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Revision as of 03:02, 1 March 2016


Zangief
Zangief, while being a name impossible to render in the Russian language, is a massive Russian wrestler famed for beating bears in the yearly Hell in a Cell matches in Moscow. This generally involves trapping their heads between his legs and then sitting down, or spinning around with his arms outstretched as you used to do as a child in order to get a head rush.
In a nutshell
Zangief is a get-in-or-die-trying character. Your match will either be a painful experience at distance walking into projectiles or long range fists, or a close range glorious explosion of nearly unstoppable throwing. If you like to grapple your opponent into submission and don't mind working for your reward by taking a bunch of hits to do so, Zangief is your man.
Character Specific Information
Color Options
Default | Start |
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Moves List
Normal Moves
- Standing Normal Moves (st.)
- Close Standing Normal Moves (cl.)
- Crouching Normal Moves (cr.)
- Jumping Normal Moves (nj.)
- Diagonal Jumping Normal Moves (j.)
Unique Moves
Throw Moves
Special Moves
The Basics
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.
Advanced Strategy
Combos
-j.d.HP,c.MK,Lariat
-j.d.HP,c.LPx2.s.LK,c.HK
Match-ups
- Vs. Balrog (boxer):
- Vs. Blanka:
- Vs. Chun-Li:
- Vs. Dhalsim:
- Vs. E. Honda:
- Vs. Guile:
- Vs. Ken:
- Vs. M. Bison (dictator):
- Vs. Ryu:
- Vs. Sagat:
- Vs. Vega (claw):
- Vs. Zangief (self):
Hitboxes
Standing Normals
- Standing LP:
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2 | 4 | 5 | |
2+1 | 4 | 5 |
- Standing MP:
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2 | 2 | 3 | 5 | ||
2+1 | 3 | 5 |
- Standing HP:
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3 | 3 | 6 | 10 | 8 | 6 | 5 | |
1+6 | 6 | 29 |
- Standing LK:
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2 | 2 | 5 | ||||
7 | 4 | 7* |
- Standing MK:
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3 | 3 | 4 | 4 | 5 | ||
6+1 | 4 | 9 |
- Standing HK:
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4 | 8 | 1 | |||
1+4 | 8 | 11 |
Close Standing Normals
- Close Standing LP:
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2 | 2 | 2 | 2 | 4 | 4 | 5 |
5 | 2 | 15 |
- Close Standing LK:
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2 | 2 | 5 | ||||
14 | 4 |
- Close Standing MK:
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3 | 3 | 4 | 4 | 5 | ||
12 | 6 |
- Close Standing HK:
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2 | 2 | 2 | 3 | 6 | 8 | 8 | 10 | 8 | 5 | |
12 | 6 |
Crouching Normals
- Crouching LP:
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3 | 5 |
3 | 5 |
- Crouching MP:
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3 | 3 | 8 | 4 | 5 |
7 | 3 |
- Crouching HP:
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3 | 3 | 8 | 10 | 13 | ||
8 | 6 | 18* |
- Crouching LK:
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3 | 4 | 7 |
3+1 | 4 | 7 |
- Crouching MK:
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3 | 6 | 9 |
3+1 | 6 | 9 |
- Crouching HK:
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4 | 8 | 13 |
4+1 | 8 | 13 |
Aerial Normals
- Neutral/Diagonal Jumping LP:
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2 | 3 | 8 | ∞ |
2 | 11 | ∞ |
- Diagonal Jumping LP:
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2 | 3 | 8 | ∞ |
2 | 11 | ∞ |
- Neutral Jumping MP:
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2 | 3 | 8 | ∞ |
2 | 11 | ∞ |
- Diagonal Jumping MP:
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2 | 3 | 8 | ∞ |
2 | 11 | ∞ |
- Neutral Jumping HP:
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2 | 3 | 8 | ∞ |
2 | 11 | ∞ |
- Diagonal Jumping HP:
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1 | 3 | 3 | 7 | 3 | 3 | ∞ |
5 | 6 | ∞ |
- Neutral Jumping LK:
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3 | ∞ | |||
5 | 20 | ∞ |
- Diagonal Jumping LK:
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3 | 16 | 8 | 6| | align="center" | 4 | ∞ | |
5 | 20 | ∞ |
- Neutral Jumping MK:
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3 | 16 | 8 | 6| | align="center" | 4 | ∞ | |
5 | 12 | ∞ |
- Diagonal Jumping MK:
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3 | 16 | 8 | 6| | align="center" | 4 | ∞ | |
5 | 12 | ∞ |
- Neutral Jumping HK:
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3 | 8 | 8 | 6| | align="center" | 4 | ∞ | |
5 | 6 | ∞ |
- Diagonal Jumping HK:
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3 | 8 | 8 | 6| | align="center" | 4 | ∞ | |
5 | 6 | ∞ |
Unique Moves
- Headbutt: (Jump straight up, ↖/↑/↗ + Strong/Fierce)
Strong
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5 | 4 | 4 | |
9 | 7 |
Fierce
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5 | 4 | 4 | |
9 | 7 |
Flying Body Attack a.k.a. Chest Splash: (Jump diagonally, ↙/↓/↘ + Fierce)
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5 | 4 | 4 | |
9 | 7 |
Double Knee Drop: (Jump diagonally, ↙/↓/↘ + Short)
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5 | 4 | 4 | |
9 | 7 |
Throws
Standing Normal Grabs Throwboxes:
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Pile Driver: (←/→ + Strong)
Iron Claw: (←/→ + Fierce)
Brain Buster: (←/→ + Forward)
Kamitsuki a.k.a. Bite: (←/→ + Roundhouse)
Crouch Grabs Throwboxes:
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Special Moves
- Double Lariat: Press all Punch Buttons
File:Sf2hf-zangief-dl-s1.png | ![]() |
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3 | 52+ |
- Quick Double Lariat: Press all Kick Buttons
File:Sf2hf-zangief-qdl-s1.png | ![]() |
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3 | 52+ |
- Spinning Piledriver: (360 + P)
Damage | 20+(4*n) | ![]() | |
Duration | 130 | ||
Stun | 5~11 | ||
Stun Timer | 60 | ||
Range (from axis) | 64 | ||
Range advantage | 35 |
Misc Animations
Walk back | Neutral | Walk Fwd | Crouch |
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File:Sf2hf-zangief-crlp-r3.png |
- Standing reel:
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- Standing gut reel:
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- Crouching reel:
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File:Sf2hf-zangief-creel3.png |
- Dizzy:
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File:Sf2hf-zangief-dizzy5.png |
General | Game Mechanics | Strategy | Tiers | |
The Characters | Balrog (Boxer) | Blanka | Chun-Li | Dhalsim | E. Honda | Guile | Ken | M. Bison (Dictator) | Ryu | Sagat | Vega (Claw) | Zangief |