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==Frame Data== | ==Frame Data== | ||
{{SFVFrameDataTableHeader}} | |||
{{SFVFrameDataHeader}} | |||
{{SFVFrameDataRow|Stand LP|||30|70|HL|SP,V|4|3|6||4|2|6|2|||2|4|6||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand MP|||60|100|HL|SP,V|6|2|11||6|2|11|2|||2|7|9||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand HP|||90|150|HL|SP,V|10|3|21||10|3|21|3|||-3|1|3||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand LK|||40|70|HL|V|5|3|7||5|3|7|3|||1|2|4||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand MK|||70|100|HL|V|8|3|14||8|3|14|3|||-2|2|4||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Stand HK|||90|150|HL|V|17|3|24||17|3|24|3|||-2|2|62|||||||||||Crush Counter Crumple||||||||||}} | |||
{{SFVFrameDataRow|Crouch LP|||30|70|HL|SP,V|4|2|6||4|2|6|2|||2|4|6||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Crouch MP|||60|100|HL|V|7|3|14||7|3|14|3|||1|5|7||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Crouch HP|||50*40|75*75|HL|V|12|1*5|22||12|1*5|22|5|||-2|KD 104|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 0*3, JI:1*4|}} | |||
{{SFVFrameDataRow|Crouch LK|||20|70|L|V|4|3|5||4|3|5|3|||-1|1|3||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Crouch MK|||80|100|L|V|8|2|17||8|2|17|2|||-3|0|2||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Crouch HK|||100|150|L|V|11|2|23||11|2|23|2|||-12|KD 67|KD 67|||||||||||Hard Knockdown|Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump LP|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump MP|||70|100|H|-|6|7|-||6|7|-|7|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump HP|||90|150|H|-|8|3|-||8|3|-|3|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump LK|||40|70|H|-|4|5|-||4|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump MK|||70|100|H|-|6|6|-||6|6|-|6|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Jump HK|||90|150|H|-|9|5|-||9|5|-|5|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Chop||f+MP|60|100|H|-|22|2|17||22|2|17|2|||-4|1|3||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|Lariat||f+HP|80|150|HL|V|10|3|16||10|3|16|3|||3|5|15|||||||||||Crush Counter Back Reel||||||||||}} | |||
{{SFVFrameDataRow|Flying Cross Chop||d+HP (in air)|90|150|H|-|14|23|-||14|23|-|23|||-|-|-||||||||||||Reset|Reset||||||||}} | |||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Face-crush Chop||LP+LK|120|170|0.65|-|5|2|18||5|2|18|2|||-|KD 66|-|||||||||X||||||||||||}} | |||
{{SFVFrameDataRow|Leg Tomahawk||b+LP+LK|140|200|0.65|-|5|2|18||5|2|18|2|||-|KD 57|-|||||||||X||||||||||||}} | |||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Rage Shift||HP+HK|||-|-|||5||||||||-|||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Sledge Hammer||HP+HK (During V-trigger)|80|150|HL|-|20|2|29||20|2|29|2|||-12|5|7|||||||All V-Trigger cancelable normals can be cancelled to Sledge Hammer|||||Knockdown|Knockdown|||||||JP: 6|}} | |||
{{SFVFrameDataRow|Sledge Hammer (Full Charge)||HP+HK (Hold during V-trigger)|130|200|U|-|68|2|25||68|2|25|2|||-|11|13|||||||All V-Trigger cancelable normals can be cancelled to Sledge Hammer|||||Knockdown|Knockdown|||||||JP: 6|}} | |||
{{SFVFrameDataRow|Overhaul||MP+MK|-|-|-|-|-|-|56||-|-|56||||-|-|-|||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Big boot||f+KKK|60|0|HL||23|2|29||23|2|29|2|||-2|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Flash Chop LP||qcf+LP|70|150|HL|CA|13|3|19||13|3|19|3|||-4|2|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown|||||||JP: 7|}} | |||
{{SFVFrameDataRow|Flash Chop MP||qcf+MP|80|150|HL|CA|19|3|18||19|3|18|3|||-4|3|5|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7|}} | |||
{{SFVFrameDataRow|Flash Chop HP||qcf+HP|90|150|HL|CA|25|3|20||25|3|20|3|||-4|2|4|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7|}} | |||
{{SFVFrameDataRow|Flash Chop EX||qcf+PP|75*75|100*100|HL|-|11|2*3|18||11|5|18|3|||-2|KD 91|KD 91|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 7*8|}} | |||
{{SFVFrameDataRow|Slash Elbow LK||b,f+LK|80|200|HL|CA|14|5|17||14|5|17|5|||-4|3|5|||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Slash Elbow MK||b,f+MK|90|200|HL|CA|19|5|18||19|5|18|5|||-6|KD 93|KD 93||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|Slash Elbow HK||b,f+HK|100|200|HL|CA|24|5|18||24|5|18|5|||-7|KD 104|KD 104||||||||||Knockdown|Knockdown|Knockdown|Knockdown||||||||}} | |||
{{SFVFrameDataRow|Slash Elbow EX||b,f+KK|75*75|100*100|HL|-|14|1*2|28||14|3|28|2|||-10|KD 86|KD 86||||||||||Knockdown|Knockdown|Knockdown|Knockdown|||||||JP: 0*2|}} | |||
{{SFVFrameDataRow|Air Knee Smash LK||f,d,df+LK|10*120|0*200|HL|-|6|8|37||6|8|37|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 1|}} | |||
{{SFVFrameDataRow|Air Knee Smash MK||f,d,df+MK|10*120|0*200|HL|-|9|8|38||9|8|38|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 6|}} | |||
{{SFVFrameDataRow|Air Knee Smash HK||f,d,df+HK|10*120|0*200|HL|-|11|8|40||11|8|40|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown|||||||JP: 6|}} | |||
{{SFVFrameDataRow|Air Knee Smash KK||f,d,df+KK|10*150|0*200|HL|-|6|8|21+After Landing 26F||6|8|47|8|||-|KD 72|KD 72|||||||Cannot hit grounded|||-|-|Knockdown|Knockdown||5~13F|||||JP: 7|}} | |||
{{SFVFrameDataRow|Power Bomb LP||hcb+LP|160|220|1.085|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Power Bomb MP||hcb+MP|170|220|0.995|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Power Bomb HP||hcb+HP|180|220|0.885|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Power Bomb EX||hcb+PP|220|250|0.885|-|6|2|51||6|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Power Drop||hcb+P (after HP Flash Chop or Sledge Hammer)|140|250|1.134|-|5|2|51||5|2|51|2|||-|KD 55|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Power Drop EX||hcb+PP (after HP Flash Chop or Sledge Hammer)|80*100|0*300|1.234|-|5|2|51||5|2|51|2|||-|KD 64|-||-|-||||||X|||-|-||||||||}} | |||
{{SFVFrameDataRow|Air Stampede LK||d,u+LK|120|200|H|-|27|2|17||27|2|17|2|||-5|KD 44|KD 44||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}} | |||
{{SFVFrameDataRow|Air Stampede MK||d,u+MK|120|200|H|-|30|2|21||30|2|21|2|||-5|KD 40|KD 40||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}} | |||
{{SFVFrameDataRow|Air Stampede HK||d,u+HK|120|200|H|-|33|2|22||33|2|22|2|||-5|KD 39|KD 39||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}} | |||
{{SFVFrameDataRow|Air Stampede EX||d,u+KK|140|200|H|-|29|2|18||29|2|18|2|||2|KD 43|KD 43||-|-||||Cannot hit airborne|||Hard Knockdown|Hard Knockdown|-|-||||||||}} | |||
{{SFVFrameDataRow|Head Crush LP||d,u+LP|160|250|0.85|-|36|2|43||36|2|43|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}} | |||
{{SFVFrameDataRow|Head Crush MP||d,u+MP|160|250|0.85|-|40|2|49||40|2|49|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}} | |||
{{SFVFrameDataRow|Head Crush HP||d,u+HP|160|250|0.85|-|44|2|55||44|2|55|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-||||||||}} | |||
{{SFVFrameDataRow|Head Crush EX||d,u+PP|180|300|0.85|-|30|2|49||30|2|49|2|||-|3|3|||||||Throw range is based on hitbox size once active. Not leap distance.||X|Knockdown||-|-|||||1~4F|||}} | |||
{{SFVFrameDataRow|||||||||||||||||||||||||||||||||||||||||}} | |||
{{SFVFrameDataRow|Heavy Hammer||qcf,qcf+P|100*50*200|0|HL|-|5|2(20)2(20)3|46||5|47|46|3|||-25|KD 64|KD|||||||Contains both a Strike and a Projectile hitbox, however the projectile hitbox can only hit other projectiles. |X||||Knockdown|Knockdown|||||||JP: 10*2*3|}} | |||
{{SFVFrameDataHeader}} | |||
|- | |||
|} | |||
<br><br> | <br><br> | ||
=====Notes:===== | =====Notes:===== | ||
[[Category: Street Fighter V]] | [[Category: Street Fighter V]] |
Revision as of 20:51, 4 June 2016
Guile
|
Summary
Bio
TBW
Why Pick Guile?
(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)
Players To Watch
{{{5}}}
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Guile Discussions
Discussions regarding Guile
Guile Discord Link
Video Guides
Capcom Fighters Official Character Introduction
Street Fighter Official Character Guide
Sajam's Character Breakdown
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | 4 | 3 | 6 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Stand MP | 6 | 2 | 11 | 2 | 7 | 9 | 60 | 100 | HL | SP,V | |||||||
Stand HP | 10 | 3 | 21 | -3 | 1 | 3 | 90 | 150 | HL | SP,V | |||||||
Stand LK | 5 | 3 | 7 | 1 | 2 | 4 | 40 | 70 | HL | V | |||||||
Stand MK | 8 | 3 | 14 | -2 | 2 | 4 | 70 | 100 | HL | V | |||||||
Stand HK | 17 | 3 | 24 | -2 | 2 | 62 | 90 | 150 | HL | V | |||||||
Crouch LP | 4 | 2 | 6 | 2 | 4 | 6 | 30 | 70 | HL | SP,V | |||||||
Crouch MP | 7 | 3 | 14 | 1 | 5 | 7 | 60 | 100 | HL | V | |||||||
Crouch HP | 12 | 1*5 | 22 | -2 | KD 104 | KD 104 | 50*40 | 75*75 | HL | V | |||||||
Crouch LK | 4 | 3 | 5 | -1 | 1 | 3 | 20 | 70 | L | V | |||||||
Crouch MK | 8 | 2 | 17 | -3 | 0 | 2 | 80 | 100 | L | V | |||||||
Crouch HK | 11 | 2 | 23 | -12 | KD 67 | KD 67 | 100 | 150 | L | V | |||||||
Jump LP | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MP | 6 | 7 | - | - | - | - | 70 | 100 | H | - | |||||||
Jump HP | 8 | 3 | - | - | - | - | 90 | 150 | H | - | |||||||
Jump LK | 4 | 5 | - | - | - | - | 40 | 70 | H | - | |||||||
Jump MK | 6 | 6 | - | - | - | - | 70 | 100 | H | - | |||||||
Jump HK | 9 | 5 | - | - | - | - | 90 | 150 | H | - | |||||||
Chop | f+MP | 22 | 2 | 17 | -4 | 1 | 3 | 60 | 100 | H | - | ||||||
Lariat | f+HP | 10 | 3 | 16 | 3 | 5 | 15 | 80 | 150 | HL | V | ||||||
Flying Cross Chop | d+HP (in air) | 14 | 23 | - | - | - | - | 90 | 150 | H | - | ||||||
Face-crush Chop | LP+LK | 5 | 2 | 18 | - | KD 66 | - | 120 | 170 | 0.65 | - | ||||||
Leg Tomahawk | b+LP+LK | 5 | 2 | 18 | - | KD 57 | - | 140 | 200 | 0.65 | - | ||||||
Rage Shift | HP+HK | 5 | - | - | - | ||||||||||||
Sledge Hammer | HP+HK (During V-trigger) | 20 | 2 | 29 | -12 | 5 | 7 | 80 | 150 | HL | - | ||||||
Sledge Hammer (Full Charge) | HP+HK (Hold during V-trigger) | 68 | 2 | 25 | - | 11 | 13 | 130 | 200 | U | - | ||||||
Overhaul | MP+MK | - | - | 56 | - | - | - | - | - | - | - | ||||||
Big boot | f+KKK | 23 | 2 | 29 | -2 | KD 86 | KD 86 | 60 | 0 | HL | |||||||
Flash Chop LP | qcf+LP | 13 | 3 | 19 | -4 | 2 | 4 | 70 | 150 | HL | CA | ||||||
Flash Chop MP | qcf+MP | 19 | 3 | 18 | -4 | 3 | 5 | 80 | 150 | HL | CA | ||||||
Flash Chop HP | qcf+HP | 25 | 3 | 20 | -4 | 2 | 4 | 90 | 150 | HL | CA | ||||||
Flash Chop EX | qcf+PP | 11 | 2*3 | 18 | -2 | KD 91 | KD 91 | 75*75 | 100*100 | HL | - | ||||||
Slash Elbow LK | b,f+LK | 14 | 5 | 17 | -4 | 3 | 5 | 80 | 200 | HL | CA | ||||||
Slash Elbow MK | b,f+MK | 19 | 5 | 18 | -6 | KD 93 | KD 93 | 90 | 200 | HL | CA | ||||||
Slash Elbow HK | b,f+HK | 24 | 5 | 18 | -7 | KD 104 | KD 104 | 100 | 200 | HL | CA | ||||||
Slash Elbow EX | b,f+KK | 14 | 1*2 | 28 | -10 | KD 86 | KD 86 | 75*75 | 100*100 | HL | - | ||||||
Air Knee Smash LK | f,d,df+LK | 6 | 8 | 37 | - | KD 72 | KD 72 | 10*120 | 0*200 | HL | - | ||||||
Air Knee Smash MK | f,d,df+MK | 9 | 8 | 38 | - | KD 72 | KD 72 | 10*120 | 0*200 | HL | - | ||||||
Air Knee Smash HK | f,d,df+HK | 11 | 8 | 40 | - | KD 72 | KD 72 | 10*120 | 0*200 | HL | - | ||||||
Air Knee Smash KK | f,d,df+KK | 6 | 8 | 21+After Landing 26F | - | KD 72 | KD 72 | 10*150 | 0*200 | HL | - | ||||||
Power Bomb LP | hcb+LP | 6 | 2 | 51 | - | KD 64 | - | 160 | 220 | 1.085 | - | - | - | ||||
Power Bomb MP | hcb+MP | 6 | 2 | 51 | - | KD 64 | - | 170 | 220 | 0.995 | - | - | - | ||||
Power Bomb HP | hcb+HP | 6 | 2 | 51 | - | KD 64 | - | 180 | 220 | 0.885 | - | - | - | ||||
Power Bomb EX | hcb+PP | 6 | 2 | 51 | - | KD 64 | - | 220 | 250 | 0.885 | - | - | - | ||||
Power Drop | hcb+P (after HP Flash Chop or Sledge Hammer) | 5 | 2 | 51 | - | KD 55 | - | 140 | 250 | 1.134 | - | - | - | ||||
Power Drop EX | hcb+PP (after HP Flash Chop or Sledge Hammer) | 5 | 2 | 51 | - | KD 64 | - | 80*100 | 0*300 | 1.234 | - | - | - | ||||
Air Stampede LK | d,u+LK | 27 | 2 | 17 | -5 | KD 44 | KD 44 | 120 | 200 | H | - | - | - | ||||
Air Stampede MK | d,u+MK | 30 | 2 | 21 | -5 | KD 40 | KD 40 | 120 | 200 | H | - | - | - | ||||
Air Stampede HK | d,u+HK | 33 | 2 | 22 | -5 | KD 39 | KD 39 | 120 | 200 | H | - | - | - | ||||
Air Stampede EX | d,u+KK | 29 | 2 | 18 | 2 | KD 43 | KD 43 | 140 | 200 | H | - | - | - | ||||
Head Crush LP | d,u+LP | 36 | 2 | 43 | - | 3 | 3 | 160 | 250 | 0.85 | - | ||||||
Head Crush MP | d,u+MP | 40 | 2 | 49 | - | 3 | 3 | 160 | 250 | 0.85 | - | ||||||
Head Crush HP | d,u+HP | 44 | 2 | 55 | - | 3 | 3 | 160 | 250 | 0.85 | - | ||||||
Head Crush EX | d,u+PP | 30 | 2 | 49 | - | 3 | 3 | 180 | 300 | 0.85 | - | ||||||
Heavy Hammer | qcf,qcf+P | 5 | 2(20)2(20)3 | 46 | -25 | KD 64 | KD | 100*50*200 | 0 | HL | - | ||||||
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |