Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

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= Moves List =
== Normal Moves ==
== Throws ==
{| border="0" cellpadding="5" cellspacing="0" width="60%"
|-
| Hiza Geri || LP + LK
|-
| Seoi Nage || F + LP + LK
|-
| Jigoku Guruma || B + LP + LK
|}
== Special Normals ==
{| border="0" cellpadding="5" cellspacing="0" width="60%"
|-
| Inazuma Kakato Wari || B + MK, or hold MK
|-
| Fumikomi Mae Geria || F + MK
|-
| Shiden Kakato Otoshi || F + HK *
|-
| || * hold HK to cancel attack
|}
== Special Moves ==
{| border="0" cellpadding="5" cellspacing="0" width="60%"
|-
| Hadouken || D, DF, F + P || (EX)
|-
| Shoryuken || F, D, DF + P || (EX)
|-
| Tatsumaki Senpuu Kyaku || D, DB, B + K * || (EX)
|-
| || * can be done in air ||
|}
== Super Arts ==
{| border="0" cellpadding="5" cellspacing="0" width="80%"
|-
| I || Shoryu-Reppa || D, DF, F, D, DF, F + P || 2 stocks
|-
| II || Shinryu-Ken || D, DF, F, D, DF, F + K<br />Tap K rapidly || 1 stock
|-
| III || Shippu-Jinrai-Kyaku || D, DF, F, D, DF, F + K || 3 stocks
|}
== Target Combos ==
1. Close MP -> Close HP
2. Close d.lk -> d.lp -> d.lk
This combo is character specific and does not work on: Q, Urien, or Necro.
== Strategies ==
Pick Super Art 3
Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.
Get a knockdown and do any of these:
- cr. short,cr. short xx Shippu.
- strong->fierce xx Shippu.
note:if you have trouble confirming the Shippu throw in a hadoken in to buy you time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)
- dashback, cr. forward xx Shippu.
- cr. short, walk up, throw.
- cr. strong -> Shippu.
- far strong -> Shippu-
If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.
*Best punisher*
Close Fierce cancelled into Strong Shoryuken buffered into Shippu.

Revision as of 18:55, 18 February 2007

http://photobucket.com/albums/a347/givequicheachance/ken-stance.gif


Moves List

Normal Moves

Throws

Hiza Geri LP + LK
Seoi Nage F + LP + LK
Jigoku Guruma B + LP + LK

Special Normals

Inazuma Kakato Wari B + MK, or hold MK
Fumikomi Mae Geria F + MK
Shiden Kakato Otoshi F + HK *
* hold HK to cancel attack


Special Moves

Hadouken D, DF, F + P (EX)
Shoryuken F, D, DF + P (EX)
Tatsumaki Senpuu Kyaku D, DB, B + K * (EX)
* can be done in air

Super Arts

I Shoryu-Reppa D, DF, F, D, DF, F + P 2 stocks
II Shinryu-Ken D, DF, F, D, DF, F + K
Tap K rapidly
1 stock
III Shippu-Jinrai-Kyaku D, DF, F, D, DF, F + K 3 stocks

Target Combos

1. Close MP -> Close HP

2. Close d.lk -> d.lp -> d.lk

This combo is character specific and does not work on: Q, Urien, or Necro.

Strategies

Pick Super Art 3

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken in to buy you time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. short, walk up, throw.

- cr. strong -> Shippu.

- far strong -> Shippu-

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just press forward then punish it.

  • Best punisher*

Close Fierce cancelled into Strong Shoryuken buffered into Shippu.