qcf+P|340|0|HL|-|5|4(14)7(13)2|38||5|?|38||||-18|KD|KD|2|2|2|15*15*15|344|0|Goes into full animation if final hit connects||||||||1~6F||||||}} | |||
{{SFVFrameDataHeader}} | {{SFVFrameDataHeader}} | ||
|- | |- |
Revision as of 22:06, 4 June 2016
Karin
|
Summary
Bio
TBW
Why Pick Karin?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Karin Discussions
Discussions regarding Karin
Karin Discord Link
Video Guides
Capcom Fighters' Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 2 | 7 | 2 | 4 | 6 | 30 | 70 | HL | CH,SP,V | 0 | 36 | 84 | ||||
Stand MP | 5 | 3 | 12 | 1 | 4 | 6 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Stand HP | 8 | 4 | 20 | -2 | 2 | 3 | 90 | 150 | HL | SP,V | 15 | 108 | 180 | ||||
Stand LK | 4 | 3 | 8 | 3 | 4 | 6 | 40 | 70 | HL | SP,V | 0 | 48 | 84 | ||||
Stand MK | 7 | 3 | 15 | 0 | 2 | 4 | 60 | 100 | HL | V | 10 | 72 | 120 | ||||
Stand HK | 10 | 2 | 23 | -4 | 0 | 6 | 90 | 150 | HL | V | 15 | 108 | 180 | ||||
Crouch LP | 3 | 2 | 8 | 2 | 3 | 5 | 20 | 70 | HL | CH,SP,V | 0 | 24 | 84 | ||||
Crouch MP | 5 | 4 | 10 | 2 | 6 | 8 | 60 | 100 | HL | SP,V | 10 | 72 | 120 | ||||
Crouch HP | 7 | 4 | 22 | -7 | -3 | KD 105 | 90[70] | 150 | HL | SP,V | 15 | 84 | 180 | ||||
Crouch LK | 4 | 2 | 8 | 0 | 2 | 4 | 30 | 70 | L | SP,V | 0 | 36 | 84 | ||||
Crouch MK | 6 | 2 | 13 | -4 | -1 | 1 | 50 | 100 | L | SP,V | 8 | 60 | 120 | ||||
Crouch HK | 9 | 3 | 21 | -14 | KD | KD | 100 | 150 | L | V | 67 | 18 | 23 | 17 | 120 | 180 | |
Jump LP | 3 | 5 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MP | 5 | 6 | - | - | - | - | 70 | 100 | H | - | 12 | 84 | 120 | ||||
Jump HP | 7 | 5 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Jump LK | 4 | 6 | - | - | - | - | 40 | 70 | H | - | 0 | 48 | 84 | ||||
Jump MK | 6 | 6 | - | - | - | - | 60 | 100 | H | - | 10 | 72 | 120 | ||||
Jump HK | 9 | 4 | - | - | - | - | 90 | 150 | H | - | 15 | 108 | 180 | ||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tsumujigari | f+MK | 22 | 2 | 22 | -4 | 0 | 2 | 60 | 100 | H | - | 10 | 72 | 120 | |||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hajotsui | LP+LK | 5 | 2 | 18 | - | KD | KD | 120 | 170 | 0.6 | - | 62 | 3 | 3 | - | 120 | 170 |
Arakuma Inashi | b+LP+LK | 5 | 2 | 18 | - | KD | KD | 140 | 200 | 0.6 | - | 58 | -1 | -1 | - | 140 | 200 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kanzuki-Ryu Guren no Kata | HP+HK | - | - | - | - | - | - | ||||||||||
Meioken | MP+MK | 14 | 5 | 17 | -5 | KD | KD | 60 | 100 | HL | - | 92[94] | 35 | 38[40] | 10[13] | 72[96] | 120[180] |
Meioken [Hold] | MP+MK [hold] | 21 | 5 | 18 | -1 | KD | KD | 80 | 150 | HL | - | 94 | 35 | 40 | 10[13] | 72[96] | 120[180] |
Yashagaeshi | f+PPP | 15 | 2 | 24 | -2 | KD | 60 | 0 | HL | ||||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kanzuki-Ryu Hokojutsu Sappo LK | qcf+LK | - | - | 24 | - | - | - | - | - | - | - | ||||||
Kanzuki-Ryu Hokojutsu Sappo MK | qcf+MK | - | - | 25 | - | - | - | - | - | - | - | ||||||
Kanzuki-Ryu Hokojutsu Sappo HK | qcf+HK | - | - | 26 | - | - | - | - | - | - | - | ||||||
Kanzuki-Ryu Hokojutsu Sappo EX | qcf+KK | - | - | 21 | - | - | - | - | - | - | - | ||||||
Tenko | qcf+K > P | 9 | 4 | 18 | -10 | KD | KD | 60 | 100 | HL | - | 105 | 46 | 51 | 12[20] | 72[96] | 120 |
Perfect Tenko | qcf+K > P Just Timing or qcf+KK > P | 6 | 4 | 20 | -10 | KD | KD | 80 | 100 | HL | - | ||||||
Orochi | qcf+K > d+P | 11 | 4 | 20 | -2 | 2 | 4 | 90 | 150 | HL | - | 23 | 108 | 180 | |||
EX Orochi | qcf+KK > d+P | 12 | 4 | 27 | -7 | 100 | 200 | HL | - | ||||||||
Mujinkyaku LK | qcb+LK | 11 | 3(6)3 | 19 | -5 | 2 | 2 | 30*40 | 50*50 | HL | CA | 8*10 | 36*40 | 60*50 | |||
Mujinkyaku MK | qcb+MK | 11 | 3(6)3(26)2 | 23 | -6 | 2 | 2 | 30*40*90 | 50*40*150 | HL*HL*H | CA | 8*10*23 | 36*40*90 | 60*40*150 | |||
Mujinkyaku HK | qcb+HK | 13 | 3(7)3(18)3(9)3 | 31 | -15 | KD | KD | 30*40*25*25 | 50*40*30*60 | HL | CA | 83 | 24 | 29 | 80*10*6*6 | 36*40*25*25 | 60*40*30*60 |
Mujinkyaku EX | qcb+KK | 8 | 2(5)2(7)3(6)5[(23)5] | 17[35] | -2 | KD | KD | 15*15*30*30*60 | 0*0*0*0*200 | HL | - | 79 | 15 | 20 | 4*4*8*8 | 18*15*30*30*60 | 0*0*0*0*200 |
Ressenha LP | qcb+LP | 16 | 2(8)3 | 19 | -6 | 2 | 2 | 30*60 | 50*50 | HL*H | CA | 8*15 | 36*60 | 60*50 | |||
Ressenha MP | qcb+MP | 21 | 2(8)4 | 18 | -5 | 2 | 2 | 30*70 | 50*100 | HL*H | CA | 8*18 | 36*70 | 60*100 | |||
Ressenha HP | qcb+HP | 26 | 2(8)3 | 17 | -4 | 1 | 1 | 30*80 | 50*100 | HL*H | CA | 8*20 | 36*80 | 60*100 | |||
Ressenha EX | qcb+PP | 5 | 2(6)2(5)2 | 35 | -41 | KD | KD | 30*40*70 | 50*50*100 | HL | - | 70 | 11 | 16 | 8 | 36*40*70 | 60*50*100 |
Senha Kusabi | qcb+P > d+K | 15 | 8 | 22 | -12 | KD | KD | 90 | 100 | L | - | 66 | 17 | 22 | 15 | 108 | 120 |
Senha Resshu | qcb+P > u+K | 23 | 2 | 22 | - | KD | KD | 120 | 150 | 0.3 | - | 28 | 28 | 28 | - | 120 | 150 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Guren Ken | qcf+P | 12 | 4(5)4 | 19 | -6 | -3 | -2 | 40*40 | 40*40 | HL | CA | 10*10 | 48*40 | 48*40 | |||
Guren Hosho | qcf+P > P | 11 | 4 | 20 | -9 | KD | KD | 90 | 100 | HL | CA | 78 | 20 | 24 | 23 | 81 | 90 |
Guren Senha | qcf+P > u+P | 17 | 2(8)3 | 19 | -6 | 4 | 4 | 30*70 | 50*100 | H | - | 8*18 | 36*70 | 60*100 | |||
Guren Chochu | qcf+P > d+P | 16 | 5 | 17 | 1 | 2 | 4 | 50 | 50 | HL | CA | 13 | 60 | 60 | |||
Guren Hochu | qcf+P > d+P > d+P on Hit/Block only | 24 | 3 | 24 | -11 | KD | KD | 60 | 50 | HL | CA | 90 | 26 | 31 | 15 | 54 | 45 |
Guren Resshu | qcf+P > u+K, or qcf+P > d+P > u+K | 22 | 6 | 19 | - | KD | KD | 120 | 150 | 0.3 | - | 28 | 28 | 28 | - | 120 | 150 |
Guren Kusabi | qcf+P > d+P > d+K | 13 | 8 | 21 | -10 | KD | KD | 60 | 100 | L | - | 68 | 19 | 24 | 15 | 54 | 90 |
Guren Kyoho | qcf+P > K | - | - | 19 | -8 | -4 | -4 | - | - | - | - | - | - | - | - | ||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Kanzuki-Ryu Hadorokushiki Hasha no Kata | qcf,qcf+P | 5 | 4(14)7(13)2 | 38 | -18 | KD | KD | 340 | 0 | HL | - | 2 | 2 | 2 | 15*15*15 | 344 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |