Street Fighter V/Cammy: Difference between revisions

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{{SFVFrameDataRow|cannon strike|hcf+P > K|15|11|-|-||60|100|||15|HL|-|-|72|120|||}}
{{SFVFrameDataRow|cannon strike|hcf+P > K|15|11|-|-||60|100|||15|HL|-|-|72|120|||}}
{{SFVFrameDataRow|cannon strike EX|hcf+PP > K|13|11|-|-||60|100|||15|HL|-|-|72|120|||}}
{{SFVFrameDataRow|cannon strike EX|hcf+PP > K|13|11|-|-||60|100|||15|HL|-|-|72|120|||}}
{{SFVFrameDataRow|cross stinger assault|qcf,qcf+K|4|||KD|-22?|330|0|||50|HL|-|KD|340|0|93|44|}}
{{SFVFrameDataRow|cross stinger assault|qcf,qcf+K|3|||KD|-22?|330|0|||50|HL|-|KD|340|0|93|44|}}
{{SFVFrameDataHeader}}
{{SFVFrameDataHeader}}
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Revision as of 02:05, 1 March 2016

Template:SFVHeader

Cammy

SFV-Cammy Portrait.jpg
VITALS
Health: 900 Stun: 900
WALKING THROWS
Forward Walk Speed: 0.05 Throw Range: 0.55
Back Walk Speed: 0.04 Throw Hurt Range: 0.55
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex:
Back Dash Total Frames: 21 Jump Total Frames: 46 (3+39+4)
Forward Dash Distance: 142.1 Forward Jump Distance: 195
Back Dash Distance: 143.6 Back Jump Distance 195
NOTABLE MOVE CLASSES
Overheads: Hard Knockdowns:
Low Attacks: crouching LK, crouching MK, crouching HK, Razor Edge Slicer Crush Counters: standing HK, crouching HK

Summary

Bio

TBW


Why Pick Cammy?

(As Street Fighter V is new, this section will be filled out after we learn more about how this character plays most effectively.)


Players To Watch
{{{5}}}


Move List

Unique Attacks

SFV-Cammy-Unique.jpg

Special Moves

SFV-Cammy-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Cammy-Vsystem.jpg

Critical Art

SFV-Cammy-Critical.jpg


Cammy Discussions

Discussions regarding Cammy

Cammy Shoryuken Forum

Cammy Discord Link

Cammy Discord

Video Guides

Official Capcom Character Breakdown


Sajam's Character Breakdown



Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
stand LP 4 30 70 2 6 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MP 6 60 100 3 9 7 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HP 6 80 150 2 20 1 -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand LK 4 40 70 2 7 2 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand MK 9 60 100 3 13 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
stand HK 9 90 150 4 17 2 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LP 3 20 70 2 7 4 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MP 5 60 100 3 10 5 1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HP 9 90 150 3 20 0 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch LK 4 20 70 2 9 1 -1 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch MK 6 50 100 2 14 0 -3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
crouch HK 7 100 150 69 20 25 2 20 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LP 3 40 70 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MP 5 70 100 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HP 7 90 150 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump LK 3 40 70 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump MK 6 70 100 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
jump HK 8 90 150 5 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
knee bullet 12 40*40 50*50 2(5)2 17 5 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
lift upper 4 60 100 4 14 0 -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
lift combination 9 60*72 100*90 87 29 33 4 27 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
gyro clipper 5 65*65 100*100 58 9 9 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
delta through 5 140 200 64 15 15 2 18 KD - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
delta drive - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
axel spin knuckle 36 60 100 2 16 6 2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
strike back 17 60 0 2 29 KD -8 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spiral arrow LK 7 80 150 85 26 31 11 21 KD -12 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spiral arrow MK 7 90 150 78 19 25 13 23 KD -15 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spiral arrow HK 7 50*50 50*100 80 21 26 2(1)11 26 KD -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
spiral arrow EX 7 50*70 50*150 81 21 26 2(2)10 23 KD -11 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon spike LK 4 120[80] 200 79 20 25 11 39 KD -37 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon spike MK 5 120[80] 200 79 20 25 11 39 KD -37 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon spike HK 6 120[80] 200 79 20 25 11 39 KD -37 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon spike EX 3 50*50*60 50*50*100 77 18 23 11 38 KD -37 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike LK 13 60 100 - - 11 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike MK 13 60 100 - - 11 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike HK 13 60 100 - - 11 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike EX 13 60 100 - - 11 - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
hooligan combination LP - - - 39 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
hooligan combination MP - - - 39 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
hooligan combination HP - - - 39 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
hooligan combination EX - - - 39 - - - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
razor edge slicer 10 100 150 94 35 40 KD -2 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
razor edge slicer EX 10 50*50*50 50*50*100 97 38 43 KD 3 {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
fatal leg twister {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cross scissors pressure 4 150 200 55 6 6 KD {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike 15 60 100 11 - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cannon strike EX 13 60 100 11 - - {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
cross stinger assault 3 330 0 93 44 KD -22? {{{21}}} {{{22}}} {{{23}}} {{{24}}} {{{25}}} {{{26}}}
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun



Notes: